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More Candy Weapon Ideas
So one of the things I'm not enjoying about the magic/candy weapons in the game is that you throw a glob of candy and if anything gets in the way it gets stopped, in regular grounded it didn't matter in grounded 2 however you have your own buggies that take up most of the screen so most of my attacks don't hit a single bug that my buggy is fighting A way you could solve this is have the projectile go though friendlys but it doesn't really solve another issue where if a enemy blocks a candy glob they don't get any build up and yet if you block a bombardier beetles globs you get sizzle build up same with the other elemental bugs, if you are going do that I ask it to be fair is all, oh and sometimes when I empower the staff to make a bigger glob and make it explode into a AoE if its too high up and I mean a tiny bit too high up it wont explode and make a AoE Personally what I would like to see is a candy wand, a one handed candy weapon that doesn't shoot projectiles, when you swing the wand a small AoE appears next to where you aim like a magical blast this way you could make it like a swirl appears on the foe you have attacked and it does a lot of little hits, but the swirl doesn't move so if the bug moves out of it they don't take all the damage And when you empower the weapon and do a heavy attack you could fire a beam the pierces both buggies and bugs sort of like how the minty staff in the previous game functioned but instead of it being a sustained beam it would last for about 3 to 4 seconds and then you would have to charge it up again And since its a one handed candy weapon you can have a shield in your other hand and finally have a different weapon type that works with shields opening up more possibilities with builds Either way I hope you enjoyed my ideas and I hope the staff gets some love can't wait for future updates
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New candy weapon idea
Been enjoying what the game has to offer especially the new candy wizard armors, and trinkets its opened up the possibilities of the "whittle wizard" or mage class quite a bit and I am excited for the future However I noticed that while fighting a few of the newer foes the charged attack of the staff does break the enemies guard but does not explode into a puddle of goo everytime and then the bug I am fighting just goes back and guards some more, the weapon is too slow to act on the brief window I am given to hit to bug and do damage, either the bug in question would have to be stunned after I break the guard or the puddle would have to be guaranteed no matter how high the bug is to make the staff more useful I had an idea to add a single handed type of magic weapon in response to my failings and thought I would share it, this way you could have another type of weapon that uses the shields and it would be a quicker and lower damage magic weapon, these "candy wands" could be all about single target rather then wide aoe attacks, for example the charged attack could fire a candy beam that does 3 or 4 hits of damage that way even if the bug guards the beam will still hit them I hope you accept as I would love to see what kind of funky designs you pull off with "candy wands"
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Grounded 2 the Dragonfly
I think it would be cool to have a dragonfly buggie but that would be super over powered, flight would only be given at the tail end of the game or if new game + makes a return
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Candy Staff tweak suggestion
I would like it if we could make it so that the candy staff projectiles pass though your buggy I have been playing with my friend recently and he (A ranger) and me (A mage) are continuously frustrated when our buggy be it the small ant to the huge and fast spider, jump in the way of our projectiles This slows down the fights dramatically and we have only 2 buggies out at this moment, we both cannot see playing as a ranged character with 2 people let alone 4 Also sometimes when a fully charged final blow with the staff exploads it doesnt leave a puddle of candy if the impact point is just slightly too high, I think this should leave a smaller puddle (It gets smaller and smaller depending on how high the foe is) or leave multiple smaller puddles (Like how when a single droplet smacks into something and scatters everywhere) Thanks for reading and my closing comment is I really enjoy the snake armor whole fighting style has evolved so well