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600lbpanther

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About 600lbpanther

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  1. Yep, I'm a backer for this one. We are ahead of schedule in terms of dollar amounts compared to KS2 (which was wildly successful) but down in terms of backers at this point. This means the average person is spending more (the average is currently around $560.00 per person) so we are spreading the word for new backers. When it's all said and done we should be at $2,000,000 but hopefully much higher. There are a lot of new packs, add-ons, and stretch goals coming. Great for dioramas, wargaming, DnD, kids, etc.. So, if you have disposable income for game terrain that you might never use but your nieces and nephews will while thinking you're the greatest in the world for your "adult lego" system...come on in and join the fun!!
  2. Thank you, cap'n. Don't you by happenstance have an advice of how to preserve sanity talking with those "some people"? Oh I always have advice. #1 - Never give advice, nobody takes it anyways. and to completely ignore my own advice #2 - Understand that diversity is what makes people interesting (and frustrating). If you were the same as me then I wouldn't want to talk to you as I would already know everything you know. However, since we are different I can learn from you. Now learning can be what *to* do as well as what *not to* do. #3 - Probably & most importantly: It's just a game, so it's funny (not frustrating) to me that people are very serious about romance in games but to some of my friends / family it's funny to them that a 30-something year old man plays video games. Regardless of our viewpoints on romance and how "weird" they are or how "weird" it is to not have them in-game: There are a lot of people who think we all are "weird" for being so dedicated to computer games or even that weird anime some of you are into. Bottomline: Romance weirdos are freaks without reason and need to be watched. (jk)
  3. Anyone looking to add a good deal of detailed scenery to their dungeons please check out this awesome Kickstarter: https://www.kickstarter.com/projects/1207385459/twisting-catacombs-miniature-dungeon-scenery 3 days left!!
  4. That's uncalled for. The poll is biased (I admitted as much), but I don't think I was antagonizing anyone. Fair enough...Meant nothing personally against yourself...just the poll...the troll poll heh I hereby take it back and officially apologize while restating it as "biased poll".
  5. Don't really care either way...could be neat for those who enjoy that sort of thing so long as it doesn't hold major XP weight... but I mainly voted yes because of the troll poll.
  6. Pretty vague stuff...this spiritual successor business: Giant Bomb: Spiritual Successor. When a developer creates a game that could be perceived as a new installment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor. Wikipedia: A spiritual successor,[1][2] sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in its nevertheless being related or similar "in spirit" to its predecessor.
  7. I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy. Being such a touchy subject I will give my personal opinion and thoughts and not try to speak for anyone else: I agree with your 1st sentence entirely: "I think thats the real reason why people want combat xp, its not about combat xp itself." To me: Combat XP is just another avenue used to traverse through the game world. A lot of people love their quests. I do not like to be necessarily beholden to quests. However, I still want to experience the fun factor of adding new abilities & spells (i.e. - leveling). Whether it be a lot of questing or just, as some say, "mindless" slaughter there typically were multiple ways to enjoy your CRPG game while completing it. I don't agree with your 2nd sentence because (again to me) it's not about easy vs. hard as much as it is fun vs not fun. A lot of quests I have been forced to do in the past were not fun thus ultimately undermining some of the game for me. I play games like these for enjoyment, relaxation, and suspension of disbelief. If I stumble upon an ogre who attacks me and I kill him then I can be rewarded with being a good ranger who did his part in quelling evil without even fanfare or an audience. In Pillars, I may be able to remove this Ogre without fanfare, an audience, or even an experience reward. However, I realize other people find killing things just for the sake of combat experience to undermine the point of their game. I believe there is a truth here. When it comes to "their" game: All people have different ways that they like to have it served. Mandatory questing has been one entrée on the menu, optional questing has been another entrée on the menu, and wandering around slaying (for whatever your reason) was another entrée. Some games also give experience for exploration and experience for crafting. Now it seems that you have 1 choice: Progress through the game by mandatory questing so you can keep gaining new abilities, spells, and talents. Ultimately: Mandatory questing is here to stay and definitely seems to be a paradigm shift. I am interested in seeing how Sawyer's vision plays out He certainly has a lot of industry experience and impressive credentials.
  8. From what I understand: Quest exp helps balance the game for the designers but now may make some players adjust their playing style. It seems a lot of people won't be negatively affected by this change but those who like their quests as potentially optional tasks perceive that they could be negatively affected. To be honest, I personally dislike quests that are mandatory. They're a chore. Most are very boring. Pillars of Eternity seems to rely on quests and storylines and by fusing these two together seems to have the potential to be very interesting. I hope so because it seems like mandatory questing is going to be the case. If quests give experience then can killing things: give quest items (you get exp from quests how about flip flop it)? offer items that are not found in stores or chests? offer items that characters cannot live without and are only found by killing things? feel free to add one Now we're not all going to agree...and it would be boring if we did. If I knew exactly what you were going to say and how you thought then why would I even talk to you in the first place? Diversity is the spice of life. That being said...my playing style needs constant nurturing to move forward with continued interest. If that constant nurturing is the exciting storyline (quest) that I am participating in so be it. If it's continued essential resources being found by killing bad guys so be it. I just have few and far memories of constant excitement when, yet, another quest reared it's head. This time all quests are mandatory if you want experience points. It will definitely be a new foray to have solely quest based experience.
