-
Posts
5229 -
Joined
-
Last visited
-
Days Won
95
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
The Case for Romance.
rjshae replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For realism, all in-game romance should be procedurally generated and about the only way for your butt-ugly character to get laid is to accumulate enormous amounts of treasure through constant grinding and save scumming. -
...picturing an 80 year old getting body-slammed into the wall... ugh.
-
Common pitfalls of CRPG games to avoid
rjshae replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
*Shudder* -
Thoughts on damage types
rjshae replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would think that, as in D&D, there will be Drain effects, which could cover things like poison, disease, and perhaps spiritual attacks as well. -
how big is game map?
rjshae replied to darthdraken's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oblivion's wilderness and dungeons were procedurally generated but the rest of TES games and FO3 were not. No one liked Oblivion's lack luster wilderness and samey dungeons so they went back to manually crafting the world in FO3 and Skyrim. A logically false claim, since it only takes one exception to disprove. (Myself, for example.) FO3 was based on a real-world setting, so that is not really a good comparison. Finally, I can't really say I preferred the terrain in Skyrim to that in Oblivion. -
I suspect that having two large cities and a massive dungeon probably took up a disproportionate amount of resources. Once the game is release, the same crowd that are pleased that there will be no second Kickstarter will probably start grumbling that there aren't enough external areas or companions....
- 253 replies
-
With body armor and a helmet, of course....
-
Clone Club Award for Tatiana Maslany on indiegogo. Cute idea; hopefully she'll get nom'd for a Saturn Award or two. I'm definitely looking forward to season 2 and seeing where they take this show.
- 520 replies
-
- Pledge
- indie games
-
(and 6 more)
Tagged with:
-
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A consideration might be to set up a potential romance in the group, then expand on it in a setting novel by an author experienced in romance writing. There's bound to be a few setting novels, right? -
So who is offended by this thought: the Earth god-like creature art looks great, but... what if that was a guy? It might seem a little, well, pansy elf-like. Is there a more masculine equivalent?
- 253 replies
-
It's an unfortunate outcome, but so be it. I do hope they follow through on their expansion pack proposal.
- 593 replies
-
- Stretch Goals
- Pillars of Eternity
-
(and 3 more)
Tagged with:
-
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's nothing quite like a promancer rant: expressing their deep, passionate desire for love through mindless, unendurable rage... j/k -
Godlike imagery and lore
rjshae replied to ItinerantNomad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Breeding with a Death god-like will bring a whole new meaning to la petite morte... -
For what it's worth, we use dates like "4th quarter 2014", or 4Q14 for short.
- 253 replies
-
My one concern with the Death Godlike is that their horn growths look too much like a helm, rather than an integral part of the head.
- 253 replies
-
- 2
-
-
Thank you for the eye candy update. I'm disappointed you decided not to pursue the supplemental Kickstarter, but I understand. Good luck with the remainder of the project.
- 253 replies
-
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
True. A decent measure might be a character interaction that made me think "I kind of wish romance had been included", but leave it at that. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Whilst normally I find Josh to be extremely balanced and straightforward, I can't help but feel that tongue might have been just a little bit in cheek during that post. I sense a touch of "The only reason we're not doing it is because we don't have the resources to do it, and the resources we're lacking are people who want to do it". No, he states they're lacking the resources to implement them well. There's nothing tongue-in-cheek about it. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Speaking of hiding from the "facts", can you provide a link to these polls? I'd like to see if it was an unbiased poll of randomly selected gamers or a self-selected group who have a particular interest in elements of romance. Thanks. I know you'll think the polls were biased, but you can find them all if you do an Advanced Search on the PoE forums. Use the key words " Romance Poll". There are about 7-8 topics that will come up that you can read Okay then, I'll have to consider them biased polls since the audience is self-selected. Thanks. -
No romances confirmed
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Speaking of hiding from the "facts", can you provide a link to these polls? I'd like to see if it was an unbiased poll of randomly selected gamers or a self-selected group who have a particular interest in elements of romance. Thanks. -
It makes for a much more interesting story when the character's plot is more centered around a particular weakness, instead of a weakness just being used as a trade-off at character build time. For that reason, weaknesses are probably more useful when implemented as core characteristics in your companions.