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12 hours ago, Lexx said:

Worst part is, I'm completely turned off by space ships with big front windows now. The Expanse made me fall in love with submarine-style space ships and everything else just feels so science fantasy to me now.

You wot mate
 logh-my-conquest-is-the-sea-of-stars-bri

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6 hours ago, melkathi said:

I wonder if modders will be able to add planets.

Also, are those 1000 planets procedurally generated or where they generated then populated by hand with stuff?

Daggerfall IN SPAAAAAAACE.

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7 hours ago, melkathi said:

I wonder if modders will be able to add planets.

Also, are those 1000 planets procedurally generated or where they generated then populated by hand with stuff?

https://www.gamingbible.com/news/starfield-map-could-be-biggest-thing-ever-seen-863802-20230612

I wonder? Here is some further information about the map and planet exploration 

The planets will be procedurally generated and then there will be specific activities and encounters

 

 

 

 

 

Edited by BruceVC

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8 minutes ago, BruceVC said:

https://www.gamingbible.com/news/starfield-map-could-be-biggest-thing-ever-seen-863802-20230612

I wonder? Here is some further information about the map and planet exploration 

The planets will be procedurally generated and then there will be specific activities and encounter

It definitely won't the biggest thing ever. Elite Dangerous has 400 billion starsystems full of boring generated planets.

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18 hours ago, Lexx said:

Worst part is, I'm completely turned off by space ships with big front windows now. The Expanse made me fall in love with submarine-style space ships and everything else just feels so science fantasy to me now.

You think that is bad? The Expanse reminded me that ships have to be vertical.

1 hour ago, melkathi said:

But there is no gravity in space. 

HOW CAN THE DAGGERS FALL?!?

Well, according to General Relativity, a ship accelerating is the same as a planet's gravity well, so things will literally fall.

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Here is a really interesting video, the 175 biggest maps of all time across all games. I shudder to think how long it must have taken the guy to get this information. Daggerfall is 5 and 6 and its the biggest RPG map on the list 8)

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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1 hour ago, BruceVC said:

 

Here is a really interesting video, the 175 biggest maps of all time across all games. I shudder to think how long it must have taken the guy to get this information. Daggerfall is 5 and 6 and its the biggest RPG map on the list 8)

ba90f05f-c952-4863-af7e-01f5a182a254_tex

That's pretty interesting but for me, it's all about content density

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2 minutes ago, ShadySands said:

ba90f05f-c952-4863-af7e-01f5a182a254_tex

That's pretty interesting but for me, it's all about content density

Not just density but also quality and creativity. Pick a random map from a Ubisoft game, look how packed the map is with icons, that's dense, right? How many of those icons represent something interesting, though?

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Demo has been released. Despite some bugs I'm highly intrigued.

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https://donkeyisland.zip/

 

can be played in browser

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On 6/21/2023 at 5:17 PM, Keyrock said:

Not just density but also quality and creativity. Pick a random map from a Ubisoft game, look how packed the map is with icons, that's dense, right? How many of those icons represent something interesting, though?

If that is a quiz, my guess would be 2.

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48 minutes ago, Mamoulian War said:

If that is a quiz, my guess would be 2.

What have I won?

I'm sorry, good guess, but that is incorrect.

I'll give Ubisoft this, their games typically have a handful or two of legitimately interesting activities and at least a couple of fun characters. It's the 874 lame collectibles and 36 copy/paste outposts for you to liberate that weigh the whole thing down. 

Thanks for playing. Be sure to collect your parting gift, a $10 certificate to Ruth's Chris Steakhouse, on the way out.

Edit: The correct answer was 8. 8 of the 1246 icons on an Ubisoft map represent something interesting.

Edited by Keyrock
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Here is another Starfields interview, it discusses some real features and mechanics. For those that dont want to watch the video here is a summary of the main points the game will include ( these aren't my summary points because its a 40 minute video and I havent watched it ) As predicted it will be a modders paradise and Wormie we dont have to worry, there will be Romance options :wub:

  • Starfield direct took a lot of time to make
  • Was pleased to be able to highlight so many people on the team
  • There is a faction for being a space pirate
  • There is a large font option
  • Steam deck compatibility will be something they talk about later down the road
  • When players compare character builds they will be unique and varied
  • 10% of planets have life on them
  • If you start to add to many things to a planet it starts to feel gamey
  • The exploration is different than they than they have done before
  • There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these
  • Some planets have multiple biomes some just have one
  • If you survey everything on a planet that information is worth a lot of credits
  • Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons
  • There will not be land vehicles or the ability to ride wildlife.
  • Your boost pack will have skills
  • There will be low gravity planets
  • Companions are optional
  • You can spend traits and skills for a more solo centric character
  • Companions relationships can change
  • Four companions have full questlines and romance options
  • Music is one of the first things they start with along with concept art
  • Said the music Inon Zur made for Starfield could be his favourite
  • Music gives the feeling of what the world is like
  • There is one small radio station for a certain location
  • Has never had plans to be an in game radio host
  • All ships are upgradeable wether you buy or steal it
  • If you do steal a ship you have to spend credits to register it
  • You dont start the game being able to afford ship building as it is more of a long term thing in the game
  • The modules you attach to the ship effect the internal area of the ship as you walk around inside of it
  • There is lore in the game to explain how travel works
  • Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system
  • Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mod
  • Best feeling game to control they have had
  • There will be one-off type sidequests and thats ok
  • Will be a modders paradise
  • Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing
  • Outposts can be connected between planets.
  • Outposts can be an income generator
  • Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same
  • Xbox has been very supportive
  • Will not answer if there are black holes
  • Vosco (the robot) cant wear a hat like codsworth / mr handy
  • Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
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"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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7 hours ago, BruceVC said:

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragon

So we will kill one within first couple hours of gameplay to suck them out of any impact they would otherwise have?😊

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1 hour ago, Wormerine said:

So we will kill one within first couple hours of gameplay to suck them out of any impact they would otherwise have?😊

Wormie I should we become  space pirates, what do you think ☠️

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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