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rjshae

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Everything posted by rjshae

  1. ...and so is arsenic...
  2. There's nothing wrong with folks here and there's little point in repeating the same arguments. But good luck with your dilemma.
  3. Meh, whatever. I just want armor that looks somewhat plausible and has plenty of character variety and distinctiveness. Ludicrous chain mail bikinis? No. Form fitting flexible scale armor for male and female with some exaggeration for pixel displays? I'm totally fine with that. You have your preferences, I have mine. I'm not really seeing why you have an issue (other than politics), and I probably don't care.
  4. It's not clear? Well it's a historical example of a type of armor designed to exaggerate masculine features. There's no particular defensive benefit to the shape; it requires additional work to build and it is less than optimal from an engineering perspective. But I have to wonder: if there had been no such armor, would the same individuals be clamoring to have it removed from the game as completely ridiculous? I'm just making a point from a cultural perspective here that it is a political bias that is shaping opinions on the matter. Not a sense of anthropological or engineering realism.
  5. Yeah, but the article isn't really convincing me of the engineering it's trying to defend, and the comments seem very adamant that boob plates are awful even from an engineering perspective. Well the same concerns can be raised with many helm designs. There is also the point that many such non-optimal features were shaped by cultural preferences, rather than best engineering practices. Some amount of armor shaping for reasons of pure vanity is likely to occur.
  6. That's not an armor, that's a statue. Look again. It's a statue showing a person wearing muscle cuirass. Just Google it; there's a ton of examples.
  7. I'm not sure it needs to be unwinnable; just tedious to the point of futility as you endlessly reload and try again with each major battle. :banghead: :banghead:
  8. If there had been so-called "boob plate", might I suggest it may have followed the tradition of the Roman muscle cuirass?
  9. I'm fairly certain it's been stated that this is in, though it's not going to highlight that tiny hidden lever/trap/secret door that your party comprised entirely of blind mole people isn't capable of spotting. Basically, anything your party is already capable of detecting but just isn't already being highlighted for you, the player, on the screen, can be highlighted with a button. Methinks. It's a nice idea, but can lead to endless, repetitive mouse clicking if not handled correctly. How about if you click on a spot nearby and see an outflowing ripple of light showing the area of exploration?
  10. Yes, well the camera is a headache in most 3D games. I must have spent half my type in Oblivion and Fallout 3/NLV just futzing around getting the camera looking the right way. The camera in the Dragon Age series was horrible.
  11. In the absolute worse case, the "boob plate" may deflect a penetrating weapon into a direct-on impact. But this can happen with normal armor as well. Part of the energy is already absorbed by the deflection, and the impact area can be reinforced. It's like the main belt armor on a battleship--you apply extra armor to the vulnerable region. It works and is a time-tested method. (The reason battleships became vulnerable to aircraft was because they were attacked from above, and the deck armor was generally thinner.) If there had been "boob plate" armor in reality, it would have evolved over time to be optimized for the battlefield. Weaknesses would have been remedied and strengths adopted. But we don't really know how it would have evolved because there are no examples available. All we have is engineering-based speculation, and the likelihood of strong cultural influences.
  12. Meh. I thought this would prove that, no, boob plates don't redirect a weapon directly to your chest, but it actually does not, it just says that given how thick the armor is, it would be irrelevant. It would still be a massively stupid design decision if you ask me. Same with the fact that falling face down might hurt someone wearing boob plate. It does not refute, in fact, it says that it's actually true. And I'm sorry, that is unacceptable, because falling face down isn't something that would happen only in the heat of battle. Also, the comments refute the refutation. Well, you're welcome to your opinion, but deflection is a proven way to reduce weapon damage. If the deflection redirects the energy toward the center of the chest, that still means there are at least two impact points rather than one, and both impacts are at an angle rather than straight on. The energy is spread out and therefore the penetration factor is greatly reduced. Opinions are just opinions; it's engineering that matters. As for damage from falling down, well first that assumes you fall primarily on your chest against a hard surface. That is only true part of the time, and even if it does, most if not all of the impact will be absorbed by the gambeson. That's why you wear the underlining; to absorb and distribute impact damage. Again, engineering matters. Remember, you do have other fixed, uneven surfaces on your armor. Why aren't those a concern when you fall? You're going to bash your head against the helmet--that could be devastating if it isn't absorbed.
  13. A reasonable counterargument to the idea that so-called "boob plate" may kill the wearer: Contrary to popular belief, "Boob Plate" armor won't kill you. So, this idea may at least be considered suspect.
