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Showing results for tags 'weapon'.
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A mantis bow, bolas for pinning down flying creatures, a larger shield, a blow dart with new darts to make, a crafted glider with more durability and repairability, thorned gloves for climbing or sticking to environments, and glowing armor or gel to make an ambient light off the player without holding a torch or using a specific helmet, useful for underwater environments or single player games.
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Here's the idea, in the haze roams a praying mantis that has been affected by that weird fungus that's all over the place there. He attacks on sight with slashes, lunges, and stabs with his "scythe like" arms and occasionally flies up for a moment to come crashing down with a huge slashing attack. The loots that comes from killing the mantis could be two mantis arms or something and the player could craft those into mini hand scythes that works with the "assassin" mutation or a big two and handed version that works with the "javelineer" mutation. A possible name for the boss could be the "Haze Reaper" and the name of the weapon could be the "Haze Reapers' Right/Left Hand".
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Okay! First, let me just say bravo and thank you for what has already been a super fun game to play! (and we're still in early access). With that in mind, I have some suggestions of things to improve overall enjoyment of the game and some suggestions for future development. If you read this and like my thoughts be sure to drop a like so Obsidian will notice it. Lets get started. The Obvious Things: The sap collectors. Stop making us pick the sap up one at a time! There should be some mass collect option. Please! We need an elevator option! Everyone who's a true master builder wants to make at least one "floating" base. That is EXTREMELY difficult without an elevator to bring up materials with. Even if it were for only building materials would be better than nothing, since I cant climb ladders and hold materials at the same time. Hatches! - Just as doors are to walls, hatches should be to floors. Fire Arrows. This one just makes sense. There ain't no way in hell that in a world where I was shrunk and had to fight inse... had to fight SPIDERS that I wouldn't be lighting them on fire with some Molotov ****tails and/or Flaming Arrows. "Kill it... Kill it with fire!" A boat or raft. There should be a steerable raft of some sort that we can use to fairy around on the pond with. Spider's Doom - Like the Ant-nihilator but for spiders. (I'll tell you what, if I were really shrunk I wouldn't be worried about how to better kill ants. What I would be studying? Spiders!) Tier 3 Axe - It should be a two handed item and it should be clippers. Made from ant mandibles or something that makes sense. This one should go without saying but we all want a entire crow armor set! I'm sure you're working on it already so that's not really why I bring this up. I bring this up because it should be obvious that we *want* armor sets for literally everything we can kill! (Or at least any predator). I know we aren't gonna get everything. An aphid armor set is probably never gonna see the light of day. And I get it! Some critters don't have strong enough hides to make armor sets out of. Like aphids and mosquitoes. That makes perfect sense. But some obviously can! and should taken into consideration. (IE: The Stinkbugs, The Bombadier Beetle, The Larva). The Not So Obvious Things: The Four Leaf Cover! The lucky four leaf clover should be a harvestable material. As to what for... there are a few options I could see right off the bat. First, you could have building parts that only can be made with "lucky clovers" and they could provide some sort of structure bonus or maybe just be really fancy (similar to the feather roofs)! Second, a luck tower. This would basically function as a booster for nearby structures. The mushrooms gardens would grow faster, the stem walls would be sturdier, the dew collectors would collect moisture more often. Etc. Etc. Essentially an enhancement beacon. Third, a new smoothie that gives you a percent chance to dodge attacks (or something, extra % crit, etc.). All these are nice but personally I would suggest option 4, a tier 2 shield! Just imagine it! Having a 4 leaf clover shield!! That would be super cool! As far as its bonuses there are tons of things you could do for it. It could just have more durability and a bigger threshold before getting stunned. Wielding it could give you the percent dodge bonus I mentioned. Though, I think it would be cool if (ya know, since its like all magical and lucky) it regened its durability given time out of combat! That would be sick!!! Lets be honest, farming weevil meat gets annoying. Its not hard. Just boring. It bogs down the game. So a solution to that would be awesome! (Plus there is still a chance you break your shield in combat so its not a cure all shield!) Option 5: I'm not sure that I really recommend because I'm sure many players, myself included, would abuse the heck out of this so there would need to be limitations somehow. But it would be awesome if you could make a 4 leaf clover beacon that stopped enemy spawns in a certain radius. This would let players build bases in cool areas where we otherwise wouldn't be able to. A great example is under the tree. Everyone planned on building their base there until they learned that not 1 but 2 wolf spiders spawned there! I still think option 4 is the best but figured I'd put this in here for food for thought. The Haze Reaper! So I am stealing an idea from William Akhurst Hultz's suggestion (so please go read his too) but tweaking it a little here because I think he missed some things. "Here's the idea, in the haze roams a praying mantis that has been affected by that weird fungus that's all over the place there. He attacks on sight with slashes, lunges, and stabs with his "scythe like" arms and occasionally flies up for a moment to come crashing down with a huge slashing attack." The loot that comes from slaying this beast could be his mantis arms that the players could craft into a two handed scythe weapon that would fit under the "assassin" mutation. I think having a two handed assassin weapon would be very unique and provide something new and exciting for the assassin players! A possible name for the boss could be the "Haze Reaper" and the name of the weapon could be "The Reaper's Claw". Additionally, this boss would drop the materials necessary to build "The Reaper's Mask" a mask that, like the gas mask, blocks the damage from the haze zone. However, unlike the gas mask it would not weather down given use. (Of course it can still take damage if you are attacked, like any other armor piece). This would give players a viable option to build a base in the haze zone (WHICH EVERYONE WANTS TO DO!!!) but as of right now its just not viable. Making us have to kill a boss (possibly 4 times for everyone on the squad) to get it would really make us feel like we earned it! Please consider it! (Should be a summons boss like the brood mother) Hopper's Doom! Okay so the name of this one is bad but the idea is good! (Also kinda obvious but I felt it belonged down here anyways) We have all these tadpoles swimming around and no frogs?! Dat don't make any sense... lolz. So! I suggest a three tiered new hostile creature "Frogs" that have a new deadly attack! A tongue attack that pulls players in right next to the frogs! Let me tell you, I abuse the heck out of a bow and a high rock! So an enemy that could pull me down from my safe high ground, down right next to him!! That would be scary and fun to deal with! The first tier would just be your generic pond frogs. The frog equivalent of the orbital weaver. The second tier would be poisonous frogs, aka "Poison Hoppers", that would be the frog equivalent of wolf spiders. These would obviously have poison attacks but as frogs poison usually comes from their skin I suggest not having its tongue attack be poisons us and instead make its melee attacks apply the poison. Okay so we've talked about frogs but now lets think bigger. A boss enemy. The Toad! Like the frogs he would be able to pull you in with a tongue attack but would also have a variety of other attacks. Other possible attacks could be a long jump up that ends with him crashing down where you were last standing when he jumped dealing a big aoe slam attack, a croak attack that if your in front of him dealing that melee damage would pushes you back off him and on your ass! and of course a venomous attack! Spiders aren't the only small creatures known for their venomous touch! Some of the deadliest poisons on earth are from frogs and toads. Don't let that go to waste. (Should be a summons boss like the brood mother) Loot Ideas: An suit of armor that each individual piece increases your jump height but when worn as a set give you immunity to fall damage! Come on! It makes perfect sense!!! And who doesn't want to jump and land like a superhero?! Regardless of the tier list I came up with, frogs should be an enemy in some way shape or form. Looking forward to it. Ice! Idk what for and what its benefits will be but I want to make ice! and maybe a freezer? Make it hard for me to achieve too pls! Maybe the freezer could just keep food fresh longer or something. Idk. I just want ice! Thx. PS: A personal shoutout to whomever over there at obsidian gaming drew the weird chef man as an easter egg for us more adventurous players! That **** made my day! Hilarious! Thank you!
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Overview: This list is based on my personal opinion and I haven't tested them all. Quite possible I haven't taken into account all possible synergies so some might be undervalued. A lot of them will be weaker if they are used with a class that doesn't synergize with their effects. All values are ingame values. The wiki is outdated since the 1.2 nerfs. Weapons are listed randomly within any Tier. Might change that at some point but it will require some work. I am also comparing weapons at max enchants. I haven't taken into account that some weapons will be very useful early on in the game if they start out with high weapon quality, forgoing the need to upgrade them. I will update it for Beast of Winter when I have the time. Channel links: Twitch Channel Youtube Channel Donate via Streamlabs Reddit Discussion Steam Guide S - Tier. Exceptionally Strong weapons with powerful effects. Whispers of the Endless Paths (Great Sword) Attacks in a cone +1 Pen (can proc Ability Effects in AoE that are normally single target (for instance knockdowns) 15% dmg as crush. Offensive Parry: +4 Deflection against Melee weapons, Counterattack enemy when Missed in Melee (inflicts Dazed). Run Through: Grants Run Through: Impale a target, knock them down, and cause bleeding (1/encounter). Especially strong on a Riposte build like my (Riposte tank) or with classes with single target stuns Wahai Poraga (Pollaxe) Standard attack is AoE that hits target +3 additional target friend or foe. -20% Melee Damage Received for 2s on launching attack. 25% damage reflected at attacker for 2 sec after attacking. Very strong AoE damage but needs good positioning to not cleave allies. Extremly strong on certain builds like my Reaper of Souls build, but not as strong on standard builds. Chromoprismatic Quarterstaff (Quarterstaff) For Melee: 1 All Acid Power Levels, +1 All Electricity Power Levels, +1 Fire Acid Power Levels, +1 Frost Acid Power Levels, Soul Storm Launches Raw Damage area of effect attack after scoring five consecutive hits on target, +5% Action Speed and Damage (scales with Metaphysics 15% at 20 metaphysics). +3% Burn, Corrode, Freeze, and Shock Damage. 15% action speed/dmg and combined 12% Lash makes it very strong for dps. The Spine of Thicket Green (Quarterstaff) +2 All Plant/Restoration/Rejuvination PL's. +10 Defense vs Poison/Disease. 20% dmg +5 acc vs vessels. Strong Stat stick for Priest/Druid The Twin Eels (Great Sword) Breath of Life: Restores 0 Health to all nearby allies on kill (scales with religion). 5% hit to crit chance with weapons (scales with religion). Grants Renewal: When knocked unconcious Revive with X Health (Scales with Religion. 10.3 Health at 0 Religion - 216 at 20 Religion). This thread discusses the weapons scaling. The Renewal and Breath of Life seems to scale quite nicely with Religion giving you a lot of sustain. If the hit to crit conversion turns out to be absolutely terrible then the weapon might be a lot weaker, but it's abit hard to know without extensive testing. Assuming the hit to crit conversion is around 0.5% per point of religion, it would mean you would get 15% hit to crit at 20 religion and a ton of sustain making it easily S - Tier. Even if the crit scaling is terrible the weapon should atleast be mid A - Tier at the bare minimum. Oathbreaker's End (2 Handed Battle Axe) Executioner's Axe: Requires 2 hands to wield, but deals increased damage.Scales of Justice: Scoring a Critical Hit on an enemy causes them to take Raw Damage over time. Whenever that enemy deals damage, the duration increases. Enemies killed under the effects of Scales of Justice deal 0 Raw damage to nearby enemies. Weapon deals equivalent damage to a Great Sword of its weapon quality, and gets the +20% bonus crit dmg battle axes get. This Thread discusses the weapons effects. The Raw dot isnt all that strong (ticks for about 5-6 dmg at legendary quality every 2 sec) but killing a target under the effect of Scales of Justice will trigger a weapon attack just like a normal weapon swing in AoE, except it deals raw damage. These attacks can again proc other on hit effects. Very powerful on builds with AoE attacks that proc on hit effects like Barbarians Heart of Fury or Fighters Clear Out. In addition it has the Battle Axes 20% bonus crit dmg making it work nicely with crit builds. It needs more testing but is possibly a S - Tier weapon. A lot weaker on builds that doesn't have access to AoE attacks. Link to wiki seems to bug out when i link it to the weapon name. Click here instead https://pillarsofeternity2.wiki.fextralife.com/Oathbreaker's+End A - Tier. Mostly very good dps stats but not quite as ridicoulous as some S - Tier weps. Blade of the Endless Paths (Estoc) -15% Recovery time, 15% crit dmg, +1 Melee accuracy per 6s (10 stacks) Strong dps stats. Eager Blade (Estoc) 10% chance to instantly recover on hit. +2 and acc and 5% action speed on crit (4 stacks). Kaul's Stance: Randomly chosen: +1 AR, +10% melee dmg, +8 deflection. Strong dps stats. Engoliero do Espirs (Estoc) 10% dmg as Raw. Cast Ghost Blades on kill. Ravenous Soul Hunger: -3 Mig/Con/Dex -> On kill: +3 Mig/Con/Dex https. Probably the highest potential single target dmg of any 2h but the penalty before a kill is very painful. Voidwheel (Great Sword) 10% dmg as Raw, 10% dmg as Raw to self. 25% chance to cast Necrotic Lance on crit, -3 Corrode AR. Lots of dmg but deals dmg to self. The Willbreaker (Morning Star) 25% miss to graze, 10% hit to crit. 25% chance Shaken (Rank 2 Resolve Affliction) on target on hit.-3 will on target for 30s on hit (stacks 5 times), 10% action speed). Decent to debuff Will so spells targeting Will has higher chance to hit. Weapon Modal + Barbarians Brute Force + Mig/Con affliction can give Barbarians VERY high crit chance. A-tier for Brute force Barb B - Tier for others. Chromoprismatic Quarterstaff (Quarterstaff) As stat stick: 1 All Acid Power Levels, +1 All Electricity Power Levels, +1 Fire Acid Power Levels, +1 Frost Acid Power Levels. Elemental Induction +15% Damage for 10 sec when hit with Acid, Fire, Frost, or Electricity attacks. 1% Damage reduction for 10 sec when Hit (stacks 5 times, scales with Metaphysics) Soul Charge: +5% Staff Damage (Increases with Metaphysics skill 15% at 20 metaphysics), +5% Action Speed Saru-Sichr (Morning Star) 3 Corrode dmg åer 12 sec on hit: Dot ticks have 5% chance to instantly kill enemies with <25% Health Both enchants are meh but this synergizes with on kill effects. Weapon Modal + Barbarians Brute Force + Mig/Con affliction can give Barbarians VERY high crit chance. A-tier for Brute force Barb C - Tier for others. B - Tier. Suboptimal stats but still good. Sanguine Great Sword (Great Sword) Blood Gift: +5 health restored per 3s for 6s on crits. 10% hit to crit. 20% of Misses converted to Grazes. Prepare the offering: -15 Deflection vs melee, -2 slash AR for 20s (1/encounter). Decent sustain and dmg buffs Lord Darryn's Voulge (Pollaxe) Bolting Strikes: 10% Chance on Hit with weapons to activate Lightning Strikes. Static Thunder: On Hit, applies a stacking effect to an enemy. On Crit, all enemies in an AoE will lose all stacks and take +10 Shock damage for every stack. Minor Spellbind: Ball Lightning: Grants Ball Lightning (Druid spell) (1 per rest). Soulbound only upgrading to Superb holds it back. Can get +3 Storm Power levels making it a very strong stat stick for Fury (Druid). C - Tier. Weak stats. Effort (Great Sword) Critical Hits can Hobble or Sicken enemies for 10 sec. Immune to Resolve afflictions while under 25% health, cannot be interrupted, Couragous(Rank 3 Resolve Inspiration). Ok debuffs and defense. Wicked Beast (Pike) 10% chance to deal pierce dmg to self or ally on attack. Hounding: Chance to inflict hobbled knockdown, raw dmg for 12s, or -25% action speed on target on crit. 5% dmg with melee wep, +4 deflection vs melee weps. Cry Havoc: Foe Aoe 20-30 dmg, 3m push, Frighten for 15s (1/rest). Decent debuffs and dmg, strong 1/rest active. Can instead be upgraded to +2 Beast PLs but that doesn't seem useful. D - Tier. Terrible stats or too conditional Queen's Rule (Great Sword) Checkmate: Swap position with enemy. Stunned for 8 sec, Full attack (2/rest). Even if Check mate was 2 per encounter it would still be meh. Street Sweeper (Quarterstaff) 15% chance to confuse on hit. -10s duration of hostile effects, -5s duration of benefitial effects on hit. Might be better then i give it credit for. Getting rid of debuffs is nice but thats about it. Distraho (Great Sword) Chance to Shaken AoE on crit. Red Tear: +35 (1/rest). Weak heal and shaken is one of the weakest afflictions in the game. Lance of the Midwood Stag (Pike) On bloodied Casts: Woodskin (+5 Pierce/Burn/Shock AR for 15s (1.5m AoE) and Lord of the Forest: +2 All PLs. Would be S - Tier stat stick if Lord of the Forest didn't require bloodied.
