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Everything posted by rjshae
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The same as with professions in real life: by providing a variety of different situations in each of which the strengths and skills of just a subset of the classes is favored.
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Summoned creatures could be turned into Stamina drains for their owners by giving them a lower Stamina cap and allowing the caster to transfer her own Stamina when the creature gets low (at, say a 1-for-2 rate). This could be done by setting up a Stamina link at the instant of summoning, which automatically draws down the caster's Stamina as needed. If the caster doesn't sustain the summoned creature, then it gets eliminated relatively quickly. Requiring Stamina maintenance would remove the need to limit the number of summons and make it a resource management issue.
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Level cap and pacing
rjshae replied to Shadowmant's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Haven't we discussed this before? Not that it matters, I suppose. Let's say 40-80 hours of play time and twelve levels; that's one level up per ~3-6 hours of play. Seems fine. -
New Interview with Josh Sawayer
rjshae replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wasteland 2 is coming soonish. It is still in beta and probably has a ways to go, but I think its the most recent thing coming out next. Maybe a few more months? Yup, plus Shadowrun: Dragonfall, Divinity: Original Sin, The Witcher 3: WIld Hunt, Blackguards, and many more. This may turn out to be the new golden age. -
Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Brianne of Tarth.- 148 replies
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Reflections
rjshae replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Early on I was hoping they would add a small panel showing an overhead view (even if it was just iconized). Nothing appears to have come of it though. -
New Interview with Josh Sawayer
rjshae replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's been mentioned that they are aiming to reach level 12. The fact that they are about half way there is news to me; that may mean it's another year away. Fortunately there are plenty of other good CRPGs coming out this year to fill the void. It is encouraging to read that he speaks positively of future games if this does well. I'm also glad that there will be a large variety of monsters. -
Common pitfalls of CRPG games to avoid
rjshae replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Settlements that feel devoid of life. I don't enjoy the experience of walking into a city that is inhabited by a handful of cardboard cutout characters and has only a few working doors. I'd rather find a ruined, empty city inhabited only by beasts.- 253 replies
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Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think that claim is broadly accepted at all. Certainly not in this community. I'm very forgiving towards claims of spiritual succession, and even I don't buy that one. I suspect also that all but the most committed skeptics would agree that the PoE apple is not going to fall nearly as far from the tree as the DA:O one did. If anything, DA:O was the spiritual successor to NWN2.- 148 replies
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There could be some class differentiation made by the types of stores you can access. For example, a Rogue gets access to a black market shoppe by demonstrating his skills; priests and paladins allows access beneficial potions at a temple; wizards are permitted to trade with the magic guild; rangers can trade with the elven clan, etc.
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Class Name Ideas
rjshae replied to ZornWO's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is not an option that seems worth pursuing. -
It's got to be my favorite ad from the SB...
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game narrator / chapters
rjshae replied to agris's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Thus the story began with a solemn, baritone voice that exclaimed, "You must gather your party before venturing forth...." -
Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Charged power: bonus to Thrusting attacks, but you're fatigued afterwards and need to cuddle.- 148 replies
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If Rangers are going to be given the option to melee focus, I think Fighters should be provided a decent ranged capability.
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I like to think that science is a procedural construct to help correct for the evolved biases of the human mind. It's not a truth unto itself, but provides a road-map to avoid useless rationalizations.
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Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate. Yes. Having armor that is extremely unencumbering while still providing at least some (magical) deflection should be highly beneficial for somebody using fast-attack tactics. Not to mention being very distracting to some opponents. For verisimilitude, though, bikini armor should really have some definite weaknesses compared to full-body armor. Such as not providing much protection against elemental powers.- 148 replies
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Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But... but... what about the steam-powered femgolems with the muskets hidden in their jubblies?- 148 replies
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Possible inconsistencies
rjshae replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Us dweebs are wired to be precise in that way. Don't be so ignorant.- 38 replies
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playing "evil"
rjshae replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The DA2 series presented a choice between equally two bad options: I'm not sure that approach was any better. It'll be interesting to see how well the T:ToN method works. -
Mmm, bacon...
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Hooray, good for the Hawks!
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Project: Dark -- "Play fantastic thieves in a fantastical city in this new stealth-adventure tabletop roleplaying game"; the game is focused on sneaking and uses playing cards. Currently succeeding at $21K. Mutant Chronicles 3rd ed. -- "dieselpunk sci-fi techno-fantasy rpg"; a new edition of the 1990s RPG. Currently succeeding at 40K UK pounds. Baker Street: Role-Playing in the World of Sherlock Holmes -- "In this Victorian-era RPG, you become an investigator working out of 221B Baker Street solving cases for Dr. Watson." Succeeding at $5.9K.