Everything posted by rjshae
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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
But why was that an "issue"? The IE games had both: Spells/skills that where an "all or nothing" gamble, and ones that had something closer to a continuous probability distribution. This accommodated different play styles, as well as different combat situations. I don't understand why making everything more continuous, would results in a better game... (I'm not trying to campaign against PoE or Sawyer's design decisions; I'll wait until I've played the game before judging whether its combat is fun. I just don't follow the arguments against save-or-die spells, or against melee misses for that matter, that have been given thus far.) I believe the reason was that it makes the choice of tactics more important than the outcome of a single, random dice roll. I.e. you can't just rely entirely on pure dumb luck to win a tough fight.
- 423 replies
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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Baldur's Gate Enhanced Edition
Agreed. I'm sure many a coder has wanted to go back and improve/rework/cleanup their code base late in the development cycle, but were unable to do so; I know I have. The need to port the code to tablets provided just such an opportunity. I don't see any reason to think ill of the coders for doing so.
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Tale needs science fiction badly
A space opera TV series that borrows loosely from Star Wars, Star Trek, and Firefly: It is a loose federation of alien species and worlds linked together by an ancient network of interdimensional channels ('gravity threads') that provide the equivalent of FTL travel. The main characters are members of a team belonging an organization that is intended to enforce interstellar treaties. These grant rights and protections to the federation members, among these humans. Individuals are recruited to the organization based on their character and certain special qualities; whether it be advanced weapon skills, super-technical expertise, biopsionic powers, unusually adaptive physiology, or what have you. The team possesses a small vessel--roughly the equivalent of the Firefly vessel--plus ground skimming technology, tactical weaponry, an advanced med bay, and some colorful AI bots and droids.
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Oculus Rift?
As a consumer, I had an interest in the OR headset technology and I was waiting to see what type of games and other software became available before investing. However, I do have strong concerns about Facebook's privacy practices, so it is almost certain that I will not be buying it now unless they make it available for stand-alone use.
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I think I may be Depressed
It happens to many people, myself included. Just wait a few weeks and see if it goes away...
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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
No. The possibility of a death from a spell or attack isn't the problem; the design issue seems to be that it was an all or nothing result, rather than being closer to a continuum of outcomes. Thus, all but the most extreme miss now causes at least some form of damage. What does that mean for binary outcome spells such as flesh-to-stone or disintegration? Well I'm speculating that there should now be the potential for some type of partial outcomes.
- 423 replies
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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The Funny Things Thread.
Cupping, Rolfing, and Ear Candles sounds like a Sorority party I'd like to watch...
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Tale needs science fiction badly
Personally I'm looking forward to seeing where they take "Transcendance". Hopefully it's not just another Hollywood trivialization of the "horrors of technology".
- The Kickstarter Thread
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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
Given what I've seen of the combat mechanics development thus far, its not even clear to me that we will get "sudden death" spells in this game. That's a peculiarity of the D&D system I don't often see in other rules sets. Instead, I'm speculating we may see spells that apply and maintain continuous damage, or effects, over time. Like a petrification spell that, say, incrementally lowers your Dexterity and hardens your flesh until you can no longer move--at which point you are effectively made of stone. A Disintegration spell may simply chip away at your flesh, again lowering your physical stats until you hit zero. Just guessing, of course.
- 423 replies
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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- The Kickstarter Thread
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What is Pillars of Eternity?
He's referring to backing up your disk, of course. Always a good practice.
- Are there going to be achievements in PoE? Should there?
- Are there going to be achievements in PoE? Should there?
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Update #74: Wizard & Druid Reflections
It would be nice--if not preferable--to be able to apply metamagical properties to a spell by expending extra stamina and/or increasing the casting time, rather than requiring a higher spell level. In fact, all three options seem viable: say, doubling the stamina cost/bumping the casting time/increasing spell by a level, could all provide a level's worth of metamagic bump.
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Update #74: Wizard & Druid Reflections
Can you remember when/where that was said? Trying to dig up as much Druid info as I can.... you may be able to tell which class I'm most fond of. See here.
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Too combat-focused?
wow. low blow. people can have reservations without being a backer. in case you are worried about my backer status, i am a backer. No, that wasn't intended as a low blow and I wasn't concerned about your backer status. It was applied logic.
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Game Mechanics etc.
n/m
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Too combat-focused?
It doesn't look like you're a backer, so why worry? Wait to read the reviews and see if the game sounds to your liking.
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Pillars of Eternity – Partnership FAQ for Backers
- Game Mechanics etc.
Actually I'd prefer some imbalances during combat because they create interesting tactical situations; as long as those imbalances even out over the long haul. I.e. a class that is weak in one combat should be strong in another, making you think about how best to use each character. Absolute balance is kind of boring.- Class abilities: ADnD vs DnD4
I don't think it's quite that bad. But with D&D being the historical baseline by which all others are compared, it was only natural that newer systems would try to correct the limitations and imbalances of D&D.- Too combat-focused?
I just hope it's not going to feel like the bland, neutered skill system in DA:O.- Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
One might explain it way by saying that the morph reshapes the gender-specific features. I.e. both males and females reshape into a singular animal form. After all, human gender characteristics aren't necessarily in the same form on other animals.- 423 replies
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- Josh Sawyer
- Wizards
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- Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
Note that all the developers said was that this is a "cat" form; there's nothing about a werelion or a werebobcat. But I agree with you about the genderless appearance.- 423 replies
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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- Game Mechanics etc.