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Showing results for tags 'stealth'.
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It felt immersive breaking to have my companion standing, in plain sight, often moving ahead of me, while I was sneaking and being super cautious. EDIT 1: oddly enough, Garrick did crouch after the very first combat. I don't know why he didn't on the ledge for that first fight. That said, as...
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PS4 glitch
TheAlexSlade posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
When in stealth mode, characters will no longer move to assigned location, but instead run in a random direction. This is especially frustrating during combat. Is there any known fix for this? -
I've been playing now for several hours, died a few times, and am enjoying the game, learning the skills/perks/etc. Only two issues I noticed both deal with stealth. 1. Not sure when I am hidden. Am I missing an indicator or something on the HUD? When I'm in tall grass it fades so I can see thr...
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I've got a pretty good understanding of how most of the skills work regarding mechanics on consumables. But I'm not 100% sure how Stealth and Sleight of Hand work in depth mechanically. So, We all know that when you increase your stealth, it makes you harder to detect (harder to see in the visio...
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If you put a character in stealth mode and move to the shelf or npc you want to steal from, regardless if spotted, you'll easily pickpocket without much effort. How? Just pick another character and start a dialogue with any character in the map. Upon starting a dialogue, the cone of view / range o...
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I would greatly appreciate a mod that adds 1 low level wizard invisibility spell. I'm thinking PL 2. And a higher level one with extended duration maybe at PL 4. I always found wizard's lack of such spells very odd. Plus I don't think it will be too OP. Considering we already have ciphers starting...
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Hey guys, I just wanted to ask if, other than the vision cones and stealing from shops, combat-related stealth is getting some love. Specifically, rogue stealth in PoE was very unsatisfying and unintuitive. You were punished for using "rogue" weapons, such as daggers and stilettos, and instead inc...
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I've just completed my TCS Speedrun (2:18h, No Glitches), so I thought I would share the build I have used. It's reliable, but not without risks. If you want to reproduce the run, I would suggest studying my video. There is also quite a bit of additional information on my strategies in the video d...
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Description: Detection circle isn't showing up for my Ranger's animal companion. The detection mechanic is still working, and I hear the 'ping' when the AC is detected and combat starts. Didn't notice at first because Calisca/Heodan was always at the fore. Since Valewood, the lion's been leading...
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- animal companion
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First off, just to make it clear: I love P:E. It's a fantastic game. It's the cRPG I've had the most fun with since the Golden Age, no question, and stands proudly among the games that inspired it. 10/10 GOTY and all that commotion. There are three mechanical systems in it however that I thought we...
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When scouting with Sagani, ordering her to use Wounding Shot, and then proceeding to a quicksave before the ability landed - or as it was being cast - resulted in Wounding Shot becoming permanently unavailable upon reload of save file. The ability was therefore marked as ¨already being used¨, and c...
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First, let me start off and note that there is most likely going to be some spoilers mentioned as I write this. The reason I'm still posting it in General Discussion is because this is a very general topic, but if someone is feeling particularly stingy today, a mod can feel free to move this thread...
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Can someone please explain to me the purpose of the skill system? I understand the basics, meaning I understand that you can pick locks with high mechanics or you can receive extra dialogue options with high lore, but are these skills class specific? Should I focus on certain skills when I play...
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Level 3 Rogue with Stealth 4, Mechanics 4 At the beginning of the game, slow mode would allow for trap detection and sneaking up on enemies, with the circle under the character filling up to indicate stealth status. But now no traps seem to get detected at all, and more importantly, the character...
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These topics were brought up at some point around the start of the beta, but seem to have been totally forgotten. Either that, or people are happy with them now. Or maybe Obsidian promised to fix them, I don't know. Whatever the case, I wanted to bring them up again since they really bother me....
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