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Trogdor

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About Trogdor

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  1. Can someone tell me how weapon speed is handled? Are there multiple attacks per round for fast weapons, compared to slow? First impressions on balancing?
  2. The way I see it, managing your own faction would have been similar to managing your Keep / Stronghold, but a more involved affair. The level of commitment you'd put into it would of course come down to the playstyle of a particular player. It might be a personal preference but I always liked these sandboxy aspects of these games, where you get to shape your corner of the world. Its no big surprise that I rather like this part of Pathfinder:Kingmaker as well. ---- As for the link I provided, it does show ships captured at sea. Its a bit odd for certain posters to claim not a single shi
  3. (I never get why people get so angry posting on these boards.... ) Nsshepsters, I simply showed that capture of ships in the open ocean did in fact occur countless times. This was also done by privateers. The list actually shows that, but for some reason you refuse to see that. I will not debate this point, as the volume of evidence speaks for itself. Capturing your own ships and using them for own profit is actually one feature I think is lacking in this game. You come as the Lord of Caed Nua, even having your own coat of arms. You should be able to (If you want the micro) to financ
  4. Plenty of ships captured in the age of sails, just check out this list for an incomplete but massive list for a single century. So its just better to ignore this part. https://en.wikipedia.org/wiki/List_of_ships_captured_in_the_18th_century Anyway, I noticed that I overall took less damage closing and boarding the enemy ship than taking it out with cannons, since the game system lacks a proper way to maneuver to avoid enemy fire (at least when I played it a month after initial release). My dream would have been that this part of the game was similar to Sid Meier's Pirates! where yo
  5. Completed the game about a month ago after waiting for some of the early patches. Thought I'd wait a few weeks before giving my thoughts on the game. Sorry if the following text is a bit random, I was writing down my thoughts as they came. Overall, I rather liked it. Its strong point is certainly the myriad of quests you get at Neketaka, and you almost feel a bit overwhelmed like we all were way back in Baldur's Gate II. That forces the completionist in me to take a rest and I go around doing whatever attracts me at the moment. A sense of urgency However, here comes the problem. I was
  6. You can kill everyone on tutorial island and still get off the island. Obsidian are nice that way
  7. As a casual gamer that played the game on classic, changes to classes don't really bother me. What I feel is potentially a bigger problem is the time and resources devoted to class mechanics and balance over storytelling. I'd hate to see the game such balancing go at the expense of a rich story and lots of interesting content. Thankfully it seems Obsidian has been well aware of this dilemma, and has pushed back proper class balancing post-launch. It might annoy players that play the game mainly for the tactical combat, but I think it was the right choice. (I also realize that people wo
  8. I made all my money boarding ships and selling all "blue" equipment. When I completed my first run yesterday, I had 500,000 credits after I had maxed out the ship equipment and bought most unique gear from the various vendors.
  9. Alright, so big man Eothas destroys the machine that keeps the reincarnation process going. Why is this such a big deal? If the Wheel was constructed by Kith at one time, there must be a "natural" process that predates it. The Wheels only function seems to be to siphon off a bit of soul energy for every cycle, keeping the gods alive. However, the game multiple times avoids this rather obvious solution to the problem, so what gives? Did I miss something? Is the Wheel truly ancient, predating the Engwithans? In the quest where you grab Bekarna's research there are hints to the stars being a
  10. Indeed! I tried the walk toggle first time into the town in the starter area and yeah, I walked around. Maybe on repeated playthroughs the novelty will wear off, but sure did wonders for my immersion.
  11. The post from Josh Sawyer that was posted here earlier indicates that it's due to variables being set incorrectly and the save import feature messing with negative flag values. Right now, the Edér and Vela import issues are the only known problems caused by this bug, but who knows, there may be more later in the game. I'll be optimistic and hope that by fixing the import system, they'll prevent any other related bugs from surfacing in the future, but until that hotfix, I'm keeping the game on hold because both the Edér and Vela bugs concern me. Thanks mate, I will be doing the same. I
  12. Does anyone know more about the scope the "import save" choices bug? I really don't want to start a proper playthrough if all my choices in Pillars 1 are moot.
  13. It is a terrible prospect really, definitive proof that the gods exist. I don't think fantasy settings touch upon this nearly enough. In our world, religions invented various 'outs', you can have your sins forgiven and whatnot. I imagine the Pillars universe would be similar, and you wouldn't be forever destined for some hell like domain if you took a wrong turn. You'd end up with some sad world filled with zealots and anarchists that way. Those clinging to the "true path" by any means, and those that have had a misstep realize they have nothing more to lose, so why not go all out and making t
  14. It's sad to think that we've not even come further than what BG2 achieved in this regard, even if BG2's answer was still extremely linear, at least it caused players to reflect upon what the NPC was saying and consider their answers carefully. As you say, romance in most RPGs nowadays has devolved to 'choose the answer that has the heart next to it and receive instant adoration'. Where there are mechanics that allow the player to build up friendship points or whatever, as a barrier to romance progression, these rarely involve any critical reflection; usually they're just 'give random g
  15. I will play on classic/normal. The PoE combat isn't that interesting for me, so I can't be bothered reading up on all the spells, effects, etc. I play the game for the story. From experiences in other games, you at one point tend to find a few rotations well suited to counter most of the stuff thrown at you. If you want the ultimate challenge in tactical gameplay, face off against a human opponent in Gargy Grigsby's War in the East. No game is ever the same
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