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mstark

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mstark last won the day on August 23 2013

mstark had the most liked content!

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About mstark

  • Rank
    Oblivious of the Obsidian Order

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  • Website URL
    http://www.martinstark.net

Profile Information

  • Location
    Stockholm, Sweden
  • Interests
    Infinity Engine

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. My experience was quite similar to yours, and I very much remember you as an active member during PoE development on these forums. I had exactly the same experience with the backer NPCs. I wanted to engage, but quickly realized there was nothing to interact with. I've played the game over 3 major sessions, the last one when WM2 released, and still haven't finished it. I'm fairly completionist, the first session lasted until I left the first major city and got really sick of the meaningless trash mobs everywhere. This somewhat mitigated in later patches, and I picked the game up again a
  2. I'm interested in getting some info on the design. I'm very much expecting something that would match the paper box of PoE I have standing on my shelf.
  3. Just want to add my thoughts on the "ships log" and littering of NPCs. I would hope people have learned from the memorials and backer NPCs of PoE1 and will shy away from feeling like they have to put a mark of their own inside the game. It can be neat, but horrible when tens of thousands of people all feel the need to do it. As we've seen. I'd suggest trying to make sure this collaborative effort designs something that would actually fit into Eora, rather than seeing it as a cheap opportunity to force your own touch onto it. Immersion in PoE1 was fragile at best due to all of the highlight
  4. Josh did respond a massive amount during PoE1 development on these boards. Especially during some of the crusades. I like seeing the devs spread out over multiple forums, sort of a "diversify your investments" kind of thing.
  5. I'm in Stormwall Gorge, and whenever I run across an enemy combat starts, then they just stand there, doing nothing. I have a save file if that helps?
  6. I found gold in the treasury once, but never again since that time, and I've sent npcs on missions several times.
  7. It might be a good idea to support the budding modding community by giving them an official place to discuss mods and their creation. Maybe?
  8. I did this quest earlier today and didn't get the cut scene. Unfortunately I have no save for it, I knew I missed something as I was on mumble with my friends when I finished it, and decided I didn't really care. Is there any way to fix this in post? BG2 has console commands for every possible quest state (or maybe that was only with the fixpack?), does Pillars have anything similar that I could use to set the quest state?
  9. I'll describe the issue quickly, and if it hasn't already been reported I'll upload save files etc. I summoned a creature that has abilities, and when I save/reloaded in the area I summoned it, its abilities doubled (instead of 3 abilities, it had 6, each other one being a duplicate). The summon also doesn't expire, travels with me through areas, and persists after resting.
  10. It was made abundantly clear early on that the Backer beta (as compared to the internal beta) would only be a slice of the game, spoiler free, due to the difficulty of enforcing NDA on thousands of backers, not to mention that piracy is a thing.
  11. My feedback: of all the game development cycles I've taken an active interest in, this has by far been the best and most involving one. I did stop posting on the forum during the later parts of development, though, due to the flood of entitled brats thinking dropping $20 on a kickstarter makes a shareholder/product owner.
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