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Palas

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About Palas

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  1. Well , imo most people don't complain about they could not fight Eothas but that the watcher makes no difference. In the end Eothas is destroying the wheel and his explanation, why this is a good thing is quite vague. In fact he says it is possible, that all souls get stuck in den beyond and kith are dying out. Maybe kith work together to prevent this, but maybe not. yeah, you could make a suggestion to eothas, and he will honor it. But imo it just don't feel like a success.
  2. It is mostly childhood memory and the charm of the new. So yeah, its mostly nostalgia, even if you deny it. Nothing can beat the memory, as for most people the first kiss is unforgettable. Back then, there were no western rpg with that unique companions, party-banter and romances. But only a few companions had a complex personalty, Minsk, Mazzy and the Ranger hadn't much more personality than thesidekicks in poe2. Combat was only soso, fighters get only auto attack, and for me real time battles, wich can (and must) paused, wasn't the best solution. quests and story were quite
  3. Hmm... i was thinking about Sashas Blade too... the action speed sounds good. On the other side a rapier with modal have an advantage von +25 acc, wich means a lot more crits...
  4. Hi! I like to play a devoted/skald and i am not sure, wich weapon i should choose. I want to play on veteran (i dont think i would crit often in potd) Dagger, rapiers and spear seemed the obvious choice, because their inherent acc bonus. I am not sure, if Rapier modal is worth the malus to recoverytime. Daggers defense modal looks nice, but how much hurts the damage penaltry? Spear modal have no big drawbacks, but i don't know, if i need the +1 enagement. A septer seem nice too, no acc bonud, but ranged and useful double damagetypes. Whar kind of weapon would you recommend
  5. I think it's quite difficult to get an open world RPG and a good and dense mainstory. The Elderscrolls never got it well, but they had so much fantastic side and factionquest. Deadfire feels a bit like that. As i said before in anthother thread: sidequests and mainstory are fun in Deadfire (ok, sidequests were imo the better of the two) but they feel quite separated. Eothas makes 3 station and tell you the last two of it. I think the game would feel more constant and organic, if the story gave us more reason to do the side- and especially the factionquest. Like Eothas don't tell yo
  6. @Manveru123: Well, the players, who choose PotD may be the minority, but among them i think the majorit complain, that PotD was to easy. It seem's, that PotD was a catwalk for your arcane knight. And now it isn't. I can understand, that this frustrates you. Especially wheb it comes midgame and now you have the feeling, you can't beat the game anymore. I think there are some people, who have the problem. It would be nice from the devs, when you could change the difficultylevel. Maybe it is possible to programm it in that way, that you can't go back to PotD. Imo the balance cha
  7. I think you overestimated the possibilities of the gamemechanik. If you control only one char like in Streetfighter, witcher II, soulcalibur etc., then you can make great nonmagic special attacks, here its quite difficult. Some special attacks made it in PoE without magiceffects. For me, its not a big matter. I played DnD and Pathfinder pen and paper a lot and there it's similar and i like it. And i think the majority of the player like the unearthy specialattacks.
  8. Hmm, there was a ring with one or two extra spells for priests, but i do not use it. If u use a full party, i can't understand the complains about the priest. My wael priest did a good job. He was not the monsterslayer (except against vessels, i love that level 8 anti vessel spell), but thats not his job. He can weaken foes, heals and protects the party against affliction, and have some nice offensive spells. Even a good summon on later levels. I think especially for hard fights a priest is useful. I think for pure casters like the wizard and priest the loss of powerlevels and high tr
  9. For more groupsupport and defenses i would go with a goldpact paladin. Fits well with the codex and i like the golden amor. For more offense a fighter or monk could word well. For better resourcemanagement the monk fits well, because fights lasts longer.
  10. Overall i like Deadfire muchs. On my first playthrough there were no game-breaking bugs and veteran was quite easy, but with patch 1.1 most of this issus should be solved. For me the sidequests and factions are the real winner. I enjoy them much. But i think i would feel more realistic, if you have to choose a faction far earlier. Its strange, that you could all faction quests except the last and nobody cares until the end. Tyranny made here a better job. The main story is interesting, but only short and average presented. I don't understand, why Eothas thinks his goals would be make
  11. Wow, a topic without "boohoo". From me a big tnx too, Obsidian! I enjoy deadfire much and i am optimistic, that you will solve the last problems about bugs and balance. I am looking forward the next patches and dlc/addons.
  12. Well a priest works quite well. Even without using sev. You have supress afflictions, Int Inspirations, Symbol of Wael and some spells against vessels. Normal Fampyrs can be killed with the level 8 Priestspell.
  13. Their caste system is on par with slavery if not worse. No, that's no fair. No Huana owns another and all castes are part of the tribe. The Huana tell you several times, that this systeme works well. The exception is Neketaka. There are to many people, less ressources and no personal bond between the members of the castes. In the slums the people tell you, that in the past in the small tribe systems the higher castes care about the lesser. Sure, the caste system is from our modern democratic point of view a bad system. But for the Huana it's works well for centuries and even the lesser
  14. Maybe not more for deadfire, but for PoE3: some more feedback from the companions about quests would be nice. Like in Shadowrun: Hongkong, in the base you could ask the companions about about their opinion about the last run. At least for the mainquests this would be great for deadfire, and maybe comments about the way you solve the quest. Or that companions change their mind on factions. You can ask Aloth about his opinion about each faction. It woulb be nice, if his answers differs as we learn about the dark secrets of each faction.
  15. Use stealth, lure some away in a trap, use small corners, so you don't get surrounded, use bombs, drugs an potions. Maybe a custom adventurerer. The only fight i wasent able to win on the first island was against the looters. I come back with higher level and better equipment. And Tekehu and his icespells.
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