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Overview: To get the most up to date stats (Patch 2.0) i've used a mix of the Official wiki, Fexxtra's Wiki, and ingame stats. There are certain item synergies I haven't taken account for like the rangers Gunner Passive (20% faster reload), Sharpshooter's garb -20% Reload Time with Arbalest / Arquebus / Crossbow attacks or Blunderbuss weapon modal giving flanked making it must have for Ranged Streetfighter. These types of weapons will be even stronger relatively speaking with these synergies. Eccea Arcane Blaster Pistol is similar to Animancer's Energy Blade that its OP vs moderate/extreme underpenetration but terrible vs normal/overpen targets. Some of the lower rated weapons can be exceptionally strong in very rare scenarios (for instance vs spirits) but I am mostly rating them for their general usefulness. Weapons are listed randomly within any Tier. Might change that at some point but it will require some work. I am also comparing weapons at max enchants. I haven't taken into account that some weapons will be very useful early on in the game if they start out with high weapon quality, forgoing the need to upgrade them. Channel Links: Twitch Channel Youtube Channel Steam Guide Reddit Discussion Donate via Streamlabs God - Tier The Red Hand (Arquebus) - Double Barrel: Fires two shots before reloading, but has a reduced range. Guilty Conscience 2% Damage dealt and received on Kill until Rest (Stacks 20 times). Twin Slugs Knockback target within 4m on scoring Hit. Hands down the most broken item in the game right now. Double Barrel effect is almost doubling your dps by itself and Guilty Conscience stacks up to 40% dmg taken/recived. Very easy to get (12 lock difficulty chest in delvers row) Guilty Conscience buff works for other weapons, so it's possible to stack it up and then swap to another weapon (does reset on rest though). S - Tier Dragon's Dowry (Arquebus) - Runelock upgrade: 15% chance for wielder to suffer 15 Burn Damage on launching attack, +30% Damage as Burn. 1 per rest ability: +40 Action Speed for 20 sec, 5 Burn Damage for wielder per 3 sec for 25 sec. 30% Lash dmg and a very powerful active puts this solidly into tier S. Does make you deal dmg to yourself so use with care. Xefa's Empirical Explication (Blunderbuss) - Multi-Shot: Fires multiple projectiles Transmogrified Shot: +15% Damage as Raw Matter Repulsion: Target knocked back on Crit. +1 Penetration, 15% damage as Slash. -25% Range, +15% Damage. Massive dmg buffs and knockback on crit makes it one of the best ranged 1hs in the game Eccea Arcane Blaster Pistol (Pistol) - deals Raw Damage, Imbued Ammunation deals additional Crush/Corrode Damage & +35% Reload. Bullet Time: 10% chance to reload instantly for a short time. Raw dmg means it is increasingly strong against targets that you would normally underpenetrate (- 25/50/75% dmg) but weak with normal/overpenetration attacks. (Lower dps then a non-unique). Keep it as a backup vs heavily armored targets. The Eye of Wael (Scepter, Caster stat stick) - Obfuscation 10% chance to become Invisible for 8s on scoring Critical Hit. The Hundred Visions +2 all Illusions Power levels Illusive Spell: 5% chance to cast random Illusion spell on target on scoring Hit. 10% chance to cast random affliction on target on crit. Form Phantasmic: Cast random defensive illusion spell when bloodied. Really strong on Illusion Mages. Decent on Illusion Priest/Ranged Trickster Frostseeker (Warbow) - Garland's Tears: Fires multiple projectiles at slightly reduced damage +10% Damage as Freeze. Garland's Rake: Freeze/Slash Damage AoE at target location on scoring Crit. Garland's Breath Deals 15-30 Freeze damage and paralyzes enemies for 8 second in a cone area. Extremly good dps stats. The on use is abit clunky to use since it requires you to flank if you want to hit multiple enemies without hitting your own guys. Watershaper's Focus (Rod, Caster Stat stick) - +3 water PLs, +3 Frost PLs, 15% chance to cash Crush dmg AoE on hit. Very Strong of Frost/Wind Wizard or Druid. S-Tier Stat Stick if you build around it. Watershaper's Focus (Rod, Ranged auto attack) - +3 water PLs, +3 Frost PLs, 15% chance to cash Crush dmg AoE on hit. Some pretty wierd mechanics with Ondra's Wrath enchant. Can proc multiple instances of Ondra's Wrath against targets that are bunched up very close together. Combined with effects like Driving Flight and Twinned Shot from Ranger means you can get some absurd bouncing effects getting in the ballpark of 25 full weapon attacks vs 8 clustered up opponents. Seems really strong for solo play where this effect is easier to reproduce, but less useful (but still strong) for party play. Kitchen Stove (Blunderbuss) - Hurried -25% reload time. Everything and Anything +5% Damage as Slash, +5% Damage as Crush. Wild Barrage(2/rest): -20% reload time, Ranged Attacks bounce 2 times, 10% dmg for 15 sec. 10% Combined Lash, reduced reload time and a very strong active. Multi shot proccs on hit effects in AoE (for instance Stunning Surge from Monks). A - Tier Spearcaster (Arbalest) - Forceful Impact: 50% chance to Knockback and Daze target on Hit Elemental Bolts +5 Ranged Accuracy (Increases with Arcana skill, 0,5 Accuracy/point), +3% Damage as Burn, +3% Damage as Corrode, +3% Damage as Freeze, +3% Damage as Shock. Pinning 20% chance to Immobilize target on scoring Hit. Combined 12% lash effect and additional accuracy with arcana skill gives this crossbow very high dps. You have to invest heavily into arcana to make it worthwhile forgoing other useful active skills like athleticism, so if you are not planning on making the wielder a scroll user it is probably not worth picking. The Eye of Wael Obfuscation (Scepter, Martial) - 10% chance to become Invisible for 8s on scoring Critical Hit. Illusive Spell: 5% chance to cast random Illusion spell on target on scoring Hit. 10% chance to cast random affliction on target on crit. Form Phantasmic: Cast random defensive illusion spell when bloodied. A Whale of a Wand (Wand, Caster stat stick) - Beasts Imagined: Hits with this weapon have an 5% chance to cast Form of the Helpless Beast on their target Sea Stories: Spell Hits have a 5% chance to Charm targets. Fantastic Friends Summons a pair of drakes to fight for the caster. Tall Tales 5% chance to cast Arkemyr's Dazzling Lights on target. Useful stat stick for casters. Sea Stories proc is very nice with AoE spells. Ok proccs and a very strong active summon ability. Fleetbreaker (Arbalest) - +8 accuracy. 30% miss to graze. Can be enchanted with either +4 accuracy, +1 pen, 10% dmg against targets 8 or more meters away or +8 accuracy, +2 pen, 20% dmg against targets 4m or closer. The 4m or closer is probably strongest since in a lot of fights (except for some bossfights with massive aoe) you want to keep your party close to hit with AoE heals/buffs. Probably B/C-Tier if going with the 4m or further away enchant Fire in the Hole (Blunderbuss) - Basic attacks deal best of Pierce or Slash Damage in small Radius- Ranged attacks bounce +1 times, -15% damage, +15% reload time. Ranged attack bouncing is very strong but has pretty strong penalty to make up for that. Multi shot proccs on hit effects in AoE (for instance Stunning Surge from Monks). Scordeo's Trophy (Pistol) - Obliterating Crit +25% Crit damage. Opening Barrage Scoring Hits with this weapon grants a stacking -5 Recovery time for 30.0 sec. I think going for the melee/ranged synergy for the alternative enchants is too much of a hassle and not powerful enough. The reduced recovery time stacks infinitely but the stacks fall off one at a time when their 30 sec are up. I havent done much testing but its possible that you can make a very good one handed style ranged build with this weapon. Apparently you can get multiple stacks from AoE effects. This means the weapon by itself much stronger, and the synergy between the ranged/melee weapon is also stronger. Might be deserving of Tier S. Essence Interrupter (Hunting bow) - Experimental Souls: Critical Hits with this weapon transfer experimental soul energy into the target, morphing them into a sentient creature when the target dies. Soul Diplomacy Modifies Experimental Souls effect: now creatures are always allies. Charged Copper: Deals Best of Pierce/Shock. Either +5% Damage as Shock or 5% as Burn(Increases with Metaphysics). After some quick testing the proc seems very terrible. The summons lasts for about 20 seconds. It can proc pets (maybe they give you pet buffs?, but they don't do anything in combat), young boars or some lower lvl mobs. I only tried it in the tavern The Hole, so the spawns might scale with enemy levels making it stronger. The summons scales with creature level making the summon effect very powerful. B - Tier Blightheart (Arquebus) - Living Wood: 20% chance to cast Corrode Damage cone AoE from self and Hobble target on attack. Additional effects based on Class/soulbound level. Soulbound only upgrading to superb holds it back. Very useful early game because you can get it early and its easy to get max soulbound level. Aamiina's Legacy (Hunting Bow) - 15% dmg as crush, 5% dmg as slash. Grants Precision Impact (5% chance to daze, 10% if wielder is dwarf). Grants Warning of Blue Water (1/rest). AoE Resolute/Shaken(Rank 2/1 Inspiration/Affliction). 20% Lash dmg makes it a decent choice for dps. Hand Mortar - Deals best of Slash and Pierce in small AoE. Point Blank +20% Ranged Damage at ranges below 2.5. The damage is addative not multiplicative making it not that strong of an effect. Can make it work on a ranged rogue with Backstab passive but otherwise not very good. Multi Shot effect proccs on hit effect in AoE (like Stunning Surge for Monks). C - Tier Thundercrack Pistol (Pistol) - Veil Piercing (50% dmg vs spirits), 15% dmg as Shock, Paralyze target for 2s on crit, Storm Rune Shot (1/rest) Pulsing AoE shock dmg. Very strong vs spirits. 15% Lash makes it ok. Current's Rush (Scepter, Beast of Winter)- 1% hit to crit every 1s (resets on crit), 20% chance to AoE crush/Immobilize on crit. +10% crit dmg. Havent tested but unless the AoE is absolutely massive this scepter doesn't seem that useful. You even get it so late in the game (Beast of Winter) that you should have picked up multiple strong options before then. Veilpiercer (Warbow) - 10% dmg as Raw, Veil Piercing (bonus dmg vs spirits),15 accuracy vs spirits. 50% chance to recover immidietaly on crit. -10% duration of beneficial effecs on hit. Grants Purging Volley (1/rest) Removes all hostile and beneficial effects in an AoE. 10% dmg as Raw and 50% chance to recover immediately on crit is decent for dmg. Veil Piercing makes it great vs spirits. Saint Omaku's Mercy (Warbow) - -10% action speed, 5% dmg (Increases with survival skill, 0,5% per point), +1 pen. Resotre +10 health to nearby allies on Kill (Increases with Religion). 50% chance to recover immediatly on crit. Saints Grace (10m Aura). +15% action speed (increases as wielder loses health, Scales UP to 15%, starts at 0%). At 20 survival its only 15% dmg. 50% chance to recover immediately on crit is nice. Action speed as wearer loses health is pretty meh since it seems to be inversely proportional to the health you have (so 15% action speed at 0 health, 0% at max health) D - Tier Three Bells Through (Arquebus) - Unstoppable Shot: Reduced base Damage (Only 50%), Attacks in a line (mxximum 3 targets), +1 Penetration. 10% dmg. Attacks interrupt on crit. Reduced base dmg makes it terrible for single target dps and attacking 3 targets in a line is awkward. Cone is very small. Amira's Wing (Rod) - +15 defenses vs wind attacks, +1 Wind PL. 5% chance to interrupt and prone on hit. Grants Hylean Squall (1/rest,) AoE crush, -65% stride for 10s, 4m push. Grants Wilting Wind (1/rest, PL 8 Wizard spell!) AoE raw dmg, Weakend for 12s. The weapon itself is pretty terrible but beeing able to cast Wilting Wind (1/rest) is very nice. Rod of the Deep Hunter (Rod) - -1 Deflection & +3% recovery time for 45s on hit (stacks, doesnt include grazes). Grants Crashing Surf (1/rest) AoE Crush and knock prone. Requires to flank to not hit allies. The proc takes way too long to stack up and would only be useful against bosses. Amaliorra (Scepter) - +10 accuracy vs vessels. Frighten attack on Kith/Wilder on crit. Grants Claim the Husk (1/rest) Dominates a Vessel. Pretty terrible unless fighting Vessels. Keybreaker Scepter (Scepter) - +10 defenses except for deflection for 30s on scoring kill with keybreaker. Frighten Kith on crit. Misotheist (5m Aura) 20% chance to Reflect Punishment/Condemnation attacks. Pretty weak. Edit: Moved Kitchen Stove into tier S, Fire in the Hole to Tier A and Hand Mortar into Tier B after learning that Multi Shot effect proccs on hit effect in AoE (like Stunning Surge for Monks). Moved Essence Interrupter into Tier A, due to the summon effect beeing way more powerful then my initial assessment. Added Watershaper's Focus alternative usage (Ranged dps) as a different classification.
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During the beta AOE weapons were fine, but since 4.0.1 (perhaps 4.0 launch, didn't get any aoe weapon when I replayed when the patch launched) no martial abilities work with the AOE weapons like Whispering greatsword or Citzal's Lance. The ability only affect the target (and no aoe dmg) and my character just keep launching the same ability again & again until no more resources. EDIT : Both Hand mortar weapons aren't affected. Perhaps only melee AOE weapons are bugged? Don't know if i'm the only one affected (problem with my game?) since no one report it but AOE weapons are useless right now.
