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About Taudis

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  1. Well, maybe Exalted Endurance is what makes the difference. Keep a paladin in your party? Heavy armor plus Thick Skinned goes a long way too. I leaned into the AR and have a Blunting Belt and Dragon Pendant for some pretty heavy physical AR. I definitely finish some fights with very low HP and sometimes get hit by an enemy and just go down off a no-PEN graze. Like folks have said, not really solo material. But I'm up way more often than I'm down and I hit like a truck. My Watcher has a good 20k more total damage than the next closest party member (though that's also partly due to party co
  2. My Dwarf 'Zerker has 30 MIG post -Frenzy and while they're multied w/Paladin to offset it via Exalted Endurance, the self damage isn't that bad. You have a metric ton of HP so if you're doing any amount of mitigation, you'll be fine. Even natively with Barb, you can just use Savage Defiance. It's hard to tell exactly what is going on HP-wise but if I activate Savage Defiance right after Frenzy, it doesn't heal for the full amount. So each tick of Robust is worth more than a tick of Frenzy. The harder thing to deal with is that your DEF is gonna be low, so you'll get crit fairly often and
  3. Wael's Wind IIRC correctly are stocked in Port Maje and Dunnage. If you'd rather use DoC Breastplate you don't need them because it can upgrade to give you INT resistance and you ignore confused. Rymsjodda is sold consistently at Harbinger's Watch and makes the DoC Breastplate faster than a robe if you've got Nalvi or Abraham. Berserker can't solo (or at least not in any way that doesn't make you want to pull your hair out). I'm doing a trio run right now with a Bleak Walker/Berserker, Vatnir, and Ydwin and my Watcher has gone down eight times. IMO it's way too hard to figure out when to p
  4. Go Marauder. If you want to be fast, you want Barb's Frenzy, Bloodlust, and Bloodthirst (+ sometimes Wild Sprint). Rogue fits the drunk pirate image and sneak attack plus full attacks help you kill stuff fast. I'd drink Wael's Wind and make my subs Berserker and Streetfighter. Wael's Wind removes Confused and Berserker helps you get Bloodied for Streetfighter. The Frenzy DEF penalty will also encourage enemies to attack you so you'll naturally be flanked a lot. That can obviously be pretty risky and if that level of risk is too high, I'd instead go Assassin and noSub Barb. You can drink Ry
  5. Yup, have that going on too. It even applies to weaknesses - had an INT weak creature upgrade my charm to dominated then wear off before its turn. It does seem to have been partially fixed since TB came out. It used to happen with everything where now it's just a sometimes thing. I suggest sending in an error report or making a thread in the TB beta forum: https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
  6. Another vote for Soulblade. Borrowed Instinct, Mirrored Image, and Psychovampiric Shield all stack for +55 DEF, then you can generate focus through Riposte for Soul Annihilation spam. I'm also a fan of Skald. Between Ryngrim's, Killers Froze Stiff, Thunder Rolled, and Lovers Cried Out, you can apply each kind of hard control affliction. Thick Grew Their Tongues is great with all of the Rogue's interrupt attacks and really makes the Harbinger a competent boss killer.
  7. She has several negative comments about Magran in Deadfire. I think the way Xoti would hate Durance would be interesting. Based on her interactions with Serafen, Xoti and Hiravias would be hilarious. Sagani would probably mess with Xoti in the same ways she messes with Eder and Kana. Might not technically get along but it'd be funny to watch.
  8. oh! It totally lets you rebuff in TB. Gotta remember to mention that I mostly play TB when posting info.
  9. TB is actually pretty good rn. There's occasionally glitches with NPCs randomly just standing there for ~10 secs instead of taking their turn but it's uncommon. Your Team 1) Probably fine. 2H is pretty good for single target damage in TB. If you have been using the AI scripts to self buff, it might be annoying to play. It's gonna get shown up by the casters on your team. 2) Riposte is really hard to make work in TB due to the increased graze range. Trickster/Unbroken can probably make it work but it's gonna proc a lot less. Persistent distraction and interrupts are really good in TB so
  10. I find most enemy mages open with it. Just waiting a tic before buffing up can often minimize any damage it does. You can also recast your buffs. WRT HoTs, Ancient Memories and Exalted Endurance will just get reapplied and ignore it.
  11. I use Aloth's Rolling Flame a lot early game. It does a good chunk of damage when you're still clearing out Port Maje. Delayed Fireball is really good in TB, it just goes off at the start of your next turn. Burst of Summer Flame paired with Sunbeam helped my low level Fury Druid win some otherwise impossible fights. BoSF has a very fast cast time, so it makes for a pretty good follow up from stealth casting. Not very useful late game but early on, tacking that much damage onto a stealth opener and probably even getting a third spell off before martials make their second attack is a gam
  12. The high base damage works really well with PL boosts (and even just normal additive damage). It'd probably edge out typical Druid weapons like Spine of Thicket Green and Lord Darryn's Voulge, which have a 4.7 sec attack cycle iirc. 2x Sunlance takes roughly the same time as 3x auto-attack. Napkin math says Sunlance wins out (120-150 v. ~90-120 for a legendary QStaff) but that's just looking at base damage and base speed. It's also killer in TB.
  13. It's Giftbearer's Cloth, a cloak from one of the uncharted islands. It's a Cloak of Protection that scales off the History skill. It doesn't take too much investment to make it better than a Cloak of Greater Protection, so if you can spare some skill points for History, it shouldn't be taking the slot of something else important.
  14. Lay On Hands and Coordinated Positioning both seem really useful, good find. I wonder how you could engineer a situation where you could use a 120m Sunlance. Poko Kohara strikes me as a possibility - sneak a character over to the Xaurips to allow for targeting, then start firing from the Drake/Delemgan encounter. Does Fog of War block LoS? Would you have to build a bridge of characters through the Fog of War to actually have LoS? Hm. Gonna have to test this.
  15. I'm not sure how many voters it influenced but in the discussion thread the stance on trinkets was that they would do stuff like give +2 Condemnation PL or an extra spirit shift use rather than be an exact copy of grimoires. Some limited extra spells too but I don't think anyone wanted the full 1-9 on a single trinket.
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