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Showing results for tags 'Quests'.
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At the end of the Heart of Valor quest if you refuse the give Keipo the Heart, you will always receive the Heart of the Leviathan (trinket), even if you chose to give the heart to the Tira Nui, Hajime. If you chose to keep the heart, you will get the trinket right away, and then again as the quest completes, resulting in two copies of the Heart of the Leviathan Trinket. Dialogue chain I tested: With Keipo: 1: We need to talk. Now. 1: Come clean. Chiko told me you want to end your life. 2: What if your age is just catching up to you? 2: I'm sorry. I can't give you the heart. 1: I respect your choice. But I can't be a part of it. With Chiko and Hajime: 1: of Course not. I couldn't put you through that. With turning in the heart: 2: [Give him the heart.] Here. Whatever happened, it's better off staying with you. (quest item heart of the Leviathan removed) 1: Uh... About that. He's not just sick. It's the dreamscourge. 1: He wanted to die before he turned. He was trying to keep you safe. 2: If I knew, You'd be the first one I'd tell. (receive stormdancer set) (quest ends) (receive Heart of the Leviathan Trinket) With keeping the heart: 3: Let me hold onto it. I'll take it far away and keep it safe. (heart of the Leviathan Trinket added) 1: Uh... About that. He's not just sick. It's the dreamscourge. 1: He wanted to die before he turned. He was trying to keep you safe. 2: If I knew, You'd be the first one I'd tell. (receive stormdancer set) (quest ends) (receive Second Heart of the Leviathan Trinket) Note that when choosing to keep the heart, the quest item version of the heart does not get removed.
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Hi. add dedicated servers to grounded. so that 40 people play in one session (1 session = 40 people). add co-op pve missions for 3 people (sometimes outside the map). also pvp mode for 10 people (5 vs 5). solo quests with a different storyline, sometimes outside the map (an interesting location with different enemies). pve and pvp modes are common (united) for players of all sessions. make clans if possible. clan wars in pve and pvp modes. clan players are awarded clan points. total points are summed up. chat for session, friends, clan and region chat (one language, one region). quickly translate the game into Russian language. the game was popular in the CIS. This is a large region who knows Russian language. pure survival genre = low popularity. you need to mix it with other interesting genres and mechanics.
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I have a problem with the VTC quest line. After finishing Skipping Ahead Director Castol said I should talk with Govenor Alvari, but she is not in her office. In fact I have never seen her so far. Her office is always closed. And I checked the VTC headquarter every time I visited Neketaka. I have finished Dirty Laundry and I believe I have finished The Storms of Poko Kohara without ever speaking with Alvari. The main quest is on the final step (The Coming Storm). Now I'm a bit at a loss as how to proceed to advance in the VTC quest line. If I gatter the information on the internet right, "A Vote of No Confidence" should start now, but no source explains as to how and where. P.S.: I play on PS4, if this has some relevance to the problem.
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Took Parvati to meet Junlei, then spoke to her on the ship. No follow up quests triggered. Only one I'm missing for the achievement. Ps4 here. Any ideas would be appreciated. Edit: I messed something up, says I talked Parvati out of a relationship... sigh. Be careful what you choose in this game. The choice system is awesome tho.
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Hi, I have the death ray weapon and have bought the Battered Mardet Datapad from Glenys but doesn't matter how many times I inspect the datapad there is nothing new to read or to search on the captain's terminal so the quest won't update itself. What am I doing wrong?