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This list is based on my personal opinion and I haven't tested them all. Quite possible I haven't taken into account all possible synergies so some might be undervalued. A lot of them will be weaker if they are used with a class that doesn't synergize with their effects. All values are ingame values. The wiki is outdated since the 1.2 nerfs. Some of the lower rated weapons can be exceptionally strong in very rare scenarios (for instance vs spirits) but I am mostly rating them for their general usefulness. To clarify, Weapons are listed randomly within any Tier. Might change that at some point but it will require some work. I am also comparing weapons at max enchants. I haven't taken into account that some weapons will be very useful early on in the game if they start out with high weapon quality, forgoing the need to upgrade them. I will update this list with Beast of Winter Weapons when I have the time. Channel Links: Twitch Channel Youtube Channel Donate via Streamlabs Steam Guide Reddit Discussion S - Tier: Best in Slot. Usually has very good build/class synergies Pukestabber (Dagger) - 20% action speed and 20% dmg with dagger attacks while Drunk. Combined with the ring Drunkard's Regret which makes you immune to hangover this is an exceptionally strong dagger. (see u/teesinz Mirke guide) Does start to lose out a lot of bonuses when your party has access to "Incredible Food" over Alcohol. If you want tankiness over damage its possible to grab the Numb enchant (-10% melee dmg recvieced) and combine it with Arrack (-15% dmg recieved). Magran's Favor (Battle Axe) - 2 All Fire Power Levels and can get either heal or dmg on melee kills/attacks. Exceptionally strong as a stat stick for an Evocation Wizard or Priest of Magran. Can also make some melee builds around it with for instance Paladins (Flames of Devotion) Kapana Taga (Club) Deals best of Crush or Slash dmg. +1 Engagement slot and Melee dmg/Accuracy for each Engaged Target. Pretty bonkers in combination with Reckless Brigandine for a tank. Rannig's Wrath (Rapier) - 10% action speed, +4 melee accuracy. 10% dmg vs Flanked. +1 Penetration for 5 sec on crit. The other optional enchants are also extremly good but more situational. +20 accuracy weapon modal. Only downside is single damage type. Sasha's Singing Scimitar (Sabre) 2% stacking action speed Aura for each held chanter phrase. Empowering an Invocation fills Chanter's Phrase Count to Max. Exceptionally strong on a Devoted/Skald or melee Troubadour. Stalker's Patience (Spear) - +10% Damage to Flanked targets (increases with Stealth skill), Hits with this weapon cause 15% Damage as Raw Damage over time. 20% chance to recover immediately on Crit. Still an exceptionally strong wep after 1.2 nerfs. Modwyr (Sword) 20% damage dealt as burn when above 50% health and and +20% damage dealt as freeze when below 50% health. 2% action speed on hit (stacks 10 times) Immunity to Intellect Afflictions. Bottom's Up 1/encounter: Primary Attack. Stun, +25% dmg dealt as Crush/Shock. Can be upgraded to Legendary after beeing released from previous owner. Animancer's Energy Blade (Sabre) - Deals Raw Damage and attacks more quickly than a standard blade. Deals less damage then other sabres but raw damage doesn't get mitigated by armor. Weapon modal is useless. Did some very rough math. Against targets that has normal penetration The dps should be a tiny bit lower then a standard legendary sabre. Since it deals Raw damage it Will be God - Tier against targets who would normally be severely under penned (-75%), easily S - Tier against moderatly underpenned (-50%), A - Tier against Slight under pen (-25%), E - Tier against Normal penetration. (Gets outperformed by a non unique legendary saber), and obviously even worse against overpen (+30%). Keep it as a backup weapon for moderate/severe underpen situations. Xoti's Sickle (Hatchet) 5% dmg when scoring kill (stacks 4 times), 15% action speed for 10 sec when near slain enemy. Both effects scales with Religion. Pre 1.2 Nerfs you could probably have made a build around it but now investion max in religion is just enough to make it a viable weapon not OP. Did some testing and at 20 religion each kill increases the damage by roughtly 15% and the action speed after killing a target is 25%. Plus I didnt notice it had dual damage types. Incredible on any class that scores kills easily like Rogue with finishing blow or Barbarians with bloody slaughter. Obviously very weak if there are very few mobs in the encounter. If you like my guides subscribe to me on Youtube or Follow me on Twitch. A - Tier: Very Strong but usually lacks the little extra to bring it to S-tier Lovers Embrace (Dagger)- 8 Raw dmg per 6 sec on stealth attacks plus 33% chance to get Frenzy when critting a male target (or female but im guessing there are fewer females in the game) Really strong on a single class rogue that can access a lot of the lategame stealth abilities. Move up a tier if used with Pukestabber. Not very good if you have easy access to tier 1 Might/Con Inspiration. Sun and Moon (Flail) - +2 Fire Power level during day +2 Frost Power during Night. Would be a S - Tier stat stick if the buffs applied for the entire day. If you can bother to rest so you only fight during the day it is an S-tier stat stick on Evocation Wizard. Golden Sun (Eothas) enchant 25% Burn damage from weapon returns Health. Haven't checked but if it applies from the Burn damage from for instance Flames of Devotion then it's S-tier. Aldris Blade of Capain Crow (Sabre). 10% hit to crit. +10 shock damage on crit. +8 health on crit. 15% dmg as shock. +2 Pen weapon modal. Decent defensive option for crit based dps frontliner Kahua Hozi (Spear) - Best of Pierce/Slash damage. 10% action speed. 15% damage. +25 defense against disengagement attacks. +1 engage weapon modal. Dual damage types make this a very strong alternative for a dps frontline. Rust's Poignard (Stiletto) - Bring Low: 30% chance to knock target prone and lower defense by -10 for 6 sec on crit. 35% dmg to targets affected by Bring Low. 3 Raw dmg per 3s for 9s on hit vs flanked. 3% action speed against flanked on hit (stacks 5 times). +2 pen weapon modal. Single damage type and combat mechanics favoring slower weapons keeps it out of S-tier. Probably Low Tier A/High Tier B. Griffin's Blade (Sword) Steadfast AoE when wearer is bloodied. 50% chance to Daze target and nearby enemies on crit. +10% dmg with Spells, +5 Will makes it a very competitive stat stick for a dps caster. Alternatively go for 10% action speed, +5 Reflex if going melee. Watcher's Blade (Sword) . 15% dmg as Raw. Due to how lash and Raw mechanics work this is extremly effective against a heavy armor target that you are under penetrating. Weaker against targets you overpenetrate, so have other weapons to swap to when needed. St. Drogga's Skull (Sabre) - 20% damage as burn. 20% chance to do AoE burn damage. Not exactly sure how the damage is rolled for the AoE burn proc but after some testing it seems rather strong. This weapon might be S - Tier depending on how that proc is calculated but it is A - Tier at the very least. Scordeo's Edge (Sabre) - Bit hesitant to rate this because I don't know how good the melee/range Scordeo's Edge/trophy swapping synergy would play out. You can enchant it in to pure melee weapon making it C-tier. Possibly better when going One-handed style but doubt it. - 5% chance to ignore recovery for 5 sec on hit. Buff duration does scale with int but procc is too RNG to be consistent (statistically its 1/20 attacks). +2 Accuracy with all weapons for 30s on scoring Hit (stacks 10 times). Apparently you can get multiple stacks if used in combination with AoE effects, making it a lot easier to stack then my initial assessment. Squid's Grasp (Rapier) Cannot be Flanked. +20% Action Speed when threatened by 3 or more enemies. If defeated within 10 seconds of using Squid's Escape, revive and become Invisible. +20 Accuracy Weapon modal. Decent defensive option for dps frontliner. Very useful in solo play, bit less useful in party play. Acolyte's Frostbite (Hatchet) Concentration + AoE frost cone when crit when no allies around. 10% chance to paralyze on crit. 15% dmg as Freeze. Depending on how near the allies have to be for the buff to proc you might have to use it on sole frontliner making it very unflexible. Very useful for solo play. Less useful for party play. Glacierbane (War Hammer) Serrated: +10% Damage as Raw. +1 Pen after taking Freeze dmg (3 stacks). Quite useful during BoW content since the mobs have a lot of freeze damage, but not that useful outside of it. You can gain the stacks from friendly fire, which means you could potentially proc it yourself. It starts at Superb so you could potentially just pick up the Penetration enchant, use it for BoW content and forgo upgrading it to legendary. Frostfall (Mace, stat stick) - Forged in Ice: Deals best of Crush/Freeze. Blessed by the void: 25% chance to apply Tier 1 Affliction to a nearby target when hit by an affliction. Encroaching Frost: Critical Hits have a 10% chance to freeze the enemy for 4s. Dispersed Suffering: On kill, the duration of Hostile Status Effects on nearby enemies are increased by 20%. Weapon is discussed in this thread. This weapon is really hard to rate. Both Encroaching Frost and Dispersed suffering proccs on spells, making it a potentially powerful stat stick. Atm it seems to be bugged and Status effects are increased by 50% instead of 20% (Patch 2.0). Best used on a spellcaster with a party that applies a lot of status effects on the enemies. Needs more testing after it is bug fixed to determine its true value. B - Tier: Mostly good proccs or good stats. Not enough build/class synergy to bring it higher. Marux Amanth (Dagger) - 10% Chance to deal Burn AoE on Hit, Quick to Slaughter +2 Penetration for a duration per combat at the start of the encounter, Grants Worthy Sacrifice. I haven't tested it myself but soulbound not beeing upgraded to legendary hurts a lot. Move up a tier if used with Pukestabber. Endre's Flog of Obedience (Flail) - 10% chance to apply Frightened on hit, +2 Pen against Mind affliction targets. Decent on a melee Cipher to lower Will. Sungrazer (Flail) - 10% chance to recover instantly on Hit, 2 sec Stun on hit, 25% dmg as burn and -1 Crush Armor Rating on Critical Hit. Decent for a Crit oriented build. Bardatto's Luxury (Mace) - 10% chance to Sicken target for 10 sec on hit, 10% chance Fit for 10 sec on self on scoring hit. Immunity to Con afflictions when above 50%. -1 armor for 10 sec weapon modal- Fairly decent for a tank Beza's Toothed Blade (Sabre) - 2 Armour Rating for 30s on Critical Hit. Can help setup overpen for your entire party Min's Fortune (Sabre) Stacking +2% Crit chance on Hit (stacks 50 times and resets on Crit). +15% crit dmg. Fairly good on a high crit build. Single damage type keeps it from beeing A-tier on Devoted. Tarn's Respite (Sabre) +1 Penetration, +15% Damage as Freeze, -1 target Deflection for 60 sec on Hit (stacks 10 times). Takes too long to stack deflection debuff for it to be rated higher. Mohora Tanga (Spear) - +1 Pen, 5% melee dmg (increases with Survival Skill) 5 raw bleed per 3s for 9s on crit, plus decent 1/rest active. Was very strong pre 1.2 now just decent. Duskfall (Sword) - +1 pen when attacking same target as ally, 10% action speed, 10% crit dmg or 25% misses to grazes (high acc favors crit, low acc miss to graze). 15 acc, 10% dmg to first attack made in combat. Decent weapon for Soul Blades to try to get a crit so they can dump focus into Soul Annilation, or for Assassin's to increase their burst from stealth. Last Word - (Warhammer) +1 Enemies Engaged. 5% weapon dmg per engaged enemy. Target cannot use active abilities for 3 sec on crit. Good Synergy with Reckless Brigandine C - Tier: Decent Weapons. Usually Suboptimal stat/procs or poor synergy Shattered Vengeance (Club) 33% chance to apply a stacking curse on the target, increasing their damage received by 5%. Assuming it stacks forever It's probably decent in boss fights but for the most part pretty meh. Ball and Chain (Flail) Knockdown target on crit, 10% chance to recover immediately when crit and free self/allies from dex/ might affliction (once per encounter) Decent 1h for tanks just much better alternatives. Skullcrusher (Flail) 10% chance to Daze for 10 sec and Prone on Hit. Empowered abilities apply Injury on target. Decent on tanks. Assuming the Injury applies on bosses it can be very powerful in those instances. Gladiator Sword (Sword) - 10% melee dmg, +5 deflection when worn with a shield. +1 Pen. Ok for a 1h/shield tank but rather have increased defenses since tanks doesn't really deal much damage anyways. Good on certain 1h& shield dps builds like my Barbarian/Hellwalker. Resounding Call (Warhammer) - 50% chance to cast random mind affliction for 8 sec on crit. Bell Ringer 2/rest (upgraded version of Rogue Strike the bell) Mind affliction can be Rank 1-3 so its a pretty decent debuff. If resting between every fight this can be considered atleast A-tier at low levels when you dont have many Ability Uses since Bell Ringer is a fairly strong active ability. D - Tier: Too Conditional (only good against specific enemy types) Can be A-tier against that specific type though. Magistrate's Cudgel (Mace) - 3 sec stun on crit. Random Tier 1 inspiration when afflicted. Low lvl Kith instakilled on crits. Pretty useless if played on upscaling bump up a tier otherwise. Soulbound not getting legendary makes this fairly bad. Grave Calling (Sabre) - +2% Freeze damage for 60.0 sec on Hit (stacks 15 times). Takes way too long to stack up to be very useful. 15 accuracy against Vessles makes it good vs them. There is also some strong chanter synergy where you can summon creatures and kill them off with the weapons alternative enchant, to create infinite adds. Example build here. Azure Blade (Stiletto) - +15 Accuracy when 3 or more allies are within 2 m. Very unreliable and have to build a frontline heavy team just to make it work Hel Beckoning (Sword) - Stacking corrode dot and accuracy vs Spirits. Veil Piercing means it's extremly strong vs spirits. There is also some strong chanter synergy where you can summon creatures and kill them off with the weapons alternative enchant, to create infinite adds. Example build here. Whispers of Yenwood (Sword) - 25% miss to graze, 10% hit to crit. +20% Damage against Spirits, +15 Accuracy against Spirits. Very strong vs spirits Not very good otherwise. E - Tier: Just no. Pretty Sure Matakau/St. Drogga's Skull aren't real uniques since they are preorder bonuses. Matakau (Battle Axe) +1 Penetration against Vessel targets. Not even that great against Vessels. Vion-ceth (Hatchet) +20% Melee Damage to Plant targets and targets with Plant status effect. C-tier in combination with a Druid/Ranger to set it up for you. Useless without. Edit: Moved Scordeo's Edge into Tier A. Wasn't aware that AoE abilities could give multiple stacks. Moved Squid's Grasp and Acolyte's Frostbite into Tier A to reflect that they are stronger for solo play then party play.
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From time to time Amira's wing stops working. The attack animation goes on without problem, "projectile" launches but it never reaches the enemy. In combat log there is no entry for those attacks at all, as if Aloth did nothing that whole time (unless he casts spell, then corresponding entry appears in log). Bug occurs randomly, after some period of time (or after some action performed) it fixes itself. It appears that it fixes after you board your ship and land somewhere (but simply leaving and re-entering location won't help, neither will switching location, because on screenshot you can see that bug is still there despite it first (not the very first time, it happened to me on 2 walkthroughs, this being the second) showed up on the upper level of the location Poko Kohara) Also on second screenshot in combat log you may see my rogue hitting Desert Imp twice with 1 attack using Scordeo's Reward, and damage dealt differs between those 2 hits. The second issue occured after i switched weapon (not set of weapon but replaced 1 pistol with another) from Eccea's Arcane pistol to Scordeo's reward.
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The poleaxe "Wohai Poraga" doesn't have it's stats present after looting it from it's container. Where information about the weapon should be present it instead says "System.ArguementNullException: Arguement cannot be Null. Parameter name:Key". This is obviously a coding error of some kind which is a shame because it's stats where present before being looted from the container and it looked awesome. I've provided screenshots below. I hope this can be fixed ASAP.
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The description for Wahai Poraga pollaxe I just found in the Undercroft reads: System.ArgumentNullException: Argument cannot be null Parameter name: key Then it has its actual flavor text. Also the tooltip doesn't appear for this weapon. I'm on the latest mainstream patch, and I verified the game data through Steam. I can provide the information listed on the stickied post, but file attachment size is currently limited to 0.5MB; too small for savefile of 2 MB. I will provide screenshot and savefile through whatever means is requested.
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Description: I used the spell "Spiritual Weapons" with my priest (Magran), and now they won't disappear and I cannot unequip them or exchange them for an other conjured weapon (like the one on the fiery greatsword scroll). I'm stuck with them. I tried to respec, to summon them again, nothing works. Steps to Reproduce the Issue: Use the spell "Spiritual Weapons", and <<I THINK>> return to the travel map (from a dungeon or a city to the world map). I'm not sure on this one, didn't really notice when it happened. Important Files: Save file sent by email Output Log included AND sent by email System Specs included AND sent by email Screenshots are unnecessary I think output_log.txt DxDiagAgraell.txt
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Found this weapon and the corrode damage is listed as 0.0 for 0.0 seconds. I looked at the enchants and none of them change the damage so I'm assuming it's a bug. It's from Arkemyr's workshop.