  14. Fantaji Universal Role-Playing System -- A generic, universal role-playing system ready for play but open for customization. Players "play to" qualitative character Traits and shared Themes to add dice to their pool. When you feel like making an attack, you add up your Drama and play to more Traits and Themes to roll against your opponent. Currently at $3,013/$3,400 with 35 days to go. Kromore by RAEX GAMES -- A multi-era tabletop roleplaying setting in a 350 page book. Kromore's current timeline spans ten thousand years. Currently at $7,285/$10,000 with 39 days to go. The Queen's Cavaliers RPG -- A tabletop roleplaying game set in an alternate fantasy France, circa the early-to-mid 1600s, inspired by the Three Musketeers and other swashbuckling stories. TQC uses a dice pool system based primarily on your three attributes: Verve, Affinity, and Guile. Succeeding at $4,477 with 28 days to go. World of Aetaltis: The Temple of Modren -- A new fantasy setting compatible with Pathfinder. Succeeding at $3,659 with 22 days to go. Outbreak: Deep Space - A "Sci-Fi Survival Horror RPG" -- It will "allow you to simulate any type of Sci-Fi Survival Horror scenario, under any circumstances, in any setting you can imagine for your tabletop games." Currently at $5,315/$8,000 with 23 days to go.
  15. This seems to be the main argument from the boob armour crowd that I've seen. Regular use of ad hominem attacks simply makes the remainder of your argument completely irrelevant. am not sure people know what ad hominem means and why it is a fallacy. --Nietzsche? how can you take anything he said seriously? the rat bastard had syphilis. --the main proponent of the new dam project is cheating on his wife. perhaps he should fix his marriage before he tries and fix our community. as far as logic is concerned, is nothing wrong with being insulting. the aforementioned Nietzsche were less than gentle with his less gifted detractors and his barbs in no way diminished the validity o' his arguments. ad hom is problematic when the character insult replaces the argument, or when a person claims that an argument fails because o' the arguers's character flaw. destroy an argument And call opponent a "mouth-breathing troglodyte with delusions of consciousness" is not making argument fail 'cause o' use o' ad hominem. ... in fact, 'cause it is ironic and all, claiming that argument fails just 'cause person X is insulting is an ad hominem fallacy. isn't that funny? well, Gromnir sees the humor. HA! Good Fun! Okay then, the posting is tying all messages in favor of distinctive female features in the armor to the more extreme viewpoint that is generally meant to be insulting, or is the result of poor application of logic. It's an irrelevant claim concerning the authors that is used to reject other arguments, and therefore can be perceived as ad hominem. It immediately biases my perception of credibility of the author, rendering the remainder of the post as so much irrelevant dishwater.
  16. Wouldn't the enemies regenerate their stamina, due to their non-combat state, as well? And wouldn't your Health still be decreased, unless you used up your limited camping supplies to rest just to return to the same fight? It's not that I don't think it should be hard to escape from a fight. But... it just seems unnecessary to make sure it's arbitrarily difficult to do so, just so that no one could ever possibly maybe heal up and come back. Of course, also, if you go off and camp, maybe the foes go to their own camp and bring back replacement troops. It would really depend on what the foe was (wolves probably wouldn't do that, but then... maybe there are just randomly roving wolves in the forest, and you always deal with that, instead of just specifically placed wolf pack fights, *shrug*). If the game is built with that in mind, then yes. Allowing an escape from combat would add to the level of verisimilitude, but would require additional coding and event handling. What they might be able to implement relatively easy is: (1) the surviving enemies recover their stamina and any per combat abilities, and (2) the encounter difficulty is bumped up by one step. The latter is to simulate the effect of drawing upon available reinforcements.
  17. This seems to be the main argument from the boob armour crowd that I've seen. Regular use of ad hominem attacks simply makes the remainder of your argument completely irrelevant.
  18. Many of the extended discussions here are not of high value and result in contentious behavior. It may have less to do with sexism per se and more about just general priggish human nature.
  19. A game like that wouldn't rack up high sales marks. It might result in a dedicated community, but that would be a niche market within a niche market.
  20. Similar types of issues have been reported in the youthful male-dominated software development industry, so I don't think it's a gaming-specific problem per say. I work in an office where I don't think such problems exist--or at least they haven't been reported, but that's likely because we're mostly an older group of well-educated people with families. Plus we all get along with each other very well.
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