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  1. Hello everyone! If you've followed my last thread " A Veteran's Takes", then you'll know what this thread is about...ideas for the game! I have a decent amount that I'll cover with this post, and I'll keep posting with new ideas as they come to me. Feel free to respond to these posts with what you like or don't like about my ideas, or link your own posts in your reply if you want me to read them! Let's get into it. SPOILERS!!!!! Construction and Destruction I am a sucker for being able to completely manipulate the world around you. It's one of the reasons why I love survival games. Taking a couple of random resources and combining them to make something completely new is intriguing on its own, but then adding in the aspect that all of these things you can take from the environments you explore is the icing on the cake! I love how many things you can interact with in Grounded 1 and 2, but I'd love to see more. Many times, I've gone up to different plants, rocks, and other materials thinking, " I should be able to harvest that." I'd love to see Grounded 2 be a game where everything can be whittled down to its essential components so that we can build it back up as something new. Those red and green plants with the five-pronged leaves could easily become another building material using a tier 3 or 4 axe. Ferns or other big-leafed plants could offer not only more building material but upgraded gliders that could traverse across just as fast or faster than it glides downward. Tree Bark can be harvested from the big trees to make tier 4 or 5 shields and armor, or used as another building material Bits of the ropes hanging from the wooden posts in parts of the map can be harvested to make tier 5 binding for tier 5 items and armor ( like crude rope, silk rope, and lint rope before) The melted army men can be harvested to make plastic weapons and armor ( YOU COULD LOOK LIKE A TOY SOLDIER!!!) I've always wondered why the only human food that can be harvested is the Billy Hog, Apples, Cookies, and Donuts. We see bananas and oranges too! Why can't human trash be harvested? Paper products (wads, cups, plates, juice boxes), plastic silverware, and aluminum soda cans, exist everywhere around the yard and could easily be harvested. Compare paper to wasp paper from Grounded, needing a tier 3 tool, plastic needing tier 4, and aluminum needing tier 5. Basically, the more variety and diversity, the more possibilities of what can be made and done, the better. Especially with building, I want more! I care less about the defense ability of the forts I make than the aesthetic. Have you seen the video of the home someone made in the Berry Stash!? It's beautiful! With more building material designs, there are more possibilities for what a fort could look like! Friends playing on the same server could have their own houses with their own styles! Here are some other ideas for buildings that I really want!!!! Bring acorn spiral stairs back please. Make windowed half walls (vertical and horizontal) and quarter walls. Allow windowed walls to combine if placed next to each other ( with a cancel option if people don't want certain ones to). PLEASE make half and quarter railings and stairs. You've made simple beds, now give me a luxury bed Creatures Next on the list, and I'll keep this brief because I know a lot of ideas are for this section of the game, is creatures. I'm primarily focusing on creatures that should be in the game just to keep the realism of the environment alive. By establishing so many baby-->adult growth patterns in the game, the player begins to expect it with everything they stumble upon, so tell me why: Wolf Spiders don't have wolf spider jr.'s? (I have a feeling this is planned already, but...) praying mantis nymphs should have fully grown versions Tadpoles in Grounded never had frogs. Just today, I saw a frog that was the same size as a wolf spider I had seen earlier in the day. It is entirely possible to make frogs of this size and toad colossi. Bring back tadpoles and give us frogs and toads! Mosquito don't have mosquito larvae. ( I need a better way of collecting blood sacks than having to fight mosquitoes which sometimes don't even drop them. Mosquito larvae would exist only in deep water like the pond or rain-filled buckets etc. and could drop only blood sacks upon death without the mosquito beak. They'd be tier 1 creatures) Different kinds of butterflies (the blue ones are so pretty and their armor is gorgeous, I need more like it) Axl Update Now I haven't played it yet, I'm waiting for the full release on the 30th, but I have heard that he's too easy and not intimidating enough, and after seeing some playthrough from other creators, I am surprised about some things myself. Axl is huuuuuge. I honestly believe all of his attacks should be area attacks. He should be able to take on you and your buggy at once without having to target only one of you. Do you see how big his fang is as a "stuffed Axl"? With two fangs, he could easily hit both you and your buggy if you're both in front of him. Summoning bugs in the final phase doesn't make sense to me! From what I understand, tarantulas are solitary bugs that pray on smaller bugs. Why would it be able to summon bugs? I have a feeling his needle fire attack is a bit unrealistic too (I don't know if tarantulas can actually do that but I don't think so) but it's cool so I can let it slide; however, and especially because you get ranger stuff from him, the ranged aspect of the fight should be a lot clearer and could look a lot more epic! Here me out: Axl shows you his bite combo and leg slam in the first phase. You knock