Everything posted by rjshae
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Creating your own Spells/Talents within the game itself
Yeah, it would be interesting. It'd need to be carefully balanced though--you shouldn't be able to super-min-max your character that way.
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I thought rogue was to be a front line class
I'd rather not see the rogue become a front-line essential--their class should better suited to ambush, infiltration, disruption, and assassination. I.e. roles where sneakiness and spike damage capability are useful.
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Divinity: Original Sin
I've had a weapon break in the middle of combat, and had to change my tactical approach as a result.
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Will there be a physical Collectors edition to non-backers?
Somebody who bought a collector's edition could be a little bummed if they went and watered down the scarcity. In fact it'd be good if they changed the box style a little for non-backers.
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Benefit of speed
The speed aura doesn't speed up attack speed? That seems counter-intuitive. It seems like you'd want to be able to flip between attacking fast or attacking with accuracy.
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memories @ crpg
I started with a Mac. Loved it, but I was seriously bummed about the limited number of games from which to choose. Finally had to give up and get a PC for gaming purposes, but by that time the second wave of CRPGs was dying off.
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I love the exceptional graphics, but 2 suggestions
Why would character size matter? It'll only change the in-game view by a pixel row or two. But I guess they could have a small-medium-large option for those who like to fiddle with the character build. I believe they had to modify some of the proportions for the purposes of seeing them in game.
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Divinity: Original Sin
How are people liking the weapon durability/repair system in this game? I remember there was a group of determined posters rallying against it in PoE. But in D:OS I think it adds a nice touch of verisimilitude (because it requires you to carry and use multiple weapons), and the time requirement seems pretty minor.
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The Funny Things Thread
"But it was just so adorable when it was a baby..."
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Do you get Attributes on Level Up?
Exactly. Fast attribute progression is just a pavlovian reward mechanism, so how is that not lame? Slower attribute progression is probably closer to an accurate simulation of human development, at least once you're an adult. Perhaps not if you're still a teen. Fast progression, as in the DA series, also encourages weird attribute asymmetries and over-specialization. The latter is okay for combat-oriented games, but the rapid progress makes it more difficult to take the drama seriously. It works well in games like D:OS that are a bit tongue-in-cheek. But not nearly as well in DA:O.
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The game looks and feels abysmal in every way
We've debated ragdoll physics on this forum before, so this is a bit of a rehash in the form of a troll. Not sure there's that much new that can be added to the discussion at this point.
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The game looks and feels abysmal in every way
- Does Permadeth make sense without chunking?
Having the lion attempt to drag off the downed body would be a nice AI touch...- The game looks and feels abysmal in every way
Perhaps. But D:OS has been pretty enjoyable thus far--on a par with Divine Divinity in my experience. So Obsidian's got it's work cut out for it. At least for me.- The Kickstarter thread (PnP edition)
13th Age in Glorantha by Rob Heinsoo Games "13th Age in Glorantha is a hardbound full-color 196+ page roleplaying supplement that brings the award-winning 13th Age rules to Greg Stafford’s mythic world of Glorantha." Currently succeeding at $73,804 with 20 days to go. The Last Parsec -- Savage Worlds "A sci-fi setting of planetary exploration and adventure using the Savage Worlds rules" There's a downloadable 'primer' here. Currently succeeding at $16,211 with 29 days to go.- RANDOM VIDEO GAME NEWS
I'm just blown away by the fact that it took them seven years to realize it was going to be fun... yeesh.- Does Permadeth make sense without chunking?
True, if perhaps infrequent. So it should really be a part of the AI scripting.- Does Permadeth make sense without chunking?
Does it? Isn't an intelligent enemy going to focus their attacks on the party members that are still hitting back? If they (the enemy) don't win the battle, then those downed party members aren't going to matter to them anyway.- How come so few (any?) RPGs to date have these features?
- How come so few (any?) RPGs to date have these features?
It also depends on the ruleset they are implementing. If the game uses the D&D PnP fireball, then there is no knockback from the outburst. It just applies heat and flame to a volume. Adding knockback would be an additional benefit that should (for game balance reasons) change the spell difficulty or level. Some games do implement a general 'hurt' animation for various effects.- NWN2 loads successfully, finally
I have the GOG version installed currently, would any of this stuff clash with Kaedrin's PrC stuff? Possibly. I know there were some modules that were tested against Kaedrin's PrC add-on for compatibility, and they said as much in their description.- NWN2 loads successfully, finally
Here's a list of the top ranked modules available from the Neverwinter Vault, if you are interested.- NWN2 loads successfully, finally
There is no radial menu added but I'm wondering, what patch are you using? The autopatcher used to work great but now that the related websites are shut down, you can only patch to a certain number. The last patch released was 1.23 I believe. I *think* you can find the patches online somewhere and apply them manually *somehow* but a more knowledgable person would have to show you how in that case. It's worth it I think as there are some nice additions added in the later patches. If you have an older release, then you have to load the patches manually now--here's a source. It's much easier just to grab the latest combined release off GoG for about $25.- DLC vs Expansion Packs
In my mind DLC often seems to equate to side quests--I much prefer content with a broader scope, so I'd rather see an expansion pack with a longer story arc and new features. Not that I have an issue with DLC per say, but I typically wait until all of the DLC is available in a single release. For that reason, the continuing release of DLC has caused me to hold off on game purchases.- RANDOM VIDEO GAME NEWS
CLANG Kickstarter officially called it QUITS. Kiss your half a million $$$ in donations goodbye... - Does Permadeth make sense without chunking?