Everything posted by rjshae
- Ammo?
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How long do you think until PE is finished?
If they work on building an enjoyable game that is representative of a Baldur's Gate brought up to the present state of the development art, then under two years. If they try and satisfy every single input from all posters on this forum, then at least double that time. Plus they will greatly exceed their budget, resulting in a calamitous failure and the end of Kickstarter. Well... maybe not quite that bad, but they surely won't be able to please everybody.
- Update #28: What We're Up To
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Wilderness areas and Exploration
I just hope they don't feel like they need to stock every little nook and cranny of a wilderness area with something to do. That just feels very unrealistic.
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map
From what I've heard you'll be travelling from location to location, rather than in a sandbox environment. There's bound to be at least a few locations that you only find out about through exploration or as a quest.
- The Stronghold and its features.
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Books and lore for each item.
An advantage of the Forgotten Realms setting was that there was a lot of history and lore already developed, which the authors could draw upon for background material. Building up the lore from scratch will likely be a lot more laborious.
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Break down of funds
Nah, they've already got enough to do. If we keep asking for every little thing, it'll take them an extra year to finish.
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About Player Portraits
Yes, too soon.
- Update #28: What We're Up To
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Oversexualization of females in video games
I would not mind this as an easter egg Debating the merits of hiding weapons in their plate mail jubblies, no doubt.
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When it comes to your main character, do you prefer a Tabula Rasa?
rjshae replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)With Ciphers around, one wouldn't necessarily have to start with a blank slate. A powerful Cipher may be able to insert false memories; perhaps even an entire false background (like the replicants in Blade Runner). Over time a character may begin to discover discrepancies in their personal tale, which will thereafter lead them to begin a search for the truth. This can really mess with a character's head, causing them to doubt what is real and what is not. Note that this could instead be applied to a companion instead of the PC.
- Update #28: What We're Up To
- Gulids, organizations, fractions and their Impact on the Game and Player.
- Hide UI option
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D&D Bestiary?
D&D has no ownership rights to German mythology. PE can use the name kobold to their heart's content.
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Player family?
Yes, nobody ever, ever comes to hate somebody they once loved. That's why divorce rates are so low.
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Quality of 3d character models and animations
This would not seem to be cost effective use of resources. For example, the Shadowrun Returns is using ~2,000 polygon models. I'd think that should be plenty at the scale this game is being presented.
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When it comes to your main character, do you prefer a Tabula Rasa?
rjshae replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It depends on the plot. I'm open to either experience.
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Randomization
Bit of a repeat, but... I'd like to start a game with a random seed mask and have each random decision point have it's own random value, then determine the in-game result based on an XOR of the two values. That way a reload of a saved game produces consistent results, but a new game generates completely different results. The net effect would be to make a replay more unique.
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Player family?
It might be interesting if the PC had an old flame that he or she could re-kindle... with a sufficient quantity of buttering up. That approach was taken (somewhat) in The WItcher and I think it would add more depth to the character's background. It would also cut to the chase faster.
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The Stronghold and its features.
I agree. Something on a smaller scale would be good; perhaps 8-15 capable soldiers who mostly patrol the stronghold and drive off unwelcome incursions into the neighboring village's farmlands (with the help of a few militia). That would increase the importance of the party for defending the stronghold and dealing with raids and such. Your staff might consist of a steward, the captain of the guards, and a few household servants; all very manageable. Plus your family and pets, of course. But that's just me. Are others looking for something more ambitious?
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The importance of sound for atmosphere
Another sound feature I can appreciate is authentic footfall noises that depend on the type of terrain. Particularly for water, but also for noisy surfaces such as gravel and brush. Sucking bog noises, snapping twigs, clanging metal gratings, creaking stair boards, and so forth, all add to the atmosphere.
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Ranger Class
I never quite understood that whole two-weapon specialization thing they added in D&D. The archery I understand because they're hunting-type specialist, but why would you favor dual weapons when fighting a bison or a bear? As woodsmen I think they would be more likely to specialize in agile fighting without a (cumbersome) shield, particularly with thrusting weapons.
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Druids
To me, Druids are just a variant on the Animist tradition. So basically priests of an elementalist viewpoint wherein nature is composed of spirits of various stripes: fire, air, earth, water, and spirit.