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Showing results for tags 'party members'.
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I will be upfront, I don't like Minsc. I find him loud, annoying, and very childish (not in a good way). I found a 10 second clip which sums up how annoying Minsc is. Screaming blue murder, acting like a weirdo and talking about squirrels. This YouTube video showcases how annoying he is (in a lighthearted way). I'll talk more about him in depth below. Why I dislike Minsc: He's seen as the face of Baldur's Gate. I don't like the humor around him, ''haha hamster crazy XD'', he's a little simple and childish, I can't take him seriously, highly regarded as being the best NPC, w
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Description: When the party enters the Abbey of the Fallen Moon and Maneha is in the party, the dialogue bubble appears on her portrait. The Player can talk to her. As soon as the party starts moving, the same conversation starts automatically again. Steps to reproduce: 1. Have Maneha in the party. 2. Enter the Abbey of the Fallen Moon area. 3. Notice the speech bubble on Maneha's portrait. 4. Talk to Maneha and go through the conversation. 5. Move the party anywhere in the same area. 6. Maneha initiates the same conversation with the player. Expected behavior: Maneha
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I want a dog.
JosephMalenkov posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really liked the dog in Dragon Age, it was the only companion I'd always take with me. The other companions were between the annoying and the creepy, and I'd take them along only as cannon fodder or for a specific ability/ies lacking in the main character (or if I had to). Besides, the dog in DA reminded me a lot of my own dog, whom I miss dearly. Same size, same face, a thinner neck tho. So, I'd like a dog as companion. Possibly a pitbull/moloss-like dog, but I'm not too picky (if one could have a choice of how the dog would look like, it would be best), as long as the dog has a per- 101 replies
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Okay, so I'm not sure offhand what the developers have said about this, but figured I would make a quick poll, to gather people's imput. Hopefully I don't miss anything. Personally, I hate forced party members. I recognize there are some developments in the plot where they "make sense" or can be justified, but also feel that there should always be a way to avoid it if you really don't want to take them (because you personally hate them, don't trust them, or someone in your party feels that way). So, please click away.
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Doing party AI right.
Odarbi posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One of my major loves about the Baldurs Gate and Icewind Dale games was having different AI scripts available to customize how each character was controlled by the computer, but also with how those scripts would suspend for a period or adapt if the player told that character to do something. Many of the newer games, such as Neverwinter Nights and Neverwinter Nights 2, did not seem have that same level of AI. I won't lie. I'm not super huge on having to micromanage or give orders to my party members every round in combat, but I do like being able to tell my party members to do something fro- 17 replies
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