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  1. I play on PS4 and I am new to pillars. I am playing the deadfire ultimate addition. I like to start with a good Paladin (single class), a shieldbearer. A tank with a shield and mace. I’ve deducted that the attributes most beneficial to me would be; might, constitution, resolve, intellect. Am I correct, and what are the best numbers for those stats?
  2. =================================== The Hound of Yezuha, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Brawler (Fighter + Monk) -------------------------------------------------------------- Race: Storm Human -------------------------------------------------------------- Background: Yezuha (Missionary) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 10 DEX: 15 PER: 14 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics ® Passive Skill: Any -------------------------------------------------------------- Weapon Proficiencies: Sword (a) Greatsword (a) Small Shield ® Sabre (!) Battle Axe (!) Flail Hatchet -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Fighter Knock Down (a) Disciplined Barrage (!) Monk Swift Strikes (a) Force of Anguish PL2 Fighter Fighter Stances Confident Aim Monk Clarity of Agony Common Two Weapon Style (!) PL3 Fighter Disciplined Strike (!) Mule Kick ® Monk Swift Flurry (!) Efficient Anguish ® PL4 Fighter Charge ® Weapon Specialization ® Monk Thunderous Blows (!) Duality of Mortal Presence ® PL5 Fighter Armored Grace (!) Conqueror Stance Monk Enervating Blows ® Common Uncanny Luck ® PL6 Fighter Clear Out Monk Turning Wheel ® Flagellant’s Path ® Common Improved Critical ® PL7 Fighter Unbreakable Weapon Mastery ® Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: Scordeo’s Edge (Blade Cascade*!, Adaptive*!) (!), Slayer’s Claw (!) Weapon set 2: Unarmed, Tuotilo’s Palm (Balanced Shield*, Pugilist*) ® Chest: Contender’s Armor (Heavy Mobility*) ® Helmet: Fair Favor (!) Amulet: Cauldron Shard (!) Cloak: Cape of the Falling Star Gloves: Burglar’s Gloves ® Ring: Finality’s Claim (!) Ring: Ring of Prosperity’s Fortune ® Belt: Ngati’s Girdle ® Boots: Rakhan Field Boots (!) ----------------------------------------------------------------- As Companions and Sidekicks go, Rekke is one of the most vanilla as they come. Which is not a bad thing in itself; his stats lends itself to a DPS build, and his vanilla class choices make him very adaptable, which is more than can be said for several of his peers (looking at you, Fassina). Since pretty much any DPS build would be viable for Rekke, I decided instead to design a build that won’t be realized until near the end-game, but sets him up to take on one of the Megabosses in particular. Using some fairly simple interactions between his class abilities and specific weapon enchantments, this build makes Rekke an interrupt-lock machine that can, with the proper support, take on his intended target mano-a-mano. Thus the name of his build, the Hound of Yezuha; it is not only a testament of Rekke’s ferocity in battle, but it’s also a tribute to the man who killed the Mountain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Cutting the Voracious Mountain Down to Size Apart from its own set of nasty tricks, Hauani o Whe also hits like a mack truck. However, it has the lowest Deflection of the four Megabosses, and is also vulnerable to interrupts. Therefore, the trick to defeating the Voracious Mountain is to exploit these two weak points mercilessly. And the Hound of Yezuha can achieve this through a couple of fairly simple interactions. Firstly, the Slayer’s Claw increases any Might Inspirations applied to its wield by one tier. In the hands of a Monk, that means Thunderous Blows doesn’t give Tenacious, but Energized instead; that’s why I made Rekke a Fighter/Monk, and it guarantees that he’ll interrupt with every crit. Pair that with Scordeo’s Edge with the Adaptive enchantment, and Rekke will work his way up to +20 Accuracy with both weapons in time. Add the hit-to-crit bonuses from Disciplined Strikes (Intuitive) and Fair Favor (which applies to Scordeo’s Edge), and you get a Rekke who can crit and interrupt the giant ooze with practically every other strike. (This also makes Rekke ideal as a mage-hunter, which is why I gave him both Charge and Flagellant's Path; so he can dive into the backline and immediately start dismantling enemy spellcasters.) Double down on that with the Blade Cascade