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Everything posted by PK htiw klaw eriF
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A rework for wizard subclasses bonus
PK htiw klaw eriF replied to dunehunter's topic in Backer Beta Discussion
Long cast time is a problem of spells, I'm only talking about the subclass passive bonus here. And I think all wizard subclasses except Evoker is pretty lame. A subclass should have either heavy penalty/heavy bonus or light penalty/light bonus. Wizard subclasses restrict themselves from using spells of two schools, and recovery penalty. Imo this penalty is pretty huge, but the bonus for them except Evoker is minor. Power level affects evocation spells nicely, but it is less effective on other school spells. The Enchanter/Illusionist bonus is either too situational or too flat. Same as Conjurer's familiar, it is just horrible to lose two school to get a useless familiar. And for Transmuter, if I remember correctly they lose access to Enchantment spells. A transmuter who turns into an Ogre and a normal wizard who buff himself with a lot inspiration and summon magic weapon, which do you think is better in melee? I'd voted for a normal wizard. I don't argue that a Enchanter, an Illusionist or a Transmuter will perform nicely on level 1, but the higher level you becomes, the worse they becomes and the penalty to lose 2 spell school becomes so obvious. I generally agree, and given the lack of Level 0 abilities for Wizard(the only class that has this), I think Wizard subclasses should be forced with only one benefit being a passive geared towards the types of spells they cast. Evocation is good, but think longer duration for Conjuration, more extreme buffs/debuffs for Transmutation/Enchantment, and a larger AoE for Illusion spells. It'd fit in with the other 5 subclass classes and be balanced around the Wizard's Grimoire. -
All Proficiency does is get you a modal with the weapon, if you aren't using a Devoted and don't have any abilities or talents(if they get put in) it otherwise doesn't make a difference. I'm fine with that if talents are in and some of them are about proficient weapons tbh, I just wish modals weren't so extreme. For example Savage Attack ends up being Savage Graze, Half-Sword is asking to be crit, and the recovery malus is pretty much casting slow on yourself.
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Two-Weapon Fighting and Assassinate
PK htiw klaw eriF replied to PK htiw klaw eriF's topic in Backer Beta Discussion
Aside from Assasinate, Dual wielding already is better than 2H at special full attacks. Dual wielding doesn't need a damage penalty, 2H needs a penetration boost. That would put the trade offs as similar to PoE as possible. -
Having played around with the Assassin, I've noticed that Assassinate only works on the first attack when dual wielding, even if activating an ability that is a full attack such as Blinding Strike. Given that Assassinate apparently applies to all projectiles from a spell, would it make sense for it to apply to the first full attack from stealth instead of only the primary attack in order to be more useful with dual-wielding than with single-handed or two-handed weapons?
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Some comments on class design
PK htiw klaw eriF replied to randomletters543's topic in Backer Beta Discussion
I disagree with the Devoted, being stuck with a -10 accuracy to weapons(it's even worse if it applies to spells and stuff as well) penalty outside of one weapon type is pretty big. Especially without metagame knowledge if you pick a weapon that has subpar choices. You are correct about the modals, but that's an issue with modal balance as opposed to the subclass. My opinion on the Wizard subclasses is they need to be forced like Paladin and Priest subclasses and give just a passive ability that synergies well with their school while penalties and benefits are removed. Evoker is the only one I feel does this well, Conjurer and Transmuter both have subpar spells and Illusionist and Enchanter seem to be situational. Of course spells themselves need to be tweaked heavily, particularly the casting times. -
A rework for wizard subclasses bonus
PK htiw klaw eriF replied to dunehunter's topic in Backer Beta Discussion
I think all Wizards are pretty lame because of the long cast time. I'd make the Wizards go the way of Paladins and Priests and make specialization required, take out the penalties and power level boost because penalties are disproportionately bad, power level boost seems to mostly benefit Evokers, and I've always thought school restriction was dumb since D&D. As for benefits, I'd make it passive stuff like that meshes well with the types of spells being thrown. Evocation does this well, but think more duration for conjuration spells, improved aflictions/buffs, increased accuracy, etc. -
Dear Leferd, I have good news for you!
PK htiw klaw eriF replied to Valsuelm's topic in Way Off-Topic
You are mistaken. https://en.wikipedia.org/wiki/Selective_Training_and_Service_Act_of_1940 ... and some will still say that the U.S. was a peace loving nation who only got into WW2 because it was attacked unprovoked by the Japanese Empire, and that the attack was even a surprise. "Oh the stuff they teach people in schools! Or is it the stuff they don't teach people in schools? Either way... Ha! Ha! Ha!!! Ha!!!!" - I didn't know the cutoff was 40 in those days. Johnson would have been 32 in 1940 so he would have been on the hook. But it was moot because you are also correct he was in the USNR. So, I stand corrected... twice. That's what happens when you go off memory rather than looking things up. The correct response is to double down and call your opponents names while insinuating dishonesty or something embarrassing.- 52 replies
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Wizard's Level 0 Ability
PK htiw klaw eriF replied to PK htiw klaw eriF's topic in Backer Beta Discussion
I don't think that's a very good substitute, even with trinkets out. I don't think it has to be much, but something like Arcane Assault or Arcane Veil separate from the spells per encounter would be pretty cool and give them one more thing before going into basic attacks or bomb throwing. -
Dear Leferd, I have good news for you!