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- weapons from void
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First of all, I send you big greetings from Russia. You do a great job and making outstanding games in era of degradation in computer games. YOU ARE BREATHTAKING! Anyway, according to all I know about Outer worlds, there would be a place for unusual quests and interesting scenarios. That's why I send you my ideas of quests, events or easter eggs which I would like to share. 1) SHE-WOLF IN SHEEP'S CLOTHING Woman is crying on a street and ask player for help. She tells that her husband kicked her out of their farm and now she has no place to go. However, there is a jewelry box in this farm and if we get it, she would have money to survive. She tells that her husband is unsociable and rude person, so the only option to get jewelry box is stealing. Farmer, actually, is rude and he do not want to talk to strangers (including player). Player has options to pass the quest in stealth way or by battle with farmer and his robots. While we are at his farm if player or his companions are good in perception, they can find old photo of Farmer and his real wife on a wall. Also near the farm player can find her grave. If player is good in diplomacy, while talking to Rude Farmer player can find out that farmer’s wife has died few years ago and he lives alone for long time. If player find out information about real wife, woman disappears from her place and quest is over (you get experience) when we came back. If player did not find information, he gives her jewelry box and she acts as if you had saved her life. After some time player find out that she is in WANTED DEAD OR ALIVE list, so there is good reward for her head. She is wanted in several systems for fraud and crook business. You can find her in a secluded shack, whose location need to be found by collecting scraps of information. When we find her and she realizes that she was revealed, she stops pretending and turns out to be a very intelligent and powerful thief. There are options for player to kill her and get money reward or ask her to join the party and get powerful thief and liar. If she joins your party, in cities she always puts a bandage on her face. 2) MISTAKE WITH ZERO In the end of regular quest for corporation, their accountant accidentally send you more money, than he should - 5000 coins instead of 500. Player has several options: Walk away with pokerface, act like nothing happen. That means that lawful companions will condemn your actions, reputation in this corporation will fall and after you can identify this accountant as a bum on a street, who has no idea why he was fired. Pay attention to the error. That means chaotic companions will condemn your actions, because they think it’s dumb not to use that chance. After a lot time you can meet this accountant, who became a big boss inside the corporation, so now he can give you special quest or help you. He identify you as honest people. 3) FOR FUN ONLY Novice comedian ask you to retell him all the jokes you can find, so it would help him with his material. He notices that you travel a lot, talk to different people, so it would not be hard for you. Player retells him, for example, 10 different jokes from 10 different NPC all over the game world, which is available for player at the middle of game. Quest is over, experience gained. After we see this comedian performing on stage with these jokes and he recognizes player and allow to easily access and loyalty of his Producer – rich person from another quest, which loyalty is not easy to get. I still have another ideas that I will describe when I'll have time.
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I have a bit of a hang-up with games like Pillars of Eternity: I get really, REALLY anxious when I run into a "skill check" or something and my stats aren't high enough in one area to achieve success in it. The best example is probably Neverwinter Nights 2, which was my favorite for years. I tended to want to play high Intelligence, high Charisma characters, even if that wasn't the key stat for my class, because I didn't want to fail Diplomacy, Bluff or Intimidate checks, since my own character was the only one in the party who could USE those skills, and I also wanted to be able to select conversation options from other skills like Acrobatics, Lore, and Spellcraft. This led to me using cheat codes so my Shardbearer could basically make every skill check in the game by themselves. My admittedly limited experience with Pillars of Eternity, both in the game itself and from reading the builds on these forums, indicates that this game is gonna drive me crazy. Each of the checks I've seen in the introduction sequence alone requires a stat of at least 15, and there's literally no way to make a character with a 15 in each stat. There IS a way to get 1 rank in each skill starting out by picking backgrounds that fill the gaps your class has (a Cipher/Slave, Fighter/Drifter or a Monk/Merchant or Scientist). And all the builds I've seen insist on dumping one or more stats down to the bare minimum to get their core combat stats as high as possible, so they can do things like Solo or Path of the Damned, which I've really got no intention of doing as I'm here for the story. So where does that leave someone like me who doesn't want to get a bad outcome to a quest because one of my stats wasn't high enough, or where the kid in Defiance Bay loses some fingers because my Survival wasn't high enough by the time I reached him in the game? I'm a real perfectionist/obsessive-completionist when if comes to the RPGs I play, and I'm well aware that I can't do EVERYTHING in this game (the Knights of the Crucible, the Dozens and House Doemenel are mutually exclusive), but I want to get the best possible outcomes in everything I do, and I'm not sure how to build a character capable of doing that with ANY class...
