Jump to content
  • Sign Up

Search the Community

Showing results for tags 'Indie'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 3 results

  1. Anyone backed/playing it? The game was made by a small studio from Belarus. They did a Kickstarter, spend quite some time in Early Access on Steam and now it's finally released. It's a tactics/strategy/rpg hybrid in the vein of games like the Heroes of Might and Magic series or Disciples. The main story has you battling and questing through a series of individual maps while commanding a small squad of various troops (divided in melee, ranged and casters). As your troops get more experienced, you can upgrade them in different ways (e.g. a noble can be developed towards a knight or a duelist) and equip them with different armors, weapons and trinkets, which offer additional upgrading/individualisation options. On each map you are relatively free in where you are going and what you are doing first and many quests offer you different options in how you can resolve them, so there's some non-linearity to the game, too. One of the strengths of the game is the writing, imo. The setting is low-fantasy, in a (fictional) part of the Holy Roman Empire during the late middle ages. The main story is interesting and there are a ton of small stories to be found in the form of fairytales, fables or rumors, many of which tie into quests. Combat system is fairly unique and interesting, if a bit simple at times (although that depends a lot on how quickly you go for the difficult battles, or how you compose your party). Battles so far don't require too much tactics (I'm only playing on normal, though), which is to some degree probably because individual battles play out relatively fast and mostly revolve around how to knock out as many enemies as fast as possible. There are some exceptions, though. I do definitely recommend to check it out to anyone who enjoyed games like the aforementioned HoMM or Disciples. There's also a fairly detailed tutorial series on youtube by a guy called Joe Fowler that explains the basic gameplay. And lastly, the (in)famous rpgcodex.net has a review of the game...
  2. Hey guys, you might know me from the Project Eternity forums. My first few threads were a bit of good-natured trolling, but I would hope that since then I've proven that I'm very interested in discussing games on a deep and serious level. Like many of you my gaming background includes playing classic RPGs by great developers like BIS and Obsidian, and I've played more recent RPGs as well in addition to other genres of games. In an age of blockbuster titles with huge budgets, it's remarkable what Obsidian (and several other studios including inXile) has achieved via Kickstarter, and I believe that this bold and innovative move on the part of the developers has great potential to benefit gaming in general. However, I think that if progress is to be made, we can't simply rely on the production end; the consumers must make efforts as well, and there are many ways to do this, ranging from talking with one's wallet to simply creating and sharing new ideas. In fact, I think that activists, critics, designers, and theorists all have a part to play in the progress of gaming, and I want to foster these efforts by creating a common home for them. The level of discussion in the Project Eternity forums has been very inspiring to me, and I've actively participated in a lot of exciting discussions. I suppose I can only speak for myself, but in my eyes the thing that tends to happen is that, in the course of giving suggestions specific to Project Eternity, we reference other games, and then we find ourselves making theoretical statements about RPGs in general, and finally we end up dreaming up cool stuff that is probably beyond the intended scope of Project Eternity. While I'm ultimately sure such ambitious suggestions don't hurt, it's got me thinking about whether there might be a better place for some of the brainstorming. Project Eternity will be a great game, but it's obviously not going to include all of our crazy ideas. However, that doesn't mean that the ideas that are left out aren't great ideas, and I think it would be a shame for such ideas to languish, buried by tons of other Project Eternity-specific stuff. Needless to say, I'm not proposing a replacement for the Project Eternity forums, but I think all parties stand to benefit from there being a place where broader discussion can take place among like-minded individuals, and to promote other games similar to Project Eternity. To that end I've been doing some searching for a gaming community based around discussing the theory of game design and ideally also promoting more grass-roots development and consumer activism. The thing is that I have not really found anything that entirely suits these purposes. RPGnet seems to be the place to go for tabletop RPGs but it's a bit lacking in video game-related content. The Forge used to be another popular place for such things, but now it's closed. Gamasutra has some quality blogs, and there are a lot of other cool game design blogs out there, but ultimately I don't quite think blogs achieve the objective. I'd like to see a place where everyone, not just the minority who are committed enough to run their own personal blog, can share their ideas about game design and promote projects they feel are worthy. I just don't know of such a place currently, though feel free to correct me if you do. With this in mind, I was just like "what the hell, I'll give it a go". Yesterday I started messing around with creating a free forum, and I'm a complete noob at it, but I'd really like this to succeed because I think something like this could greatly improve the gaming experiences of those involved. If any of this resonates with you or you've always wanted somewhere to post your ideas about RPGs or gaming in general, I encourage you to come visit what I've got so far. As you can tell the work has only just started, and there are plenty of opportunities for anyone to help out and have their own influence on this endeavor (nothing's quite set in stone yet, especially the name). Please feel free to post in there or on this thread if you have input or suggestions, or if you feel like this is enough of a worthwhile endeavor that you'd like to assist me. -mcmanusaur
×
×
  • Create New...