him to the second phase and he tunnels underground. You're looking to the ground of the arena to see where he pops up again only for him to come from the ceiling! I don't know if tarantulas can spin webs, but if not, you could easily have him perched on leaves or branches up high. From there, he does a series of those needle fire attacks and ground pounds where he jumps from above and tries to crush you. Every time he lands back on the arena floor, he tunnels shortly after and gets back up top. I'd also consider adding another variant of a ranged attack from him, maybe a web or venom shot? He could also drop lingonberry clusters from above, and since they're involved in so many sizzle recipes, they could be sizzle area attacks like the bombardier beetle. That way you see more of why it makes sense for him to give you ranger gear on drop; the new phase is refreshing with how different it is from the first; it looks totally epic, and gives rangers a chance to shine by allowing them to strike him more often in this phase (while still providing opportunities for melee fighters to hit him when he jumps down). Finally, to make to third phase feel completely different, I think the player should be taken to a new location like up in the hedge branches, or on top of the hedge. Change the environment to make it harder for the little guy but nothing new for something as big as Axl. While the player has to worry about staying on the hedge branches to reach Axl, Axl does his charge move that purposely tries to push the player off the branch they're on. The new stadium would be thinner, but taller with hedge branches that criss cross and spiral upward to the top of the stadium. The player would have to climb to wherever Axl is in the hedge or else get pelted with his needles and lingonberry bombs (rangers might favor this). Once there, melee fighters could fight him like normal, but would have to watch out for his charge which is unblock-able, but is dodge-able (dodging off the branch onto smaller, connected branches). You would see attacks from each phase come back in a more unified way and make Axl feel way more like the king of the jungle that he should be. Boss fights are a place where I really believe the Grounded devs struggle. Boss fights can be done in so many different ways to make each one feel unique, but most Grounded boss fights tend to be "fight the big bug in the big room that never changes". The only times I've seen them go off script is by allowing for some environmental combat with the Assistant manager and Director Shmector and having the trunk of the bush get in the way of the Orchid Mantis. Especially the former examples are ways to make the fight feel cooler and less predictable. Grounded 2 is going to be bigger than Grounded. There should be more bosses. Don't you want each of them to feel like a unique experience that leaves players on their toes? Anyway, that was my TED Talk. Let me know what you think because I'd love to see more of this implemented into the game. I believe in you devs!
  2. Too bad, in the first "Grounded" game I could build my house in a Coke can, and I loved it. Now there are even champagne and wine bottles (no beer?), but I'm probably not allowed to build in them. Not yet?
  3. I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.
  4. Good Afternoon, 1.) Will Pine Floors be added in the future? I am really loving the design of the new building structures, but I am hoping that the floor style will be flat. Could someone confirm that they will or not? 2.) Will we be able to get Wall Charcoal Sconce and Charcoal Stand Lamp? 3.) Could we get bone armors and weapons in the future? *Heavy or Light bone armor and a Bone Shield? *Bone Spear, Bone Sword, Bone Daggers, Bone Mace, Bone Bow and Arrows? Thank you for your time!
  5. Hi can we get a way to locate lost building blueprints like a hammer on the map or a way to clear the chopping list by deleting all blueprints in the world I've spent hours trying to find the items on my chopping list, I haven't even explored that much its like they aren't even on the map but the chopping list is saying otherwise, so if we can get a hammer on the map where blueprints have been placed that would help or even a clear chopping list option if some how they've glitch under the map to the point that they can't be found
  6. I love the grass plank houses and how natural everything looks. You're doing such good work and it's a lot of fun. The construction menu works exemplary well, and everything fits together. The variable component size also allows for creative building. How about wallpaper and facade painting? Something like moss wallpaper would certainly be fun. Different colors can certainly be found in crayons, watercolors, or similar materials and used for clothing and house painting. Maybe even for weapons?
  7. It was easier to demolish ghost parts if you only had to press the X button briefly. This allowed you to quickly dismantle hard-to-reach parts while jumping.
  8. I've encountered a building issue, where I have all the materials required to craft my building, in this case, a lean-to. The images of the ingredients are almost popping in and out, even though I have the materials in my inventor,y I am unable to build the structure. I've also encountered an issue with grass popping in and out that has previously been cut down but can not be cut down now and also stops me moving through it this was happening on multiplayer and I also was not the host too add.
  9. Please implement equilateral triangle Foundations (like Ark or Conan Exiles) for the buildingsystem. It would allow us to create better - near to round - buildings in a larger size.