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Merry Meet! Grateful for you sharing your time and Gravity. May you ask the Goddess to eternally alight your self-determined path. In [The White Marsh] in the [LongWatch Falls] in front of the shrine with [The Grey Sleeper] legendary weapon stuck into a cold rock, is where am I. Eder is who will be getting the Legendary Estoc, though the weapon will be permanently bound to him. In the Pillars of Eternity II info that has been released, it mentions that Eder is one of the companions that will be returning. However, when continuing from this P.o.E. save file, will he still be wielding the Legendary sword? Will it still be permanently bound to him? The interest in making all the new equipment 'newer, better, bigger' is known to me. Therefore, whether Eder or not could 'remove' a 'now' lack luster [Legendary Estoc] is a concern of mine. Sincerely, Witkh13
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Hi everyone, Since my initial post on choosing a new main character I have done pretty well with my barbarian and really enjoyed the game (now nearly level in normal mode. In this run I chose to hire Sagani quite quickly (lvl 4) and specced her in "pet DPS". She now does tons of damage with the fox and even more with predator sense and using Persistence hunting bow (+50% dmg for the fox all the time basically) (http://pillarsofeternity.gamepedia.com/Persistence). I have a few basic questions : - Which armor should I get for her (I still have the lame fine skin armor) ? I was wondering if an heavier armor would really hamper her dmg output. I see that when my tanks are bypassed she can be put down rather quickly Also - (side question) when engaged in melee, is it worth to disengage and try to run away while someone else picks the enemy, or shall I switch to melee weapons to hold better ? And - Is this Persistence bow a good choice or are there much better alternatives at this level ? Is it worth speccing in hunting bows ? Thanks a lot in advance ! Aginorh
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Well I feel axes really don't get the love they deserve in this game, and yes I am biased. It's all about sabres and warhammers and stats and stuff... I play as a barbarian dual-wielding dwarf, I'd love to use two axes, also, they should have slashing and crushing damage in my opinion. But even one unique axe somewhere early in the game would be fine. Well, I get some axes worth my time eventually, but during more than the first half of the game, the only battle-axes available are the generic ones and also one from the CRPG club. Until you reach the Act 3 areas and really really far down the Endless Paths, you can't enjoy the glory of chopping enemies to pieces with your axe(s). I feel castrated. :/
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I was wondering if it could be possible to implement tweak on the current weapon set system, allowing to use same weapon in multiple weapon sets. Like for the tank of my group i would like to have the awesome shield in both of his weapon sets, and based on the enemy, switch the main weapon.
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Not 100% guaranteed. Use at your own risk. I finally got around to this and used a batch script on the directory contents and somethings might have been chopped off (I caught and manually fixed the list here for accomplished_athlete, scale_breaker-talent, and transcendentsuffering since the levels were originally axed as separate substrings because of whitespace) Some things may still be in Unsorted section, especially if they didn't follow a standard naming convention and I was unsure about categorizing them. Armor Cloth cloth_outfit_aedyre cloth_outfit_dyrwoodan cloth_outfit_dyrwoodan_fur cloth_outfit_dyrwoodan_vest cloth_outfit_generic cloth_outfit_ixamitl cloth_outfit_vailian Robes robe_armor robe_armor_durance robe_armor_exceptional robe_armor_fine robe_armor_gwisk_glas robe_armor_leaden_key robe_armor_rundls_finery robe_armor_skaen robe_armor_skaen_fancy robe_armor_starlit_garb Padded padded_armor padded_armor_02 padded_armor_angios_gambeson padded_armor_exceptional padded_armor_fine padded_armor_jack_of_wide_waters padded_armor_vengiatta_rugia Hide hide_armor hide_armor_blaidh_golan hide_armor_exceptional hide_armor_fine hide_armor_husk_of_the_great_western_stag hide_armor_seven_skuldrs-worth Leather leather_armor leather_armor02 leather_armor03 leather_armor_aloth leather_armor_exceptional leather_armor_fine leather_armor_kerdhed_pames leather_armor_night-runner leather_armor_rebels_call leather_armor_worn Breastplate breastplate_armor breastplate_armor_elardh_dwr breastplate_armor_exceptional breastplate_armor_fine breastplate_armor_pallegina breastplate_hand_and_key breastplate_osrics_family Scale scale_armor scale_armor_autumn_fire scale_armor_backer_hirbels_protective_skin scale_armor_backer_scales_of_the_raven scale_armor_eder scale_armor_exceptional scale_armor_fine scale_armor_pikes_pride Mail mail_armor mail_armor_exceptional mail_armor_fine mail_armor_lost_meadow mail_armor_sun-touched_mail_of_hyran_rath mail_armor_wurmwull Brigadine brigandine_armor brigandine_armor_aru_brekr brigandine_armor_coat_of_ill_payment brigandine_armor_exceptional brigandine_armor_fine brigandine_armor_heldriks_coat Plate plate_armor plate_armor_argwes_adra plate_armor_crucible plate_armor_crucible_officer plate_armor_death_guard plate_armor_exceptional plate_armor_fine plate_armor_he_carries_many_scars plate_armor_sanguine_plate plate_glimmerguard Head Hat hat_backer_dandy_hat_of_the_diseased_yak hat_backer_hermits_hat hat_backer_munacra_arret hat_crested hat_duelist hat_floppy hat_hood hat_hooded_turban hat_liripipe_of_thinking hat_padded_cap hat_rugged_wilderness hat_soft hat_thimble hat_tricorne hat_turban hat_turban_floppy hat_waages_hat_of_leadership hat_woedica_hood Helm helm helm_acorn helm_azalins helm_backer_helmet_of_darksee helm_bleak_hood helm_br_helm07 helm_cl_helm08_hood helm_cl_helm09_musketeer helm_cl_helm11_bandana helm_cl_skaen01 helm_cl_skaen02 helm_cl_skaen_initiate helm_eothasian_crest helm_footpads_hood helm_fortanero helm_frog helm_full helm_great helm_mail_coif helm_ma_helm03 helm_nasal helm_open helm_pilgrims_lasting_vigil helm_plumed helm_pl_helm06_animat helm_pl_helm10_conquistador helm_ram_horn helm_small_horn helm_stag helm_the_dunryd_demon helm_winged Neck Amulets amulet_backer_amulet_of_jokate amulet_backer_amulet_of_summer_solstice amulet_backer_the_core amulet_backer_unwavering_resolve amulet_bradfords_pear amulet_engwithan_medallion amulet_engwythan_adra_ban amulet_fulvano amulet_of_health amulet_serels amulet_soulward amulet_starter_dungeon amulet_tallan amulet_willowstone_daenysis Capes cape cape_02 cape_03 cape_04 cape_05 cape_backer_cape_of_many_feathers cape_backer_finreahs_grace cape_backer_liliths_shawl cape_darkgray cape_eothas cape_gray cape_hide_brown cape_hide_gray cape_magran cape_of_deflection cape_of_withdrawal cape_orange cape_red_muddy cape_slate cape_trim cape_white Cloaks cloak_backer_cloak_of_the_fox_and_hunter cloak_backer_erijs_radiance cloak_eothasian_priest cloak_of_arcane_assault cloak_of_prevalent_shadows cloak_of_protection cloak_of_protection_minor cloak_of_the_obsidian_order cloak_of_the_theocrat cloak_of_the_tireless_defender Other drinking_horn_of_moderation Hands Bracers bracers_backer_bracers_of_all-consuming_rage bracers_backer_spirit_spiral bracers_of_deflection bracers_of_enduring bracers_of_spiritual_power minor_bracers_of_deflection Gauntlets gauntlets_of_accuracy gauntlets_of_ogre_might gauntlets_of_puissant_melee gauntlets_of_swift_action Gloves archers_gloves foregemasters_gloves gloves_backer_gyges_gloves gloves_backer_rabbit_fur_gloves gloves_blood_testament gloves_fulvano gloves_healing_hands gloves_killers_work gloves_of_manipulation gloves_spiderfingers rotfinger_gloves Belts and Girdles belt_backer_codpiece_of_vigor belt_natures_embrace belt_of_bountiful_healing belt_of_the_staelgar berserkers_belt blunting_belt broad_belt_of_power dyrwooden_charm_belt girdle_of_eotun_constitution girdle_of_mortal_protection girdle_of_rathun_might girdle_of_the_driving_wave trollhide_belt wildstrike_belt Rings minor_ring_of_deflection minor_ring_of_protection ring_backer_pensiavi_mes_rei ring_backer_ring_of_eternal_funding ring_backer_ring_of_wonder ring_backer_snerfs_folly ring_gaf_bartender ring_hag ring_of_deflection ring_of_eternal_funding_ability ring_of_eternal_funding_mod ring_of_overseeing ring_of_protection ring_of_searing_flames ring_of_unshackling ring_of_wizardry_a ring_of_wizardry_b ring_preorder_gauns_pledge ring_seal_of_faith ring_serels Feet Boots boots_animancers boots_backer_cats_whisper boots_bilestompers boots_dead_man_stands boots_fenwalkers boots_fulvano boots_glanfathan_stalking_boots boots_malinas_boots boots_naasitaqi_boots boots_of_evasion boots_of_speed boots_of_stability boots_of_stealth boots_of_the_long_march boots_of_zealous_command boots_shod-in-faith Grimoires [i'm not sure about all these] aloth_grimoire e3_grimoire helig_grimoire nyrid_grimoire grimoire01 grimoire02 grimoire03 grimoire04 grimoire05 grimoire_azrael grimoire_bandit_l6 grimoire_bb_01 grimoire_bb_02 grimoire_bragan_thug grimoire_death_guard_unique grimoire_doemenel_wizard grimoire_elfya_l6 grimoire_elvara grimoire_eothasian grimoire_falanroed grimoire_harkeen grimoire_helig grimoire_high_lvl_elements grimoire_high_lvl_essence grimoire_high_lvl_minoletta grimoire_high_lvl_weakening grimoire_high_lvl_winter grimoire_iben grimoire_krastac grimoire_lk_wizard_01 grimoire_lk_wizard_08_assassins grimoire_lk_wizard_l6 grimoire_ludrana grimoire_maerwald grimoire_mercenary_wizard grimoire_mercenary_wizard_rinatto grimoire_nedyn grimoire_noonfrost_wizard_l5 grimoire_noonfrost_wizard_l8 grimoire_noonfrost_wizard_l9 grimoire_norwaech_sapper grimoire_nw_mercenary_wizard grimoire_nyfres_thug grimoire_osrya grimoire_outlaw_wizard grimoire_padebald_wizard_lvl5 grimoire_raedric_wizard grimoire_ruins_mercenary grimoire_sellsword_wizard_l9 grimoire_surica grimoire_telaneir One-Handed Fast Daggers dagger dagger_aattuuk dagger_animat dagger_drawn_in_spring dagger_exceptional dagger_fine dagger_half_dam dagger_march_steel dagger_semper_faithful dagger_thaos Stilettos stiletto stiletto_backer_azureiths_sickle stiletto_backer_oidhreacht stiletto_bleak_fang stiletto_exceptional stiletto_fine stiletto_miserys_end Clubs club club02 club_blescas_labor club_dial_ewn_dibita club_exceptional club_fine club_intro club_ogre club_ogre_druid Hatchet hatchet hatchet_exceptional hatchet_fine hatchet_hearth_harvest hatchet_intro hatchet_reghar_konnek Flails [unsure what the PD difference means] flail flail_backer_unforgiven flail_backer_unforgiven_pd flail_exceptional flail_exceptional_pd flail_fine flail_fine_pd flail_gauns_share flail_gauns_share_pd flail_hell flail_pd flail_starcaller flail_starcaller_pd Rapiers rapier rapier_backer_cats_claw rapier_backer_mosquito rapier_exceptional rapier_fine rapier_fortanero rapier_lyssandras_blade rapier_measured_restraint rapier_mosquito rapier_of_daenysis rapier_vierinas_leaves One-Handed Battle Axes battle_axe battle_axe_edge_of_reason battle_axe_exceptional battle_axe_fine battle_axe_intro battle_axe_rimecutter battle_axe_silver_crow battle_axe_we_toki Maces mace mace_aimoranet mace_backer_mabecs_mace mace_cyclops_death mace_exceptional mace_fine mace_hanovers_first_of_dodm mace_of_epic_win mace_ravenwing Warhammers war_hammer war_hammer_backer_shatterstar war_hammer_engwythan_forgemasters war_hammer_exceptional war_hammer_fine war_hammer_godansthunyr war_hammer_haba war_hammer_jarpies war_hammer_strike_hard Sabres sabre sabre_backer_purgatory sabre_exceptional sabre_fine sabre_resolution sabre_sword_of_prix sabre_the_flames_of_fair_rhian Swords sword swordofawesome [?] sword_backer_cats_claw sword_darcozzi_paladini sword_debug_the_blade_of_assuring_quality sword_eldrid sword_exceptional sword_fine sword_half_dam sword_invis sword_last_blade_of_the_white_forge sword_lyssandras_blade sword_shame_or_glory sword_sheathed_in_autumn sword_whispers_of_yenwood sword_ymyran Spears spear spear_backer_danulya spear_delem_rawdha spear_engwithan_soul spear_exceptional spear_fine spear_ritezzis_thorn spear_treave_conqueror spear_vile_loner spear_xaurip spear_xaurip_champion spear_xaurip_easy spear_xaurip_skirmisher Two-Handed Morning Stars morning_star01 morning_star_backer_mabecs_morning_star morning_star_crates_remorse morning_star_daybreak morning_star_exceptional morning_star_fine morning_star_the_rose_of_salthollow Estocs estoc estoc_drakes_bell estoc_endless_paths estoc_exceptional estoc_fine estoc_the_white_spire Great Swords great_sword great_sword02 great_sword_backer_justice great_sword_exceptional great_sword_fine great_sword_firebrand great_sword_gilt_blade_of_lorn great_sword_temaperacl great_sword_the_hours_of_st_rumbault great_sword_tidefall Quarterstaves quarterstaff quarterstaff_backer_taluntains_staff quarterstaff_concelhauts_parasitic quarterstaff_exceptional quarterstaff_fine quarterstaff_llawrans_stick quarterstaff_priest quarterstaff_staff_of_codex quarterstaff_wend-walker quarterstaff_xaurip Pikes pike pike_backer_jenas_lance pike_citzals_spirit_lance pike_exceptional pike_fine pike_lost_theyns_reach pike_tall_grass pike_xaurip Pollaxes pollaxe01 pollaxe_exceptional pollaxe_fine pollaxe_half-mast pollaxe_spectacular_spetum pollaxe_traitors_merit Traditional Ranged Arbalests arbalest arbalest_aedrins_wrecker arbalest_exceptional arbalest_fine arbalest_hold-wall Crossbows crossbow crossbow_exceptional crossbow_fine crossbow_good_friend crossbow_wendgar Hunting Bows hunting_bow hunting_bow_backer_borresaine hunting_bow_backer_prey_maker hunting_bow_crooked_bee hunting_bow_exceptional hunting_bow_fine hunting_bow_intro