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rjshae

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Everything posted by rjshae

  1. We all have ideas. It's implementing them in an enjoyable way that's the hard part.
  2. Heh, funny how all the 'crap' and 'overrated' teams made it to the elimination rounds. People must have especially rosy memories of past WC tourneys.
  3. My understanding is that the contract signed with TSR made certain contractual allowances for the use of the name 'Baldur's Gate'. Thus it could have legal ramifications that may make it more financially feasible to create a Baldur's Gate 3 than, say, a Waterdeep 1. It wouldn't necessarily need to be connected to the original, in the sense that Icewind Dale 2 told a whole new tale. Or it could have some loose connections. *shrug*
  4. They'd go like all Brazil on us...
  5. I wonder if, in retrospect, Bioware may have been better served in regards to the Knights of the Old Republic 'brand' if they had avoided making it into an MMO and instead just kept making engrossing story-centered single player games. As I recall, the announcement there would be no KOTOR 3 and instead we would get an MMO was met with much the same contempt that's being heaped on the concept here. I think its become very common for people in general, not just the RPG geeks gathered here, to react to the announcement of a new MMO set in their favorite franchise with a groan rather than any enthusiasm. Whether it's fair or not, I now associate a company's decision to make an MMO with the kind of myopic stupidity you'd expect from a senior EA executive or some other such figure who doesn't understand games beyond the potential they have for milking customers dry. I expect that Obsidian is smarter than that. Remember, there was a time when WoW was going gangbusters and it looked like a good model for game production. You'd have to assess the state of the market at the time the decision was made to determine whether it was a sensible choice. The market for MMORPG will undoubtedly follow the hype cycle and at some point stabilize. In the meantime, hopefully gaming companies will better recognize the unique story-telling strengths of single-player and co-op CRPGS.
  6. Nice work! It's good to see original creatures like these. The animated form of the Rain Blight seems too stable given its watery nature, but perhaps that's because it is stationary. Otherwise they look good. A digitally downloadable copy of the documentary is fine with me. Thank you for the update.
  7. I'd rather see an updated NWN2 done right... along with a builder's toolset. It's still the best game around for party-based D&D CRPG module building.
  8. I think it would be a financially risky move, unless Obsidian partnered with somebody to spread the risk. First, though, they should establish the PoE brand by building a dedicated following with single-player games.
  9. Note to self: grab asbestos umbrella in preparation for s***storm of grumbling about disabled functionality in the beta release...
  10. Wake me up when the Delta release is out.... Thanks for the update.
  11. Essentially this. If I'm designing a realistic medieval merchant who sells magic items, then does he keep lots of cash and magic on hand without a suitably powerful guard? Probably not. He'd have a safe location somewhere. If you want to buy an item, he'd have a list of available stock. You put down a deposit, then he makes arrangements for delivery at a time and place of his choosing. At that point he can hire suitably powerful guards for a short interval, using your deposit. This saves on costs--he doesn't need to pay for the elite guard services full time. It would be the same for you selling an item. It's the same principle as why merchants use the armored truck. This means that every time you want a magic item transaction, there's a built-in latency where you sit around waiting for some period of time. You don't like that? Well tough beans, it's a realistic simulator. There's some benefit in having a level of abstraction in a multi-character game like this.
  12. I suspect the benefit of a "bag of holding", given the current equipment mechanic, would be a larger Pack capacity. Possibly there could be similar but more limited gear that you could equip, like a 'belt pouch of holding' for potions.
  13. A Bester thread? Rot-ro...
  14. They are allegedly a rather mediocre team which is led by one very good player, whom some people also think is overly hyped. To me they certainly don't seem mediocre; I just think the rest of the world is catching up, skills-wise. It seems like more of a balanced contest now, even if the big powers are still dominating.
  15. I have a concern about the physical media being planned for this game. If the master disk is based on the bits from the initial release of the game, then it is likely to need patching. However, if Obsidian waits until there is a generally stable version (say after 3 months), then the media should be good to use without requiring any network access. What is your preference?
  16. Somebody wandering in and looking for a PoE discussion would probably be very confused at this point...
  17. What I wouldn't mind seeing is the Tim Allen approach to dialogue; various vocal utterances indicating the mood of a response, such as hmm, err, uhuh, or ohohoh...
  18. Many role-playing games tend to abstract certain tedious elements, such as trading. I don't think they need to show every little detail of the merchant accessing the secure vault in the cellar where the gold and magic items are stored.
  19. Does it really matter which class most closely resembles a vessel for holding fluids?
  20. Possibly the idea of some additional companion have been kicked around for the expansion pack? If they planned for that early on then it will make their integration easier to implement.
  21. In a certain sense it's like an investment; Obsidian will own an entirely new IP that they can continue to use to generate revenue in the future, and which we can hopefully enjoy as gamers.
  22. The diversity of combat capabilities in PoE are exactly what makes combined arms tactics beneficial. As long as the classes are situationally better under certain conditions, then working together as a team is more effective than just having them perform their individual actions at random. I.e. the whole is greater than the sum of the parts. I'm pretty satisfied with the diversity of combat models because it makes the tactics much more interesting to manage.
  23. I wouldn't mind seeing a 'Knockback' ability to drive a defender back a couple of meters using a rapid flurry of blows (and to advance accordingly). Sometimes its useful to drive a wedge into the enemy formation...
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