  10. Pets are an amazing part of this game that are extremely underutilized. They act as a storage unit, provide buffs, and travel with you as an adorable companion. These are great features for a pet to have but they dont do them well. The buffs they provide range from pretty great, to outright useless buffs. The storage is useful, but one minute your collecting things off the ground and the next your accidentally throwing gear into its inventory cause it walked into your crosshair. Speaking of their pathing, they constantly push you off whatever your building and can easily, accidentally kill you. Finally, the lack of variety for this little travel companion. There are 6 pets, and 4 helmets. FOUR!!! All the helmets do is increase their healthpool so why not add variety. As for the pets, why no pet spiders? What if to tame a spider you had to get a spider egg as a lucky drop from an egg sack and/or a special spider miniboss that summons through waft invasions. Then to tame the spider you had to feed it another pet. The ability to pick up and move your pets, along with the ability to set them to stay mode or wander mode, would be a great QOL change. The customization aspect of both the pet house and the pet should exist. Maybe an upgradable size for the pethouse using higher level materials. How about different types of pethouses to match the pets that is purely cosmetic. The accidental accessing of inventory could be easily fixed using a toggle button in your own inventory next to the pet inventory button. The issue of pathing could be fixed by turning of its collision. Then no matter where it moves, it won't be interfering with the player in a negative way. Finally buffs, please just make them usefull. They can be for extremely niche situations, and that would be amazing. The gnat is literally useless as of now, except for being extremely cute, because of the change to dandelion tufts. The hauling strength is good and in combination with red ant armor is perfect for building. In fact, all of the ant babies have very useful buffs. That is why I wish that same usefulness was seen with the other pets in the game. If all pets are unlocked, then why not reward the players with mutation that allows for your pet to have your armor and/or mutation bonuses. If balancing is a concern, then make a way for players to upgrade their pets using a renewable, or limited, high tier materials and/or a leveling system for each individual pet. The leveling could involve experience points, a friendship score, certain items to be fed to them, or a combination of the sorts. Maybe if maxed out on friendship and fed fungus snacks, it could become an infected variant. Pets that take weirdly specific requirements to obtain, almost like easter eggs, would be both engaging and rewarding to many players. Overall, pets were one of my favorite parts of the game when i started but quickly took a backseat after obtaining them. With some changes to the quality of what players are rewarded with for interacting with the mechanic, pets would easily move to my, and many other players', number one spot. People love small little critters that remind them of their pets in real life and, if done right, could easily draw in many new players to this already intricate and engaging game.
  11. Being able to use a tool to help you while building without sacrificing achievements and such would be nice.
  12. Grass plank storage (large and normal) will not fit on one grid tile. Snap to grid won't allow things to be placed in spaces that could be placed in the same spot without snap enabled. Some structures float when the support connecting it to the ground is broken.
  13. I would think that wall mounted bases would be pretty cool. I know you can just place platforms in cracks on walls, but it would be easier to just place wall mounted platforms to make such a feat easier. It would make building wall mounted bases much easier and way faster.
  14. Restarted a new game to have a play through of the new content and UI redesign. Issues we found: When a non-host player builds a hologram grass wall or floor into a completed piece, sometimes for the non-host players that building piece is invisible. Non-host players could walk through the invisible wall etc, the host player reported seeing their character face plant into the wall and skitter along it. After a period of time the non-host player teleports to what I assume is the 'correct' position as far as the host is concerned. Logout / in fixes the build piece issues, but fundamentally there seems to be an issue in maintaining a consistent view of the world between the host and the non-hosts. We also had issues with the hotpouch bar for non-host players seemingly randomly switching items, and ignoring the pinning/sticky setting.
  15. This is a post that others may add extra ideas to or build upon posted ideas. First request is for the quarter walls, the vertical half walls and many other walls to be able to sit at a 45 angle on the floor tiles lie regular walls can. Second is for some sort of resource elevator to be able to move large quantities of stems and grass planks up to high place, for example up a zip line tower Third some very basic automation of some production stations like the sap collector or the spinning wheel, strictly limited to auto input and output, so I can throw in a few stacks of web fibre and leave it for a couple in game hours while collecting other things. Final for me is some sort of flood lights for lighting large open areas made with some glow goo from fireflies or possibly a firefly Boss which could be cool. Thanks to anyone who adds more ideas of amends and improves other ideas posted xxx
  16. Come see the story of an Empire being born in the backyard of Grounded! Take a tour of multiple bases, all connected to the giant Capital of SkyBridge. Meet the Commander, the Chef, the wizards, and see where the head of the scouts and warriors factions reside. It's all here:
  17. My friends and I are playing together, and I'm the host. We've played together without issue since launch, but all of a sudden we've returned back and they're experiencing some extreme desync issues, especially when building or dealing with dew drops. Sometimes if they're building something it will appear built but they can walk right through the built item. Sometimes if they're building it'll appear that it hasn't been built, when it has. With the dew drops, they'll appear but they can't drink from them. This is becoming a pretty major issue for us. They have to keep reconnecting to fix their bugs which just isn't fun. I'm on an AT&T Fiber connection with over a gig worth of speed. I don't know if it matters what my machine is, but the specs are below: EVGA Nvidia RTX 3080 10GB GDDR6X Intel Core i7-11700K Rocket Lake 3.2GHz 32GB DRDR4 RAM ASUS Z590-A ROG LEGA 1200 ATX Samsung 980 Pro SSD 1TB M.2 Any help with this would be extremely appreciated.