hunting_bow_lenas_er hunting_bow_persistence War Bows war_bow war_bow_backer_borresaine war_bow_cloudpiercer war_bow_exceptional war_bow_fine war_bow_the_rain_of_godagh_field Guns Arquebuses arquebus arquebus_exceptional arquebus_fine arquebus_long-feller arquebus_pliambo_per_casitas arquebus_skuphundaku_evil_black Blunderbuss blunderbuss blunderbuss_exceptional blunderbuss_fine blunderbuss_lead_spitter blunderbuss_scon_micas_roar Pistol pistol pistol_backer_forgiveness pistol_backer_the_disappointer pistol_dulcanale pistol_exceptional pistol_fine pistol_maverick pistol_sitra_achara pistol_st_guarams_spark Magic Rods rod rod_exceptional rod_fine rod_grudge-keeper rod_of_pale_shades rod_pike_jaw rod_pretty_prettys_rib Sceptres sceptre sceptre_engwithan sceptre_exceptional sceptre_fine sceptre_puitente_med_principi sceptre_the_ladys_hand Wands wand wand_cgadobs_hazel wand_elawen_ein wand_exceptional wand_fine wand_kalakoths_minor_blights_burn wand_kalakoths_minor_blights_corrode wand_kalakoths_minor_blights_freeze wand_kalakoths_minor_blights_shock wand_rot_skull Shields shield_large shield_large_exceptional shield_large_fine shield_large_larder_door shield_large_old_geruns_wall shield_large_thy_clef shield_medium_adra shield_medium_animat shield_medium_heater shield_medium_heater_exceptional shield_medium_heater_fine shield_medium_ilfan_byrngars_solace shield_medium_redfield shield_medium_round02 shield_medium_round02_teaser shield_medium_round02_teaser shield_medium_scath_gwannek shield_small shield_small_aila_braccia shield_small_exceptional shield_small_fine shield_small_little_savior shield_small_outworn_buckler shield_small_suras_supper_plate Items: Crafting Creature Part part_adra_dragon_scale part_awakened_adra part_awakened_root part_awakened_wood part_beetle_shell part_binding_copper part_dank_spores part_drake_talon part_ogre_blood part_ooze_plasma part_primal_flame part_primal_rock part_primal_water part_primal_wind part_skuldr_ear part_sky_dragon_eye part_spear_spider_leg part_spider_venom_sac part_spirit_residue part_stelgaer_tooth part_troll_skin part_vessel_bone part_vessel_flesh part_vithrack_brain part_wurm_wing part_xaurip_tongue Gems gem_adra_3cp gem_adra_ban_35cp gem_agate_5cp gem_amethyst_10cp gem_bloodstone_25cp gem_diamond_350cp gem_diamond_50cp gem_emerald_100cp gem_emerald_750cp gem_garnet_85cp gem_jasper_15cp gem_mega_jewel gem_moonstone_25cp gem_opal_150cp gem_pearl_100cp gem_peridot_50cp gem_peridot_60cp gem_ruby_850cp gem_ruby_90cp gem_sapphire_110cp gem_sapphire_950cp gem_ta_ondra_tara_250cp gem_topaz_35cp gem_topaz_500cp gem_turquoise_12cp gem_turquoise_20cp gem_velune_125cp gem_velune_65cp Plants plant_admeths_wyrt plant_beraths_bell plant_blood_moss plant_burned_lady plant_cave_coral plant_dyrcap plant_golden_celery plant_orlans_cradle plant_pilgrims_crown plant_river_reed plant_settlers_arrow plant_skaenbone plant_springberry plant_st_gyrans_horn Items: Consumable Drugs drug_blacsonn drug_carow_golan drug_goldrot_chew drug_ripple_sponge drug_snowcap drug_svef drug_whiteleaf Food food_ale food_beer food_cheese food_chocolate_biscuit food_cocoa food_dragon_egg food_dragon_egg_dish food_dragon_meat food_dragon_meat_dish food_egg food_egg_dish food_fish food_fish_dish food_fruit food_grain food_mead food_meat food_meat_dish food_milk food_oil food_poultry food_poultry_dish food_rice food_savory_pie food_spirits food_stew food_sugar food_sweet_pie food_vegetable food_vegetable_dish Potions potion_of_bulwark_against_the_elements potion_of_bulwark_against_the_elements_l2 potion_of_deleterious_alacrity_of_motion potion_of_deleterious_alacrity_of_motion_l3 potion_of_eldritch_aim potion_of_eldritch_aim_l1 potion_of_fleet_feet potion_of_fleet_feet_l1 potion_of_infuse_with_vital_essence potion_of_infuse_with_vital_essence_l2 potion_of_iron_skin potion_of_iron_skin_l2 potion_of_iron_skin_l4 potion_of_llengraths_displaced_image potion_of_llengraths_displaced_image_l3 potion_of_major_endurance potion_of_major_endurance_l4 potion_of_major_endurance_l7 potion_of_major_recovery potion_of_major_recovery_l4 potion_of_major_recovery_l8 potion_of_major_regen potion_of_major_regen_l3 potion_of_major_regen_l5 potion_of_major_stamina potion_of_major_stamina_broken potion_of_merciless_gaze potion_of_merciless_gaze_l2 potion_of_minor_endurance potion_of_minor_endurance_l2 potion_of_minor_endurance_l3 potion_of_minor_recovery potion_of_minor_recovery_l2 potion_of_minor_recovery_l4 potion_of_minor_regen_l1 potion_of_minor_stamina potion_of_minor_stamina_broken potion_of_mirrored_images potion_of_mirrored_images_l2 potion_of_power potion_of_power_l2 potion_of_power_l4 potion_of_spirit_shield potion_of_spirit_shield_l1 potion_of_war_paint potion_of_war_paint_l5 potion_of_war_paint_l8 potion_of_wizards_double potion_of_wizards_double_l1 Scrolls scroll_of_binding_web scroll_of_binding_web_l2 scroll_of_boiling_spray scroll_of_boiling_spray_l4 scroll_of_burst_of_summer_flame scroll_of_burst_of_summer_flame_l2 scroll_of_confusion scroll_of_confusion_l4 scroll_of_crackling_bolt scroll_of_crackling_bolt_l3 scroll_of_defense scroll_of_defense_l2 scroll_of_defense_l3 scroll_of_fan_of_flames scroll_of_fan_of_flames_l1 scroll_of_fireball scroll_of_fireball_l3 scroll_of_insect_swarm scroll_of_insect_swarm_l2 scroll_of_jolting_touch scroll_of_jolting_touch_l1 scroll_of_maelstrom scroll_of_maelstrom_l10 scroll_of_maelstrom_l5 scroll_of_minolettas_bounding_missiles scroll_of_minolettas_bounding_missiles_l3 scroll_of_minolettas_minor_missiles scroll_of_minolettas_minor_missiles_l1 scroll_of_missile_barrage scroll_of_missile_barrage_l4 scroll_of_missile_barrage_l7 scroll_of_moonwell scroll_of_moonwell_l4 scroll_of_natures_mark scroll_of_natures_mark_l1 scroll_of_paralysis scroll_of_paralysis_l3 scroll_of_paralysis_l5 scroll_of_prayer_against_bewilderment scroll_of_prayer_against_bewilderment_l4 scroll_of_prayer_against_fear scroll_of_prayer_against_fear_l1 scroll_of_prayer_against_infirmity scroll_of_prayer_against_infirmity_l2 scroll_of_prayer_against_restraint scroll_of_prayer_against_restraint_l3 scroll_of_protection scroll_of_protection_l2 scroll_of_protection_l4 scroll_of_ray_of_fire scroll_of_ray_of_fire_l2 scroll_of_restore_light_endurance scroll_of_restore_light_endurance_l2 scroll_of_restore_major_endurance scroll_of_restore_major_endurance_l4 scroll_of_restore_minor_endurance scroll_of_restore_minor_endurance_l1 scroll_of_restore_minor_stamina scroll_of_restore_moderate_endurance scroll_of_restore_moderate_endurance_l3 scroll_of_revival scroll_of_revival_l3 scroll_of_revival_l6 scroll_of_rolling_flame scroll_of_rolling_flame_l2 scroll_of_stags_horn scroll_of_stags_horn_l3 scroll_of_tanglefoot scroll_of_tanglefoot_l1 scroll_of_twin_stones scroll_of_twin_stones_l3 scroll_of_valor scroll_of_valor_l4 scroll_of_valor_l8 scroll_of_wall_of_flame scroll_of_wall_of_flame_l4 Traps trap_item_arrow trap_item_boiling_spray trap_item_bounding_missiles trap_item_chain_lightning trap_item_concussive_missiles trap_item_dart trap_item_fan_of_flames trap_item_fireball trap_item_freezing_pillar trap_item_gaze_of_adragan trap_item_hail_of_darts trap_item_malignant_cloud trap_item_noxious_burst trap_item_pillar_of_holy_fire trap_item_poisonous_cloud trap_item_poison_dart trap_item_sunlance trap_item_tanglefoot Items: Misc Pets item_pet_astral_piglet item_pet_blackcat item_pet_black_hound item_pet_cat_calico item_pet_cat_mix item_pet_cat_orange_tabby item_pet_dog_beagle item_pet_dog_jack_russel item_pet_dog_yellow_lab item_pet_mallard_drake item_pet_mallard_hen item_pet_piglet item_pet_tiny_animat item_pet_tiny_beetle item_pet_tiny_spider item_pet_tiny_sporeling item_pet_tiny_wurm_obsidian item_pet_tiny_wurm_white Books lore_book_admeth_hadret lore_book_admeth_hadret_1 lore_book_admeth_hadret_2 lore_book_aedyran_customs lore_book_animancy lore_book_backer_flood_memorial lore_book_backer_rpg_codex lore_book_berathian_holy_text lore_book_discoveries_of_padgram lore_book_dunryd_row lore_book_dyrwoodan_farce lore_book_dyrwoodan_farce_1 lore_book_dyrwoodan_farce_2 lore_book_edrang_hadret lore_book_eir_glanfath lore_book_eir_glanfath_1 lore_book_eir_glanfath_2 lore_book_eothasian_holy_text lore_book_ethik_nol lore_book_galven_regd lore_book_glanfathan_customs lore_book_glanfathan_poetry lore_book_god_abydon lore_book_god_berath lore_book_god_eothas lore_book_god_galawain lore_book_god_hylea lore_book_god_magran lore_book_god_ondra lore_book_god_rymrgand lore_book_god_skaen lore_book_god_wael lore_book_god_woedica lore_book_house_doemenel lore_book_knights_of_the_crucible lore_book_knights_of_the_crucible_1 lore_book_knights_of_the_crucible_2 lore_book_language_aedyran lore_book_language_glanfathan lore_book_magranic_holy_text lore_book_monsters_deadfire_archipelago lore_book_naasitaq_poetry lore_book_placeholder lore_book_readceran_morality_play lore_book_readceran_morality_play_1 lore_book_readceran_morality_play_2 lore_book_skaenite_holy_text lore_book_st_waidwen lore_book_temp_placeholder lore_book_the_aedyr_empire lore_book_the_aedyr_empire_1 lore_book_the_aedyr_empire_2 lore_book_the_blacksmith_knights lore_book_the_calendar lore_book_the_dozens lore_book_the_dyrwood lore_book_the_dyrwood_1 lore_book_the_dyrwood_2 lore_book_the_dyrwood_3 lore_book_the_dyrwood_4 lore_book_the_dyrwood_5 lore_book_the_dyrwood_6 lore_book_the_fangs lore_book_the_great_western_stag lore_book_the_moons_of_eora lore_book_the_saints_war lore_book_the_saints_war_1 lore_book_the_saints_war_2 lore_book_the_white_that_wends lore_book_true_stories lore_book_vailian_tragedy lore_book_woedican_holy_text Quest Items quest_item_adrakey_rhemen quest_item_adra_animat_shell quest_item_adventurer_journal quest_item_alarhi_cage quest_item_anamfath_baby quest_item_azo_research quest_item_blade_half_1 quest_item_blade_half_2 quest_item_blade_hilt quest_item_bronze_weapons quest_item_burial_isle_horn quest_item_copper_sphere quest_item_core_earth quest_item_core_fire quest_item_core_water quest_item_core_wind quest_item_crucible_dagger quest_item_derrin_bloodied_dagger quest_item_dozens_token quest_item_dragon_amulet quest_item_druid_potion quest_item_dryad_poison quest_item_eder_standard_piece quest_item_engwithan_machine_part quest_item_engwithan_medallion quest_item_engwythan_relic_1 quest_item_engwythan_relic_2 quest_item_engwythan_relic_3 quest_item_engwythan_relic_runic quest_item_expedition_notes_1 quest_item_expedition_notes_2 quest_item_expedition_notes_3 quest_item_expedition_notes_4 quest_item_expedition_notes_5 quest_item_ferry_cargo quest_item_fortanero_helm quest_item_fortanero_rapier quest_item_fortanero_seachest quest_item_gleaming_adra quest_item_gods_crystal quest_item_head_chanter quest_item_head_cipher quest_item_head_fampyr quest_item_head_forest_lurker quest_item_head_menpwgra quest_item_head_ogre quest_item_head_outlaw quest_item_head_paladin quest_item_head_priest quest_item_head_ranger quest_item_head_rogue quest_item_head_troll quest_item_head_vithrack quest_item_head_vithrak quest_item_head_wizard quest_item_head_xaurip quest_item_heist_letter quest_item_herbs quest_item_icantha_letter quest_item_irwen_ring quest_item_journal_aldhelm quest_item_journal_fyrga quest_item_kaenra_letter quest_item_kaenra_ring quest_item_kana_tablet quest_item_leaden_key_pendant quest_item_lilith_medallion quest_item_lord_valtas_will quest_item_magran_stone_fragment quest_item_medreth_emblem quest_item_mega_jewel quest_item_mega_jewel_fake quest_item_missive_lieutenant quest_item_missive_livine quest_item_monk_ring quest_item_nyfre_heirloom quest_item_ondras_trinkets quest_item_open_missive quest_item_open_missive_kept quest_item_osric_family_heirloom quest_item_overseer_seal_blue quest_item_overseer_seal_green quest_item_overseer_seal_red quest_item_penhelm_affidavit quest_item_pensi_locket quest_item_pommel_stone quest_item_potion_ranga quest_item_record_battixa quest_item_record_gram quest_item_record_idelman quest_item_record_uscgrim quest_item_reymont_signet quest_item_rh_disguise quest_item_rinatto_money quest_item_ring_linete quest_item_riply_note quest_item_rpg_ring quest_item_sack_bones quest_item_saeda quest_item_sealed_missive quest_item_searing_falls_map quest_item_shattered_shard quest_item_soulward_amulet quest_item_soul_vessel quest_item_soul_vessel_infused quest_item_sporeling_ooze_sac quest_item_stolen_shipment quest_item_theorems_padgram quest_item_trygil_note quest_item_valtas_brother_corpse quest_item_valtas_father_corpse quest_item_valtas_letter quest_item_valtas_mother_corpse quest_item_verzano_seeds quest_item_vianna_diary quest_item_vianna_research quest_item_vianna_research_copy quest_item_wanted_poster quest_item_ward_stone quest_item_water_skin_empty quest_item_water_skin_full quest_item_weald_canteen quest_item_weald_canteen_full quest_item_weald_gem quest_item_weald_green_rock quest_item_weald_staff quest_item_weald_stick quest_item_weald_sword quest_item_whiteleaf_mixture quest_item_wurm_egg quest_item_wurm_egg_broken quest_item_wurm_egg_cracked quest_item_zolla_torc Unsorted (I leave this to whoever wants to work out all the other abilities, talents, odds and ends) Money? bux_adra_eniach_60cp bux_copper_awld_2cp bux_copper_pand_1cp bux_copper_skeyt_1cp bux_golden_duc_12cp bux_golden_oble_18cp bux_golden_scelling_12cp bux_golden_suole_9cp bux_silver_fenning_6cp bux_silver_lusce_3cp Base Models? basearbalest basearquebus basebattleaxe baseblunderbuss baseclub basecrossbow basedagger baseestoc baseflail basehatchet basemace basepike basepistol basequarterstaff baserapier basesabre basespear basestiletto Bonus Rooms? ar_0002_dragon_lair_room_bonus ar_0002_drake_den_room_bonus ar_0002_hatchery_room_bonus ar_0002_wurms_nest_room_bonus ar_0002__room_bonus ar_0108_fletchers_stay_room_bonus ar_0108_merchants_stay_room_bonus ar_0108_suite_of_worldly_wonders_room_bonus