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- skills
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Various bugs
SamHam posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Not completely done with my playthrough of the game, but I thought I'd make note of some of the most glaring bugs up until the end game. I've noticed that many bugs occur when one explores without obtaining the quest beforehand, for example: In the Gullet, I decided to enter the sunken city hoping to find the roparu basically sentenced to death by that overzealous city watchman. While I was there I obviously explored EVERYTHING and threw myself at anything that sparkled. This way I obtained one of the seashells that open the gate into Ondra's temple (I left the seashell in the gate). I later stumbled upon Dereo, who tasked me with obtaining the second conch from a pompous fool in Serpent's Crown. At this point I could complete the quest by "presenting" the conch I left in the temple door and continue a dialogue tree which would suggest I got the conch from Takano in Serpent's Crown and got attacked after obtaining it (which obviously wasn't the way it played out). After a reload I did the quest as intended. After reaching Takano I could again "present" my conch, which obviously was still in the temple door, and the game would crash. After a reload I backtracked, retrieved the conch, showed it to Takano, stole his (duh ) and did not get attacked (don't know if this is supposed to happen after stealing Takano's seasheel). After this the quest seemed to work fine. I killed the itsy bitsy Kraken guarding the temple door, looted the temple and presented my findings to Dereo. Midways through the game I was asked to free slaves held captive at Crookspur. I did so AND killed the slavers, including their leader. This seemed to advance some quests I did not yet obtain from the Rauataian or the Wahaki tribe, that is; the Royal Deadfire Company would deploy their fleet and take over the Island while the Wahaki tribe, which I encountered much later, would thank me for disposing of the slavers and immediately assume I helped the Deadfire Company set up base there at which point I got dismissed by their Ranga. (I am presuming that Allot's "The Painted Masks" quest is also undoable at this moment). There's many more of these weird bugs, but since I didn't write them down, I can't elaborate. As for another big bug, it has to do with the end game quest Honor among Thieves. I decided to side with Aeldys, which I believe to be the lesser of two evils. After freeing her I was tasked with killing Furrante and all his lackeys. Here I noticed several bugs. 1. After descending the tower I could proceed right down the stairs and kill the council members and the surrounding pirates, which would trigger the cutscene where Aeldys scampers down from her prison and automatically assumes that I want to side with the Principi and find Atlant... Ukaizo. After the dialogue I would proceed towards the exit and notice that some left over pirates were still hostile towards me (the guys I didn't clear out). They would attack and Aeldys and her cohort would also turn hostile towards me, 2. Clearing out the pirates from the exit towards the middle of the tower would alleviate the above problem, but the Honor among Thieves quest would remain unresolved, until I left the tower. At that moment it would fail (although Aeldys dialogue would not change). Lastly I would like devs to check out the Cypher class. Many a time I've had Serafen die instantly in the beginning of any combat without it being reflected in the combat info window. I am guessing this has something to do with the Psychic Backlash ability looping due to the cypher being attacked by a foe or due to them casting a spell on themselves (the latter also being a problem in PoE 1). -
It tells me that the first step is to sail to Tikawara which I did. I talked to every NPC in town, I cleared the island map and killed everything I encountered. I saved the caged creatures before killing the broodmother. Nothing I did will trigger this quest to update and I don't know what to do at this point to complete it.
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- quest help
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Went into something weird & probably not intended. I found it accidentally by missclicking a Dialogue Option : [Didn't found it mentionned] Run into the "Delemgan Encounter", [for exemple], outside of Tikawara. This Encounter is supposed to block the way, preventing you from passing through it if you don't interact with it. Choose, "Go back from where you came" option. [meaning you just leave] But when you do, the "Encounter Disappears". Then, you're free to pass through.
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Mac - One Gamebreaking issue plus several minor ones
Lasweetlife posted a question in Backer Beta Bugs and Support
I have run across several issues while playing the Beta on my 27” IMac, one of which makes it impossible to continue: —During the fight with the Titan, at some point a Scarab pops up. As soon as the scarab fires a projectile, the game crashes to the desktop. —Whenever I quit the game, it goes to a black screen and freezes, instead of taking me back to the main menu. —I have gotten random freezes and issues at the end of deck to deck fights at the end of ship battles. In a few instances the end summary shows no items gained and lists no information, on one instance the game froze on the summary page. —On two occasions, dialogues indicated that a character was going to give me an item but I could not find the item anywhere in my inventory. One is the dwarf I rescue from the cannibal pirates in the temple ruins. It sounds like he rewards me with a cloak but I can’t find it anywhere. I can’t recall the other occasion (it’s not the broodmother, I know to find her item on the ground) but I’m 100% sure there is a 2nd occasion.- 1 reply
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After finding out where the fruit was hidden, I told Rongi I would consider his request to lie about the fruit. See screenshot for the error that occurred.
