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rjshae

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Everything posted by rjshae

  1. Wrong. The group that raised the money is the majority of the investors. You do not represent that group; you represent yourself. The number of posters raising objections to a specific topic in this thread are a minority. If the developers wanted to sample a majority of the investors, they would do random polling.
  2. To prevent them from implenting ideas the general focusgroup of their game are strongly against? Like item degredation? This isn't a "general focusgroup"; it's a vocal minority. Strong opposition by a vocal minority that often has more extreme views than the wider group often isn't a reliable poll sample. But my comment was actually more about the general dickishness of some of the responses.
  3. Not necessarily, as you'd still be operating within the confines of the defined "design-a-spell" system. Of course, it would be tricky and complex to design in a super interesting fashion. But, it's not as if it would be "just write down whatever you want to exist, in the entire world, and the game is going to create that spell for you! 8D!" It's very much like character builds; you only get to choose from a limited set of options, already, but the specific way in which you allocate points and choose aspects/components can lead to a variety of different results. Yes. As an example, the HERO/Champions system has considerable flexibility in terms of designing your own powers/spells. But it is the result of many years of careful balancing and tuning.
  4. Okay then, a magical nut pops out of your arse. Inside is a message printed on a tiny scroll of rice paper...
  5. BALANCE shouldn't be a gold ticket to do really stupid and illogical things. Well, anonymity shouldn't be a golden ticket to say really stupid and illogical things either. But it does nonetheless. Magic is illogical and I think the mechanic is a reasonable approach to consider. I think people are tending to oppose it because it lacks a certain verisimilitude, and it perhaps seems a little too munchkin-like.
  6. I'd say it sounds like a game designer trying to appeal to filthy casuals by making the game a cake-walk. IF that is the case, it should be an option for the super easy settings and not forced on everyone. Which reminds me, my gutter needs scrapping...
  7. A spell to solely protect against friendly fire by the caster could be useful; cast it on your allies then detonate a fireball wherever you want. (The spell could briefly blink the party away the moment fireball spell goes off.) Having your opponents use it against the party would be a nasty surprise.
  8. The French are revolting... Delayed Ryanair passengers loot drinks trolley and steal cigarettes in 'barbaric' revolt
  9. The difference is the off-hand defensive weapon would give a deflection bonus against melee attacks but not against missile fire. Not sure how well that would play out in terms of implementation coding.
  10. The use of a main-gauche would be realistic: a small weapon that gives a slight deflection bonus and an opportunistic attack.
  11. Well put. I think that general notion can apply to a number of fine-grained details being suggested in this forum...
  12. Here's a thought: allies get a 'save bonus' against friendly fire in the periphery of the AOE due to better control of the outburst. But perhaps that's not different enough...
  13. There are two types of people in the world: those who can extrapolate from limited data
  14. Sister Sarah's Surly Sauce and Magic Mushroom Mudpacks. It heals what's hurting and is quite trippy, but has the side effect of producing small vegetative growths on some parts the skin that are an absolute bugger to dig out. God-like creatures, beware.
  15. From what I've read, the game will take the PC up to about level 12. I haven't heard whether we'll be able to improve attributes or not, but that's something I enjoy doing... as long as the improvement is slow and small. I definitely didn't like the Dragon Age/Dungeon Siege approach that leads to strongly asymmetrical characters.
  16. Yeah, I hate Stanford. It's really the one university/team I have complete disdain for. Not quite sure why; it's an outstanding educational institution and I respect their sports teams. (I went to the UW.)
  17. I'm sure we will be able to have finesse fighters that can melee in light (or no) armor and be skilled at block and parry.
  18. Unfortunately, we have our proportional allotment of idiots... sigh.
  19. There were definitely some messed up calls in that game. Seattle's been on the receiving end of some of those as well, alas.
  20. When you're standing still, a circle is a convenient abstraction for being generally attentive and glancing about. But when you're moving forward, your attention is generally focused that way. Thus I might be tempted to offset both perception circles in the direction of movement. When the character returns to rest, the circles can drift back to a centered position.
  21. My guess would be that the duration is something that is established at the start rather than something that is maintained through resolve. Since a higher Intelligence can plan further ahead and hold more information, that results in a longer duration. Perhaps the role of Resolve is to maintain spells that require some level of concentration while under duress, such as a mental domination. Dexterity is as much the domain of the mind as it is the body; you have to compute the position and movement vector of the target as well as the trajectory of the projectile/spell in order for them to meet. This doesn't require intellect, but it does take good reactions. I would think the role of Perception in this would be to spot a hiding target and notice details that would effect the spell or projectile.

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