Jump to content

Caster lovers, how do you deal with the 3-4.5sec casting times?

Recommended Posts

I didn't play beta so I know it was even worse back then but didn't experience it. Every time I want to play a caster (that isnt Wizard) I stop cause of this. Are there items or multiclassing feats that significantly help? Really wanted an anamist, Sorcerer (Druid/Wiz) or theurge (druid/Chanter) or even Liberator (Pali/druid) to work but the synergy doesnt seem to be there. 

Link to comment
Share on other sites

IME, casting times are about right. Some felt at times a tad too long, especially in the late game when my frontliners were clearing enemies at speed—this is likely changed now that 1.1 made things harder.


In the early beta they were too long but for release I found them adequate. At least I can say playing Aloth and Tekehu was fun.

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


Link to comment
Share on other sites

Factoring in weapon recovery times, casting isn't too much longer. To deal with it I usually stick casters in the back row.

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

Link to comment
Share on other sites

Use Skaen themed robe (effigy Husk)

Dont dump Dex

Backrow with ranged weapon

On Wizard use some defensive stuff like mirror image

Use AI with "max enemies" priority also use circle spells

Edited by evilcat
Link to comment
Share on other sites

Circle spells?

Yes, Circle Spells indeed, couse well rounded spells are BEST.

Like fireball.

With ray, or cone, positioning matters and enemies move around like mad.

But circle can be moved around during casting, and even AI recalculating optimal position.

Link to comment
Share on other sites

While some spells are under powered relative to cast time, others are probably faster than they should be. I think cast times are within the right range.


Remember, casters are much better at melee now and no longer have gimped health, accuracy, and deflection. They are no longer the glass cannons that must stay protected in the back row. With the fast cast buff spells, casters can be better fighters than fighters for battling it out on the frontline. I like keeping them there holding daggers for the +10 melee deflection. Since you are casting instead of fighting with the dagger, there is no modal penalty. Wizard defense buffs are really strong, over-tuned really, as if the devs forgot that they normalized starting defenses between the classes and forgot to adjust the power levels accordingly and instead just copied them straight from POE1. Durations are much longer for caster self-buffs and, for some reason, they have nearly instant cast times and no recovery.


The area I think spells need work at is de-buff spells (not counting hard-disables like charms). Those are usually not worth casting. I’m not sure if they are even worth it with no cast time right now. Spells that provide a minor debuff like -5 dex and reduced stride are just not noticeable at all and a waste of a spell. Also, spell accuracy is currently much worse than before and misses happen all the time. You certainly will miss against anything worth debuffing. This means wven better afflictions like blind are not worth it unless the enemy has a really low defense value for what you are targeting and even then it is only okay.

Edited by Braven
Link to comment
Share on other sites

been mentioned a few times but it bears repeating

d+d caster stats (int + con, dump everything else) do NOT work in pillars

perception matters

might matters

dexterity is god


a caster with 3 INT is light-years better than a caster with 3 dex - just pick single target or line based spells


eder/pallegina are there to take the hits, put on a gun/wand/bow, and rain fiery death from afar.  make the enemy walk through a web or thorns to get to you, charm their archers to shoot them in the back, fireball, terrify, fireball, knockback, meteorswarm!

Link to comment
Share on other sites

I just pump INT to max and PER for accuracy. My Dex is only 15 for my Sorcerer. But I don't care for slow casting because I won't be interrupted.


The key is getting all enemies near death and predict their location while wearing Rekvu's helmet (IIRC) - the one that makes you immune to interruption while having an injury.

Link to comment
Share on other sites

I remember that *all combat*, not just spell casting, is slower in Deadfire. And then I never think about it again.

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...