enchantment, and now whenever it activates, Rekke can ignore Recovery and interrupt-lock Hauani for around 5-6 seconds each time. Pretty sweet, isn’t it? Now imagine what happens when Rekke has a Priest and Cipher to provide the Ancestor’s Memory-Salvation of Time combo. That’s right; Rekke can now wail away at the giant ooze throughtout the whole fight, keeping it pancaked and unable to do much of anything whatsoever, all the way until it ****ing dies. (On a side note, Valkyrie Xoti is ideal as the Priest for the Hauani o Whe fight, because she singlehandedly turns the Symbiote debuff from an annoyance into an asset for your party. The little oozes are OHKs with The Twin Eels, and each one heals the whole party every time.) Sure, you’d still have to watch out and make sure that the smaller oozes don’t merge back into the big one. But properly supported, the Hound of Yezuha is all the DPS you’re going to need for this Megaboss fight, including the clean-up after the hard part. Enduring the Crushing Weight But to get the Blade Cascade started in the first place, Rekke has to begin the encounter with attacks on Hauani o Whe at normal recovery. Therefore he’s still going to take some hits in the first few seconds, and needs sufficient protection to help him survive for at least that long. The one thing to keep in mind about Hauani’s attacks is that it does Crush/Corrode damage. This means that the most useful type of armor against the giant ooze are Breastplates, since it is the armor type with the highest AR that doesn’t have a penalty against either Crush or Corrode. And when you think about Breastplates, the obvious choice is the Devil of Caroc Breastplate, which remains one of if not the best Unique Armor in Deadfire even in the Ultimate Edition. And while you can certainly give it to Rekke, I would actually not recommend it… precisely because it’s so good, I’m assuming it’s likely going to someone who needs it more (like your Watcher) and therefore not available for Rekke. With that context in mind, I’ll suggest the next best thing instead. And in Rekke’s case, that’s the Contender’s Armor from the SSS DLC, with the Heavy Mobility enchantment. With high Athletics and Armored Grace, it’s one of only 3 armors in the entire game that can potentially let the wearer attack even faster than if wearing no armor at all (the others being DoC Breastplate and Miscreant’s Leather); so even without Blade Cascade, Rekke can still attack at a brisk pace with this setup. To further boost Rekke’s AR against Hauani’s attacks, I also gave him the Cauldron Shard amulet and Rakhan Field Boots for additional Corrode AR, as well as Ngati’s Girdle for more Crush AR. Cauldron Shard also comes with a 20% chance to turn Hauani’s Corrode attacks into healing for Rekke instead, helping his survivability against the ooze that much further. On top of that, Rekke gets the Finality’s Claim Ring, which gives him a 25% chance to ignore its attacks altogether (it actually reflects the attack back to Hauani, but the giant ooze doesn’t take any damage from its own reflected attacks, so). Final Thoughts Pros: - Is set up to be your MVP during the Hauani o Whe Megaboss fight. - Also makes him useful as a mage-hunter, so you can use him in that capacity in normal fights. - Is perfectly viable even with a vanilla Brawler like Rekke. Cons: - Can only be fully realized as a build near endgame, because Scordeo's Edge is key to this build. - Going for this build locks you into the Slayer path in the SSS DLC, as Slayer's Claw is key to this build. - Foregoes all defensive abilities available to Fighters/Monks in favour of more DPS, so Rekke will need party support to survive in more difficult encounters. - Requires Priest and Cipher support to reach it's full potential, which can limit your choices of party composition. Last but not least, see the attached file for the AI script I created for Rekke as the Hound of Yezuha Rekke Custom (Brawler) (Fighter Monk) (08e33d71-36e8-46eb-9c8d-b3af9b6cdbac).customai
