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rjshae

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Everything posted by rjshae

  1. I like to think that science is a procedural construct to help correct for the evolved biases of the human mind. It's not a truth unto itself, but provides a road-map to avoid useless rationalizations.
  2. Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate. Yes. Having armor that is extremely unencumbering while still providing at least some (magical) deflection should be highly beneficial for somebody using fast-attack tactics. Not to mention being very distracting to some opponents. For verisimilitude, though, bikini armor should really have some definite weaknesses compared to full-body armor. Such as not providing much protection against elemental powers.
  3. But... but... what about the steam-powered femgolems with the muskets hidden in their jubblies?
  4. Us dweebs are wired to be precise in that way. Don't be so ignorant.
  5. The DA2 series presented a choice between equally two bad options: I'm not sure that approach was any better. It'll be interesting to see how well the T:ToN method works.
  6. Hooray, good for the Hawks!
  7. Project: Dark -- "Play fantastic thieves in a fantastical city in this new stealth-adventure tabletop roleplaying game"; the game is focused on sneaking and uses playing cards. Currently succeeding at $21K. Mutant Chronicles 3rd ed. -- "dieselpunk sci-fi techno-fantasy rpg"; a new edition of the 1990s RPG. Currently succeeding at 40K UK pounds. Baker Street: Role-Playing in the World of Sherlock Holmes -- "In this Victorian-era RPG, you become an investigator working out of 221B Baker Street solving cases for Dr. Watson." Succeeding at $5.9K.
  8. If they are developing a PnP version, that might be a better place to expand on the topic of religion.
  9. Josh goes on and mentions when combat starts that character either buffs your party or does some other thing like cast a spell at the enemy. This is what usually happens in pnp. You don't pre-buff your characters before you open the door to a room full of enemies. Horse feathers. You've never had your rogue listen to a door before going in? Or peep through the lock hole? Wouldn't you try to find out what you're up against then prep yourself accordingly?
  10. Been watching the fourth season of Fringe again on Blu-Ray. Damn I miss that series...
  11. Other than skills, what non-combat abilities did the various classes contribute in the IE series? It doesn't seem like there were all that many: the restrictions on skills was the primary differentiator.
  12. In melee, I'd think that Rangers are good at hit-and-run tactics. So maybe they favor reach weapons like the long spear, are good at disengaging from an attack, and can exploit terrain features to surprise and hinder a foe. That would help compensate for their lighter armor. (I never quite saw the logic of their being dual-wield specialists.)
  13. Good update, thank you. I'd like to read more about the druid and chanter classes, but any of the three pairs would do nicely.
  14. For me, the motivation for anteing up more money would be: does the added content significantly increase and further improve the gaming experience? (This includes replay value.) If they added, say, +20% more play time and increased the number of interesting character combinations, then I wouldn't have much hesitation to increase my contribution by 15-25%. That's a drop in the bucket for a game I really want to play. I might be more hesitant if they came back asking for the same amount as the original game funding. My $.02 worth.
  15. They would probably be Austral Dwarves then, which doesn't sound quite as cool... so to speak.
  16. Try opening your perspective a little. You wouldn't need to specialize in creating Infinity Engine maps; you might just need to be focused on digital graphical design, but without necessarily requiring skills such as creature skinning and rigging. Relax. Obsidian has the business experience to know what skills they need and who can supply it. That's part of the reason they got the support they did.
  17. Outsourcing is usually a business decision to select a specialized vendor who can do a particular task more cost effectively. It can save a company money to do so, but there can be other factors that need to be considered.
  18. Mostly just wanted to use Speculati. Try it and you'll see why. Isn't Speculati what the slaves scraped off the walls at the Vomitorium?
  19. To implement that, they could just do an FoW mesh array of single bytes listing percent revealed at each vertex across an area, then interpolate in between the vertices. I guess it wouldn't be that expensive in terms of save overhead after all.
  20. I had this notion for a "fade in" FoW. Since the stealth mechanic uses outer and inner detection radii, the area inside the inner circle could be fully shown, while the area between the inner and outer radii can be gradually faded into view. (To make it smooth, the fade in rate increases with decreasing radii.) If you just stand there, then the outer ring will gradually appear, allowing you to look ahead. This would increase the game save overhead, but I think it adds a little drama.
  21. Yes, a good story can make a CRPG much more engaging and replayable.
  22. If it's anything like the Stronghold in NWN2, then you should have some recruitable NPCs to staff the place, plus guards you can levee and train from the local populace.
  23. Many of them which are on this forum. All of them should be even, since they require an OE-account for the backer portal. As for 'objecting being a minority' actually amongst the ones who responded in reply to J.E. Sawyer the majority wasn't positive about the idea, very few came out positive for it. Now this might trigger a 'still minority of backers to vote negative' reply, but it remains of the backers replying the majority is against it. Would it be too far-fedged that this would be the same share of proportians amongst all backers? It very well could be... Statisticians are wary of such assumptions; for reliable results it's good to avoid personal biases and use independent checks. Those who are the most vocal tend to be those who have the most to gain by swaying the majority to a different opinion. That doesn't make them representative of the majority--just noisy. Personally I was in favor of the weapon wear option, so I remain unconvinced that the right outcome was achieved. But so be it.

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