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Everything posted by rjshae
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Tomes are lame
rjshae replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they did that, I think I'd like to see more of a flavor difference between Wizards and Sorcerers than we had in D&D. The latter might have fewer 'spells', but they should have more flexibility in how they use them. Possibly like Chanters, or the Warlock class from NWN2.- 88 replies
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- Wizard vs Sorceror
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Tomes are lame
rjshae replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The book, wand or other physical object is a 'focus'; a game-balancing limitation that provides a point of weakness in exchange for the class flexibility. Yes, D&D sorcerers don't have that weakness, but they also don't have anything like the same flexibility. An analogy might be PC games vs. Consoles: PCs have the limitation of requiring a keyboard and mouse for input devices, but look at how flexible they are in terms of what you can do with them.- 88 replies
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New PC Gamer interview with Josh.
rjshae replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It doesn't seem like they would be able to handle a large number of reputation types, or the conversation trees would get too deep. Probably we'll get just a few that focus on major behavioral attributes (flashing back to the Parley menu in the old Gold Box Games). -
Hidden Experience
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right, so, like I said, just add an option to "Lock all options" for the remainder of the game. Then it's your choice in how you want to play, not your choice in how I play. -
Altais: Age of Ruin - A dystopian fantasy RPG -- "A dystopian science fantasy roleplaying game about a world where magic has gone too far and brought society to ruin." Includes a core setting book, art book, creature cards, and first campaign book. Currenty at $3,056/$40,000 with 27 days to go. Worlds in Peril -- "Worlds in Peril is a standalone RPG that will produce compelling super hero action in any world with little-to-no preparation." Succeeding at $11,442. Metamorphosis Alpha Deluxe hardcover Collector's Edition -- A deluxe oversized hardcover that will reproduce the original 1976 printing verbatim, along with the magazine articles, Mr. Ward's new NPCs and monsters, the new adventures, the introductions, and all new articles. Succeeding at $39,223.
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Given that the host star is a red dwarf, planet is likely tidally locked to its star, just like the Moon is to the Sun. This produces some unusual climactic conditions, to say the least--perhaps deep ice on one side and endless desert on the other, with extreme winds to transfer the energy between hemispheres. The transition zone may be a place of violent weather extremes.
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Hidden Experience
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Isn't that what expert IS for?Just like Ironmode, it's a tool to help you prevent breaking your own promises. If you can just flip it off with a switch ingame, the tool to achieve this has just become useless. And the entire expert mode can be scrapped in favor of "people just agreeing with themselves" since about every option there is is just to enforce that on players. "I want hardcore dead"... "nah, too hard, let's just switch it off for now" Well, there you go, you've just murdered the sole reason why Expert mode exist in the first place. If people trusted themselves to limit themselves, such options wouldn't be needed in the first place. I thought it was a tool to add additional behaviors and functionality to the game. -
Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think a 2D map with some after effects, like floating clouds, birds, some ambient audio based on your location would be enough to "dress up" the plain 2d representational map. From a budget perspective, a relatively straightforward approach to implement a world map would be to use the existing area view technology, but change the scales. That would provide a 2D map with baked in shadows, providing visual depth. -
I did post something along these lines no one bit. Also with the deep stash and on permanent death mode if you loose a couple companions and have to go to adventure hall to make more. It might be nice to have a store of items if you are going to try for a different comp. Yes, I've suggested this as well. To me, it makes a lot of sense and will add to the sense of connection with your stronghold. A panel with a grid of key NPCs vs. equipment slots would allow you to manage it, then have the loyalty of your stronghold personnel be partially impacted by how well equipped they are.
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Hidden Experience
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would only want this if it is a setting you pick at the start of the game: whether to allow changes to expert mode or not in-game. Otherwise I strongly disagree. I want to be able to change the settings if I find they result in tedious game play and ruin the experience, rather than having to start over. There's no reason that lack of inhibition by some players should be a reason to punish and control everybody else. Just agree with yourself not to change the settings, then stick with it. -
Regardless of the variation of the Endless paths of Od Nua in time, space, theme, and character, having something to tie the parts together would be good. Perhaps a common symbol that shows up from time to time, or a commonality in style. Mayhap a stone worm--symbolic of death and decay--that winds its way through the dungeon, peeking out through the occasional wall or floor, pulsing with mysterious magic and glistening with cool sweat. The entire dungeon could be fitted with an ingenious system of mirrors and vents, designed to deliver light and air into the depths. Maybe these have fallen into decay, forming pockets of darkness and bad air.
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- the endless paths
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Its a nice idea, especially if it were tied into damage levels versus boss monsters. Perhaps you might influence a bard into retelling the tale of the amazing victories earned, thereby multiplying the reputation? A reputable weapon could, say, allow you to earn special upgrades for that weapon that might not otherwise be available.
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During the interlude, Spain was getting heavily plastered and began smashing bottles over its head. Impressed by the display, Germany and Russia supplied Spain with ever larger bottles. With its scalp now a bleeding mess, Spain passed out and missed the entire show.
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The best storytelling...
rjshae replied to Sheikh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The narration in IWD2 was from a historical perspective, which can add an element to the atmosphere. Rather than a companion telling the story, it might be interesting to hear it from the perspective of one of the protagonist's offspring. Like a daughter telling the tale of how her family came to be--to her children while sitting around a fire at night. That would create a sense of continuity in the story. But that would depend on whether the protagonist bites the big one in the ending. -
Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have no problem with enhancing the world map with various effects, however, I do question of the need for a purely eye candy "extra zoom level map" and would like to note our world map is similar in scale to ~sixth of the Spainish Peninsular, so we need a better examples than what we have now where you can see individual trees... My interpretation such features is that they are "representational" of the terrain. Obviously it can't map trees or other vegetation 1-to-1, so the developers may use a stand of trees to represent a copse or light forest, for example, while a green canopy would indicate a larger forest. Its meant to to be an eye-pleasing abstraction. But then that is true of many a map. Here, for example, is a screen shot from the SoZ overland map: -
And so the winner at the world garlic and onion eating festival was finally crowned...
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Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's a matter of personal taste, I suppose. Those are nice maps, but they wouldn't work at all well for showing dynamic features... which is the point of 3D overland maps. The point of a 3D map is that you can change perspective or zoom out. That Legends of Eisenwald style map will never happened, its not a 'world map' its game map of a continues world using 3D, if this what you want then the ship has sailed on this with KS pitch, what we have is non continues world with 2d maps using 3d effects. Mmm... no. Changing perspective or zooming out is not necessary for a successful overland map. SoZ, for example, had a static viewing perspective, which reduces the cost of building assets. -
Update #76: Music in Pillars of Eternity
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Wonderful update, and there I was thinking I wouldn't be interested. Thank you for explaining your process to us in some detail.- 221 replies
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