Everything posted by rjshae
- Deliberately Unbalanced Party Designs
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Do you get Attributes on Level Up?
If they use an attribute point buy system where the cost increases as the attribute increases, then they could give you more attribute points by making improvement costs the same as during the initial build. As an example, suppose your Might score is at a level where it would cost 3 points to improve by +1. You, the player, would need to accumulate 3 attribute improvement points to boost your Might by +1. If they give the player a +1 attribute point per two levels, then after six levels of advancement the Might could be increased by +1.
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Really old player here.
Heh, a potato he says (while I casually hide my slide rule under a stack of paper)... You kids are spoiled rotten!
- Deliberately Unbalanced Party Designs
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RANDOM VIDEO GAME NEWS
Pre-ordering a game seems like sending off for a mail-order spouse--you may be happy with your choice, or you may be getting a lunatic blood-sucking leech that drives you off the cliff.
- Deliberately Unbalanced Party Designs
- The Kickstarter Thread
- Deliberately Unbalanced Party Designs
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Deliberately Unbalanced Party Designs
There's been some discussion of how some players prefer a game where it is possible to make bad character design decisions. Given that the game is being designed to avoid bad builds, would it make sense to add optional background picks that deliberately create an unbalanced character? For example, a background pick that starts with the PC receiving an initially negative reception from some key factions, but the pick is partly rewarded by gaining a specific bonus talent.
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Dev Feedback Needs: Improving Class Advancement/Improving Class Features
I tend to think of rangers as a type of skirmishing/scouting class. They could be adept at breaking away from combat, or striking then rapidly shifting position. In this sense they would be rogue-like, although I don't think they'd get the rogue's spike damage. Their ranged attacks are more adept at firing between obstacles, thereby allowing them to better fire into a mixed melee or strike a foe behind cover. Over long ranges though, the accuracy of a ranger and fighter with a missile weapon are probably somewhat comparable. Thus their talents could include things like a Sprinting Shot (take an accuracy penalty but gain extra movement after each shot), Acrobatic Maneuver (to bypass or disengage an enemy), Ricochet (to hit a concealed target), and Point Blank (for close ranged fire).
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Dev Feedback Needs: Improving Class Advancement/Improving Class Features
The one I have a concern about is the dual-wielding specialist for Ranger. I don't see a plausible reason why a Ranger would choose this path since it relies on having plenty of open space; try flailing a pair of scimitars around in the woods and see how soon it takes you to get entangled. To me a Ranger should be better at maneuvering around obstacles and taking advantage of terrain. They would use thrusting weapons like a spear, or short weapons with smaller arcs. As long as they are using suitable weapons, I'd give them a speed and deflection bonus while fighting in the wilds.
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Guess the release date!
My pick would be: March 21st, 3... 2... 1... boom!
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A rant on KOTOR 2
So much anger, so much rage... ah, gotta love college football.
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I love the exceptional graphics, but 2 suggestions
Male dwarves should have bigger heads than female dwarves More seriously though, big head tend to make models look like caricatures – less 'elegant'. Just my 2¢ Yeah well dwarven heads need to be large enough to store all the extra ale they haven't swallowed yet. To compensate, female dwarven hips should have evolved to be equally humongous so that their offspring can make it out in one piece...
- The Kickstarter Thread
- Mishandled development
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Mishandled development
He's not from the RPGCodex. I am, so is Infinitron, C2B, Hormalakh, mutonizer, Arkeus, Malekith, PrimeJunta, Tigranes (a moderator) ... Despite what many people believe, the RPGCodex contributes good things to the RPG community and has raised a lot of money for lots of the Kickstarters. There's two reasons why people may not like the place - the list of preferred titles, and the undermoderation. I prefer undermoderation myself. No offense and I agree they do some good work there at the RPGCodex, but personally I like to have the sewage filtered before it flows back into my tap water.
- Mishandled development
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Delayed to early 2015
Perfect is the enemy of good. If they took at the time they needed, we'd never see it. It just needs to be good enough.
- The Kickstarter Thread
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RANDOM VIDEO GAME NEWS
Quick, which way to the intelligent discussion thread...
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Delayed to early 2015
We had multitudes of people posting here asking Obsidian to "take your time", so guess what... Thanks for posting the update.
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So is Obsidian going to make good profit with this game?
In terms of graphical quality, the level of immersion is an important factor. If you are engaged with the plot and the characters, then the graphics can look mediocre and (after a little while) you probably won't care. Otherwise, no amount of eye candy is going to provide satisfaction.
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The game looks and feels abysmal in every way
What, this hasn't turned into a romance thread yet? What's wrong with you people?
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So is Obsidian going to make good profit with this game?
My expectation is that they will at least recoup the original KS funding, and maybe more. Enough for another game at any rate. But I'm a 'glass is too large' kind of guy...