Everything posted by PK htiw klaw eriF
-
Why do you play the class that you do?
PK htiw klaw eriF replied to PneumaticFire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I try to run three characters I really enjoyed in PnP over a decade ago. The first is a male Warrior (Mage) who wears heavy armor and uses big swords, not evil but aggressive and vindictive. Usually go with human because it's my introduction character and I find humans are usually the most balanced or neutral races to play both in terms of story and mechanics. Mechanics play a big role for his class selection, like my order of preference is gish class then martial/magic multiclass then the best martial class. The second is a female warrior-priest of a war god with severe devotion to faith and arrogant, if There's a special race like tiefling I'll go with that. In most fantasy games there's been a priest option and mechanics don't play as much of a role as the warrior because of that. Last is a rogue type character that uses magic and is a weird race like orlan or pale elf, not a good guy but the least violent of the three and most prone to a diplomatic solution. Mechanics play a large role in class selection as many classes can work with the stealthy assassin thing I go for, like in PoE I found Cipher worked better due to the rogue being kinda bad. Afterwards I'll try classes that seem cool or I'm in the mood for, but for whatever reason I don't enjoy Rangers very much.
-
The Movie Thread Returns
A little bit, probably less than 1% of screen time and not as memorable as the singing bit. It could be cut out and the film would pretty much be the same, but I guess some people lose their **** at the sight of a tit.
-
After playing BETA Deadfire to me is absolutey epic
Moderators, please ban this person.
-
After playing BETA Deadfire to me is absolutey epic
Carrot Cake is vastly inferior to Red Velvet.
-
Politics Princess' Sweet Sixteen
Well if the 270 million gun owners was real then the NRA would back gun control like they did back in the late 60's and 70's.
-
Politics Princess' Sweet Sixteen
Cans are bad anyways and if it's less than 40% alcohol by volume you may as well be drinking water.
-
Politics Princess' Sweet Sixteen
I'll wait six months for a boil if it means I don't have to build a meth empire when I get cancer. I thought we were gonna do that anyways? Thanks for letting me down ****.
-
Politics Princess' Sweet Sixteen
- Politics Princess' Sweet Sixteen
I'm surprised it took them this long. Given other pro-Trump places, I assume a lot of posters will get purged and it'll be considered 14d chess and that the forum always was pro-gun control.- Beta Speed Mod
Beta 3 mod on Veteran with Warlock main, Priest/Monk, Swashbckler, Spellblade, and Herald(knockoff versions of Xoti, Eder, Aloth, and Pallengia). Cheated so party was at level 6 and outfitted in fine gear. Assassinate Empower Fireball no longer nukes like it did without crit, but still packs a hell of a bunch and takes out enemies without much issue. Regular Fireballs are pretty good when they hit but require retargeting or engagement to hit and I'm fine with this tbh. One-handed slow weapons seem to fit better with the speed adjustments, but I think 2-Handers need a little more damage and/or pen while 1-handed fast could do with being a little slower (.6s/2.0s) with slightly more damage(maybe 1 point). Also this was an issue in PoE, but Eldritch Aim isn't good for the cast, I think a 15 sec duration would be a big improvement there. Overall this is an improvement over vanilla Beta with changes being good but needing tuning.- Attributes and negative ffects on self
I've been playing around with MaxQuest's Betabalance mod a bit and something I've noticed is that negative effects like Berserker's self raw damage are increased by Resolve while PoE was the same with Sacred Immolation I believe. I don't particularly like this and wanted the community's opinion on whether the negative effects on self should be kept static or even reduced by attribute scores.- Josh's new suggestion for Resolve is brilliant IMHO!
- Our Real Perception of Naval Battles
- Priest still a ‘must add’ for Deadfire?
I don't see why this wasn't implemented given how it makes sense with the new tiered afflictions. Perhaps they didn't want to do higher tier afflictions on crit or something.- Josh Sawyer's tweets and teasers, part 2
PK htiw klaw eriF replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, that’s my only concern about the ship system in Deadfire; how are you going to top it in Part 3? Spaceships.- The Political Quinceañera Thread
It's a good idea, particularly the ones with ptsd who can't keep a stable job.- Barbarian Wild Sprint = Swift?
