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rjshae

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Everything posted by rjshae

  1. There's a certain amount of jaded perspective from some experienced gamers who have played a lot in the Fantasy genre. But to me it's all about the story--the fantasy characters and magic are just there to provide unusual elements; much like aliens and high tech in a sci-fi game. Meanwhile, the elves and dwarves will hopefully still be fresh and unique aspects for young players who are new to gaming.
  2. It doesn't sound like there will be a large mix of skills 'cause the developers want each skill to have more frequent opportunities for use. What I wouldn't mind seeing are specialty sub-skills that branch off the existing skills list. These are sub-skills that receive less frequent use, but which you can put a single skill point in to get a +2 bonus. Hence, say you have points in a stealth skill; then you spend 1 skill point to get +2 to the Poisons sub-skill aspect of Alchemy. This may take you above the normal allowed maximum for the skill. To minimize abuse, the number of sub-skills per skill you can boost would need to be limited to half the total for each skill.
  3. I'll damn and blasphemer myself by saying I liked the way that day/night was handled in DA2.
  4. More likely it would be an old man in a bar, full of piss and vinegar, who wants to whine all night as long while you keep refilling his mug.
  5. What's a Neu Grognard? The Young Guard? The Old Guard, of course, were Les Grognards.
  6. When DA2 came out, it got rave reviews from Journalists. It still has an 82 rating on metacritic. When ME3 came out it got rave reviews by Journalists. It still has an 89 rating on metacritic. What I get from that is that Journalists don't always have a good read on what gamers will like.
  7. There's more you can do with metamagic than what was implemented in D&D v3. You can modify an area effect spell to shield allies from its effects; make a touch-attack spell ranged instead; apply a contact trigger or a delay timer; turn an instantaneous offensive spell into a shield spell; allow a ranged spell to target concealed enemies; provide the spell instance to an ally for them to activate, &c.
  8. I'm glad to hear him say that, because some of the enthusiastically-presented suggestions I've seen around here probably wouldn't be very enjoyable over the coarse of a lengthy game.
  9. The day/night cycle stretch goal was not achieved during the original Kickstarter.
  10. I haven't heard of any, but yes a variety of alchemical grenade weapons would be a nice addition--especially when they are craftily employed by otherwise weak opponents.
  11. But why was that an "issue"? The IE games had both: Spells/skills that where an "all or nothing" gamble, and ones that had something closer to a continuous probability distribution. This accommodated different play styles, as well as different combat situations. I don't understand why making everything more continuous, would results in a better game... (I'm not trying to campaign against PoE or Sawyer's design decisions; I'll wait until I've played the game before judging whether its combat is fun. I just don't follow the arguments against save-or-die spells, or against melee misses for that matter, that have been given thus far.) I believe the reason was that it makes the choice of tactics more important than the outcome of a single, random dice roll. I.e. you can't just rely entirely on pure dumb luck to win a tough fight.
  12. Agreed. I'm sure many a coder has wanted to go back and improve/rework/cleanup their code base late in the development cycle, but were unable to do so; I know I have. The need to port the code to tablets provided just such an opportunity. I don't see any reason to think ill of the coders for doing so.
  13. A space opera TV series that borrows loosely from Star Wars, Star Trek, and Firefly: It is a loose federation of alien species and worlds linked together by an ancient network of interdimensional channels ('gravity threads') that provide the equivalent of FTL travel. The main characters are members of a team belonging an organization that is intended to enforce interstellar treaties. These grant rights and protections to the federation members, among these humans. Individuals are recruited to the organization based on their character and certain special qualities; whether it be advanced weapon skills, super-technical expertise, biopsionic powers, unusually adaptive physiology, or what have you. The team possesses a small vessel--roughly the equivalent of the Firefly vessel--plus ground skimming technology, tactical weaponry, an advanced med bay, and some colorful AI bots and droids.
  14. As a consumer, I had an interest in the OR headset technology and I was waiting to see what type of games and other software became available before investing. However, I do have strong concerns about Facebook's privacy practices, so it is almost certain that I will not be buying it now unless they make it available for stand-alone use.
  15. It happens to many people, myself included. Just wait a few weeks and see if it goes away...
  16. No. The possibility of a death from a spell or attack isn't the problem; the design issue seems to be that it was an all or nothing result, rather than being closer to a continuum of outcomes. Thus, all but the most extreme miss now causes at least some form of damage. What does that mean for binary outcome spells such as flesh-to-stone or disintegration? Well I'm speculating that there should now be the potential for some type of partial outcomes.
  17. Cupping, Rolfing, and Ear Candles sounds like a Sorority party I'd like to watch...
  18. Personally I'm looking forward to seeing where they take "Transcendance". Hopefully it's not just another Hollywood trivialization of the "horrors of technology".
  19. Yes, and Facebook is trying to stay relevant by spending like a drunken sailor. Hopefully the KS contributors still get their pledge rewards....
  20. Given what I've seen of the combat mechanics development thus far, its not even clear to me that we will get "sudden death" spells in this game. That's a peculiarity of the D&D system I don't often see in other rules sets. Instead, I'm speculating we may see spells that apply and maintain continuous damage, or effects, over time. Like a petrification spell that, say, incrementally lowers your Dexterity and hardens your flesh until you can no longer move--at which point you are effectively made of stone. A Disintegration spell may simply chip away at your flesh, again lowering your physical stats until you hit zero. Just guessing, of course.
  21. Oculus VR, the company that kickstarted the Oculus virtual reality goggles, is being acquired by Facebook for US$2 billion. In response, backers are demonstrating their nerd rage perk...
  22. He's referring to backing up your disk, of course. Always a good practice.
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