Everything posted by rjshae
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Obama Impeachment
Reads the OP. *Must be a Fux News wet dream.* Snickers. Leaves.
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Pointy Hats
Well then there's my point: 'pointy' hats are very suggestive of a specific culture. This is a different world with different cultures and history; introducing something that clearly doesn't fit the theme may break the forth plane--much as would a lab coat in an ancient roman setting, for example. If they do introduce pointy hats, then I would hope they don't look like they came from the Wizard of Oz. So no, I hope they don't have pointy hats with floppy rims like the pictures presented earlier, unless they fit the theme.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
An option to have a Battle Report pop up at the end of each combat. It could show, for example: The location of the battle. Combat duration (in terms of game time). Total number of enemies defeated. The highest damage total inflicted by a party member, and by whom. The single attack with the highest damage total inflicted. The single magic spell cast that inflicted the highest damage total. The most powerful enemy defeated during the combat. Total damage inflicted upon the party. The party member who took the most damage. Number of pauses incurred. Number of expendable items consumed. Number of loot items dropped by the enemy. Number of times the dwarf scratched his butt during combat. Okay, just kidding on the last one. But you get the idea.
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PoE Racial Archetypes
I'm curious to find out what the developer's take is going to be with the various races. I know they have some geographical-based categories they have listed before, as well as some regional cultures, but what about the racially-specific cultures and behavioral norms? Will they be using stock archetypes for elves and dwarves, or implementing something a little different? Will elves be tree-hugging, poetry spouting, effeminate artsy-fartsy types? Are the dwarves going to be beer belching, beard toting, grumpy gold hoarders? What do you think?
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No True Turn-Based?
It sounds like combat will be continual action rather than turns made at regular intervals, so it is unclear to me where they would insert a pause. Perhaps at the end of specific actions? Maybe you can queue up actions and insert a 'pause' action at the end?
- Pointy Hats
- Pointy Hats
- Pointy Hats
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Regarding art assets of PoE and TToN (*clarified!)
It hardly matters whether you let them or not, but I agree otherwise. They've already made a commitment to allow modding, so the point seems moot.
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The Funny Things Thread.
^ ***Thinks we need a beer version for low stats...***
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Adam at Work
This, and some languages are more efficient at shooting your foot off than others...
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Kremlin blocks critical websites
Oh dear god no. Whatever are we going to do now?
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Small suggestions. Easily implemented ideas, quickfire thoughts.
It seems like this would be pretty easy to implement. They could put various filter tabs on the shop inventory and just give us a Custom items tab that we could use for whatever we choose, including your proposal. The Equipment description panel could then have a check box to flag it as a Custom item.
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Apparently we fly a lot - no need to be nervous next time on a flight!
I enjoy flying and I've never had a significant concern about it. I just don't like being stuffed into a winged sardine can.
- The Kickstarter Thread
- Update #73: Narrative Design: A Day in the Life, Companion Goals, and the Undead
- Update #73: Narrative Design: A Day in the Life, Companion Goals, and the Undead
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Small suggestions. Easily implemented ideas, quickfire thoughts.
Guard dogs with a wider detection radius than humans, that can alert the guards by barking when they detect something.
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RANDOM VIDEO GAME NEWS
History has always been interpreted through the filter of current interests...
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UK PC Gamer article
No, not all suicide bombers are fanatics. Some choose to die so their destitute family will get looked after, for example. A more pacifist example might be the Green peace whaling ship chasers.
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Ammunition
It's the contagion aspect of so-called sympathetic magic--anything that comes in contact with something else continues to act on it, even at a distance. A magical effect could thus be bestowed through the quiver, a cup at the bottom of the quiver, the archer's glove, a material on the archer's fingers, or the bow itself.
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Adam at Work
I'm not sure whether you would see cold breath at this scale. But having the lighting and visibility change with the weather would be a nice touch.
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Support the Ban Bossy campaign
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it. 5 examples of how the languages we speak can affect the way we think.
- Ammunition
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Support the Ban Bossy campaign
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it.