PK htiw klaw eriF replied to Valsuelm's topic in Way Off-Topic
It's going to be Zuckerberg/Kanye West in 2020. Mark my words.- 52 replies
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Casters are still slow...
PK htiw klaw eriF replied to theBalthazar's topic in Backer Beta Discussion
How would that work, a negative that subtracts from the enemy Intellect for duration? -
Your Tiers List [Base Classes, Subclasses]
PK htiw klaw eriF replied to theBalthazar's topic in Backer Beta Discussion
BETA 2 1)Melee classes, everything else is unfun and casters are the worst. 2)Devoted, Berserker. They synergize very well together, can be used with Wizards for powerful buffs that would normally go wasted, and on their own tear through most things. 3)Wizard specialists. As of now casting sucks, but loosing out on two schools and casting two others for a meh passive or spell and a small power boost is a bad trade. Streetfighter as well for being too situational to shine. 4)Almost all of them. 5)I don't dislike any of them, though I question the execution of quite a few. -
Having played some of the Beta, it occurs to me that Wizards and Chanters are the only classes without some sort of level 0 active or passive ability built into the base class, however Chanters don't count because they are able to select between two abilities(invocation and chant) at character creation. Even discarding the current major issues with casting in it's current form, this seems to be a flaw that isn't remedied with the presence of grimoires and makes the class less appealing than the other full casters who get some sort of power to use as support or dps boost. I'm wondering if Wizards should get some Level 0 Ability, like Arcane Assault from PoE, in order to give them a similar number of spell options as other casters before going to auto-attack or if they should get some base passive.
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It's a leap year and not in the conventional sense.
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Casters are still slow...
PK htiw klaw eriF replied to theBalthazar's topic in Backer Beta Discussion
Dexteroty should effect action speed, attaching it to resolve seems superflous. Of course as already stated, even if you could pump cast speed up the 6 sec cast time isn't going to be used regularly if at all. Playing more of the beta and playing more PoE, I seriously think that MaxQuests table 3 suggestion is best and would take it further by making outside of combat casts being instant, if only so I'm not waiting around for a while watching the AI stumble around. 6 sec casts should be stuff like Meteor Swarm and 9 sec casts should be thrown in the trash. -
Politics Thread: Silicon Valley Edition
PK htiw klaw eriF replied to Blarghagh's topic in Way Off-Topic
Nah. She would just give them the account number for Clinton foundation and sell the whole country. Or maybe she'd sell Poland to Russia? eheheh *runs* She tried, no one wants it. -
I know that feeling, such a curse.
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My issue with Soulbound weapons is their relative power compared to other items. In PoE they were all over the place, but in general were inferior to a 3rd tier (Superb I think) weapon with a lash. Like Superb Bittercut + Corrosive Lash or Tidefall + Lash were goddamn beasts that beat out most soulbound counterparts. I hope PoE2 does a better job and includes more soulbound weapons with a lash, but I fear that with the enchantment system having certain items with less possible points and restricting what kind of enchantments can go on items the issue will repeat itself. The dumb stuff to unlock abilities I found pretty fun tbh, though I can see how it can be repetitive and boring after a while.
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I want to seem like I'm plugging my hometown, but Houston is ok and you can give me money to sleep in a ****ty apartment.
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Sorry about your cat LC. I'm done with work and going to the gym. Currenrtly too cold to jog outside and the treadmills smell like resolution sweat.
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Movies You've Seen (or would like to see) Recently
PK htiw klaw eriF replied to Rosbjerg's topic in Way Off-Topic
I'm pretty sure it's fantasy and being consistent went out the window a long time ago. Anyways I watched The Iceman and enjoyed it. -
Politics Thread: Silicon Valley Edition
PK htiw klaw eriF replied to Blarghagh's topic in Way Off-Topic
It was his and he did it to TRIGGER THE LIBS. -
What do you think about Deflection?
PK htiw klaw eriF replied to MaxQuest's topic in Backer Beta Discussion
I think the issue with deflection in both PoEs is that only one stat influences it and fhat stat influences it to a lesser degree than the other defenses are influenced by attributes. This creates a situation where Resolve can be dumped for a relatively small -7 penalty to Deflection and still have a decent non-damage/healing caster. This issue is just more prominent in PoE2 where armor is independent of damage dealt and as such less synchronization between deflection and armor. -
Politics Thread: Silicon Valley Edition
PK htiw klaw eriF replied to Blarghagh's topic in Way Off-Topic
I think Ben is assuming vigilante justice will happen with their names and addresses being leaked more than he's sad kiddie diddlers can't teach, essentially doxing by the government. I won't lose any sleep over some pedo getting killed, but the government releasing personal information is worrying enough. -
It's too cold to work so I'm trying to pay for classes between watching shows.
