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rjshae

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Everything posted by rjshae

  1. It happens to many people, myself included. Just wait a few weeks and see if it goes away...
  2. No. The possibility of a death from a spell or attack isn't the problem; the design issue seems to be that it was an all or nothing result, rather than being closer to a continuum of outcomes. Thus, all but the most extreme miss now causes at least some form of damage. What does that mean for binary outcome spells such as flesh-to-stone or disintegration? Well I'm speculating that there should now be the potential for some type of partial outcomes.
  3. Cupping, Rolfing, and Ear Candles sounds like a Sorority party I'd like to watch...
  4. Personally I'm looking forward to seeing where they take "Transcendance". Hopefully it's not just another Hollywood trivialization of the "horrors of technology".
  5. Yes, and Facebook is trying to stay relevant by spending like a drunken sailor. Hopefully the KS contributors still get their pledge rewards....
  6. Given what I've seen of the combat mechanics development thus far, its not even clear to me that we will get "sudden death" spells in this game. That's a peculiarity of the D&D system I don't often see in other rules sets. Instead, I'm speculating we may see spells that apply and maintain continuous damage, or effects, over time. Like a petrification spell that, say, incrementally lowers your Dexterity and hardens your flesh until you can no longer move--at which point you are effectively made of stone. A Disintegration spell may simply chip away at your flesh, again lowering your physical stats until you hit zero. Just guessing, of course.
  7. Oculus VR, the company that kickstarted the Oculus virtual reality goggles, is being acquired by Facebook for US$2 billion. In response, backers are demonstrating their nerd rage perk...
  8. He's referring to backing up your disk, of course. Always a good practice.
  9. Thanks. So 141 votes out of 74K contributors, or 2%. It may or may not be statistically valid.
  10. Your statement should be: a clear majority of the minority of contributors who visit the boards and bothered to vote in an unscientific poll. In other words, a tiny minority with strong views. Do you have a link to these polls? I don't recall seeing them.
  11. It would be nice--if not preferable--to be able to apply metamagical properties to a spell by expending extra stamina and/or increasing the casting time, rather than requiring a higher spell level. In fact, all three options seem viable: say, doubling the stamina cost/bumping the casting time/increasing spell by a level, could all provide a level's worth of metamagic bump.
  12. Can you remember when/where that was said? Trying to dig up as much Druid info as I can.... you may be able to tell which class I'm most fond of. See here.
  13. wow. low blow. people can have reservations without being a backer. in case you are worried about my backer status, i am a backer. No, that wasn't intended as a low blow and I wasn't concerned about your backer status. It was applied logic.
  14. It doesn't look like you're a backer, so why worry? Wait to read the reviews and see if the game sounds to your liking.
  15. Actually I'd prefer some imbalances during combat because they create interesting tactical situations; as long as those imbalances even out over the long haul. I.e. a class that is weak in one combat should be strong in another, making you think about how best to use each character. Absolute balance is kind of boring.
  16. I don't think it's quite that bad. But with D&D being the historical baseline by which all others are compared, it was only natural that newer systems would try to correct the limitations and imbalances of D&D.
  17. I just hope it's not going to feel like the bland, neutered skill system in DA:O.
  18. One might explain it way by saying that the morph reshapes the gender-specific features. I.e. both males and females reshape into a singular animal form. After all, human gender characteristics aren't necessarily in the same form on other animals.
  19. Note that all the developers said was that this is a "cat" form; there's nothing about a werelion or a werebobcat. But I agree with you about the genderless appearance.
  20. AFAIK, they still get familiars as one of their starting abilities. Right, I'm aware of that update, but they haven't been mentioned since then, and we already know that some of the other classes' abilities have been changed in the meantime. I'm skeptical that they would do away with something so well established and unique to the flavor of the Wizard class.
  21. It's entirely a matter of how much you advance at each level. Yes, if you're used to a game like WoW, 12 is pretty low. But this isn't WoW. The early gold box game Pool of Radiance had a level cap of 8. Baldur's Gate had a level cap of 7; then 9 with the Sword Coast expansion. 12 seems pretty decent by comparison, plus we'll be getting the expansion later on.
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