  3. =================================== The Valkyrie of Gaun, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Contemplative (Harvester of Gaun + Sister of the Reaping Moon) -------------------------------------------------------------- Race: Meadow-Savannah Human -------------------------------------------------------------- Background: Readceras (Farmer) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 12 DEX: 15 PER: 12 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics (!) Passive Skill: Religion (!) -------------------------------------------------------------- Weapon Proficiencies: Small Shield (a) Dagger (a) Hatchet (a) Crossbow (a) Quarterstaff War Bow ® Greatsword ® Flail Arbalest -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Priest Blessed Harvest (a) Restoration (a) Suppress Affliction Monk Swift Strikes (a) Force of Anguish PL2 Priest Withdraw (a) Spiritual Weapon Monk Clarity of Agony Common Two Handed Style ® Weapon and Shield Style PL3 Priest Vile Thorns (a) Consecrated Ground ® Dire Blessing (!) Monk Swift Flurry (!) Efficient Anguish PL4 Priest Circle of Protection (a) Devotions for the Faithful (!) Monk Thunderous Blows ® Duality of Mortal Presence (!) Rooting Pain (!) PL5 Priest Wicked Briars (a) Revive the Fallen ® Barring Death’s Door (!) Practiced Healer ® Monk Enervating Blows PL6 Priest Minor Intercession (a) Salvation of Time (!) Monk Turning Wheel (!) Iron Wheel (!) Common Improved Critical ® PL7 Priest Wall of Thorns (a) Resurrection (!) Cleansing Flame Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Twin Eels (Renewal*!) (!) Weapon set 2: Saint Omaku’s Mercy (Sacrifice of Saints*!, Galawain’s Harry*) (!) Chest: Furrante’s Breastplate (Love of Life*!, Intervention*!) Helmet: Helm of the Falcon ® Amulet: Bone Setter’s Torc (!) Trinket: Waidwen's Sundial Cloak: Nemnok’s Cloak (!) Gloves: Hylea’s Talons ® Ring: Halgot’s Warmth (!) Ring: Voidward ® Belt: The Undying Burden (!) Boots: Footprints of Ahu Taka (!) ----------------------------------------------------------------- Xoti is one of the most maligned Companions in the game for many reasons, not least of which concerns her role in the party. As a Harvester of Gaun, she’s a variation on the Priest of Eothas that doesn’t offer that much of interest compared to Priests of Skaen or Wael; as a Sister of the Reaping Moon, her starting lantern and sickle doesn’t give her enough DPS to take advantage of her subclass’s ability to gain Wounds on kill, and is crippled even further by the increased Wound cost for her Monk abilities. And as a Contemplative, she loses access both to the useful Tier VIII and IX Priest spells, as well as 2 PLs on her Monk fists; with no apparent synergy, a multiclass Xoti can seem to combine the worst parts of both her subclasses. Small wonder then, that most would recommend keeping her either a single-class Priest or Monk. That said, there is a way to make a multiclass Xoti not only viable, but also more effective as a combat support specialist. With this build, Xoti can keep her party members topped up on health while contributing to damage at the same time, generate plenty of Wounds to feed her increased ability costs, and make her party that much tougher simply by being there; in short, she’ll truly fulfill her role as Gaun’s Chooser of the Slain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Xoti, the Reaping Most people who note the ability of Xoti’s Monk subclass to gain Wounds on Kill seem to think that she has to be built as a DPS to make use of it, and thus are left disappointed when Xoti’s Sickle inevitably fails to make the cut as a weapon capable of dealing sufficient damage. And while letting her rely on her Monk fists lets her do decent DPS, it only works best for her as a single-class Monk; making her a Contemplative makes her Monk fists less effective due to the loss of PL. That’s why her sickle as well as Xoti’s Lantern are usually seen as trap choices for Xoti DPS builds; it would be a different story if her lantern could be used as a bashing shield, and both it and the sickle scaled with Monk levels like Tuotilo’s Palm, but there’s no accounting for the dev’s design choices. That said, I feel that’s the wrong way to look at it. To make use of her Wound gain on kill ability, I don’t think Xoti has to be a DPS. She doesn’t have to deliver that much damage, nor throw as many attacks as Monks tend to do. All she needs to do is throw one good hit. Specifically, the last one. With that in mind, the sickle and lantern still isn’t going to cut it; she needs a weapon that can help her killsteal her own party members as reliably as possible. Ideally, the weapon would; - Have high base damage so Xoti can land the one good hit for the kill; that pretty much means a 2H weapon. - Has enchantments that helps with maximising the damage per hit as much as