Everything posted by AndreaColombo
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swift flurry and frostseeker
But the abuse was made possible by recursive proccing, was it not? Once recursive proccing was fixed, there was no reason left to limit the ability to melee—and yet here we are...
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What is the general consensus with 1.1?
I guess nerfing from 1 to 0.75 would have been more sensible.
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News^ Same with Tekehu’s Watery Double, really.
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[Bugs] About enchantments in 1.1
AndreaColombo replied to Khagmas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Subbing.
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[1.1.0 Bug] Split item stack selects wrong item
AndreaColombo replied to Mu Shu Fasa's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is for the ship, right? Been like that since the backer beta. It was reported during the 1.1 beta and acknowledged by BMac. Hopefully it will be fixed in 1.2
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsDid you speak with Serafen of your own volition afterward? I got a final dialog about Remaro and Serafen gave me a magical hat. Granted, it would have made more sense for Serafen to “want to talk”, instead of waiting for me to do it... but still.
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Mundane Armor/Weapons models
AndreaColombo replied to Mu Shu Fasa's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Firebrand (and Citzal’s Spirit Lance) are VFX-only weapons that don’t really look good at all. On the contrary, they look unfinished. I had high hopes for them after seeing how good Concelhaut’s Parasitic Staff looked, until I got confirmation that they are meant to look as they currently do. The WIP burning lash VFX shown in the periscope link above looks leagues better and is not used in the game at all, that I know of. That said, lashes in PoE looked bad to horrible, especially the slaying one (e. g. Whispers of Yenwood.) They were obnoxious, and they were ostensibly bidimensional (as opposed to the 3D object they applied to.) I’m glad such effects are not in Deadfire (but it’s a shame we didn’t get the cool-looking burning lash and perhaps something equally cool for the other elements.)
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsCould someone put into spoiler tags what the issue is with Serafen’s quest? I don’t recall running into an issue but maybe I just overlooked it.
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The Wheel.. did I miss something? (Ending spoilers)
AndreaColombo replied to Trogdor's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The gods aren’t omniscient, to the best of my understanding. They don’t necessarily know how it worked before they were created; they weren’t there to witness it, after all, and I doubt the Engwithans were eager to let them know. Unless, of course, the gods retained memories from all the souls that went into creating them. In that case, they must know something—but what? Did every Engwithan know everything about reincarnation in detail? It is more likely that most people knew it existed, but no details. Some people would know the gist of it, others would hold false beliefs or information, others still would know everything or so. How would a god with all these conflicting notions pick the truth and see through falsehood?
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The Red Hand
LOL @ “this guy” and the notion that we’d never hear from him again...!
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsWhich I reckon is why they decreased the bonus damage from Baubles of the Fin from +5% to +3%, and reduced all recovery buffs
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[1.1] What's the point of Brilliant Inspiration?
AndreaColombo replied to Takkik's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or it could have come with a hefty reduction in recovery
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Caster lovers, how do you deal with the 3-4.5sec casting times?
IME, casting times are about right. Some felt at times a tad too long, especially in the late game when my frontliners were clearing enemies at speed—this is likely changed now that 1.1 made things harder. In the early beta they were too long but for release I found them adequate. At least I can say playing Aloth and Tekehu was fun.
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Monk patch 1.1
Not quite. The slider speeds up everything, not just recovery. What you end up with is a ridiculous Benny Hill Show effect where everybody moves at an unnaturally accelerated pace, yet recovery is still too long relative to everything else. It also makes thing more chaotic and harder to follow. The problem is not that combat speed is too slow; the problem is that recovery is too slow. Weapon recovery values are too long; they were better in the early beta. Now they nerfed recovery buffs too so we can all stare at our idle party throughout combat and yawn profusely between weapon swings.
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News@dunehunter: Josh said on SA they’re working on it
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Update #49 - Patch 1.1
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsPersonally I wouldn’t welcome that. Companions are meant to have a specific appearance; it is who they are. I would certainly welcome a portrait pack DLC—or even multiple portrait pack DLCs or a DLC with unique models for those unique items that don’t have one, and perhaps an icon to match. Or even an item or spell pack DLC (especially for new unique spells only available through grimoires, for they feel special.)
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"Spiritual Successor" - Modding Tool - Released!
AndreaColombo replied to Gairnulf's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Gairnulf, would it be possible to have a feature whereby you load two versions of the same file and Spiritual Successor highlights the differences? It would be super-handy to have the possibility to quickly work on changes.
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Please show enchanting options/restrictions
AndreaColombo replied to noswej's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh mentioned on SA they’re working on a new enchanting interface that will make these things clearer.
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Small but influential bug for druids
Wait, didn't they mention this as fixed in 1.1 notes?
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New free DLC
AndreaColombo replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it gets a bit more visibility than just a line in a long list of patch notes. Hopefully the extra visibility piques more people's interest.
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsIf you know somebody who's still on 1.02, you could ask them to send you their abilities, attack, item, and statuseffects gamedatabundle files. Swap yours for theirs and you'll have the perks of the patch with none of the balance changes.
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Patch 1.1.0 Updates Thread
This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.
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Patch Notes for 1.1.0.0035
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsGoG Galaxy (and I believe Steam) allow you to revert to a previous build, that I know of.
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UMM! You forgot something, Mirke...
AndreaColombo replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Does it really bother you that much that we're all naked under our clothes?
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Spell Casting
AndreaColombo replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Didn't you notice how spells now ?