ar_0108_vixens_burrow_room_bonus ar_0302_room_1_room_bonus ar_0302_room_2_room_bonus ar_0410_better_mid-range_room_bonus ar_0410_mid-range_room_bonus ar_0713_common_room_bonus ar_0713_dyrfords_pride_room_bonus ar_0713_laborers_rest_room_bonus ar_1107_celestial_suite_room_bonus ar_1107_wanderers_reprieve_room_bonus Spellbindings spellbind_major_arcane_dampener spellbind_major_arcane_dampener_ability spellbind_major_arduous_delay_of_motion spellbind_major_arduous_delay_of_motion_ability spellbind_major_barring_deaths_door spellbind_major_barring_deaths_door_ability spellbind_major_beetle_shell spellbind_major_beetle_shell_ability spellbind_major_blast_of_frost spellbind_major_blast_of_frost_ability spellbind_major_calling_the_worlds_maw spellbind_major_calling_the_worlds_maw_ability spellbind_major_cleansing_wind spellbind_major_cleansing_wind_ability spellbind_major_confusion spellbind_major_confusion_ability spellbind_major_fireball spellbind_major_fireball_ability spellbind_major_firebug spellbind_major_firebug_ability spellbind_major_minolettas_bounding_missiles spellbind_major_minolettas_bounding_missiles_ability spellbind_major_minolettas_concussive_missiles spellbind_major_minolettas_concussive_missiles_ability spellbind_major_minor_arcane_reflection_ability spellbind_major_moonwell spellbind_major_moonwell_ability spellbind_major_pillar_of_faith_ability spellbind_major_restore_critical_stamina spellbind_major_restore_critical_stamina_ability spellbind_major_restore_major_stamina spellbind_major_restore_major_stamina_ability spellbind_major_restore_moderate_stamina spellbind_major_restore_moderate_stamina_ability spellbind_major_revive_the_fallen spellbind_major_revive_the_fallen_ability spellbind_major_stags_horn spellbind_major_stags_horn_ability spellbind_major_torrent_of_flame spellbind_major_torrent_of_flame_ability spellbind_major_wall_of_flame spellbind_major_wall_of_flame_ability spellbind_minor_arcane_dampener_ability spellbind_minor_arkemyrs_dazzling_lights spellbind_minor_arkemyrs_dazzling_lights_ability spellbind_minor_armor_of_faith spellbind_minor_armor_of_faith_ability spellbind_minor_binding_web spellbind_minor_binding_web_ability spellbind_minor_blizzard spellbind_minor_blizzard_ability spellbind_minor_combusting_wounds spellbind_minor_combusting_wounds_ability spellbind_minor_corrosive_cloud spellbind_minor_dancing_bolts spellbind_minor_dancing_bolts_ability spellbind_minor_firebrand spellbind_minor_firebrand_ability spellbind_minor_healing_strike spellbind_minor_healing_strike_ability spellbind_minor_holy_meditation spellbind_minor_holy_meditation_ability spellbind_minor_holy_power spellbind_minor_holy_power_ability spellbind_minor_jolting_touch spellbind_minor_jolting_touch_ability spellbind_minor_knockdown spellbind_minor_knockdown_ability spellbind_minor_minolettas_minor_missiles spellbind_minor_minolettas_minor_missiles_ability spellbind_minor_mirrored_image spellbind_minor_mirrored_image_ability spellbind_minor_necrotic_lance spellbind_minor_necrotic_lance_ability spellbind_minor_restore_light_stamina spellbind_minor_restore_light_stamina_ability spellbind_minor_restore_minor_stamina spellbind_minor_restore_minor_stamina_ability spellbind_minor_rolling_flame spellbind_minor_rolling_flame_ability spellbind_minor_spreading_plague spellbind_minor_spreading_plague_ability spellbind_minor_sunbeam spellbind_minor_sunbeam_ability spellbind_minor_suppress_affliction spellbind_minor_suppress_affliction_ability spellbind_minor_thrust_of_tattered_veils spellbind_minor_thrust_of_tattered_veils_ability spellbind_minor_touch_of_rot spellbind_minor_touch_of_rot_ability spellbind_minor_vile_thorns spellbind_minor_vile_thorns_ability spellbind_minor_whisper_of_treason spellbind_minor_whisper_of_treason_ability spellbind_minor_winter_wind spellbind_minor_winter_wind_ability spellbind_minor_woodskin spellbind_minor_woodskin_ability Talents? tln_accomplished_athlete tln_accurate_carnage tln_accurate_traps_talent tln_accurate_wounding_shot tln_aggrandizing_radiance_talent tln_ancient_memory tln_arcane_veil tln_armed_to_the_teeth tln_arms_bearer tln_backstab_talent tln_barbaric_blow tln_bears_fortitude tln_beast_slayer_talent tln_beloved_spirits tln_beraths_boon_talent tln_biting_whip tln_black_path tln_blast tln_blooded_hunter_talent tln_bloody_slaughter_talent tln_body_control tln_bond_of_duty_talent tln_bonus_1st_level_spell_talent tln_bonus_2nd_level_spell_talent tln_bonus_3rd_level_spell_talent tln_bonus_4th_level_spell_talent tln_bonus_frenzy tln_bonus_knock_down tln_bonus_spiritshift_bear tln_bonus_spiritshift_boar tln_bonus_spiritshift_cat tln_bonus_spiritshift_keeper tln_bonus_spiritshift_stag tln_bonus_spiritshift_wolf tln_bonus_wounding_shot tln_brilliant_radiance tln_brutal_backlash tln_brutal_takedown tln_bulls_will tln_cautious_attack tln_close_shooter tln_critical_focus tln_dangerous_implement tln_deep_faith tln_deep_pockets tln_deflecting_assault tln_devastating_blow tln_draining_whip tln_duality_of_mortal_presence tln_dungeon_delver_talent tln_effigys_resentment_aloth_talent tln_effigys_resentment_eder_talent tln_effigys_resentment_ggp_talent tln_effigys_resentment_gm_talent tln_effigys_resentment_hiravias_talent tln_effigys_resentment_kana_talent tln_effigys_resentment_pallegina_talent tln_effigys_resentment_sagani_talent tln_empowered_interdiction tln_enduring_flames tln_envenomed_strike tln_experienced_survivalist tln_expert_mechanic tln_faithful_companion tln_fast_runner tln_field_triage_talent tln_fires_of_darcozzi_palace_talent tln_galawains_boon_talent tln_ghost_hunter_talent tln_gift_from_the_machine_talent tln_graceful_retreat_talent tln_greater_focus_talent tln_greater_frenzy tln_greater_invulnerability_spell_heuristics tln_greater_layonhands tln_greater_wildstrike_burn tln_greater_wildstrike_corrode tln_greater_wildstrike_crush tln_greater_wildstrike_freeze tln_greater_wildstrike_pierce tln_greater_wildstrike_shock tln_greater_wildstrike_slash tln_grimoire_slam tln_gunner tln_hardened_veil tln_heart_of_the_storm_talent tln_hold_the_line tln_hope_eternal_talent tln_hyleas_boon_talent tln_incomprehensible_revelation_talent tln_inspired_flame_talent tln_inspiring_liberation_talent tln_inspiring_radiance_talent tln_intense_flames tln_interdiction tln_interrupting_blows_talent tln_lesser_invulnerability_spell_heuristics tln_lesser_wounds tln_lightning_strikes tln_lore_keeper tln_marksman tln_mental_fortress tln_merciless_companion tln_mob_justice_talent tln_mortification_of_the_soul_talent tln_one_handed_fighting_talent tln_painful_interdiction tln_penetrating_blast tln_penetrating_shot_talent tln_potent_potions_talent tln_powerful_sprint tln_powerful_traps_talent tln_prey_on_the_weak_talent tln_primal_bane_talent tln_psychic_backlash tln_quick_switch_talent tln_rapid_recovery tln_remember_rakhan_field tln_resilient_companion tln_rymrgands_boon_talent tln_sanctifier_talent tln_savage_attack tln_scale-breaker_talent tln_scion_of_flame_talent tln_second_skin_talent tln_secrets_of_rime_talent tln_shadowing_beyond tln_shielding_flames tln_shielding_touch_talent tln_shot_on_the_run tln_skaens_boon_talent tln_snakes_reflexes tln_song_of_the_heavens_talent tln_spirit_of_decay_talent tln_stalwart_defiance tln_stealthy_scout tln_strange_mercy tln_strengthened_bond tln_superior_deflection_talent tln_swift_and_steady tln_the_merciless_hand_talent tln_the_pallid_hand_talent tln_the_sword_and_the_shepherd tln_thorny_roots tln_two_handed_weapon_talent tln_two_weapon_fighting tln_unstoppable tln_untroubled_faith_paladin tln_untroubled_faith_priest tln_vicious_companion tln_vicious_fighting tln_vulnerable_attack_talent tln_waels_boon_talent tln_wary_defender tln_weapon_and_shield tln_weapon_focus_adventurer tln_weapon_focus_knight tln_weapon_focus_noble tln_weapon_focus_peasant tln_weapon_focus_ruffian tln_weapon_focus_soldier tln_weapon_mastery_adventurer tln_weapon_mastery_knight tln_weapon_mastery_noble tln_weapon_mastery_peasant tln_weapon_mastery_ruffian tln_weapon_mastery_soldier tln_wilder_hunter_talent tln_wildstrike tln_wildstrike_burn tln_wildstrike_burn tln_wildstrike_corrode tln_wildstrike_freeze tln_wildstrike_shock tln_wild_running_talent tln_wound_binding_talent 00_engwythan_key 00_skull_key accomplished_athlete 1 accomplished_athlete 2 accomplished_athlete 3 accomplished_athlete 4 accurate1 accurate2 accurate3 accurate_armor_1 accurate_armor_2 accurate_traps_ability adeptevasion adragan_armor adragan_claws adragan_conjure_blight adragan_moonwell adragan_natures_balm adragan_ranged_dominate adragan_ranged_petrify adragan_returning_storm adragan_talons_reach adragan_touch_of_rot adragan_wicked_briars adragan_woodskin adraswen aefyllath alothabilityprogressiontable amplified_thrust amplified_thrust_attack amplified_wave amplified_wave_aoe ancientmemory animalcompanionabilityprogressiontable animal_companion_antelope_defenses animal_companion_armor animal_companion_armor_bear_npc animal_companion_armor_npc animal_companion_boar_damage_bonus animal_companion_boar_might_bonus animal_companion_bonus_dt animal_companion_dt_modifier_l10 animal_companion_dt_modifier_l11 animal_companion_dt_modifier_l12 animal_companion_dt_modifier_l3 animal_companion_dt_modifier_l4 animal_companion_dt_modifier_l5 animal_companion_dt_modifier_l6 animal_companion_dt_modifier_l7 animal_companion_dt_modifier_l8 animal_companion_dt_modifier_l9 animal_companion_fangs animal_companion_fangs_npc animal_companion_fangs_wolf animal_companion_lion_frightening_roar animal_companion_stag_carnage animat_adra_breath animat_adra_carnage animat_crackling_bolt animat_knockdown animat_knockdown_summon animat_stamina_heal animat_stamina_heal_summon annihilation antelope_horns antelope_horns_elder antelope_horns_young antelope_horn_slash antipathic_field arcane_assault arcane_dampener arcane_reflection arcane_veil arduous_delay_of_motion arkemyrswondroustorment arkemyrswondroustormentextra arkemyrs_capricious_hex arkemyrs_dazzling_lights armoredgrace armor_of_faith arrowsense athletic at_the_sight at_the_sound_of_his_voice autumns_decay backer_hiros_mantle backstab_ability barbarianabilityprogressiontable barbaricshout barbaricyell barbaric_blow barbs_of_condemnation barring_deaths_door bashattack1 bashattack2 bashattack3 bashing1 bashing2 bashing3 battleforged beamoffire bears_fortitude bear_ac_armor bear_animal_companion_armor bear_hardiness bear_hardiness_young bear_oernos_armor bear_paws bear_paws_elder bear_paws_oernos bear_paws_young beast_slayer_ability beetle_adra_armor beetle_adra_fangs beetle_shell beetle_stone_armor beetle_stone_fangs beetle_wood_armor beetle_wood_fangs beetle_wood_tiny_armor beetle_wood_tiny_fangs beraths_boon bestiaryreferences bewildering_spectacle bindingroots binding_web black_path black_path_aoe blast blast_of_frost blessed_was_wengridh blessing blinded blindingstrike blizzard blizzard_maelstrom_aoe blooded blooded_hunter bloodlust bloody_slaughter_ability boar_ac_damage_bonus boar_damage_bonus boar_tusks boar_tusks_elder boar_tusks_young body_attunement body_control boiling_spray bonded_grief bonusmeleedamagefromwounds bonus_1st_level_spell_ability bonus_2nd_level_spell_ability bonus_3rd_level_spell_ability bonus_4th_level_spell_ability borrowed_instinct breakout brilliant_radiance_aoe brishalgwin_mindmarker broom brothel_boon_aldwyn brothel_boon_big_durmsey brothel_boon_gjefa brothel_boon_iqali brothel_boon_lyrinia brothel_boon_orico brothel_boon_serel bruteforce bulls_will bulwark_against_the_elements burndtbonus burninglash burnproofed burst_of_summer_flame but_reny_darets_ghost but_reny_darets_ghost_summon calling_the_worlds_maw call_to_slumber camping_supplies carnage cautious_attack cean_gwla_armor cean_gwla_aura cean_gwla_claws cean_gwla_crush_aoe cean_gwla_teleport chain_lightning champions_boon chanterabilityprogressiontable chantertrait chant_chanter_boss chant_druidic chant_dwarven chant_dyrwood chant_frost chant_glanfathan chant_grim chant_l3_ranga chant_light chant_lumdala chant_lvl0_eothasian_chanter chant_lvl2_embassy_lk chant_lvl2_gramrfel chant_lvl2_leaden_key_chanter_01 chant_lvl2_padebald_chanter chant_lvl3_skaen_chanter chant_lvl6_lk_chanter chant_lvl7_ethik_nol chant_magran chant_misc chant_mystic chant_rauatai chant_sea chant_water chant_whitethatwends charmed charm_beast chill_fog cipherabilityprogressiontable circle_of_protection citzals_martial_power citzals_spirit_lance citzals_spirit_lance_aoe clarityofagony cleansing_flame cleansing_wind cleansing_wind_push clearout close_shooter combusting_wounds common_audio common_vfx companion_aloth companion_barbarian companion_bb_fighter companion_bb_priest companion_bb_rogue companion_bb_wizard companion_cadegund companion_calisca companion_eder companion_forton companion_generic companion_ggp companion_gm companion_heodan companion_hiravias companion_kana companion_pallegina companion_sagani companion_sneak_attack concelhauts_corrosive_siphon concelhauts_draining_touch concelhauts_parasitic_staff confidentaim confused confusion conjure_blight conjure_greater_blight conjure_lesser_blight consecrated_ground constantrecovery constantrecoverybonus construct_bronze_armor construct_bronze_fists construct_bronze_jolting_touch construct_flesh_armor construct_flesh_fists coordinatedattacks coordinatedpositioning coordinating corrodedtbonus corrodeproofed corrosivelash crackling_bolt cre_animat_summon cre_antelope_animal_companion cre_arcticfox_animal_companion cre_bear_animal_companion cre_beetle_adra_summon cre_beetle_wood_summon cre_blight_earth cre_blight_earth_small cre_blight_flame cre_blight_flame_small cre_blight_rain cre_blight_rain_small cre_blight_wind cre_blight_wind_small cre_boar_animal_companion cre_cat_calico_pet cre_cat_cutest_pet cre_cat_orange_pet cre_delemgan_summon cre_dog_beagle_pet cre_dog_beagle_summon cre_dog_blacklab_pet