It's oversight. In my understanding any inspiration overrides an affliction in the same category, so there is no reason for it not to be Swift instead of Nimble. I think a better fix would be to have Fleet Feet grant no dex inspiration and only give a boost to movement and remove the DoT from DAoM. That'd put FF inline with PoE and remove the malus from DAoM to account for the less effective bonus.- Companion/Sidekick Class Options Revealed
PK htiw klaw eriF replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think Aloth should have Paladin(he did say he was trained as an Arcane Knight and that is the Paladin/Wizard Multi) and would be fine seeing him get alternate combinations based on choices in POE . Everything else seems fine.- Customizing companions in POE2
PK htiw klaw eriF replied to kafferaas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We should be able to respec and level from level 1. I guess on recruitment we can pick one of three options, one or two single classes and one or two multiclasses. For instance Eder can be a Fighter, Rogue, or SwashBuckler while Aloth can either be a Wizard, Wizard/Somethingelse, or Wizard/somethingelse. The something else hasn't been revealed for Aloth, Kana's sister, or Palengina yet.- Josh Sawyer's tweets and teasers, part 2
PK htiw klaw eriF replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My first playthrough was human, my 2nd was a dwarf, my next few (the ones I didn't play all the way to the end) were orlan, elf, human (again). I wonder where Josh gets the info? Is it Steam statistics? I guess dwarves play offline And he says we want a dwarf companion and then doesn't give us one? Boo! (LOL) They've got logistics from poe and deadfire. Think of Big Brother but it's that Joshengina portrait someone made when romance came up after the deadfire update. I have to say I've made one priest but my main is always a white dude(like my first PnP character) who either dws or uses a greatsword and I don't like playing dwarves. Maybe he really is onto something, but the option of making a mercenary dwarf is pretty cool and I hope the expansion(s)/DLC brings a dwarf companion.- The Political Quinceañera Thread
https://www.cnn.com/2018/02/20/politics/donald-trump-bump-stocks/index.html So much for small government.- Beta Speed Mod
I assume being a thrall of housepets.- Beta Speed Mod
Yes ! Frankly, All could be simple if everything stacked. Fairer. I agree, but at the very least it should be consistent. That gauntlets and a belt don't stack but gauntlets and a hammer do is completely unintuitive.- Beta Speed Mod
Huh, I just assumed that since because armor or other items didn't stack weapons didn't either. Guess it's another case of weird stacking rules. Which is bad design imo. Regardless if enchantment in deadfire rolls out how explained so far, whatever weapon you wish to enchant will require the existence of a similar enchantment. As such the point of having to find two decent 1H weapons as opposed to one decent 1H or 2H still stands.- Beta Speed Mod
I strongly disagree. For me 2H MUST be the best DPS. 2H > 1H Slow > 1H Fast > DW Slow > DW_Fast > > > Shield_Fast > Shield_Slow Speed add 'secret values' of DPS... at equal DPS... Ideally : 2H = 4s, with best DPS 1H = 3s 1H Fast = 2s It is logical, if your weapon is heavier, you attack slightly slower. Equal DPS = I choose Dual wielding because fast attack add an additionnal invisible DPS. (bottleneck effect = 50 000 damages on 30s recovery with an ennemy with 1 HP left... Loss of 49 999 damage, and I have to wait 30s) + Double effect of two weapons > One effect to one weapon. (Unique, Soulbound) I'm taking into account speed, namely that DW will hit more frequently than 1H_Slow or 2H which (rightfully) have the same speed in Deadfire. Giving DW the highest DPS and giving 1H and 2H lower DPS but situational advantages(high defense enemies and high armor enemies respectively) is inline with PoE's tradeoffs and doesn't further increase issues of underkill as MaxQuest calculated. And I would count the double effect as a weakness as well as an advantage for DW, because they've got to find another weapon with an on-hit effect or enchant one while 2H and 1H only need one weapon to find or enchant. Assuming Deadfire is like PoE, Unique and Soulbound will be very limited and outfitting a DW will be more resource costly than outfitting a 2H or 1H, unless we're swimming in Helwax Molds or whatever resources are required to get top tier enchantments. But the cost of enchantment is doubled for 2H weapon isn’t it? I don’t see why 2H weapon has advantages here unless they change it in DF. I can't remember and it shouldn't be imo. But given how enchanting in deadfire will work, you will need to find a unique that already has a lash or on hit ability to enchant it further. Stat bonuses from weapons don't stack, so the additional +2 Con would be suppressed. - Politics Princess' Sweet Sixteen