possible, and - Comes with an on-kill effect to further incentivise Xoti making the kill. Now, if you’re anything like me, you probably max’d out Xoti’s Religion passive skill as a reflection of her… evangelistic tendencies. That said, doing so makes one weapon in particular hit all three points above; specifically, The Twin Eels Greatsword. The offensive potential of The Twin Eels lies in its Death’s Embrace enchantment, a Hit-to-Crit percentage that scales with Religion; in other words, perfect for Xoti who’s likely to have the most Religion in the party. This can be boosted with an additional Hit-to-Crit roll from the Bone Setter’s Torc Amulet, increased attack speed thanks to the Helm of the Falcon, and complemented with the Swift Flurry-Heartbeat Drumming Monk combo. And the fact that Xoti can gain Wounds for each kill means that she can access a synergy specific to her alone; it turns Rooting Pain from a retaliatory passive into an offensive one, since Xoti earning 3 Wounds per kill also means she gets 3 rolls of the dice to activate it on enemies unlucky enough to be in the vicinity. And when all of this comes together, it can look like this; Also, there are a number of weapons with on-kill effects in the game, but only The Twin Eels has a Heal-on-kill that also scales with Xoti’s Religion skill. With max Religion, plus healing boosts from the Love of Life enchantment on Furrante's Breastplate, Bone Setter’s Torc, Footprints of Ahu Taka and Practiced Healer, the Health that Xoti can heal with each killsteal can add up to a pretty decent amount indeed; With this setup, Xoti is best played not as a DPS per se, but positioned just behind the frontline doing Priest things such as healing and buffing… until her party members have reduced an enemy to Near Death, at which point she becomes an opportunistic killstealer charging in to deliver the final blow, gaining Wounds and healing her party members when she lands it. This let's Xoti contribute to the fight while not neglecting her healing duties, making the best of both her subclasses. Xoti, the Sacrificing With Furrante’s Breastplate, Xoti makes her party members that much tougher thanks to the Bodyguard enchantment, which makes them take 10% less damage as long as she sticks close to them. This comes with the flipside that Xoti herself takes 15% more damage from all sources, making her squishier than usual. This would be bad in most cases, but as a Monk, it also helps to fuel her Wound generation as well, making it a win-win proposition. She can double down on that with the Intervention enchantment, which gives her access to the Take the Hit ability usually reserved for single-classed Fighters. This makes her party members even tougher for a short period of time, at the cost of causing more damage to Xoti herself… fueling her Wound generation even further. And at times when a party member is close to dying and desperately needs a burst heal, Xoti can provide with the Sacrifice of Saints enchantment from the Saint Omaku’s Mercy Warbow; With max Religion, Xoti can heal any party member from dying up to near full Health once per Rest, which comes at the cost of Xoti herself eating Raw damage… which again fuels her Wound generation. Along with Priest staples such as Restoration, Consecrated Ground, Revive the Fallen, Barring Death’s Door and Resurrection, Xoti can thus keep her party alive that much longer simply by being there. However, all this utility comes at a cost of making her pretty damn fragile. So, how do I keep Xoti alive in the face of all this? Xoti, the Undying I do it by giving her The Undying Burden Belt, which reduces the incoming weapon damage Xoti suffers by up to 30% as she loses Health (it also gives her a second use of Second Wind, which is why I recommended Athletics as her active Skill). On top of it, I also gave her the Voidward Ring, which reduces the Raw damage she takes by 25%; very useful for minimising the damage taken from Sacrifice of Saints and Take the Hit in particular. But the key piece of gear that really helps keep Xoti on her feet is Nemnok’s Cloak; while it makes Xoti even more squishy by making her take an additional 15% damage, it also gives her Spirit Shield and Ironskin when she falls below half Health. Together with Iron Wheel, Xoti can go up to 22 AR; It certainly doesn’t hurt that the Cloak also gives Xoti a free Barring Death’s Door when she’s… well, at death’s door. And should