cre_dog_jackrussell_pet cre_dog_pet cre_dog_yellowlab_pet cre_drake_summon cre_druid_bear01 cre_druid_boar01 cre_druid_cat01 cre_druid_cat02 cre_druid_cat03 cre_druid_stag01 cre_druid_wolf01 cre_earth_blight_greater_summon cre_earth_blight_small_summon cre_earth_blight_summon cre_essential_phantom_summon cre_flame_blight_greater_summon cre_flame_blight_small_summon cre_flame_blight_summon cre_lion_animal_companion cre_ogre_summon cre_ooze_black_lesser cre_ooze_black_lesser_summon cre_phantom_summon cre_rain_blight_greater_summon cre_rain_blight_small_summon cre_rain_blight_summon cre_ranger_antelope cre_ranger_bear cre_ranger_boar cre_ranger_eagar cre_ranger_lion cre_ranger_stag cre_ranger_wolf cre_shade_summon cre_shade_summon_figurine cre_shadow cre_shadow_summon cre_skeleton_chanter_summon cre_skeleton_hum cre_spiderling_widowmaker_summon cre_spider_widowmaker_summon cre_stag_animal_companion cre_will_o_wisp_summon cre_wind_blight_greater_summon cre_wind_blight_small_summon cre_wind_blight_summon cre_wolf_animal_companion cre_wurm_obsidian_pet cre_wurm_summon cre_wurm_white_pet cripplingguard cripplingstrike criticaldefense criticalfatigue crowns_for_the_faithful crucibleofsuffering crucible_of_the_soul crushinglash crushproofed crystal-eater_ninagauths_freezing_pillar cup01 cup02 curse_of_blackened_sight cut_do_not_use_minor_cloak_of_detection damaging1 damaging2 damaging3 dancing_bolts dancing_bolts_maelstrom_aoe dangerous_implement dank_spore_disease_aoe dargul_armor dargul_claws dargul_paralyzing_melee dargul_weakening_melee dazed deadmanstands deathblows deathofathousandcuts deathsusher death_guard_finger_of_death death_guard_fireball death_guard_frightening_aura death_ring debug_do_not_use_beast_claws debug_do_not_use_beast_small_claws debug_do_not_use_wand debug_knockdown_spell debug_preventdeath debug_stun_spell decreasecrits deepwounds defaultdropitem defaultplayervoicesetlist default_controller defender defensivebond defensiveshooting defiance defiant defiantresolve deflector deflector2 delemgan_armor delemgan_claws delemgan_conjure_lesser_blight delemgan_natures_balm delemgan_ranged_charm delemgan_ranged_stuck delemgan_stags_horn delemgan_sunbeam delemgan_talons_reach delemgan_tanglefoot delemgan_woodskin deleterious_alacrity_of_motion deprecated_embrace_the_earth-talon deprivetheunworthy despondent_blows detonate detonate_aoe detonate_attack devotions_for_the_faithful dimensional_shift dire_blessing dirtyfighting disciplinedbarrage disease_pudding_armor disease_pudding_claws disengagementdefensebonus disintegration disorienting distantadvantage distraction divine_mark divine_terror dog_fangs dominated dominate_spore_swamp dominate_vithrack dominion_of_the_sleepers dominion_of_the_sleepers_affliction dragon_adra_armor dragon_adra_breath dragon_adra_claws dragon_adra_head_swipe dragon_adra_tail_attack dragon_adra_wing_slam dragon_breath_keyword_resist dragon_fear_aura dragon_sky_armor dragon_sky_breath dragon_sky_breath_easy dragon_sky_claws dragon_sky_tail_attack draining drake_armor drake_claws drake_claws_searing drake_claws_summon drake_claws_young drake_fear_aura drake_knockdown drake_knockdown_summon drake_rangedaoe drake_rangedaoe_searing drake_rangedaoe_shadow drake_rangedaoe_summon drake_searing_armor drake_shadow_claws drake_young_ranged drivingflight druidabilityprogressiontable druid_bear_claws druid_bear_terrifying_roar druid_boar_regeneration druid_boar_tusks druid_cat_claws druid_cat_flurry druid_spiritshift_armor druid_spiritshift_bear_armor druid_stag_carnage druid_stag_claws druid_stag_defenses druid_wolf_claws druid_wolf_knockdown dualityofmortalpresencea dualityofmortalpresenceb dull_the_edge dungeon_delver duranceabilityprogressiontable dyingboar eagar_summon earth_blight_armor earth_blight_claws earth_blight_greater_armor earth_blight_greater_claws earth_blight_small_armor earth_blight_small_claws earth_blight_teleport easier ectopsychic_echo ederabilityprogressiontable effigys_resentment_aloth effigys_resentment_eder effigys_resentment_eder effigys_resentment_eder effigys_resentment_eder effigys_resentment_ggp effigys_resentment_gm effigys_resentment_hiravias effigys_resentment_kana effigys_resentment_pallegina effigys_resentment_sagani eldritch_aim elementalendurance elusivequarry embrace_the_earth-talon embrace_the_earth_talon empty_chant empty_grimoire_01 enervatingblows envenomed_strike envenomed_strike_poison escape escape_npc essential_phantom exceptional_armor exceptional_shield exceptional_weapon explosivity expose_vulnerabilities eyestrike eyestrike_aoe faithandconviction faithful_companion fampyr_claws fampyr_cloth_armor fampyr_combusting_wounds fampyr_ranged_charm fan_of_flames fast_runner fearsomestrike fenwalkers fetid_caress fetid_caressaoe field_triage field_triage_talent fighterabilityprogressiontable fightingspirit figurine_ashwood_cameo figurine_bronze_horn figurine_ebony_spider figurine_iridescent_scarab figurine_ivory_wurm figurine_oaken_scarab figurine_obsidian_lamp fine_armor fine_shield fine_weapon finishingblow finishingblowbonus fireball fireballnecklace fireballnecklaceability firebrand firebug flagellantspath flail 04 [large filesize - probably not meant to be used] flail test [large filesize - probably not meant to be used] flail test2 [large filesize - probably not meant to be used] flameshield flameshieldattack flamesofdevotion flame_blight_armor flame_blight_claws flame_blight_explosive_death flame_blight_greater_armor flame_blight_greater_claws flame_blight_small_armor flame_blight_small_claws flame_blight_small_explosive_death flanked fleet_feet focustrait forceofanguish fortitudebonus fortitudebonus2 fox_and_the_hunter_mod fox_and_the_hunter_mod_ability fox_and_the_hunter_summon fractured_volition freedom freezedamageregen freezedtbonus freezeproofed freezinglash frenzy frightened fx_the_thunder_rolled galawains_boon gammacamera garden_of_life garden_of_life_enemy_aoe garden_of_life_friend_aoe gaze_of_the_adragan gerniscs_beast_lit_the_night gerniscs_beast_lit_the_night_summon gernisc_slew_the_beast gernisc_slew_the_beast_summon ghost_blades ghost_hunter_ability ghul_claws gift_from_the_machine gi_chisel gi_flint gi_grappling_hook gi_magnifying_glass gi_mirror gi_prybar gi_rope gi_wooden_pole glanfathan_adraswen global gmabilityprogressiontable graceful_retreat_ability greater_focus_ability grimoireslam guarding gul_armor gul_blood_breath gunner hail_storm hail_storm_druid haleandhardy halt harass harbinger harbinger_aoe hasteningexhortation healingbonus healing_strike heartoffury heart_of_the_storm_ability hel-hyraf_crashed herald herald_armor herald_armor_of_faith herald_devotions_for_the_faithful herald_divine_terror herald_explosive_death herald_judge_knockdown herald_judge_knockdown_easy herald_judge_weapon herald_punisher_bleed herald_punisher_bleed_easy herald_punisher_weapon herald_shining_beacon hiraviasabilityprogressiontable hobbled hold_beasts hold_the_line holyradiance holyradianceaoe holy_meditation holy_power hope_eternal_ability hope_eternal_ability_weapon_specialization huntersinstincts hyleas_boon iconic_projection if_their_bones_sleep_still if_their_bones_sleep_still_summon immuneboost imp_armor imp_claws imp_explosive_death incomprehensible_revelation_ability_weapon_specialization increasechanteraoe increasedconstantrecovery infectious_spores_dank_spore infectious_spores_dank_spore_giant infestation_of_maggots infestation_of_maggots_druid infuse_with_vital_essence ingameglobal injury_bruised_ribs injury_concussion injury_sprained_wrist injury_swollen_eye injury_twisted_ankle injury_wrenched_knee injury_wrenched_shoulder insect_swarm inspired_flame_ability_weapon_specialization inspiringtriumph inspiringtriumphaoe instill_doubt interdiction interfering interrupting_blows_ability intothefray ironskin jolting_touch kalakoths_minor_blights kalakoths_sunless_grasp kanaabilityprogressiontable kana_starter_chant keyalt keygeneric key_aefre key_archives key_azo key_backup_01 key_backup_05 key_brothel_key key_coren key_crypt_master key_desthwn_maw key_doran key_dungeon key_eothas_bell_door key_eothas_sanctum_door key_glaswal_study key_helig key_heritage_hill_gate key_lighthouse key_lighthouse_tower key_lumdala key_maerwald key_marceno key_moedred key_nedmar_master key_noonfrost_alwah key_noonfrost_quarters key_odda_keepsakes key_on_14_stairs key_on_2_stairs key_on_3_stairs key_on_5_stairs key_on_gabrannos key_osric_medal key_osrya_cells key_shadow key_simoc_dwelling key_tanner key_temple_chest key_valtas_manor key_wyla_posessions key_wymund knockdown knockdown_forest_lurker knockdown_sporeling knockdown_stelgaer knockdown_wolf layonhands layonhands2 lesserflameshieldattack lesser_arkemyrs_dazzling_lights_ability lesser_concelhauts_corrosive_siphon_ability lesser_sneak_attack_ability lesser_summer_flame_ability liberatingexhortation lightning lioness_sul_armor lion_fangs lion_fangs_elder lion_fangs_young lion_frightening_roar llengraths_displaced_image llengraths_safeguard llengraths_safeguard_aoe lockpick longstride longstride_aumaua_do_not_use lo_their_endless_host lurker_forest_armor lurker_forest_armor_boss lurker_forest_claws lurker_swamp_armor lurker_swamp_claws maimed mainmenuwindowlist majorfatigue malignant_cloud mantle_of_the_dying_boar mantle_of_wreathing_flame markedprey markedpreytrait marking marksman masterscall mcm_aoe mechanic meleedamagebonus meleedamagebonus5 menpwgra_armor menpwgra_claws menpwgra_conjure_blight menpwgra_infestation_of_maggots menpwgra_plague_of_insects menpwgra_spreading_plague menpwgra_stags_horn menpwgra_touch_of_rot menpwgra_vile_thorns menpwgra_wicked_briars mental_binding mental_binding_aoe mental_fortress merciless_gaze mercykill miasma_of_dull_mindedness mind_blades mind_lance mind_lance_aoe mind_plague mind_wave mind_wave_aoe minolettasconcussivemissiles minolettas_bounding_missiles minolettas_minor_missiles minolettas_precisely_piercing_burst minorarcanereflection minorfatigue minorgrimoireimprint minorthreat minor_cloak_of_detection minor_gauntlets_of_accuracy minor_intercession mirrored_images misc_adra_animat_gem misc_aldhelm_page_01 misc_aldhelm_page_02 misc_aldhelm_page_03 misc_aldhelm_page_04 misc_cr_soul_stone misc_dank_spore_tentacle misc_dead_explorers_journal misc_drake_fire_gland misc_eothas_dorm_baths_hint misc_eothas_initiate_bell_hint misc_eothas_initiate_letter misc_eothas_rector_letter misc_eothas_verse misc_evac_notice misc_hag_twig_doll misc_item_adventurer_journal misc_journal_iron_brand misc_lighthouse_log misc_mug_ale misc_nedmar_note misc_nonton_note misc_note_cultist_reminder misc_note_dead_traveller_gvw misc_note_dead_traveller_vwd misc_note_faramund misc_note_leaden_key misc_note_nyrid misc_note_thug misc_orders misc_part_elder_antelope_horn misc_part_elder_bear_claw misc_part_elder_boar_tusk misc_part_elder_lion_fang misc_part_elder_stag_horn misc_part_elder_stelgaer_fang misc_part_elder_wolf_fang misc_part_hide_antelope misc_part_hide_bear misc_part_hide_boar misc_part_hide_lion misc_part_hide_stag misc_part_hide_stelgaer misc_part_hide_wolf misc_raedric_letter misc_relief_gem misc_shattered_animat_armor misc_skuldr_meat misc_spider_queen_venom misc_tattered_journal misc_trindig_letter misc_troll_head misc_vailian_letter misc_vailian_note_blackmeadow misc_vailian_note_gildedvale misc_vailian_note_valewood misc_verzano_pocket_watch misc_wymund_journal mob mod_gauns_pledge mod_gauns_pledge_ability monkabilityprogressiontable monk_fists moonwell mortification_of_the_soul movementbonus my_son_do_you_see my_son_do_you_see_summon naturalhardiness natures_balm natures_mark natures_terror natures_touch natures_vigor necklace_of_fireballs necrotic_lance new_dual_wield_attack_speed_bonus new_shield_mastery new_two_weapon_fighting new_weapon_and_shield ninagauths_bitter_mooring ninagauths_freezing_pillar not_felled noxious_burst npc_necromancer npc_unarmed od_nua_claws ofconcentration10 ofconcentration5neg ofconstitution1 ofconstitution2 ofconstitution3 ofcriticalhitmultbonus ofdeflection10 ofdeflection15 ofdeflection5 ofdexterity1 ofdexterity2 ofdexterity3 offortitude10 offortitude15 offortitude5 ofintellect1 ofintellect1neg ofintellect2 ofintellect3 ofmight1 ofmight2 ofmight3 ofperception1 ofperception2 ofperception3 ofreflexes10 ofreflexes15 ofreflexes5 ofresolve1 ofresolve2 ofresolve3 ofwill10 ofwill15 ofwill3neg ofwill5 ofwill5neg ogre_aoe ogre_armor oh_but_knock_not oh_but_knock_not_summon onestandsalone one_dozen_stood one_handed_fighting_ability ooze_affliction_resistance ooze_black_armor ooze_claws ooze_greater_black_armor ooze_greater_spit ooze_greater_spit ooze_lesser_black_armor ooze_lesser_claws ooze_lesser_claws_halfdam ooze_ranged_spit ooze_split orlans_bramble_ring overbearing overseeing overwhelming_wave painful_interdiction_attack pain_block pain_link paladinabilityprogressiontable palleginaabilityprogressiontable paper_doll paper_doll_camera paralyzed parchment01 penetrating_shot_ability petrified pet_astralpig pet_black_cat pet_black_hound pet_mallard_drake pet_piglet pet_tiny_animat pet_tiny_beetle pet_tiny_spider pet_tiny_sporeling phantom_armor phantom_claws phantom_foes phantom_sneakattack piercedtbonus pierceproofed piercingattack piercinglash pillar_of_faith pillar_of_faith_aoe pillar_of_holy_fire pipe pl02_animat pl02_animat_adra plague_of_insects plague_of_insects_ability player_backer_beta player_debug player_new_game potent_potions_ability powerful_traps_ability prayer_against_bewilderment prayer_against_fear prayer_against_imprisonment prayer_against_infirmity prayer_against_restraint prayer_against_treachery predatorssense predatory preservation prey_on_the_weak_ability_weapon_specialization priestabilityprogressiontable primal_bane_ability prone pronereduction psychicbacklash psychic_blast_daze_vithrack psychic_blast_stun_vithrack_exarch