-
Posts
5229 -
Joined
-
Last visited
-
Days Won
95
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
If Might was a purely physical attribute then I think the damage component would be fine as it stands. For me (and perhaps others) the issue comes when Might is applied to magic damage. However, the designers can implement the soul system so that it relies on the potency of the physical expression for its deadliness. That would mean that an intense physical component, perhaps accompanied by a loud verbal expression, is required for any damage-causing spell or power. It would limit the types of spells you can cast while paralyzed. It seems very anime-like...- 491 replies
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Cities and town
rjshae replied to Staglord's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It might be the Sorcerer's Tomb. Seems to be located near Dyrwood, at any rate. -
Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Because the mage can be targeted by arrows, bolts, guns, hurled weapons, and spells. Isn't that what you'd do against an enemy spell caster?- 491 replies
-
- 5
-
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Regarding the above, I'm not sure how well I would like a game where you are playing a series of pre-generated characters within an established story timeline. It sounds like it could be mostly a combat sessions intermixed with narrative. Not really an RPG at that point since there is no character development and your choices are limited.
- 520 replies
-
- Pledge
- indie games
-
(and 6 more)
Tagged with:
-
Idea for Multiplayer/co-op
rjshae replied to unzubaru's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd much rather see concepts like a console version and co-op/multi-player be explored well after the game is released; assuming it is even possible with this code base. That way it doesn't interfere with the PC version. For example, Red Dead Redemption may finally be getting a PC port through an external contract, some four years after it came out on console. Hurray! -
Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
There's probably a number of ways to rationalize the meaning of Might to cover both physical and mental strength. One might view at it as a form of Qi in Chinese culture, providing a life force that sustains a living being. Perhaps then capabilities of the old Strength stat in D&D is now represented by the combination of Mgt and Con, while Intelligence is Mgt and Int? It's a bit of a fudge, I know.- 491 replies
-
- 1
-
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I'm going to take a wild guess that The Devil of Caroc is the name of the PC's pet...- 491 replies
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Very nice. It all looks like its coming along well, and I'm glad. Keep up the good work!- 491 replies
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
I do not think this is an accurate recollection of events. There were problems with the loot tables but there was a lot of loot in IWD2 from beginning to end. We adjusted the stats of items in the patch, but we didn't dramatically change their distribution and I certainly don't remember adding anything. I certainly didn't have an issue with the loot in IWD2 and if there was "outcry" I missed it. In fact I particularly liked that it had masterwork weapons at low levels; it made for a nice transition.
- 76 replies
-
- josh sawyer
- frog helms fan club
-
(and 3 more)
Tagged with:
-
Collateal Damage
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Collateal? That's so 2009... But yeah, having onlookers respond logically to events and environment can add a lot to the game experience. The Witcher was wonderful that way (or at least it was for the environment part). -
Remember when finding your first magical item was a thrill? Yeah I'm that old...
- 76 replies
-
- 4
-
-
- josh sawyer
- frog helms fan club
-
(and 3 more)
Tagged with:
-
Recall that in MotB you started out at an already high level so the economy was different. The merchants were selling gear that the average Joe couldn't possibly afford, so the economy was completely and utterly unrealistic for a medieval setting.
- 76 replies
-
- josh sawyer
- frog helms fan club
-
(and 3 more)
Tagged with:
-
To me, limiting gold is at the same level of realism as weapon repair; it's probably something better left to the expert mode. But a comparable option is to have "grades" of equipment, then limit the highest grade that a store deals with. I.e. a cheap Grade I or a good grade II sword is available from the village smithy; buying an expensive Grade V sword requires a visit to the Exquisito Sword Works in the capitol city.
- 76 replies
-
- josh sawyer
- frog helms fan club
-
(and 3 more)
Tagged with:
-
Would it work better with 2D arrays? I.e. adding 3 and 2 => result in array element [3][2].
-
I think my expectation is that playing the game in Expert mode with a higher difficulty setting will take longer. Perhaps much longer. On the other hand, Casual mode should be easier to pick up and set down. But I really don't think the game should be streamlined too much to satisfy the time limitations of just a part of the market. For example, I can play the game when there are longer free intervals to focus on the action.
-
Strengths and flaws?
rjshae replied to amycus89's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For me a well-implemented strengths/flaws system would have successful information hiding, in which case the determination of a favorable strength/flaw for a particular character type would be independent of the specific game conditions. Unfortunately that can't happen given the existence of walkthrough strategy guides... unless the game itself meta-games the selected strength/flaw to have a net neutral benefit. People probably wouldn't like that. It might be better to focus on what strength/flaws people would find fun to play with, rather than whether one or another gives a greater advantage. After all, one can always change the game difficulty level if a particular selection makes the game too easy. -
One month without news
rjshae replied to Thortxu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The only thing I really wonder about is how far along they are on the overall production schedule? Other details are always welcome, of course. -
A strange companion.
rjshae replied to GhoulishVisage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps a companion who is in reality just a receptacle for an unbroken soul that was torn from its original body and bound to a medallion. Currently, the companion has the form of a furry animal who seems surprisingly intelligent, yet possessing the nature of a loyal pet. But it snarls at anybody attempting to remove the medallion from around its neck. Powered by its trapped soul, the pet possesses some unusual abilities that aid you on your quests. Its power is seen to grow in proportion to your own. In time, you may acquire tools that allow you to learn the truth about your pet. You then discover that it is on a quest to restore itself into its original body, which is serving some diabolical purpose in parts unknown. -
Hidden Experience
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not really seeing the benefit of this. It's an option that most people would probably ignore, which means it would have low development priority. -
Design a monster.
rjshae replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You could overrun the planet with a mincing machine. Program them to attack each other, making even more copies.... Personally I'd like to see a more "practical" limitation. Like it can only fully replicate itself by absorbing the soul of a creature it has slain. -
I still still can't seem to get into Agents of Shield, and yet I can't stop watching it. What's up with that? Must be subliminal mind-control technology.
-
Slayers of the Great Serpent II: Beyond the Forest of Night -- "A classic fantasy adventure for Pathfinder and D&D 4th Edition. This module is the second arc of a globe-spanning quest." $390/$1,300 with 29 days to go. Ultimate Werewolf Deluxe Edition -- "A re-imagining of the best-selling werewolf game: a new design, dozens of roles, a new expansion, and new art for up to 75 players." Succeeding at $15,692 with 25 days to go. River of Heaven SF RPG -- "A science fiction role-playing game set in the 28th Century, using a modified version of the OpenQuest D100 system ." Succeeding at £1,143 with 58 days remaining. Alterkine: Dossier d20 RPG -- "Alterkine: Dossier is a d20/Pathfinder compatible based role-playing supplement for modern and futuristic settings." At $100/$300 with 57 days to go. Valkyn -- "Valkyn Is a Tabletop RPG set in a fantasy setting. It's designed to contain rich & deep stories as well as fast paced & fun combat." Presently at $600/$5,000 with 24 days left. An Illustrated Bestiary of Fantastic Creatures -- "The Bestiary of Fantastic Creatures is an adaptable RPG booklet of creatures based on the illustrations of Casey Sorrow." Succeeding at $1,991 with 15 days left.