  18. With the addition of the comfort system giving us more of a reason to decoration and design than ever before, I feel that there some things we are currently lacking and some structures that may need a bit of tweaking to make things perfect. Apologies in advance if any of these are already in the works, have already been suggested, or have already been rejected, as I'm not up to date on this kind of information. Additions: 1. Carpets/rugs They'd fit in perfectly with the new comfort system (maybe a 6th rank could be added? It could, very slowly, passively restore equipment durability or something.). We have plenty of existing materials they could be made out of. They could either replace/reskin floors entirely or simply be placed on top of them (although they would need to allow other structures to be placed over them if the latter is done). 2. Quarter Wall/Foundation/Floor Pieces I can't tell you how many times I've run into situations in which I've needed a quarter wall/foundation/floor piece to fill a tiny gap when designing a base. These would be so nice to have. 3. Ash Pillars Why don't these exist? We have pillars for everything else remotely solid. 4. Wall & hanging braziers The standing mant braziers look amazing and were a good start, but even the small ones take up a lot of room and I feel this idea could be expanded on. 5. More Railing/Fence Types Just sprig and acorn is very limiting to aesthetics. Why not have at least a pine cone variant? 6. Ash & Pine Cone Stairs Like with pillars and fencing, it just seems strange that these don't already exist. 7. More Path Variations Pebblet looks great, but why can't we also have clay, acorn, pine cone, mushroom brick, or ash paths? 8. Curved Corner Stairs We have straight corner stairs so why not these? 9. More Spiral Stair Variants We have more than just Acorn for normal and half stairs, spiral stairs need some love too. 10. Ash Foundations Seems like an obvious addition to me since ash is supposed to be our mini version of concrete, right? 11. Zipline anchor Variants I feel like it's a waste to only ever build these out of the same materials when we have so many different possible styles available. 12. Small Garden Patch Why must I grow smaller plants in such a massive patch? Especially when said patch still only gives me a small return on these smaller plants? 13. More Arch Variants At least Ash wall arches would be nice. Just having these available for mushroom walls is a waste. Tweaks: 1. Diagonal Triangle Wall Placement It would be nice if we could place triangle wall segments diagonally like we already can with other wall types. 2.. Triangle Ash Wall Curve Why is the normal one curved on one side when the inverted variant is straight? The curve just creates gaps and it isn't like ash walls all have a curvy style to them, I don't see the point. 3. Pillar Placement Having more snap points for Pillars would be much appreciated. For example, being able to snap them at points halfway along flooring or maybe on the edge of floor segments would be nice. 4. Curved Wall Gaps Curved walls have gaps that need fixing. This is most obvious on the left side of ash curved walls and ash curved half walls. 5. Garden Patch Snapping The snapping for these is full of problems. Sometimes it works, sometimes it doesn't. Often times you can't snap a lot of them next to each other for no apparent reason. They often refuse to snap correctly next to walls, despite there being plenty of room. This is more for convenience because you can, of course, manually place them in such locations. 6. More Chest Snap Points It would be very convenient if chests and other storage structures could snap to more locations other than just the center and edges of a floor segment. Having to eyeball everything takes a really long time if you want it looking nice. 7. Middle Mouse Rotation Alignment Generally, most structures other than floors, walls, roofing, etc tend to not rotate with the correct alignment when using the mouse wheel. Trying to line everything up to look neat is something I do in every building game. So the mouse wheel rotating things to an off angle can be infuriating when I'm, for example, trying to place a row of chests sideways along a wall and keep them lined up perfectly with that wall. This is all I can think of for now. If I come up with any more ideas I'll add them. If you made it this far, thanks for taking the time to read my suggestions.
