Everything posted by AndreaColombo
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
AndreaColombo replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, it’s free stuff that anyone can get—what’s the harm?
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Josh Sawyer's tweets and teasers, part III
AndreaColombo replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)http://eternity.obsidian.net/news/critical-role-and-obsidian-entertainment-announce-partnership-for-pillars-of-eternity-ii-deadfire
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What multiclasses have you played with so far?
I've had success using "Duality_of_Mortal_Presence_A_Modal" and "Duality_of_Mortal_Presence_B_Modal"
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Does anyone else get the feeling that deadfire is more goofy and gimmicky then pillars
AndreaColombo replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It’s definitely less dark than the first game, but I don’t recall seeing anything goofy in the beta. Could you provide some examples of stuff that you found goofy?
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Josh Sawyer's tweets and teasers, part III
AndreaColombo replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it was in one of Josh’s interviews? He mentioned that Tekehu has a rather passionate personality and you’ll run into more than one of his past ... acquaintances in Neketaka. I do recall his implying (or saying flat-out straight) that he’s bisexual.
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Josh Sawyer's tweets and teasers, part III
AndreaColombo replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)*Ahem* Deadfire is an accurate historical source, for your information
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What multiclasses have you played with so far?
I thought Firebrand didn’t get the bonus; will need to test again. Regardless, I know QA are doing “key word passes” to ensure everything’s got the appropriate key words, so hopefully all elemental spells and abilities will profit from rugose talents at release How come Duality didn’t work?
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What multiclasses have you played with so far?
Yeah, it was beta4; guess I just didn’t pick good spells, maybe. Might give it another try.
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What multiclasses have you played with so far?
I personally found the single-classed Fury underwhelming. Its Spiritshift isn’t generally as good as the others and a fundamental spell like relentless storm (which takes fairly long to cast) has a rather short duration. I’d sooner play an Animist at present.
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Am I the only one who dislikes portraits (as a concept)?
AndreaColombo replied to mrmonocle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I too prefer 2D portraits. In the case of a spiritual successor to the Infinity Engine games, I’d find the 3D mugshot especially unfitting.
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DruidShifter/monk - Roundkick while shifted is just awesome
That animation’s pretty good. I also like the golden Spiritshift forms when used with Gilded Enmity and the game’s VFX in general. Environmental audio’s pretty good, though I found it significantly improved by using CMSS 3D from my Sound Blaster. EDIT: the new inventory icons are also rad.
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Graphical bugs
The customization icon next to the A.I. icon underneath the character portrait in the Character Record screen is invisible until moused over: In the Character Record, the bonus from Shared Flames appears in two lines Cloak rests too low on aumaua's and dwarves' shoulders (it's basically on their backs and it clips through armor; by contrast, human models are fine.) Models' body color doesn't change to match the selected skin color for their head; also, in the case of this male dwarf, the head looks slightly detached from its body.
- Master Thread of Typos and Text Errors
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Your Tiers List [Base Classes, Subclasses]
EDIT: Wrong thread. Please disregard.
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[BB update 3/BB 4] spell passives (e.g. heart of the storm) underperform because abilities are not tagged appropriately
I've been wondering the same. I tried putting the question through for the latest QA but it wasn't answered.
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Voice acting in Pillars @
AndreaColombo replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think he was asking why you think the game's going to have full voice overs.
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What multiclasses have you played with so far?
It's a double-edged sword. In the previous system, basically every weapon would under-penetrate all the time unless you played a Devoted or Berserker or had access to other penetration-boosting buffs. DR was frankly better, but looks like the SA people begged to differ...
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What do you want in DLCs ?
I also like stuff that expands on the existing game, although I’d also welcome new content—I’m flexible like that - More levels. Don’t have to be many; just enough to unlock a new power level for single classes, and give multiclasses access to PL 8. It opens up more options for endgame builds. - More talents, spells, powers, etc. especially on levels that have fewer. This includes passives (I’d love to see class- or subclass-specific passives but I realize it would be a metric ton of work.) - Trinkets. They had to be cut from the base game but I thought they were an interesting idea. - MOAR magic items. Can’t go wrong with those - New monsters (especially sea monsters), and boss-like fights (especially high-level ones so we can enjoy our endgame stuff.) - Improved A.I. is always a welcome feature if/where possible. The list takes for granted new areas and quests, obviously. It would be nice if companions got extra content each and extra interactions and interjections. I wouldn’t mind one new companion provided that it was as content-rich and well-integrated as the original seven.
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Voice acting in Pillars @
AndreaColombo replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I honestly don’t see what the fuss is about re full VO. But hey, to each their own.
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Your Tiers List [Base Classes, Subclasses]
If Monks get Dichotomous Soul at PL 7 (i.e. the progression hasn’t changed vs. what they found at RPG Codex), that bodes really well for martial multiclasses. The PL 8-9 abilities for Monk had better be amazing. Paladin gets two upgrades to Sacred Immolation to choose from at PL9, which is interesting. Priest and Druid high-level spells also sound promising.
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Beta IV - General Feedback [The Good // The Bad]
And other casters. Agreed it looks bad.
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Monk beta analysis
I’d also like to voice my no for Torment’s Reach via Mortification. Helwalker works pretty well with Fighter too due to high MIG contributing to Constant Recovery.
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Your Tiers List [Base Classes, Subclasses]
Tekehu is a Watershaper. I assume those are the bonus spells he gets.
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Your Tiers List [Base Classes, Subclasses]
Some interesting stuff in there for sure
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Enagagement - Why does not character information or inventory screen show how many agagements can you character establish
True, but currently unavailable for fists as far as I'm aware. A minor oversight, mind you, but when you play as a Monk that would be a handy piece of information to have.