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  1. I can say that grounded is one of my absolute favourite games of all time without a doubt, however, if you've played grounded for as much time in single-player as a player like myself the game can get pretty stale, so I have a new idea to breathe some fresh air into the backyard, I propose a new dif...
  2. Combat against any of the larger creatures in this game is absurdly difficult. I enjoy a good fight, a hard one. I play Doom on Nightmare in my sleep and have beat Sekiro on more than one occasion. But the larger creatures here feel impossible. Poison arrows, smoothies, spike strips, armor, club II,...
  3. Hi everyone, i hope you're doing ok during this difficult time, please stay safe and follow the WHO instructions. With that said i wanna talk about something that will really improve the game imo and i hope it'll be addressed in the near future. I think the features of the supernova...
  4. Here’s the thing, whenever I see these hardcore game modes, I really like some aspects of them and am annoyed by others. I think many people feel that way. Problem is, we probably don’t agree which parts we like and which we don’t. For me, I like the no manual saves outside the ship part, I like com...
  5. Hi I like the game but it would be even better if these survival restrictions (like food drink sleep) could be available for lower difficulties as well. Survival has got nothing to do with difficulty, imo there's no reason to lock it behind the highest difficulty. - Spacehamster
  6. Any chance to add a way to active level scalling and change up difficulty in middle of playthrough??? Both seems to be locked for now, only startting new game is possible to change.
  7. Since Patch 1.1, I'm having those problems. When I enable level scaling on the difficulty menu (only upwards), the difficulty indicators on quests and enemies stops showing. The other bug is that every time a close the game via "Quit to desktop" option, the game crashes.
  8. https://www.nexusmods.com/pillarsofeternity2/mods/43/ Hello guys, I released the first version of my mod, aiming to increase the challenge on POTD. I would love it if you could give me feedback on whether things work the way they are supposed to. -----------------------------------------...
  9. Hi there! So I started up Pillars of Eternity: Complete Edition on PS4, I created an elf character, selected Expert Mode, and was playing as her for a bit when I noticed some unpleasant differences compared to my other character, and checked out the options to see exactly what was different. Upon...
  10. For those who are interested on increase the difficulty during Solo Mode. Here are small variants might keep you on the edge of your table trying to survive and earn reputation in Eora. I recommend only try this new mode after you played at least 1-2 times the solitaire mode (so you are familiar wi...
  11. Hey there. I am a 27 years old Baldur's Gate and old school RPG veteran. I also play Dota 2 actively, so I have good sense for game mechanics and rules. I like to be challenged, so I went for Hard mode, Expert mode and rolled a tank warrior. I took everyone I met into my party and after leaving...
  12. I've literally just started up this game for the first time and have installed the latest beta, 2.0, and just want to know if it's intentional that there is no Easy, Normal, Hard, and Path of the Damned modes in the Difficulty settings, as I've been led to believe there should be. Maybe it's a bug?...
  13. Hi all, I sincerely believe one of the most important and critical points of game design is the difficulty setting. Unfortunately today many games have simply lowered the bar so much that you literally have no fun playing them and you just experience them without having any feeling of achievement....
  14. The suggestion is pretty straightforward. In a level based game, the player has to be provided level information on the adversaries he faces. First, levels are a total abstraction. There is simply no real world skill that links to what Obsidian's designers decide a mob's strength to be. Sure,...
  15. I'm confused about Trial of Iron in the new update. It says that "loading a game causes a save to happen." Previously, we couldn't load a savegame in Trial of Iron while ingame at all. We had to quit and then load the save game. Should it have been worded _leaving_ a game now causes a save to ha...
  16. Difficulty: I'm sure that some of these suggestions will be fairly contentious, however, I beat the game on PotD using only story NPCs, didn't use figurines/potions/scrolls/traps, had expert mode on, and found it to be more of a 'hard' mode (hard mode was much too easy) than a ridiculous,...
  17. This problem is not unique to Pillars of Eternity. However, it is still interesting from design perspective and overall enjoyment of the game. Casual players usually stick to the main quest, don't feel compelled to check every corner of the game, look behind every rock. They don't do ev...
  18. Easy difficulty is fine 90% of the time. But there are certain encounters where the difficulty ramps up considerably (usually boss fights) and makes it almost impossible for a casual player to succeed. Pillars is a spiritual successor to the isometric RPGs of my childhood, and I respect the deep...
  19. I'm considering pre-ordering the game. I know I'm a bit late to the party but I'd like to get the pre-order bonuses. The only thing stopping me from pre-ordering right now is concerns about the difficulty of the game. I've played a little bit of Baldur's Gate and enjoyed it. However, I found com...
  20. This would be more a question for developers, but due to time constrains I've not been reading everything they've said and I have missed something others haven't and can actually shed some light on. I just saw the post about different stages in the life of a dragon in PoE from wurm to adult drag...
  21. Hello everyone! New player here, willing to buy the game as soon as possible from GOG. I've been following the development of the game during the last few years, but without putting too much attention on it, because I really hate to wait and I already knew that the anticipation would have killed me....
  22. I'd like to ask the backer beta players, based on their exp with the different beta builds, and their intution on how the classes will end up in the final build, to make a top 3 list of the most valuable classes, explaining the reasons they find them most valuable. Of course the top 3 will be su...
  23. So, I'm guessing that most people have noticed that combat seems really swingy: you often either take massive damage or just completely steamroll the enemy. Well, I think I figured out why. When you reload an area, the Damage Threshold of the enemies in it drops to 0. Steps to reproduce: 1)...
  24. Is it possible to hotfix a harder difficulty ? i did the game on hardcore but it still wasn't much of a challenge. Like just scale enemy damage/health in a hotfix or something? BUT i'd just like to say i loved the game thought it was amazing, could not stop playing it, brilliant job trey&mat...
  25. Hello everyone, I'm writing a couple of thoughts after reading this article published on RPS a couple days ago. To be more specific, these lines: So... my doubts follows: The Dungeon will be fully integrated in the main storyline? Or it will have an own story line wich lead you into and o...
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