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Everything posted by PK htiw klaw eriF
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I guess that means in 20 years or so GD can support him in the Libertarian Party primary and hope to finally crack the 5% barrier.
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Man STFU, I don't need a bunch people ruining Costa Rica. That's my retirement plan. Who are you kidding, you're not going to retire.
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It takes a lot of time and balancing, almost every encounter in Deadfire would need to be redesigned to allow for spellcasters having access to all potential spells. This is in addition to Deadfire already needing to fix broken or weak options and make PotD more difficult. That removes all but 6 grimoires from the game, which means that they would have to design many new spells to make a reason to use grimoires in the first place. Limited in what way? Giving them all their spells would be equivalent to over doubling the amount of ability points they have available to them if they didn't get passive abilities, with 1 passive ability poer power level in addition to knowing every spell single class casters would become superior to any other class in terms of versatility and power. Why do they deserve them and why only those three classes? As it is, Priests and Druids already get 1 more active ability per level while Wizards get 2 per level they can change at any time. 1. You're making this up. Nothing needs to be rebalanced in reaction to what I suggested. The fights have already been designed with the knowledge that all possible spells, and any combination of them, can be used by the player. Because players can already do this in the current state of the game. The balancing factor (which is unaffected by my suggestion) is the fact that you only get 2 casts per level per encounter. Your claim that giving casters access to all their spells would somehow unbalalance things is false. 2. If that means that only 6 grimoires remain in the game, then that's just fine. Grimoires will become highly coveted loot drops. They'll be special for once because they offer wizards unique spells that can't be learned upon levelup. I can see this only as a vast improvement over the current system where the grimoire is essentially just a crutch needed by a crippled class. Furthermore, I think it would be a good outcome if, as you implied, Obsidian had to develop more new unique spells to put in more grimoires. 3. Halve the number of ability points that Druids/Wizards/Priests get upon levelup. Or quarter it. I'm not sure what the exact "balanced" percentage should be, but I'm sure Obsidian can figure it out. Since Druids/Wizards/Priests will only get passives, they won't need as many ability points to spend. So they won't get as many. Simple. 4. I'm not opposed to the idea of giving all single-class characters, regardless of class, automatic access to all their abilities. I just felt that requesting that was a little too ambitious for this thread. If it was up to be I'd let single-class Rogues/Ciphers/Barbarians/Paladins/Fighters/Chanters/Monks/Rangers automatically gain all their active abilities instead of just Druids/Wizards/Priests. Because to me it seems that only multiclass characters should be required to choose a limited selection of abilities. Multiclass combinations need to be carefully balanced. But single-class characters shouldn't have to suffer the same penalties, restrictions, and limitations. 1. No I'm not, if three classes are changed from only having access to a few active abilities per power level to having access to every active ability per power level they need to redesign encounters with this massive improvement in versatility in mind. And again this is in addition to needing to fix the current balance issues present in the game. 2. Then they have to remove almost every existing grimoire or design many new spells to suit this, which takes time away from creating other content such as new abilities for everyone or new **** to do in the game. 3. And now you've introduced complication on top of the currently existing balance issues that will take several iterations to get right and countless ruined builds in the process. Given how many have, rightfully, gotten pissed at the recent nerfs in 1.1 seeing their Wizard lose half of passive abilities will send them into a massive rage. 4. Multiclass combinations are better balanced within the existing framework, such as making almost every ability influenced by power level. Of the three classes you've advocated for only Priest seems to be lagging behind and that seems to be more of an issue regarding their less than impressive healing capabilities relative to other support classes. Single-class Wizards and Druids seem to be doing pretty good, which happens to coincide with Power Level effecting most of their spells and thus making having a high PL worthwhile.
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Women "pleasure themselves" too bruh. EDIT: Apparently a certain term is censored. Burgerland prudishness strikes again.
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It takes a lot of time and balancing, almost every encounter in Deadfire would need to be redesigned to allow for spellcasters having access to all potential spells. This is in addition to Deadfire already needing to fix broken or weak options and make PotD more difficult. That removes all but 6 grimoires from the game, which means that they would have to design many new spells to make a reason to use grimoires in the first place. Limited in what way? Giving them all their spells would be equivalent to over doubling the amount of ability points they have available to them if they didn't get passive abilities, with 1 passive ability poer power level in addition to knowing every spell single class casters would become superior to any other class in terms of versatility and power. Why do they deserve them and why only those three classes? As it is, Priests and Druids already get 1 more active ability per level while Wizards get 2 per level they can change at any time.