  19. So you know how when you recycle something when building it just kinda goes all over the place? I had the idea of having a setting where you could have it either directly go back into your inventory, available storage with hot deposit on, or have it drop all the materials in a bag. (If your inventory is full it would tell you in the bottom or something like that) I just think a new recycling system would be cool! Thanks for reading :)
  20. I've finally gotten all the building item in the games and i have a large gripe with the roofing of the game. As it stands the roofs are not great as they simply sit in top, sometimes not even fully covering the roof. There are some ways around this with some building techniques but, even with said techniques there is still an open slit from the outside. I propose that there should be a "half" roofing tile, a tile that is half the length of a normal tile. this would allow you to extend roofs in more intricate designs and also extend the rooves down more to not only cover the tops of your building better but also have a slight overhang on your building that generally just looks amazing. If im to be honest i mainly just want an overhang on my building but the other stuff does still stand true and is slightly annoying.
  21. it would be very nice to have some way to automate such as upgraded turrets that are super expensive but still before late game or auto sorters made from parts from lab bots or something. i would like some way to safely attack the wolf spider that shows up at my house every so often. i made palisades but it still gets in somehow
  22. I know this may sound a bit of a stretch. But trust me how it’s going to be better for tall base. Instead of walking up stairs back and fourth or having to go to the top which takes time. But with elevator we can change the whole idea of building mechanics in the game. Can be easily go to point a to point b. Like if you build a base at the high place like the oak tree. You can build a elevator to each their in seconds. You can control the speed, When to stop and how high you want it to go. Of course it’s going to be pricey for this mechanic. You might need weed stem for flooring, grass plank for walls then ropes, silk ropes, etc whatever it can hold to help move the elevator up and down. This can change the whole idea of bases.
  23. Base building has to be one of the funnest aspects of Grounded. That being said, a major Improvement could be added to the game. I really wish the developers would allow us to build the walls into the environment. I can't tell you how many times the game has prevented me from adding a floor piece, a diagonal corner piece, or a set of stairs just because it starts to merge into either the ground or one of the logs that I'm building my base on top of over by the Great Oak Tree. The invisible wall of the environmental structures should not impede my ability to snap a base building part to another part just because it starts to merge in with the environment. Just like how I can build a wall or a floor piece in the woods and the grass has no effect on whether or not I'm able to build. Technically I can have grass growing up right through the middle of my floor. The environment should not restrict my ability to have fun building my base.
  24. Every material that can be turned into walls has a half-wall crenelated variant, and yet only grass planks have a *curved half-wall crenelated variant. Ummm... why? Was this overlooked, or do they really expect people to not want these vital construction methods. My castle looks so lame with completely flat curved towers when the rest of the castle has gorgeous crenelated walls. Help.
  25. Now personally i love all the new content added with the release of the full game however i hope i'm not alone in noticing what feels like some gaps when it comes to some structure and gear based content. Like the new ash building bits for example, very smooth and unique with its nice modern-esq appearance (being that its like concrete), however it leaves a gap since while there's more or less a related tier of floor and roof structure for each kind of walling it feels like that stops with ash which while isn't bad with the burr floors it doesn't really match the clover or feather roofing. My first thought for this is Pinecone shingles since that matches the ash both in resource tier as well as aesthetically. However while thinking on it i also realized there isn't many options for stairs and doors since in terms of doors there isn't anything beyond palisade gates and the normal doors and stairs stop at straight grass and spiraling acorn ones, but with all the new resources there's plenty of things to build with that would be not only fitting but also generally pretty rad. Like a drawbridge made from pinecones pulled up and let down by spider silk or a portcullis made from splinters held together with chewing gum or lint rope for unique entry ways that would match the vibe of the mushroom brick (and ash depending on how you use it)while feeling akin to later game versions of the palisade wall and gates; or a somewhat curved staircase made from bur or pinecone. And for gear: the Mantis got a full set of armor + a weapon yet the Broodmother remains having just a helmet paired with their weapon, not a huge deal but i still think if there's a set for one there should be for both. With the staffs there's Sour, Spicy and Fresh but no Salty staff which feels disappointing since the current three are super cool and fun to use. There's a tier two bow and crossbow but only a tier 3 crossbow, while i can understand why i do still think having a faster but less damaging tier 3 bow option would be nice, could be made from black widow parts and lint and have a venom crit or something. I also am mildly disappointed there isn't some kind of flail amongst the tier 3 weapons and that neither of the tier 3 shields look like a tower/war door, heater, kite shield or really anything other than a round shield(ladybird one is essentially a round shield with indents so i feel that while the aspis type design is cool, doesn't quite count as not a round shield). I also still firmly believe a grappling hook or something would be awesome. Aside from that there isn't much else i can think of other than maybe add more traps/defensive structures? Would love to hear other ideas though.
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