-
Posts
5231 -
Joined
-
Last visited
-
Days Won
97
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
Brace of pistols
rjshae replied to Mlatimudan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Because that would be too historically accurate and we should burn all simulationists at the stake? -
Possibly you could have INT modify how effective a spell is at penetrating defenses. I.e. a low MIG means a lower maximum damage, but a high INT means that the damage is more likely to get through.
- 9 replies
-
- 1
-
-
- Attributes
- Intellect
-
(and 3 more)
Tagged with:
-
Doesn't mean that they will be able to turn it for a profit but we'll see.If minecraft 2 sells half as well as Minecraft did, it will probably have been worth it. And that's not counting merchandise. Announcing minecraft 2. Now with even larger voxels!!! Ooohhh, shinies...
-
Thus far it's been an enjoyable game that is reminiscent of Divine Divinity in a number of ways, and that's a good thing. The writing is a little campy in places, but I think that is deliberate. It's not meant to be ultra-serious drama; just some fun moments.
- 550 replies
-
Brace of pistols
rjshae replied to Mlatimudan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They could also balance them out with jamming rules--a percentage chance that the gun will misfire or jam on each discharge, requiring a mechanics check (or end of combat) to fix. IIRC, they are using the wheellock technology, which was expensive back then. So in many cases I'd expect that only enemy leaders would have one. -
You mean something awfully similar to the pitch Obsidian had a couple of years ago...? Edit: Just in case anyone doesn't know what I'm talking about. Somewhat, although I don't know that Obsidian has the resources to build a sci-fi Skyrim. Maybe a scaled back effort using Wasteland 2-like isometric projection and perhaps a modified P:OE system.
-
They purchased a one-hit-wonder company that already has their game on Xbox? Whhhhyyyy?
-
What about sorcerers
rjshae replied to morrow1nd's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They could always add something that takes up on of your equipment slots--spend a per-rest spell to activate the item, then use the slotted 'at will' spell. -
Thoughts on a Health System
rjshae replied to illathid's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think you've confused matters significantly with your renaming. But, if I understand you correctly, the net effect is to use the (current) Health as an expendable to heal the Stamina. Is that right? I'm not really clear as to what the benefit would be, game play-wise. -
There's something to be said for sticking with what players know, particularly with a game that's intended to provide a feel for the IE series. Providing that feel is what helped sell the Kickstarter, so I can't imagine they'll want to stray too far from it. Especially given all the changes they've already made. A conservative opinion, I know.
-
I had an idea for an easter egg: gaining a bonus talent for specific challenge builds. If you take on a party of adventurers that all qualify for a particular challenge, then your party members gain a special bonus talent while the party makeup remains intact. For example, suppose you have a party made entirely of elves and elven godlikes that all have at least a point in the Survival skill and support a 'protect the wilds'-type faction. While you remain favored by that faction and don't add an incompatible party member, your party gains a magical 'Nature's Child' talent that provides a bonus to your Ref/Will saves in natural areas.
-
Thinking back to D&D v3.5, the flexibility of the Fighter class came about largely because of the mass of Feats they could choose. It was also true in that system that Rangers could outclass a Fighter in ranged combat. But that didn't stop Fighters from gaining proficiency with a ranged weapon, did it?
-
Designers & Dragons by Shannon Applecline is a four volume history of the RPG industry. The Kickstarter to have the work published by Evil Hat Productions was successful, bringing in a whopping $115,348 after setting a goal of a mere $7,500!
-
I'd like to see some Maneuvering talents that allow a Fighter to manipulate the opponents positioning on the battlefield, such as pressing them back (Might) or flipping positions (Agility). Primarily, these would be used to try to shift a foe into a spot where they can be flanked. Of course, these could be used against you as well... but more's the challenge.
-
Oh... that's what twerking is for. Thanks for the enlightenment.
-
I'd like to see a melee weapon get a small deflection bonus, but only against weapons that are one speed rating slower. For most weapons it should average out to about the same, so no there would be no net benefit and the deflection doesn't need to be adjusted. Only if you have a weapon that is slightly less hefty but faster, would your parrying improve.
- 16 replies
-
A loose thought rattling around in my noggin': Keep the system as it is now, but have the game track a hidden 'Battlefield Experience' counter separately from XP. At certain points your characters achieve Battlefield Experience accomplishments (Ex.: Tyro, Skirmisher, Warrior, Battle Hardened, War Hero, ...), and these serve as prerequisites to an otherwise restricted set of Talents. An example talent would be a Favored Enemy.
-
what's WL2? and why Unity? Wasteland 2. Because it's available for modders too?
- 350 replies
-
- Obsidian
- Pillars of Eternity
-
(and 2 more)
Tagged with:
