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Everything posted by AndreaColombo
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Well, it’s free stuff that anyone can get—what’s the harm?
- 1145 replies
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- Scavenger Hunt!
- Codes!
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DruidShifter/monk - Roundkick while shifted is just awesome
AndreaColombo replied to Farsha's topic in Backer Beta Discussion
That animation’s pretty good. I also like the golden Spiritshift forms when used with Gilded Enmity and the game’s VFX in general. Environmental audio’s pretty good, though I found it significantly improved by using CMSS 3D from my Sound Blaster. EDIT: the new inventory icons are also rad. -
The customization icon next to the A.I. icon underneath the character portrait in the Character Record screen is invisible until moused over: In the Character Record, the bonus from Shared Flames appears in two lines Cloak rests too low on aumaua's and dwarves' shoulders (it's basically on their backs and it clips through armor; by contrast, human models are fine.) Models' body color doesn't change to match the selected skin color for their head; also, in the case of this male dwarf, the head looks slightly detached from its body.
- 9 replies
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- Graphics
- User Interface
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Master Thread of Typos and Text Errors
AndreaColombo replied to AndreaColombo's question in Backer Beta Bugs and Support
"a likely" should be "likely a" -
Your Tiers List [Base Classes, Subclasses]
AndreaColombo replied to theBalthazar's topic in Backer Beta Discussion
EDIT: Wrong thread. Please disregard. -
I also like stuff that expands on the existing game, although I’d also welcome new content—I’m flexible like that - More levels. Don’t have to be many; just enough to unlock a new power level for single classes, and give multiclasses access to PL 8. It opens up more options for endgame builds. - More talents, spells, powers, etc. especially on levels that have fewer. This includes passives (I’d love to see class- or subclass-specific passives but I realize it would be a metric ton of work.) - Trinkets. They had to be cut from the base game but I thought they were an interesting idea. - MOAR magic items. Can’t go wrong with those - New monsters (especially sea monsters), and boss-like fights (especially high-level ones so we can enjoy our endgame stuff.) - Improved A.I. is always a welcome feature if/where possible. The list takes for granted new areas and quests, obviously. It would be nice if companions got extra content each and extra interactions and interjections. I wouldn’t mind one new companion provided that it was as content-rich and well-integrated as the original seven.
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Your Tiers List [Base Classes, Subclasses]
AndreaColombo replied to theBalthazar's topic in Backer Beta Discussion
If Monks get Dichotomous Soul at PL 7 (i.e. the progression hasn’t changed vs. what they found at RPG Codex), that bodes really well for martial multiclasses. The PL 8-9 abilities for Monk had better be amazing. Paladin gets two upgrades to Sacred Immolation to choose from at PL9, which is interesting. Priest and Druid high-level spells also sound promising. -
Beta IV - General Feedback [The Good // The Bad]
AndreaColombo replied to DexGames's topic in Backer Beta Discussion
And other casters. Agreed it looks bad. -
I’d also like to voice my no for Torment’s Reach via Mortification. Helwalker works pretty well with Fighter too due to high MIG contributing to Constant Recovery.
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Your Tiers List [Base Classes, Subclasses]
AndreaColombo replied to theBalthazar's topic in Backer Beta Discussion
Tekehu is a Watershaper. I assume those are the bonus spells he gets. -
Your Tiers List [Base Classes, Subclasses]
AndreaColombo replied to theBalthazar's topic in Backer Beta Discussion
Some interesting stuff in there for sure