all these defenses still not suffice to keep her from falling to 0 HP, the Renewal enchantment from The Twin Eels (which also scales Health regained with Religion) lets Xoti automatically revive for free once per Rest, letting her stand up to get right back it again; This means that Xoti is capable of saving lost fights single-handedly, bringing her fallen party members back to their feet in turn. All these means that despite taking more damage than the rest of the party, this build makes Xoti a tough cookie in her own right, and capable of filling in as an off-tank in a pinch. Final Thoughts Pros: - Contributes to party DPS and Health at the same time by killstealing for fun and profit. - Makes her party members tougher just by existing, and is capable of pulling them back from near death. - Is unexpectedly tough in her own right, and can save seemingly-lost fights by her own hand. Cons: - Several key pieces of equipment are late-game gear (Furrante’s Breastplate, Nemnok’s Cloak), which means this build will not be fully realized until rather late in the game. - Tier VIII and IX Priest and Monk abilities are some of the most powerful in Deadfire, which means the Valkyrie build, despite its effectiveness, still involves trade-offs. - As effective as the Valkyrie of Gaun is, it doesn’t do anything to mitigate Xoti’s zealous and sometimes-annoying personality. Last but not least, see the attached file for the AI script I created for Xoti as the Valkyrie of Gaun. Xoti Custom (Contemplative) (Druid Monk Priest) (e38db4a0-68b9-4f2c-ac8a-5bd58d0a69e3).customai
  4. Why hello there. The name's Gaylor Stonks. Let me introduce myself: Very High Charm Very High Intelligence High Perception Average Dexterity Low Strength Low Temperament Tier 1 Perks: The Negotiator, High Maintenance, Strider, Cheetah, Slow the World, Quick and the Dead. Tier 2 Perks: Snake Oil Salesman, Soliloquy, Scanner, The Reaper. Tier 3 Perk: Revenge. Flaw: Far-sighted. Main skills: Dialogue, Science. Secondary skills: Long Guns, Lockpick, Hack, Determination. Not a single point in those awfully primitive Melee or Defense skills, thank you very much. Gaylor is a man of class, and a shameless opportunist to boot. He speaks with the refined elegance of a bohemian who's never had to work a day in his life, instead having spent his time lazily attending university lectures on particle physics and economic theory while talking his fellow students' ear off. Knowledge and wealth, the two facets of power. That's not to say Gaylor can't get his hands a little dirty now and then. He is a fair hand with a lockpick and knows his way around computers. It's just that he prefers to finger-wag and ass-cover his way out of any unpleasantries, letting his loyal companions pick up the slack instead. And if push does comes to shove, Gaylor's honeyed words are backed with nuclear weapons. It started out as a regular Plasma Rifle that he reappropriated from a cupboard in the Cannery. The astute observer may note that instead of superheated plasma it launches globs of concentrated acid, thanks to a Mag2Melt modification he bought at a huge discount. The weapon's high base damage lends itself well to the armor-piercing qualities of the Corrosive effect, and to top it off it has been outfitted with an ExactoSight which makes this synergy even more potent. The result is a reliable big iron that blows a large, smoking hole in whatever you point it at. In Gaylor's hands it becomes even more formidable due to his beefy Science skill, his keen eye for critical hits and weak spots, and his borderline supernatural time dilation ability. This removes the need for unbecoming sneak attacks or fancy tactical positioning. Even on Supernova difficulty Gaylor can just stand still and vaporize his enemies one by one, and run like the wind to recharge his meter while his companions mop up any remaining stragglers. Sure, the lack of regenerating health hurts his economy, and his gun is neither cheap to reload nor tinker with, but money is as air to Gaylor. He can rub two bit cartridges together and create a third. This lets him deck out his posse in the best gear available, keeping them safe as he slithers and slips his way around the galaxy to make even more money for himself. If only he could romance that absolute daddy of a Vicar his life would be perfect, but that's what DLCs are for. When you think quality of life, think Stonks. Gaylor Stonks.