psychovampiric_shield puca_armor puca_claws puca_explosive_death puca_freeze_attack puppet_master purge_of_toxins pwgra_armor pwgra_autumns_decay pwgra_claws pwgra_conjure_lesser_blight pwgra_infestation_of_maggots pwgra_stags_horn pwgra_tanglefoot pwgra_touch_of_rot pwgra_vile_thorns qi_aelys_body qi_korgrak_head quest_hearthsong_bird quest_library_sigil quest_nest_bird quest_oldsong_bird quest_scroll_wael quest_tarnishedlocket quest_wilderness_bird quick_switch_ability racialabilityprogressiontable ragebonus rain_blight_armor rain_blight_claws rain_blight_greater_armor rain_blight_greater_claws rain_blight_small_armor rain_blight_small_claws rain_blight_split rangeddeflectionbonus rangerabilityprogressiontable raymont_safe_key ray_of_fire recall_agony recipeabilityprogressiontable recklessassault recklessstride redirect reflection reflexbonus reflexbonus2 regenerate_boar regenerate_troll regenerate_troll_boss regeneration reinforcingexhortation relentless relentless_storm reliable rending reny_darets_ghost_spake repulsing_seal repulsing_seal repulsing_seal_trap repulsing_seal_trap repulsing_seal_trap repulsing_seal_trap_spell repulsing_seal_trap_spell resilient_companion restore_critical_stamina restore_light_stamina restore_major_stamina restore_minor_stamina restore_moderate_stamina retaliation returning_storm revenant_armor revenant_claws revenant_knockdown revive_the_fallen revivingexhortation righteoussoul rime_and_frost rime_and_frost_trap rime_and_frost_trap_ability ringleader ringleader_aoe riposte rise_again_rise_again rite_of_ancient_legends_l2 rite_of_hidden_wonders_l2 rite_of_the_untamed_wild_l2 rite_of_walking_shadows_l2 rite_of_youthful_spirits_l2 rogueabilityprogressiontable rolling_flame rollwithit rootingpain rotward_amulet rot_skulls rot_skulls_aoe ruthlessopportunist rymrgands_boon rymrgands_mantle ryngrims_enervating_terror ryngrims_repulsive_visage safeguarding saganiabilityprogressiontable salvation_of_time sample_chant_1 sample_chant_2 sanctifier_ability savagedefiance savage_attack scale-breaker scale-breaker_talent 1 scale-breaker_talent 2 scale-breaker_talent 3 scale-breaker_talent 4 scale-breaker_talent 5 scale-breaker_talent 6 scale-breaker_talent 7 scion_of_flame_ability scrivener_tome sealoffaith searing_seal searing_seal_trap searing_seal_trap_spell secondchance secondchance_ability second_skin secrets_of_rime_ability secret_horrors seven_men seven_nights_she_waited shaders shade_armor shade_claws shade_freeze_attack shade_freeze_attack_summon_only shade_summon_shadow shadowing_beyond shadow_armor shadow_claws shadow_might_drain shadow_rod shadow_teleport shatter_their_shackles shieldingstance shielding_flames_aoe shields_for_the_faithful shield_mastery shield_xaurip shield_xaurip_easy shimmering_cloak shining_beacon shockdtbonus shockingbrutality shockinglash shocking_blast_adra_beetle shocking_blast_adra_beetle_summon shockproofed shot_on_the_run shroud_of_mourning sickened sigil_of_the_arcane silent_scream silent_scream_aoe silvertide skaens_boon skeletal_wizard_curse_of_blackened_sight skeletal_wizard_grimoire skeletal_wizard_minolettas_bounding_missiles skeletal_wizard_necrotic_lance skeletal_wizard_ryngrims_repulsive_visage skeletal_wizard_thrust_of_tattered_veils skeleton_breastplate_armor skeleton_hide_armor skeleton_leather_armor skeleton_scale_armor skuldr_claws skuldr_dread_beast_claws skuldr_king_armor skuldr_king_claws skuldr_king_knockdown skuldr_poison skuldr_whelp_claws skuldr_whelp_claws_halfdam skuldr_whelp_stun_scream_aoe sky_dragon_knockdown sky_dragon_leap slashdtbonus slashinglash slashproofed slaying_beast slaying_hominid slaying_primordial slaying_spirit slaying_vessel slaying_wilder slicken snakes_reflexes sneakattack sneakbonus song_of_the_heavens soulmemorycamera soulmirror soulwhip soulwhipbonus soul_ignition soul_shock soul_shock_aoe spark_the_souls_of_the_righteous spark_the_souls_of_the_righteous_aoe speaker_to_the_restless spectre_accuracy_drain spectre_armor spectre_claws spectre_explosive_death spectre_rangedfreeze spectre_regenerate speed speed10 speed30 spelldamagemult spelldefensebonus spellstriking_concelhauts_draining_touch spellstriking_divine_mark spellstriking_divine_mark_ability spellstriking_halt spellstriking_halt_ability spellstriking_jolting_touch spellstriking_jolting_touch_ability spellstriking_kalakoths_sunless_grasp spellstriking_kalakoths_sunless_grasp_ability spellstriking_pillar_of_faith spellstriking_pillar_of_faith_ability spellstriking_ray_of_fire spellstriking_ray_of_fire_ability spellstriking_spell_missile spellstriking_spell_missile_ability spellstriking_spreading_plague spellstriking_spreading_plague_ability spellstriking_taste_of_the_hunt spellstriking_taste_of_the_hunt_ability spellstriking_touch_of_rot spellstriking_touch_of_rot_ability spellward_amulet spell_holding_blessing spell_holding_blessing_ability spell_holding_circle_of_protection spell_holding_circle_of_protection_ability spell_holding_consecrated_ground spell_holding_consecrated_ground_ability spell_holding_infuse_with_vital_essence spell_holding_infuse_with_vital_essence_ability spell_holding_llengraths_displaced_image spell_holding_llengraths_displaced_image_ability spell_holding_merciless_gaze spell_holding_merciless_gaze_ability spell_holding_natures_balm spell_holding_natures_balm_ability spell_holding_restore_minor_stamina spell_holding_restore_minor_stamina_ability spell_holding_spirit_shield spell_holding_spirit_shield_ability spell_holding_woodskin spell_holding_woodskin_ability spiderfingers spiderling_binding_web spiderling_crystal-eater_armor spiderling_crystal-eater_fangs spiderling_ivory_spinner_armor spiderling_ivory_spinner_fangs spiderling_spear_armor spiderling_spear_fangs spiderling_spear_fangs_halfdam spiderling_widowmaker_armor spiderling_widowmaker_fangs spiderling_widowmaker_poison spider_binding_web spider_crystal-eater_armor spider_crystal-eater_fangs spider_ivory_spinner_armor spider_ivory_spinner_fangs spider_queen_armor spider_queen_binding_web spider_rangedattack spider_spear_armor spider_spear_fangs spider_spear_fangs_halfdam spider_spear_stab spider_web_immunity spider_widowmaker_armor spider_widowmaker_fangs spider_widowmaker_poison spiritshift_bear spiritshift_boar spiritshift_cat spiritshift_hiravias spiritshift_keeper spiritshift_stag spiritshift_wolf spirit_of_decay_ability spirit_shield sporeling_claws spore_dank_armor spore_dank_giant_armor spore_dank_giant_spit spore_dank_spit spore_swamp_armor spore_swamp_spit spreading_plague stags_horn stag_carnage stag_horns stag_horns_elder stag_horns_young stalkerslink stalkerslinkbonus stalkers_torc staminabonus standard_animal_armor stealthy stealth_aura stelgaer_fangs stelgaer_fangs_elder stelgaer_fangs_sul stelgaer_rake stelgaer_spotted_fangs stelgaer_spotted_fangs_elder steps_to_the_wheel stickofawesome stone_beetle_teleport strange_mercy strange_mercy_aoe stronghold_boon_artificershall stronghold_boon_chapel stronghold_boon_craftshop stronghold_boon_forum stronghold_boon_hedgemaze stronghold_boon_library stronghold_boon_no_bonus stronghold_boon_towers stronghold_boon_traininggrounds stronghold_boon_wardenslodge stronghold_boon_woodlandtrails stuck stunned stunning stunningblow stunningshots sturdy summoncompanion summoncompanionantelope summoncompanionarcticfox summoncompanionbear summoncompanionboar summoncompanionlion summoncompanionstag summoncompanionwolf summonrangerantelope summonrangerbear summonrangerboar summonrangerlion summonrangerstag summonrangerwolf sunbeam sunlance superb_armor superb_shield superb_weapon superior_deflection suppress_affliction sure-handed_ila survivor swamp_slime_armor swamp_slime_claws swiftaim swiftstrikes swornenemy swornenemytrait tactical_meld takedown talentsabilityprogressiontable talisman_of_the_unconquerable talons_reach tanglefoot taste_of_the_hunt ta_armed_to_the_teeth ta_arms_bearer ta_deep_pockets ta_strengthened_bond tenuous_grasp terrible_weapon terrified thaossouljumpability thaos_armor thaos_cleansing_flame thaos_confusion thaos_dominate thaos_minor_intercession thaos_pillar_of_holy_fire thaos_shields_for_the_faithful thaos_shields_for_the_faithful_self the_brideman_slew_thirty the_bride_caught_their_ruse the_dragon_thrashed the_fox the_lover_cried_out the_merciless_hand the_pallid_hand_ability_weapon_specialization the_silver_knights_shields the_sword_and_the_shepherd_aoe the_thunder_rolled thickskinned thick_grew_their_tongues threateningpresence thrice_was_she_wronged thrust_of_tattered_veils tier1backer tier1preorder torch01 torchflame torc_backer_dream_dancers_sidestep torc_of_defiance torc_of_the_falcons_eyes tormentsreach tormentsreach_aoe torrent_of_flame touch_of_rot toweringphysique transcendentsuffering 1 transcendentsuffering 2 transcendentsuffering 3 transcendentsuffering 4 trap_generic trap_l1_dart trap_l1_dart_player trap_l1_fan_of_flames trap_l1_fan_of_flames_player trap_l2_arrow trap_l2_arrow_player trap_l2_hail_of_darts trap_l2_hail_of_darts_player trap_l3_fireball trap_l3_fireball_player trap_l3_poison_dart trap_l3_poison_dart_player trap_l3_tanglefoot trap_l3_tanglefoot_player trap_l4_bounding_missiles trap_l4_bounding_missiles_player trap_l4_noxious_burst trap_l4_noxious_burst_player trap_l5_boiling_spray trap_l5_boiling_spray_player trap_l5_malignant_cloud trap_l5_malignant_cloud_player trap_l6_concussive_missiles trap_l6_concussive_missiles_player trap_l6_freezing_pillar trap_l6_freezing_pillar_player trap_l6_gaze_of_adragan trap_l6_gaze_of_adragan_player trap_l7_chain_lightning trap_l7_chain_lightning_player trap_l7_pillar_of_holy_fire trap_l7_pillar_of_holy_fire_player trap_l8_poisonous_cloud trap_l8_poisonous_cloud_player trap_l8_sunlance trap_l8_sunlance_player triumph_of_the_crusaders troll_armor troll_armor_boss troll_claws troll_forest_armor troll_forest_claws trsp_arrow trsp_arrow_player trsp_dart trsp_dart_player trsp_death_ring trsp_death_ring_player trsp_hail_of_darts trsp_hail_of_darts_player trsp_poison_dart trsp_poison_dart_player turningwheel twin_stones twin_stones_aoe two_handed_weapon_ability two_handed_weapon_talent two_weapon_fighting unbending unbroken unconquerable unstoppable valiant vampiric vengefuldefeat venombloom vicious viciousaim1 viciousblows viciouscompanion vigilance vigorousdefense vile_discharge_disease_pudding vile_thorns vithrack_armor vithrack_armor_boss vithrack_fangs voice_of_the_mountaintop vulnerable_attack_ability waels_boon wall_of_flame wall_of_flame_trap wall_of_flame_trap wall_of_flame_trap_spell wall_of_force wall_of_force_trap wall_of_force_trap_spell wall_of_thorns wall_of_thorns_trap wall_of_thorns_trap_spell warding_seal warding_sealx warding_seal_trap warding_seal_trap warding_seal_trap_spell watcherfatiguecamera watchful_presence weakened weaponfocusadventurer weaponfocusknight weaponfocusnoble weaponfocuspeasant weaponfocusruffian weaponfocussoldier weaponmasteryadventurer weaponmasteryknight weaponmasterynoble weaponmasterypeasant weaponmasteryruffian weaponmasterysoldier weaponspecializationadventurer weaponspecializationknight weaponspecializationnoble weaponspecializationpeasant weaponspecializationruffian weaponspecializationsoldier weaponspecprereq web wellspringoflife whisper_of_treason white_worms white_worms_aoe wicht_claws wicht_frenzy wicked_briars wilder_hunter_ability wildsprint wildstrikebonus wildstrikeburn wildstrikecorrode wildstrikecrush wildstrikefreeze wildstrikepierce wildstrikeprereq wildstrikeshock wildstrikeslash wild_leech wild_running willowisp_claws willowisp_ranged_shock willowisp_ranged_shock_summon willowisp_regenerate willowisp_teleport windowlist winds_of_death wind_blight_armor wind_blight_claws wind_blight_greater_armor wind_blight_greater_claws wind_blight_returning_storm wind_blight_small_armor wind_blight_small_claws winter_wind withdraw witheringstrike wizardabilityprogressiontable wizardrya wizardryb wizards_double wolf_ac_armor wolf_fangs wolf_fangs_elder wolf_fangs_young woodskin wood_beetle_poison wood_beetle_spit wood_beetle_teleport workmans_hammer wounding woundingshot woundtrait wound_binding wreathing_flame_aura wreathing_flame_aura_ability wurm_armor wurm_breath wurm_breath_summon wurm_claws wurm_companion xaurip_armor xaurip_armor_boss xaurip_armor_l2 xaurip_armor_l3 xaurip_flamesofdevotion xaurip_layonhands xaurip_liberatingexhortation young_drake_armor young_drake_claws zealousbarrage zealouscharge zealouscommandbonus zealousendurance zealousfocus
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Why can't everyone carry 4 weapon sets (like in icewinddale 2) or at least 3... I like to have a ranged weapon, and primary hand-to-hand and a secondary hand-to-hand either with more reach or doing a different damage type. I mean, I can carry 300 suits of armour and a weapons shop worth of arms, so why do I need to waste a skill slot when I level up buying the extra weapons slot. Are the any mods that give everyone 3 weapon slots?
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Hi there. First of all, PoE is just awesome. So now, here is the question. Is there any way to get Cladalíath while soloing the game? I have a GoG account, so I don't care about achievements, yet it feels... well, wrong, to say the least, hiring two adventurers just to get the weapon. I have a lot of figurines, but I've cleared Lle a Rhemen and I'm not sure if it's even possible to use, let's say, the wooden beetles while on a simple combat to place them at the platforms so I can craft the spear. I now it's somewhat gamebreaking (not OP), because you're supposed to use two witnesses, not two creatures, but I really love that spear and I want to know if there's any way to get it without companions. Thanks in advance.
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- Cladalíath
- Solo
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