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Showing results for tags 'Ai scripts'.
Is there a way to configure these in the AI Scripts to turn on/off under certain conditions? I know you can select it as skill to trigger, but does that toggle the existing status or just turn it on? I want to be able to turn it on based on one condition and then turn it off based on another.
Odarbi posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)One of my major loves about the Baldurs Gate and Icewind Dale games was having different AI scripts available to customize how each character was controlled by the computer, but also with how those scripts would suspend for a period or adapt if the player told that character to do something. Many of the newer games, such as Neverwinter Nights and Neverwinter Nights 2, did not seem have that same level of AI. I won't lie. I'm not super huge on having to micromanage or give orders to my party members every round in combat, but I do like being able to tell my party members to do something fro