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During a fight my animal companion (antelope) got stuck in the wall and couldn't move. Even after combat it was completely stuck there and I couldn't go anywhere. Reloading the game solved the issue though. Around the same place the thief discovered something but I couldn't really find what it was. There was nothing highlighted.
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Not sure if there is already one of these threads, but if you have any suggestions please drop them below. Hopefully the devs will take them into account. Suggestions: 1: A way to purchase a reduced price RoTR extra content bundle for when you already have all of the things purchasable with gold, since $25 feels like too much for whatever that extra deck comes with. 2: A higher chest tier which only gives items you don't have yet or which lets you pick the deck the items are drawn from. 3: Re-spec heroes for 500 gold. 4: Making teleport boots ignore movement restrictions. 5: Adding optional objectives for quests. 6: Adding more daily missions so we have options and more variety. 7: Having a confirmation screen when clicking not to close a location, or when it happens while encountering a boss let us use that character to close that location again, as it was a clear mistake. Thanks for reading
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- Suggestion
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Description: When the party enters the Abbey of the Fallen Moon and Maneha is in the party, the dialogue bubble appears on her portrait. The Player can talk to her. As soon as the party starts moving, the same conversation starts automatically again. Steps to reproduce: 1. Have Maneha in the party. 2. Enter the Abbey of the Fallen Moon area. 3. Notice the speech bubble on Maneha's portrait. 4. Talk to Maneha and go through the conversation. 5. Move the party anywhere in the same area. 6. Maneha initiates the same conversation with the player. Expected behavior: Maneha shouldn't initiate the conversation if the player has already had this conversation with her.
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I spoke with Beregan and didn't tell her that I'm sent by Stalwart, just that I'm looking for the Leaden key. She gave me the Leaden Key's expedition's stuff and allowed me to leave in peace. I however attacked her shortly after the conversation was over. Now Renengild's son Uldric acts as if I've went with the diplomatic solution and Beregan is still alive. Savegame to test talking to Uldric and check that Beregan is dead: https://drive.google.com/file/d/0B2n9OkZ4rwZMVEhDVFJwUnBLeEE/view?usp=sharing
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Release Giacco from his cell in Raedric's hold. Then accept Raedric's offer and turn against Kolsc. Go to Kolsc's hut in Magran's Fork and attack Giacco. The rest of Kolsc's crew doesn't react, except for going into combat idle animations. They won't attack you while you fight Giacco. When Giacco is dead and the game shifts out of combat mode, everyone returns to normal idle animations.
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First, hello everyone, I'm big fan of PoE, I started playing this game since I called sick in school, that was almost a week ago, now I have 43h 34m 46s spent total in this game. Amazing, experience. Anyhow, the actual question, well it's more of a concern. My companion Eder, I've reached certain point with his quest "Fragments Of A Scattered Faith" where I am supposed to deliver a steel ornament, found near fields of Cliban Rilag, to Dynryd Row's ciphers. However, due to my inattention and brilliant main storlyine, I got carried away with Lady Webb and Defiance Bay's latest developments. As you know, city is in chaos, anarchy has taken rule, I am worried with happens with Eder's quest? After Lady Webb was found dead, I escaped the city, but now all city's regions are gray and unavailable to enter... So my concern is, how am I supposed to deliver that ornament to ciphers from Dynryd Row, when I can't enter the damn city!?
