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rjshae

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Everything posted by rjshae

  1. The French are revolting... Delayed Ryanair passengers loot drinks trolley and steal cigarettes in 'barbaric' revolt
  2. The difference is the off-hand defensive weapon would give a deflection bonus against melee attacks but not against missile fire. Not sure how well that would play out in terms of implementation coding.
  3. The use of a main-gauche would be realistic: a small weapon that gives a slight deflection bonus and an opportunistic attack.
  4. Well put. I think that general notion can apply to a number of fine-grained details being suggested in this forum...
  5. Here's a thought: allies get a 'save bonus' against friendly fire in the periphery of the AOE due to better control of the outburst. But perhaps that's not different enough...
  6. There are two types of people in the world: those who can extrapolate from limited data
  7. Sister Sarah's Surly Sauce and Magic Mushroom Mudpacks. It heals what's hurting and is quite trippy, but has the side effect of producing small vegetative growths on some parts the skin that are an absolute bugger to dig out. God-like creatures, beware.
  8. From what I've read, the game will take the PC up to about level 12. I haven't heard whether we'll be able to improve attributes or not, but that's something I enjoy doing... as long as the improvement is slow and small. I definitely didn't like the Dragon Age/Dungeon Siege approach that leads to strongly asymmetrical characters.
  9. Yeah, I hate Stanford. It's really the one university/team I have complete disdain for. Not quite sure why; it's an outstanding educational institution and I respect their sports teams. (I went to the UW.)
  10. I'm sure we will be able to have finesse fighters that can melee in light (or no) armor and be skilled at block and parry.
  11. Left-click to travel; right-click to codex...
  12. Unfortunately, we have our proportional allotment of idiots... sigh.
  13. There were definitely some messed up calls in that game. Seattle's been on the receiving end of some of those as well, alas.
  14. When you're standing still, a circle is a convenient abstraction for being generally attentive and glancing about. But when you're moving forward, your attention is generally focused that way. Thus I might be tempted to offset both perception circles in the direction of movement. When the character returns to rest, the circles can drift back to a centered position.
  15. My guess would be that the duration is something that is established at the start rather than something that is maintained through resolve. Since a higher Intelligence can plan further ahead and hold more information, that results in a longer duration. Perhaps the role of Resolve is to maintain spells that require some level of concentration while under duress, such as a mental domination. Dexterity is as much the domain of the mind as it is the body; you have to compute the position and movement vector of the target as well as the trajectory of the projectile/spell in order for them to meet. This doesn't require intellect, but it does take good reactions. I would think the role of Perception in this would be to spot a hiding target and notice details that would effect the spell or projectile.
  16. I very much doubt it. People out there seem to be just as interested. For example, I've seen it on a number of "most anticipated games of 2014" lists. The main doubt seems to be whether it makes it out before the end of the year.
  17. Maybe it's just me, but it seems like your Accuracy rating is what allows you to target your AoE to hit your foes and miss your friends. Shrug. But it would be cool to have more control over your AoE with higher Int. Not sure how that would be done though.
  18. If you can't create a scale system i would prefer if it just hit everything. I think it would get pretty confusing on finding where the boundary of the safe zone will be, especially if you have wider blast animations with every new point to Int. Also not fan of the idea that the reason you don't get hurt outside of 4m zone is "just because". It's a nice idea to have a foe-only fringe on an AoE, but the approach also seems counter-intuitive (which is why I didn't just support it).
  19. That type of system would probably only be viable for trial of iron mode. Even the relatively lightweight weapon repair mechanic proposed by the developers received vocal opposition, so this would likely meet a similar fate.
  20. Coach Carroll does seem to enjoy himself on the sidelines...
  21. That decision took us in Seattle a little by surprise as well. I'd always thought that teams were required to provide a portion of the tickets for fans of the other team. But the previous week the tickets for the Saints sold out in virtually no time flat, so maybe this was a response. Anyway, win or lose it should be fun... and we'll always have Harbaugh's theatrics to liven things up.
  22. I don't see it limiting myself if I have a Wizard that doesn't specialise in aoe spells or doesn't use INT. I could have a second Wizard in my party to do that. Also how does a spell like Magic Missile damage over time? I had three types of 'Wizards' (Drow Conjurer, Human Sorcerer, Aasimar Sorcerer) in a recent play through of IWD2 with each one specialising in a different area of magic, each had completely different stats from each other and they were all quite OP. Creating different builds isn't limiting yourself, it opens up new possibilities that you would have never guessed and perhaps the developers never anticipated. Some might see it as breaking the game. That's a good point -- for optimum performance, Battle-Wizards may specialize in different types of spells depending on their personal qualities (attributes). It'd be similar to players in a team sport focusing on particular positions based on their physical and mental capabilities.
  23. What good will worrying do about it? They already have the development money so they either achieve the goal or they don't.
  24. Spell cool-downs I don't have a problem with; it's tactical combat cool-downs where it seems a little odd. For the latter, one might interpret it as the opponent keeping a watchful eye for the same tactic being used. But then it should be re-chargeable by disengaging from a fight.
  25. If Might was a purely physical attribute then I think the damage component would be fine as it stands. For me (and perhaps others) the issue comes when Might is applied to magic damage. However, the designers can implement the soul system so that it relies on the potency of the physical expression for its deadliness. That would mean that an intense physical component, perhaps accompanied by a loud verbal expression, is required for any damage-causing spell or power. It would limit the types of spells you can cast while paralyzed. It seems very anime-like...
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