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Everything posted by PK htiw klaw eriF
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Well if the 270 million gun owners was real then the NRA would back gun control like they did back in the late 60's and 70's.
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Cans are bad anyways and if it's less than 40% alcohol by volume you may as well be drinking water.
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I'll wait six months for a boil if it means I don't have to build a meth empire when I get cancer. I thought we were gonna do that anyways? Thanks for letting me down ****.
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I'm surprised it took them this long. Given other pro-Trump places, I assume a lot of posters will get purged and it'll be considered 14d chess and that the forum always was pro-gun control.
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Beta 3 mod on Veteran with Warlock main, Priest/Monk, Swashbckler, Spellblade, and Herald(knockoff versions of Xoti, Eder, Aloth, and Pallengia). Cheated so party was at level 6 and outfitted in fine gear. Assassinate Empower Fireball no longer nukes like it did without crit, but still packs a hell of a bunch and takes out enemies without much issue. Regular Fireballs are pretty good when they hit but require retargeting or engagement to hit and I'm fine with this tbh. One-handed slow weapons seem to fit better with the speed adjustments, but I think 2-Handers need a little more damage and/or pen while 1-handed fast could do with being a little slower (.6s/2.0s) with slightly more damage(maybe 1 point). Also this was an issue in PoE, but Eldritch Aim isn't good for the cast, I think a 15 sec duration would be a big improvement there. Overall this is an improvement over vanilla Beta with changes being good but needing tuning.
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I've been playing around with MaxQuest's Betabalance mod a bit and something I've noticed is that negative effects like Berserker's self raw damage are increased by Resolve while PoE was the same with Sacred Immolation I believe. I don't particularly like this and wanted the community's opinion on whether the negative effects on self should be kept static or even reduced by attribute scores.
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Our Real Perception of Naval Battles
PK htiw klaw eriF replied to theBalthazar's topic in Backer Beta Discussion
I wanted to fight a kraken so my opinion will be negative until I know that can happen.- 14 replies
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Priest still a ‘must add’ for Deadfire?
PK htiw klaw eriF replied to Frog Man's topic in Backer Beta Discussion
I don't see why this wasn't implemented given how it makes sense with the new tiered afflictions. Perhaps they didn't want to do higher tier afflictions on crit or something. -
It's a good idea, particularly the ones with ptsd who can't keep a stable job.
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Barbarian Wild Sprint = Swift?
PK htiw klaw eriF replied to dunehunter's question in Backer Beta Bugs and Support
It's oversight. In my understanding any inspiration overrides an affliction in the same category, so there is no reason for it not to be Swift instead of Nimble. I think a better fix would be to have Fleet Feet grant no dex inspiration and only give a boost to movement and remove the DoT from DAoM. That'd put FF inline with PoE and remove the malus from DAoM to account for the less effective bonus. -
We should be able to respec and level from level 1. I guess on recruitment we can pick one of three options, one or two single classes and one or two multiclasses. For instance Eder can be a Fighter, Rogue, or SwashBuckler while Aloth can either be a Wizard, Wizard/Somethingelse, or Wizard/somethingelse. The something else hasn't been revealed for Aloth, Kana's sister, or Palengina yet.
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My first playthrough was human, my 2nd was a dwarf, my next few (the ones I didn't play all the way to the end) were orlan, elf, human (again). I wonder where Josh gets the info? Is it Steam statistics? I guess dwarves play offline And he says we want a dwarf companion and then doesn't give us one? Boo! (LOL) They've got logistics from poe and deadfire. Think of Big Brother but it's that Joshengina portrait someone made when romance came up after the deadfire update. I have to say I've made one priest but my main is always a white dude(like my first PnP character) who either dws or uses a greatsword and I don't like playing dwarves. Maybe he really is onto something, but the option of making a mercenary dwarf is pretty cool and I hope the expansion(s)/DLC brings a dwarf companion.
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https://www.cnn.com/2018/02/20/politics/donald-trump-bump-stocks/index.html So much for small government.
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I assume being a thrall of housepets.
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Yes ! Frankly, All could be simple if everything stacked. Fairer. I agree, but at the very least it should be consistent. That gauntlets and a belt don't stack but gauntlets and a hammer do is completely unintuitive.
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Huh, I just assumed that since because armor or other items didn't stack weapons didn't either. Guess it's another case of weird stacking rules. Which is bad design imo. Regardless if enchantment in deadfire rolls out how explained so far, whatever weapon you wish to enchant will require the existence of a similar enchantment. As such the point of having to find two decent 1H weapons as opposed to one decent 1H or 2H still stands.
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I strongly disagree. For me 2H MUST be the best DPS. 2H > 1H Slow > 1H Fast > DW Slow > DW_Fast > > > Shield_Fast > Shield_Slow Speed add 'secret values' of DPS... at equal DPS... Ideally : 2H = 4s, with best DPS 1H = 3s 1H Fast = 2s It is logical, if your weapon is heavier, you attack slightly slower. Equal DPS = I choose Dual wielding because fast attack add an additionnal invisible DPS. (bottleneck effect = 50 000 damages on 30s recovery with an ennemy with 1 HP left... Loss of 49 999 damage, and I have to wait 30s) + Double effect of two weapons > One effect to one weapon. (Unique, Soulbound) I'm taking into account speed, namely that DW will hit more frequently than 1H_Slow or 2H which (rightfully) have the same speed in Deadfire. Giving DW the highest DPS and giving 1H and 2H lower DPS but situational advantages(high defense enemies and high armor enemies respectively) is inline with PoE's tradeoffs and doesn't further increase issues of underkill as MaxQuest calculated. And I would count the double effect as a weakness as well as an advantage for DW, because they've got to find another weapon with an on-hit effect or enchant one while 2H and 1H only need one weapon to find or enchant. Assuming Deadfire is like PoE, Unique and Soulbound will be very limited and outfitting a DW will be more resource costly than outfitting a 2H or 1H, unless we're swimming in Helwax Molds or whatever resources are required to get top tier enchantments. But the cost of enchantment is doubled for 2H weapon isn’t it? I don’t see why 2H weapon has advantages here unless they change it in DF. I can't remember and it shouldn't be imo. But given how enchanting in deadfire will work, you will need to find a unique that already has a lash or on hit ability to enchant it further. Stat bonuses from weapons don't stack, so the additional +2 Con would be suppressed.
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Gimme your best and gimme your worst!
PK htiw klaw eriF replied to Cdiaz's topic in Backer Beta Discussion
On Hard I only rested if there were crippling injuries or if out of spells. The number of times I rested because of low health I can count on one hand(3) and managed to get to an inn around yellow most of the time. Deadfire seems to continue this, only that 3+ injuries will kill you instead of low health and empower instead of per rest abilities. -
Like this idea, attack enemies weakness => swap weapon => using BlackJack’s feature. If ppls find no urge to swap weapon then the easiest way is give them bonus to do so. Just wonder how hard is it to imply this mechanism in-game. Since there are nothing called armor weakness in game, only immune. And all armor difference is just data. IIRC, when they started talking about subclasses Black Jacket was mentioned as having better Pen against weak armor types(blunt against fullplate) at the cost of an accuracy penalty against normal or strong armor. Given how different the beta implementation of Black jacket was, either it was difficult to implement in game or when tested it was worse than what we have now.