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This will be a short impression. To start with I should mention I haven't played any IE games, I tried to play them several times but never could get a hang of them. I don't read every single piece of lore in an RPG; I read all the gameplay dialogues and much less of codex entries. I'm not a fan of "IE style" nor 2D backgrounds, I was neutral on that topic and I think I'm an open-minded player so I got on board with Pillars and I don't regret it one bit. I played 5 of Obsidian's games before Pillars which are Kotor 2, NWN2, Alpha Protocol, Dungeon Siege 3 and New Vegas. I loved all of them except DS3; guess it wasn't buggy enough :D I don't remember much of DS3 but I remember ıt wasn't interesting enough to continue playing. So in Pillars, everything's bland from story to companions to items. I don't have any complaints for combat and I don't much care about the items&equipment to complain about them. Stronghold and companions could have been better but my main issue is with the story; not the main story but all of it and not what it is but how I experienced it. It's strange that before Pillars I could doubt every feature in an upcoming Obsidian game but the story. I can't think of many things to base my point on except for everything I did felt bland. It felt like devs tried too hard to avoid everything which had been done before: like there were no long quest chains in different acts(most quests were too quick to reach conclusions), no duel situations with spectators, no big trial/evidence gathering etc. Yeah there were no NWN2 stuff :D but instead of things like these there were no new interesting things either. So why make it this way? To kickstart a fantasy universe in the cleanest way possible so you can branch it and make it interesting later on? DAO started a new fantasy universe(which went down the **** in later games) but it never felt bland in that game. Yeah it didn't feel as original as Pillars and there was the biggest cliche of all that the evil army threatening to destroy the world. But quests in DAO felt more connected and were not so eager to reach an end. Companions were more involved in story and side content(*they also could talk directly to the NPC you were talking to and get a response much more often than in Pillars*). And romances may have helped with DAO but I never felt the lack of romances in Pillars so that was not it for me. Don't get me wrong. I liked the more mature theme and realistic approach to most things(I wouldn't have minded if the universe was magic-free :D no, I'd have been overjoyed if that was the case); the hollowborn situation and how gods are displayed. But the game generally lacked flavor. Maybe it's because(it's a big game but) current events take place in and effect such a small part of the world we don't know much about. Maybe it's cos of the safe/controlled approach to a new IP or something else. Anyway, had to get it out of my chest. Thanks for reading and sorry for my grammar.
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Hello All, I am making this post because the other post were kinda ended up as a spam, becuase the edit time is low and i was forced to repost them. Therefor i am starting a new POST where I will have EVERYTHING in Each Post OF its OWN...ACT 1, ACT 2, ACT 3. Everything will be orginized and easy to find. If this Guide Helped Please BUMP it =) T Thank you all again for Enjoying this Wonderful Game. ACT 1 A Moment's Respite ► Pillars of Eternity ► Act 1 ► Saving Heodan ► Quest Guidehttps://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis ► Pillars of Eternity ► Act 1 ► Dungeon Guide ► Quest Guidehttps://youtu.be/kOBIbepM2eA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Vengence from the Grave ► Pillars of Eternity ► Act 1 ►Different Outcomes ► Quest Guidehttps://youtu.be/Np3-DOw557Q?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Late for Dinner ► Pillars of Eternity ► Act 1 ► Quest Guide ► Saving the Dwaft ► Inn Discounthttps://youtu.be/NDlBrvbquI8?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Against the Grain ► Pillars of Eternity ► Gilded Vale ► Act 1 ► Quest Guide ► Walkthroughhttps://youtu.be/wWaZq-yb41U?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Buried Secrets ► Pillars of Eternity ► Gilded Vale ► Act1 ► Quest Guide ► Walkthroughhttps://youtu.be/4fsfnYsv1E0?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Mother's Plea ► Pillars of Eternity ► Gilded Vale ► Anslog's Compass ► ACT 1 ► Quest Guidehttps://youtu.be/QPGRUVnJIHI?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Smith's Shipment ► Pillars of Eternity ► Gilded Vale ► Black Meadow ► Act 1 ► Quest Guidehttps://youtu.be/YF7jo8_3vN0?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Whispers and Visions ► Gilded Vale ► Valewood ► Act 1 ► Quest Guidehttps://youtu.be/YIn7XHYwzsQ?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Old Watcher ► Maerwald ► Pillars of Eternity ► Endless Path of Od Nua 1 ► Caed Nua ► Quest Guidehttps://youtu.be/GyWweTopND4?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Lord of a Barren Land ► Pillars of Eternity ► Raedric's Hold ► Esternwood ► Act 1 ► The Dungeonhttps://youtu.be/oO2gOyoeyGA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Complete Quest Guides - Tutorials/Walkthrough - Pillars of Eternity - Act1 - Full Game Review (BETA and Release) - Playlist
