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Everything posted by AndreaColombo
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Patch 1.1.0 Updates Thread
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
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To be fair, the email meant weeks from the game's release date. Now it's been a full month and, with no new updates and no idea what the hold-up was/is, people are starting to get antsy (as testified by several other threads inquiring about the same thing, more or less vocally.) Assuming the original plan was to ship around the game's release date (which I seem to remember it was), Obsidian likely scheduled everything to meet that particular deadline. Anything can go wrong at any time for any number of perfectly valid reason, and I'm more than happy to get behind that. However, if everything else had been carried out according to plan, I wouldn't expect a full month's delay unless the issue was relatively serious (as in, an issue that takes long to solve.) I find that users tend to react more reasonably when openly communicated with. Providing an update that touches upon what the issue is, and perhaps what is being done to remedy it, would go a long way toward gaining people's understanding and preventing threads like the ones I mentioned above. For most, I believe waiting isn't a big problem if they know why they're waiting and/or can have a general time frame in mind for when the wait is going to be over.
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[1.1beta] Xoti Lantern buff
AndreaColombo replied to klajton's question in Patch Beta Bugs and Support
I experienced this issue in 1.02 and reported it. Hope it can be addressed as once the permanent buff's on your character, the Unity Console mod is the only way to get rid of it (and most players are probably unaware of it.) -
^ You'll have to admit, however, that Devotions for the Faithful in its 1.1 incarnation isn't really worth the time it takes to cast it. My first play through was without a Priest—and in the first game I never played without a Priest. The reason? It took too long to cast the buffs, so I didn't bother. Sure, Devotions for the Faithful was good; but 4.5s good? Not really. I never needed +20 Accuracy that badly. Now it offers less benefit for the same overly slow casting time? The chances I'll bother with a Priest have just gone below zero.
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[1.1beta] Tekehu's Watery Double
AndreaColombo replied to Thenightelf's question in Patch Beta Bugs and Support
Hope it's a bug and not a nerf! -
Patch 1.1.0 Updates Thread
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
Has anybody tried changing eye color on an Aumaua character? Doesn't seem to affect mine at all. -
[1.1 beta] Companion reactions that don't make sense
AndreaColombo replied to AndreaColombo's question in Patch Beta Bugs and Support
In the context of Eora, I'm willing to concede the point; however the description of "Pride" in the disposition interface doesn't really support Aloth's annoyance at the sentence. It certainly makes a lot more sense for Edér to beg to differ, in this case. As a matter of fact, there are many places where Gaun is discussed it feels like Edér should have something to say, but he doesn't. I can get behind the worldly and skullduggery things, though they feel like a bit of a stretch. -
A good change, though the gratuitous nerf to Wildstrike and Greater Wildstrike makes spiritshift generally very unattractive. At least Tekehu's form brings immunity to dexterity afflictions to the table, which can be used to keep casting in the face of lagufaeth. Any other spiritshift form ends up so weak in combat that you're better off not using it.
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Agreed (and I remember these psychological mechanisms from my studies.) However, one thing is to react negatively to nerfs because they are nerfs—which can certainly happen, but it's not what the majority are doing on these boards AFAIA; another, rightfully pointing out that some abilities were over-nerfed, others (and most items) were nerfed with no need to. Beta patch 1.1 went way overboard with the nerfs, and frankly I don't see the benefit. Sure, I could spend a few hours cherry-picking nerfs I agree with and restoring everything else, but I didn't back this game to be appalled by monkey work. I backed it to have fun, which certainly won't happen for as long as recovery remains as slow as it is (it was barely acceptable in 1.02 already.) YMMV, but me, I'm pretty bummed.
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Yup, they too get locked. However, if Berath’s Blessings are the reason you don’t want to disable achievements, you can ask a fellow gamer to share their in-game achievement file with you. Simply swapping your file for his will unlock on your machine all achievements he unlocked. (Steam/GoG achievements would remain locked.) Or you could use the Unity Console mod from Nexus
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And in your opinion, criticizing the developers' choice = loosing one's ****? You said it yourself: The patch is in beta so they can gather feedback from users. This is our feedback. I'm sorry it is not to your liking, I guess? Increasing the speed of combat via a slider is not the same as reducing recovery. The slider makes everything faster, not just recovery; the end result is a Benny Hill Show effect where recovery is still too long relative to everything else. I doubt anybody would like to play like that. As it stands, none of the changes to recovery make any sense. Then again, so doesn't the nerf to Baubles of the Fin or Wildstrike. Or the way the chant that used to grant Brilliant was "fixed."
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My apologies, I cannot remember the name of this particular hat. Hopefully it's easy to track, being a common non-magical item. Apparently it's got a hole:
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[1.1 beta] Companion reactions that don't make sense
AndreaColombo posted a question in Patch Beta Bugs and Support
I've run into a few cases where companions reacted nonsensically to something that was being said. I figured I'd collect them here. I don't see anything pro-eothasian or proud about this exchange: I would expect Edér to cringe here, instead it's Aloth but I don't see anything proud about it: Not sure how this qualifies as "worldly." Is anything travel-related supposed to be "worldly"? Again, nothing proud about this—and nothing pro-eothasian. Also, isn't Edér supposed to react negatively to Xoti's take on Eothas? He's reacting favorably all the time in my game: Maia's being honest here; not sure how this qualifies as skullduggery: -
Typo thread
AndreaColombo replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Royal Trading Company doesn't exist; I assume it should read Vailian: Missing space before the hyphen: Missing space after the period: VO says "irises", plural: Should be a question mark instead of a period: -
[1.1 beta] Loud SFX upon accessing option menu
AndreaColombo posted a question in Patch Beta Bugs and Support
Ever since I installed the beta, accessing the option menu from within the game (with the cogs button) plays a loud SFX—probably from some spell or ability—every single time without fail. It plays a similar SFX when I return to the game. A similar bug was introduced in the first Pillars along the way and, to the best of my recollection, never fixed. Hope it can be fixed in Deadfire; it's rather annoying. -
That's my problem. No recovery buffs should have been nerfed—recovery was already boringly slow enough. Contrary to the first game, Deadfire makes it impossible to reach 0 recovery (unless you were cheesing Time Parasite, which I reckon no longer stacks with itself?) As though that weren't enough, average recovery time for weapons is 4s, which is way slow. I too packed recovery buffs in priority—as a way to avoid having to stare at my party's idle animation and yawn for the better part of combat. Not only does it make my party feel weak regardless of whether they really are so, it bores me to boot. The game was too easy, yes, but over-nerfing is not a solution. I'm sure Baubles of the Fin wasn't breaking anybody's game; why nerf its damage boost from the already-useless 5% to 3%? Dual-wielding was already stronger than 2H because it's faster; why nerf the only item that gives bonus speed to 2H? And so on, and so forth. I understand wanting a challenge, but do we really want the challenge to be due to the fact that our abilities suck? I'd rather be challenged by smart A.I., intelligent encounter design, and enemies who are strong enough to hold themselves in combat. Again, that doesn't preclude fixing abilities that can proc themselves, or stack with themselves an infinite number of times, or are just too powerful—but many nerfs in this patch target stuff that wasn't too powerful, and/or go way overboard.