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That completely removes the point of grimoires for wizards and enables all 3 of those classes to load up on passives while other classes have to split their points between their active and passive abilities. Single classes already get 1 more ability point and 2 more power levels so it's not like they're significantly weaker.
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Gift of Hope
PK htiw klaw eriF replied to omgFIREBALLS's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
bump for interest -
Gift of Hope
PK htiw klaw eriF replied to omgFIREBALLS's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I would also like the scoop on this. -
It's still 2 years earlier than I can retire.
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i hope obsidian would buff the 2H sometime later... hopefully not the other way round (nerf DW). i kinda love DW at the moment.. obsidian shd buff weaker stuff instead of nerf better ones. 2H would be more effective and more inline with PoE if they had 2 higher pen across the board, reduce fast weapons pen by 1 as well.
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Both, because McDonalds workers were on $7B worth of welfare in 2013 and it has likely increased since then. https://www.google.com/amp/s/www.bloomberg.com/amp/view/articles/2013-11-13/how-mcdonald-s-and-wal-mart-became-welfare-queens And college will, theoretically, give you better job prospects while McDonald's will just make you fat.
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Ydwin
PK htiw klaw eriF replied to Tenaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ydwin would have been cool, but I will be eternally booty blasted about the lack of sea monsters and that should make it into a DLC before sidekick to companion or any non-dwarf companion. Companions were supposed to be like BG NPCs, low content characters you have to go out of your way to find. A lot of BG2 npc mods have signifigantly more interaction and content than that, sometimes more content than vanilla BG2 npcs. I'm under the impression PoE is relatively easy to mod, but I don't know how inserting a new companion ranks on difficulty and assume that multiple companion mods may need a merger of some sort. -
Eothas is best god for potentially destroying other gods, who are all parasites feeding off kith so they can play with action figures or impede progress to make themselves more powerful. Skaen is the worst because he's ultimately a scab, he'll talk a big game about ****ing the masters over but will go straight to bootlicking his master. Nemnock was too easy, maybe if he does GOMAD he can be a god.
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- deadfire
- pillarsofeternity2
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The reincarnation cycle existed before, the alteration to it allowed gods to feed off of soul fragments from the cycle or even caused them or something. Rymrgand hopes the cycle will eventually result in the death of everything due to souls being broken down to nothing, and later hopes that Eothas will inadvertently speed the process up by smashing the wheel or go ahead and outright destroy the wheel. The gods no longer have their bodies and Eothas had to hijack the giant statue to smash the wheel, I assume that Rymrgard either couldn't take over the statue without the other gods noticing and stopping him(iirc they thought Eothas was dead) or wanted **** to slowly decompose instead of end rapidly. It makes sense that Eothas would be the one to destroy the gods work, given that he's the god of redemption and rebirth and that the breaking of the wheel allows that.
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Eothas wants to reveal the gods for what they are and let kith rebuild the wheel without their interference, Rymrgand wants the wheel destroyed and the world to end. Rymrgand supports Eothas in that he believes/hopes kith won't be able to fix the wheel and a slow death is the future for Eora instead of Kith managing to get **** right.
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If the Steam stats are anything to go by, the majority of players haven't finished the second main quest and only about 2/3s have made it off the starting Island. https://steamcommunity.com/stats/560130/achievements For better or worse, Obsidian is going to design and tweak the game around what frequent players do and what forum posters talk about instead of assuming that players who stopped playing after an hour will pop back in and rage that their lvl 3 character has been radically changed. This is a good thing, because if anyone here remembers PoE at launch with the lack of hard counters and other unfortunate issues I'm willing to bet they strongly prefer the WM revisions to PoE to the launch version.
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WotEP has a base damage of 9-15 (normal greatsword is 15-24) but before the recent patch it hit the target twice, so essentially it worked as doing bonus aoe damage in the cone and roughly base damage to the target. Needless to say the nerf killed it's single target potential and pushed it into a very niche category. I suggest you use this mod if you want to use the weapon https://www.nexusmods.com/pillarsofeternity2/mods/75 best upgrade depends on build and preference, I like the impale attack and stacking recovery reduction for mainline Battlemage and he really ****ed **** up pre-patch.