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During the quest Child of Five Suns, the first thing you have to do is speak to Agosti at the Vallian Embassy. When you enter the embassy and approach Agosti, Pallegina draws him into a conversation. However, the problem comes when your character has to pick a dialogue option - choosing to interject freezes the conversation, not allowing you to proceed with the game and forcing you to quit. The only thing you can do is to choose the 'stay silent' option, given the other two options break the game, which can lead to breaking the role-playing, depending on the character in question,
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Hello again, I will edit this thread everytime I encounter something odd or contradictory from my perspective; all of the "issues" posted here are mere nuances that I share with you all in hopes of sparking a few laughs and talking about how finicky we all are. Needless to say SPOILERS AHEAD. Let's get to it: On the quest Built to last, the scrivener you're supposed to rescue resists to tell you anything about how her research works, afraid that she might give away too much and cause trouble again. A few lines down the dialogue, she willingly HANDS YOU the entirety of her research and entrusts its fate to a complete stranger. So much for learning your lesson. Finding a stolen manuscript for the Elder Archives in an attempt to conceal secrets grants you "unlimited access" to their secrets. Sharing those secrets is a part of the cult, I get it, but It feels too quick and too much. That's all I've got for now. Feel free to add/comment as much as you like. IcosahedronXIII.
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Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual of the location of the issue. So please attach any screenshots of the missing string to your posting. I'll be starting the list with an example of some known strings. In an effort to keep the list readable, a primary location where or on what the string was found followed by a short description will be how I will be listing them. MISSING STRINGS Races Character Sheet - Human's Fighting Spirit description (when clicked) Character Sheet - Coastal Aumaua's Towering Physique description (when clicked) Character Sheet - Island Aumaua's Long Stride description (when clicked) Character Sheet - Boreal Dwarf's Hunter's Instincts description (when clicked) Character Sheet - Mountain Dwarf's Hale and Hardy description (when clicked) Character Sheet - Pale Elf's Elemental Endurance description (when clicked) Character Sheet - Wood Elf's Distant Advantage description (when clicked) Character Sheet - Hearth Orlan's Minor Threat description (when clicked) Character Sheet - Wild Orlan's Defiant Resolve description (when clicked) Character Sheet - Death Godlike's Death's Usher description (when clicked) Character Sheet - Fire Godlike's Battle-Forged description (when clicked) Character Sheet - Moon Godlike's Silver Tide description (when clicked) Character Sheet - Nature Godlike's Wellspring of Life description (when clicked) Classes Character Sheet - Chanter's Chant descriptions shown in the character sheet (when clicked) Character Sheet - Rogue's Deep Wounds Ability (when clicked) Inventory - Druid's Spiritshift weapons for all forms (Bear, Boar, Lion, Stag, and Wolf) when moused over or right-clicked Wizard Spell - Thrust of Tattered Veils has missing string in its description and debuff tooltip Talents Character Sheet - Hold the Line description (when clicked)Items Item - in Winfrith's Shop named Missing String purchased for 90cp also has missing description Item - Weapons with Reach show a missing string in their description Item - Weapons with 10% Graze to Hit effect show a missing string in their description Bestiary Pŵgra - lacking flavor description when selected in the cyclopedia/bestiaryOptions Options menu - Missing String shown when selecting Polski language Controls menu - Missing String shown under Cancel Action key binding Graphics menu - Missing String shown when mousing over resolution Misc. Loading Screen - from front end "Did You Know? : Missing String" Party Records - Various enemies display their names as Missing String Lle a Rhemen - Staircase inspectable displays Missing String when clicked Thank you all for your tremendous support !!
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Hello Not sure if this is actually a bug, I recruited a level 2 warrior and a level 1 Cipher, and proceeded to clear the temple ruin, and halfway through the first level, the Cipher appears to leave the party halfway through combat. I don't think that they died. Just a text notification that char had left the party. Did I do something wrong?