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mstark last won the day on August 23 2013
mstark had the most liked content!
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516 ExcellentAbout mstark
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Rank
Oblivious of the Obsidian Order
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Website URL
http://www.martinstark.net
Profile Information
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Location
Stockholm, Sweden
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Interests
Infinity Engine
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My experience was quite similar to yours, and I very much remember you as an active member during PoE development on these forums. I had exactly the same experience with the backer NPCs. I wanted to engage, but quickly realized there was nothing to interact with. I've played the game over 3 major sessions, the last one when WM2 released, and still haven't finished it. I'm fairly completionist, the first session lasted until I left the first major city and got really sick of the meaningless trash mobs everywhere. This somewhat mitigated in later patches, and I picked the game up again a
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I'm interested in getting some info on the design. I'm very much expecting something that would match the paper box of PoE I have standing on my shelf.
- 8 replies
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- CE
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Just want to add my thoughts on the "ships log" and littering of NPCs. I would hope people have learned from the memorials and backer NPCs of PoE1 and will shy away from feeling like they have to put a mark of their own inside the game. It can be neat, but horrible when tens of thousands of people all feel the need to do it. As we've seen. I'd suggest trying to make sure this collaborative effort designs something that would actually fit into Eora, rather than seeing it as a cheap opportunity to force your own touch onto it. Immersion in PoE1 was fragile at best due to all of the highlight
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Enemy (red) circle appearing, but no enemy
mstark replied to kaeroku's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same issue, can upload save if it helps -
Empty treasury
mstark replied to ozymandiasza's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I found gold in the treasury once, but never again since that time, and I've sent npcs on missions several times. -
I did this quest earlier today and didn't get the cut scene. Unfortunately I have no save for it, I knew I missed something as I was on mumble with my friends when I finished it, and decided I didn't really care. Is there any way to fix this in post? BG2 has console commands for every possible quest state (or maybe that was only with the fixpack?), does Pillars have anything similar that I could use to set the quest state?
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I'll describe the issue quickly, and if it hasn't already been reported I'll upload save files etc. I summoned a creature that has abilities, and when I save/reloaded in the area I summoned it, its abilities doubled (instead of 3 abilities, it had 6, each other one being a duplicate). The summon also doesn't expire, travels with me through areas, and persists after resting.
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It was made abundantly clear early on that the Backer beta (as compared to the internal beta) would only be a slice of the game, spoiler free, due to the difficulty of enforcing NDA on thousands of backers, not to mention that piracy is a thing.
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My feedback: of all the game development cycles I've taken an active interest in, this has by far been the best and most involving one. I did stop posting on the forum during the later parts of development, though, due to the flood of entitled brats thinking dropping $20 on a kickstarter makes a shareholder/product owner.
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