  5. I just finished the Ultimate achievement in the first game, so I want to play the second one now I was looking for builds here but all are from old versions, which builds are quite strong in the current patch for Triple Crown (party)? Preferably paladin, cypher or wiz if possible. I know that I should do any build, but I don't wanna a weak build and die every time.
  6. im doing a retrain with universalist. is the spell despondent blows worth it? or should i replace it with divine mark after i have devotions of the faithful ? btw , what could be a good definitive build for universalists ? preferably a build for solo character.
  7. Hello! I will soon be returning to pillars and hopefully finally finish it (or at least get past Maerwald) before December when POE2 releases for PS4. I want to do a talkative build that works well in a team (and solo? I dunno if there are many fights you HAVE to do solo) on POTD. Also, havin POE2 in mind, are there some creation choices from POE1 that highly affect conversations in part 2? Stats and build dont matter to me much, as I like pretty much all playstyles in these types of games Races I find the most interesting: Orlan, Aumaua, Godlike Classes i find the most interesting: Paladin, Cipher, Priest While I like slaves or scholars the most, I am open to other backgrounds. For geographic origins I have no preferences at all, though I guess Deadfire would have the largest impact in POE2? Any advice is much appreciated ;D
  8. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win against every boss (including expansions), including optionals such as the annoying Fampyr's Crypt. 3. I would very like for the build to be able to win against one of the Mega Bosses (I don't care which one), but I don't really expect to find one which does. :(( 4. Tested builds are preferred. Thanks in advance for anyone who tries to help.
  9. I'm planning my next run on PotD Upscaled and I'd love to play a ranged guy who dual wields scepters. As it was already pointed out, scepters have one of the best modal in game: + 2 PEN and + 20% Damage with no substantial drawbacks. But... how would you build a ranged character who dual wields scepters to maximize his DPS output? Has anyone tried such a character? I've seen the "Eccentric Scepter-trick Shadowdancer" build by Silvaren, but I'm not convinced about going Helwalker/Assassin (I've just played an Assassin and the assassinate bonus doesn't apply to the attack made with the off-hand weapon, so the ability seems kind of wasted). How about a Devoted/Helwalker? Would it be better to go Devoted/Ranger instead? Could a wizard+something multiclass build work with dual scepters? Any kind of advice would be greatly appreciated.
  10. Hello everyone! i just started playing POE 2 and man, what a blast! in PoE1 i played Boeroer's paladin with a lot of item options and it was really fun! Now im playing a blood mage/Fury shaper fun but i want to make a second build,one with a lot of use of items like scrolls and bombs and stuff like Myrtillo's intelligent captains build. i would like to craft a lot! so, do you know what kind of class could i play to have a lot of fun with that? thanks by the way.
  11. Hi there. Relatively new player here (played 20 hours last year at launch), looking to create a ranged mindstalker for a Classic playthrough using the Turn-Based mode. I was hoping to get some advice re: stat priority, weapons (2h vs DW), and key abilities to really make the multi-class shine. Any advice is appreciated. Thanks!