  9. Look, if you haven't played the beta, you have no business speaking to it's successes or flaws and any academic discussion belongs in the general forum. That AND drunkposting just makes you look like a fool. It's easy to get tired of the same squad of ~8 guys wailing like a broken record about how the game and it's creators suck, are monsters, with nothing productive to add. Maybe you would prefer "if you can't say anything (productive), don't say anything at all" better? Regardless, you listed graphical gimmicks as top of your list for features you would look for in a BG successor, and that was informative to your priorities to me. Also funny. You have me confused with khermann since I did not drunk post...at least today. Also, http://forums.obsidian.net/topic/67489-the-general-suggestions-thread/?p=1487070. Yes, I listed some graphical "gimmicks" that I would like to see in PoE.
  10. He? Two things that were NOT in any of the Infinity Engines games, as requirement for a spiritual successor? I can understand people who cling to every single little detail that was part of those games being disappointed. It is undeniable that some things were lost in transition, a few of them major. But asking for things that were never even considered in those games as features? I never said "requirement" but I did list a few points that, to me, would be considered in their "spiritual successor" to a 14+ year old game. Obsidian can incorporate sweeping changes into their "spiritual successor" such as switching from an AD&D universe to their own universe or building environments in 3D or eliminating combat XP in favor of quest XP or including a never-ending stash but the notion of incorporating destructible environments or elements that affect other elements (such as lightning hitting water and shocking people standing in it) is too dramatic? Here is some friendly advice. If you haven't even played it, either take it to the non beta general discussion forum or shut up. Also maybe don't post while drinking because you just look like a moron. :snip: Or in simple terms.... where I grew up we have a saying. If you don't have something good to say, don't say anything. Need to live your advice before you start giving it...cheers kherman Completely nonsensical post, but not something unexpected from the guy who thinks destructible environments and being able to freeze water are the top two qualifications for a BG successor. I agree that when Karkarov started his post with "friendly advice" in the form of hurling insults and finishes his post with "If you don't have something good to say, don't say anything." it came off a little nonsensical. Also, I never stated destructible environments and elements affecting elements as my "top two qualifications for a BG successor" ... Please read the above response to Endrosz.
  11. Here is some friendly advice. If you haven't even played it, either take it to the non beta general discussion forum or shut up. Also maybe don't post while drinking because you just look like a moron. :snip: Or in simple terms.... where I grew up we have a saying. If you don't have something good to say, don't say anything. Need to live your advice before you start giving it...cheers kherman
  12. Okay, entirely understood. If you do want a full game for Divinity: Original Sin let me know. I may have not explained it correctly in my previous post. The collectors edition gives you 2 keys. It might provide some ideas that we can harness in providing Obsidian some valueable feedback! PM if interested.
  13. So you're not happy with PoE? I recall some of your posts were in the positive for this game, especially the game design. Why the turn around? Thank-you Hiro-San, It's nice when someone tries to understand you no matter how contentious the point. Simply, I just am not having fun with Pillars of Eternity right now. I purchased Divinity: Original Sin after my beta dissapointment (I purchased the collector's edition and my brother in-law is here-in-banned from playing anymore video games from my sister. Hiro-san you want the 2nd key PM and let me know it's yours.) Hopefully I am wrong
  14. divinity original sin Baldurs gate Type that in to google.com for results on those who compare it to Baldur's Gate. Your argument is not only with me, but with gaming websites and a gaming (Steam) community. From the clunky animations to the convulated fight scenes to the pathetic visual "personlization" and "someone killed a bunch of people so apprehend" storylines... it's obvious that Pillars of Eternity is as much of a "spiritual successor" to baldur's gate 2 as baldur's gate 1 was (as of right now). 4 months out from Dec. 31-14 people have not been overwhelmingly asking for it to be the "spiritual successor" as promised, as advertised, as sold...but as some kind of playable game that they can ascertain will end up a fun, playable game. Er...you're right...unfair to say a game...some kind of inconsequential side quest. Points that, to me, would be considered in the "Spiritual Successor to Baldur's Gate": 1) Elements that can affect other elements like Divinity. - I.e. - Freeze hitting Water making Ice. 2) Most objects can be destructible. The only 'spiritual successor" happening here consists of the the beautiful 2D backgrounds and the memory of Baldur's Gate we were sold.
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