Everything posted by rjshae
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Why Don't Wizards Have Summoning Spells?
It might be that in this setting, Wizards in particular can only summon existing beings; not some random cookie-cutter creature from the plane of infinite summoning. That would imply that wizard summonings require a certain amount of unique paraphrenalia and knowledge. For example, you would need to build a ritual circle of summoning, acquire the knowledge of the true name of the creature being summoned, and purchase the necessary accoutrements and materials. You may need to acquire the summoning knowledge through exploration and research, then build a chamber of summoning in your stronghold. In that case, the summoned creature would be of more specialized and limited use, although it could be employed in the safeguarding of your keep or to attack a rival.
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Let's Play: The Pools Saga (SSI Gold Box classics)
I did try a replay of PoR a few years back--what I found was that my characters maxed out their levels well before the game ending. I'll be curious to see if you have the same experience. The game wasn't anywhere near as interesting as back when it first came out, which suggests I've been heavily spoiled by the gorgeous graphical developments since that time period.
- Pre-orders and new trailer now live!
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Trap lore bonus mot xp
I'd suggest expanding this proposal to include locks and other mechanical devices.
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Not encouraged
If I had to guess, I'd think the game will have an optional introductory stage and ease you into the details. That's usually the way these types of games function. Beyond that, the game should be plenty long with much time and opportunity to learn the refinements. But if it doesn't prove appealing to you... well no game can be expected to find favor with everybody.
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Kaine Parker's Pretty Woman
Yes, steampunk getups can be pretty fetching...
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The "Cool" Images Thread
APoD: worth following regularly IMO... http://apod.nasa.gov/apod/ap141128.html If nothing else, they provide awesome desktop pics.
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Why Don't Wizards Have Summoning Spells?
Well the AD&D wizards needed toning down a bit: they were way too powerful at high levels. But I agree that diversity in their capability would be quite appropriate to the archetype. As described, those sound primarily like battle mages.
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The Cats Make Me Happy thread
Not a cat... but interested in thread.
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Carry Weight?
Does your equipped inventory carry weight have any impact on combat speed (beyond just the type of armor being worn or weapon being wielded)?
- Update #87: Internal Play Testing, VO, Performance Optimization, Mac Build, and More
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The Funny Things Thread
- Kaine Parker's Pretty Woman
Cosplay...- PoE Suggestions\Question\Wishlist
Rather than multi-classing in the AD&D sense, how about if they had some racial specialty classes? These would have elements of multi-classing, but are restricted to a specific race or set of races. For example, the human adventurer, elven eldritch mage, dwarven sapper, godlike avenger, orlan scavenger, and aumaua shaman classes...- World map
I don't think that is the final map; it's probably a WiP.- Carry Weight?
If time is a significant element in this game, then the labor cost of hauling the stash back to the camp could be abstracted by making the rest times longer. Hiring merchants (or laborers) as you suggest, could then reduce or eliminate the time loss.- The Funny Things Thread
- The Funny Things Thread
Why did Wikipedia decide to allow the Oxford comma?- The Funny Things Thread
- The Funny Things Thread
- The Official Romance Thread
Trollerific...- Carry Weight?
People who like the carry weight limitations in the IE games perhaps did so because it provided a sense of realism. But what was the game impact? Not much really. You had to frequently move inventory around the party and/or throw away lower value crap. If you wanted to recoup the value of that crap, you had to make multiple time-wasting trips across already cleared real estate. This is work for lackeys; it's why you hire laborers. You're adventurers, dammit! Go risk your neck or something... Stash is an abstraction that eliminates a big source of tedium. Game play enjoyment-wise, it seems like a winner to me. Anyway, this has been debated before.- The Official Romance Thread
Yes, once a company makes a couple of games that he doesn't like, it makes complete sense to never buy from them again. Never, ever, ever. Period. End of Story. No, he's not crazy. Nope. Not at all. Wait, who are those guys in the white jackets and why are they knocking at his door... let go of the keyboard, son. Take a deep breath. In. Out. Yes, that's it. Now come along with the nice men... that's a good fellow.- The Funny Things Thread
- Kaine Parker's Pretty Woman
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