  12. ----------------------------------------- Blackhearted Bellower ----------------------------------------- War Caller: Chanter [bellower] & Fighter [blackjacket] This is a Turn Based build. The premise of this build is to use the free action weapon switching offered by Blackjacket to rapidly change between passive bonus weapons that boost your invocations or defenses, then flip over to Blightheart to help build phrases when you're not casting. Key: ® = Recommended. Not strictly needed but a fairly strong choice. (!) = Important. You'll need this to actually achieve what the build sets out to do. Abilities Attributes, Race, and Skills Equipment FAQ
  13. Hey everyone, I am currently running a assassin/Blood mage on POTD with AI up scaled. I wanted to use Pallegina and originally planned to use https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 as her build. although this looks like a solid build, I can not help but think I should go with her as a herald mainly because I read that she would be putting out great passive hp healing and was not sure if that would mesh better with my class. I will provide the rest of my party comp. I just picked up Pallegina so only lvl 7 currently and this is the farthest I have been in poe2 as I was burnt out at launch after playing 120hrs on hard in poe1 Current Party comp *MC -assassin/Blood mage -I use blood sacrifice "A LOT" to control what spells I wish to continue to use. I also use concelhaut's corrosive siphon as a form of gaining health alot as well when im having issues either with running low on hp pots or xoti is running low on healing casts. *Eder -swashbuckler - and pretty much tank atm..... using lost sinners build as well as it looked solid https://steamcommunity.com/sharedfiles/filedetails/?id=1398100119 *Xoti - Priest - currently only party heals and support. I am also not sure I want to keep her if another "better" healer comes up. *Aloth - Wizard - also using lost sinners build for aloth https://steamcommunity.com/sharedfiles/filedetails/?id=1406080663 I mainly wanted advice on Pallegina but I am also looking on input on my other companions and what might mesh well with what I got pre planned here for my party. Thanks for the help. Updated: I have received alot of pointers toward using her as a herald. Any builds for her would be appreciated. Also the recommendation to get Tekehu and swap him out with aloth and go with Pallegina as a crusader is up for debate.
  14. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a Helwalker/Ascendant Dual wield mortar build? That would leave Rogue and Barbarian are there any good Marauder builds? I've been looking around on the forums but I haven't found more. Any replies would be helpful.
  15. I am looking for 5 builds that match according to some rules I have for them. First a couple of rules. I want to have 5 multiclasses. I want to use all classes once except for ranger I do not want to use it. I want to have a Tank, a melee DPS off-tank, a ranged DPS (preferably something with an arquebuss), a magic DPS and a Healer/Buffer. Apart from that anything goes. Feel free to share builds if you feel like it.
  16. Goodmorrow to you my lovelies! I have been pondering about builds for a while and started about 5-10 topics to get ideas. I have finally come to a conclusion and would love to hear your thoughts about it. It is also partly for role playing as in that they're basically 5 bodies shared by one person so the same name etc. Kind of like a hive mind. They will all be human. And fill the roles of https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Mike One: The Leader Shieldbearer/Troubadour. Sword and Board: Tank. Mike Two: The Lancer Streetfighter/Forbidden Fist. Rapier and Stiletto. Flanker. Mike Three: The Big Guy Devoted/Berserker. Dual wield Battle Axes. DPS. Mike Four: The Smart Guy Psion/Wizard. Rod, AOE. Mike Five: The Chick Lifegiver/Eothas. Hunting Bow, Healer What do you all think about the weapons and class combinations? I'd highly prefer to not stack any classes nor have a ranger in there. Thanks in advance and have a lovely day! I'm getting desperate for a comment after hitting so many views :D feel free to shut it down if you disagree with the builds as well!
  17. I would like to hear everybody's favorite role-playing custom party. My favorite was probably my first playthrough with customs. which included Luke a mountain dwarf drifter veteran of many wars. Unbroken/Shieldbearer. Una his right hand a Blood thirsty loner wood elf who is an expert hunter. Bleak Walker/Assassin (build from Fextralife) Kaden the bloodthirsty warrior island amaua out for revenge after his entire family got killed by some principi pirates. Devoted/Berserker Alde a former slave wild orlan who still believes in Eothas despite what he has done. Eothas/Troubadour Sullivan a nature godlike human hated and blamed for everything bad by his superstitious human village Evoker/Ascendant This was mine let me hear yours! Feel free to write as much as you want I will read everything.
  18. Hello again! I'm looking to build an all moon godlike party and would want for them to all be of one paladin order but I don't know which order or which multiclasses I should pick. Any thoughts?
