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rjshae

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Everything posted by rjshae

  1. Dimenco no-glasses 3D TV It uses a lenticular overlay to direct the light of underlying LCD pixels in different directions, making it a glasses-free 3D technology. Nice! Now if they would just make it in a monitor size.
  2. Go play Divinity: Original Sin. It has it. Going around the various forums it seems universally hated, so it may not make the final cut... so get in while you can! I think it makes more sense for a game with one one or two controlled characters. It may not scale well, becoming tedious with six party members. That being said, I liked the idea of a very simple weapon wear implementation. But a tiny but loud minority managed to shout it down.
  3. Level scaling is clearly a solution to the problem of player characters increasing in capability much faster than they ever would in real life. It's a fake simulation for a fake progression capability that was built to feed player ego. Asking the designers to fix it is just asking them to heal a symptom, rather than the cause. My $.02 worth...
  4. The Clîaban Rilag Entrance looks to be underground and dark. So how are plants managing to grow? (Yes I see the fungi.) Magic, I guess...
  5. Playing with a single character seems much less tactically interesting. Yes it has a challenge aspect, but you lose the elements of interplay and trade-off between the different class' combat capabilities.
  6. For a higher difficulty level, they could do things like: increase enemy detection radius, reduce the number of rest locations, decrease the resale value at stores, make traps more lethal or impeding, increase the negative impact of environmental factors such as rain and nighttime, provide cover for enemy archers, damage some of the loot, and make allied NPCs less cooperative.
  7. I agree. But the female form can also be made apparent from narrower shoulders and wider hips.
  8. Mmm... no. Your assertion is far too broad. They may lose some backing, but it will depend on the circumstances. If they are forthcoming about the reason and the contributors are understanding, they may not lose very much support at all.
  9. I'm enjoying season 2 of Orphan Black thus far. It has begun to drop hints about where the story is heading, although a lot of the motivations remain a mystery.
  10. This piece looks especially great. The shadows are in the opposite orientation from what we've seen before in outdoor shots. I wonder if that means they will be dynamic during the day?
  11. Very nice. I love the level of detail in these shots. I hope you'll have some grungy, low quality armor types as well.
  12. For me, the exception would be sequential battles where a second battle starts immediately before characters have had a chance to recover. Either allow full recovery or leave buffs enabled.
  13. Good interview. Sometimes its just nice to get a feel for the people behind the process, and in so doing you can see what type of work they will produce.
  14. Release date for Divinity: Original Sin is pegged as June 20, 2014.
  15. Realistic ragdoll physics would need to take into account muscle and tendon flexibility, as well as the compressibility of the various body parts. That's a much more expensive computing problem.
  16. It might be interesting to include random broken loot that you need to get repaired for full value. There had to be a reason some of the random loot wasn't being used.
  17. Gives new meaning to the phrase, 'getting your ticket punched'.
  18. At the viewing scale of this game it's probably not that important. A death animation will likely suffice.
  19. Yes. It could also be the pet or animal companion. Something I've mentioned before is I'd like to see an (optional) Battle Report following combat.
  20. There is some scaling that is based on your difficulty setting, rather than level. Ref.
  21. Perhaps a magic item of some of less useful capability. Ring of soap protection, amulet of hangover absorption, boots of line dancing, shield of plymouth valiant, helm of lice warming, ...
  22. Agreed. I really liked the wounds and healing system in D:TDE. It had just the right amount of sophistication without being overly cumbersome. Plus the armor component system was pretty nice. We won't get anything close to that approach in PoE, it seems.
  23. I do like that minimalist design. It's very clean and functional. Presumably the panels are relocatable. Hopefully it can be reskinned for those who like controls taking up more screen real estate. Or maybe offer two types of interface: one for the svelte controls crowd and the other with the more solid look.
  24. In an odd sort of way, that reminds me of Shelley's Ozymandias. "Look on my works, ye Mighty, and despair!"
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