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Showing results for tags 'sleight of hand'.
Hello, There have been a couple of threads regarding pickpocketing and asking how it works with the "Loaded Pockets" Berath's Blessing. If you want information on Loaded Pockets, you can go here. In anticipation of the new patch, I decided to do a deep dive and try to figure it out. To pickpocket an item, you need to be actively in stealth. When you activate a pick pocketable creature, you will see it's pick pocketable inventory. Items that cannot be pick pocketed are greyed out but show it's "Sleight of Hand Difficulty Level". Items that are not greyed out are items that you can pick
I've got a pretty good understanding of how most of the skills work regarding mechanics on consumables. But I'm not 100% sure how Stealth and Sleight of Hand work in depth mechanically. So, We all know that when you increase your stealth, it makes you harder to detect (harder to see in the vision cone, harder to hear in the sound circle). I'm curious as to what exactly dictates this. Is it distance? is it an extended stealth "timer"? is it both? When you put a point in stealth, does it decrease the distance in which enemies notice you? or does it just slow the stealth "timer"? and most
When I choose the "+2 skill" in "Berath's Blessings" playing as a rogue, it gives +2 to all skills except "sleight of hand". I tested a couple of times and it happens in single or multiclass. With rogue or its subclasses.