  19. What is a fun melee build preferably multiclass to have 5 custom characters of and works to just cut through enemies? Which race etc. which skills are important which weapons/armor? This is just ment for a modded adding exp straight to level 20 playthrough. Might want to fight some megabosses and do some of the DLC like FS and SSS with it. I kind of want to RP like an elite bodyguard unit including the captain (MC). Edit: I might've not made things entirely clear but I ment an exact build you would just copy as 5 like for example 5 devoted/berserker class or something. Not just a subclass or class every member has in common but the entire exact multiclass. Thanks for all replies!
  20. I'm seeing a lot of solo builds wherever I look but is there any Duo build that works well POTD and everything including megabosses? Or just for fun.
  21. Like the title says I would love to hear your builds that would fit well together. 1 Tank 1 Melee DPS 1 Ranged 1 Magic 1 Healer Custom characters all. Thanks in advance!
  22. Has anyone of you made a 5 man party whom all had the same subclass to RP or just because a subclass is effective if so. Would you all mind sharing your builds? I want to RP a group of characters who are like alternate versions of the same character or just a true companions group from the beginning. Preferably ala the TVTrope Five Man Band. I thank you all in advance and have a pleasant day!
  23. Hi. Long time lurker and I appreciate the help this community gives and seems friendly. So I got the highly addictive case of restartitus and have been looking for a build (still haven't completed the story though putting quite a few hours in but still fairly new) playing on veteran I'm interested in the fate testarossa build but I would love to use dual guns. Then I came across the gypsy thunder build but when trying it got bored fairly quickly, which then gave me an idea. Would those 2 builds work together? Could I cause a thunder storm while shooting thunder at them? So this is where I am at also taking a few inspirations from sintee's gunfu monk. (awesome build but as my MC I don't want to be forced into decisions) Class: monk (helwalker) /druid (fury) Race:pale elf Stats: MIG: 18 CON: 10 DEX: 11 PER: 20 INT: 16 RES: 03 Adding berath blessing for +2 onto each Skills and abilities I'm currently not sure on those going to pick as I go. This is what I really need help with. Next problem is blunderbuss or pistol? If pistol I'm looking at going towards arcane blaster and thundercrack. If blunderbuss not a clue other than kitchen stove (maybe hand mortars) however have I made my build not as effective with blunder as my might is high? I'm thinking deltro cage might be the armour for that boast to lightening damage too. Don't know if the recovery time will be worth it though. Anyway thanks for reading and looking forward to your input. PS. Kind of imagining this char loosely based on storm from x-men
  24. I would like to make a full 5 man custom party where all of them have Devoted as the Fighter subclass. But I don't want to just to use one build for all five. I want to roleplay a bit with them. I already searched youtube and found some Fextralife builds but I was wondering if someone has an idea for a party that would fit well together. Cheers in advance my fellow gamers!
  25. Hello everyone, This is my first post here and I'm very new at the game. English is not my native language so I apologize at the same time I want to thank you for your patience and for allowing me to practice my (meh) writing. I just bought PoE I and II (without any dlc) and the game impacted me with the dinamic and complex (for me) mechanics. I am a simple guy and I want to know wich class/builds would you indicate to me as I start to dive into the game, wich I played just a few minutes with some of the class options. I know I'll have companions during the story and each of them already have a class, so I would try to kind of to fill a gap in terms not only of combat but the gameplay in general. Like the skills that we need to make good shortrests and desarming traps, finding items, etc etc. (Even knowing that I can't do EVERYTHING too well) Then I noticed that Rogue, Barbarian and Monk companions are only found in the White March dlc, wich I don't have. Yet. And through the forum I found this beauty here: https://forums.obsidian.net/topic/89073-class-build-don-juan-dedicated-trapsecret-finder-a-more-laidback-passive-rogue/ - [CLASS BUILD] Don Juan - Dedicated Trap/Secret Finder - A More Laidback & Passive Rogue I like this idea, lore-wise and mechanic-wise, sounds very fun and I'm going to start to play tomorrow after work. Do you have any advice for me, being my first playing the game? Should I consider other builds to make my party stronger but in a way that is not too hardcore? I am eager to talk to you. Ps: If I can make my question any more clear, please feel free to tell me.
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