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Everything posted by rjshae
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Baldur's Gate 3?
rjshae replied to projectx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd rather see an updated NWN2 done right... along with a builder's toolset. It's still the best game around for party-based D&D CRPG module building. -
Wow. 7-0.
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PoE-saga MMORPG? Please?
rjshae replied to senturion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it would be a financially risky move, unless Obsidian partnered with somebody to spread the risk. First, though, they should establish the PoE brand by building a dedicated following with single-player games.- 139 replies
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Backer Beta: Coming August 18th
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Note to self: grab asbestos umbrella in preparation for s***storm of grumbling about disabled functionality in the beta release... -
Backer Beta: Coming August 18th
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Wake me up when the Delta release is out.... Thanks for the update. -
Merchants and items
rjshae replied to h^2's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Essentially this. If I'm designing a realistic medieval merchant who sells magic items, then does he keep lots of cash and magic on hand without a suitably powerful guard? Probably not. He'd have a safe location somewhere. If you want to buy an item, he'd have a list of available stock. You put down a deposit, then he makes arrangements for delivery at a time and place of his choosing. At that point he can hire suitably powerful guards for a short interval, using your deposit. This saves on costs--he doesn't need to pay for the elite guard services full time. It would be the same for you selling an item. It's the same principle as why merchants use the armored truck. This means that every time you want a magic item transaction, there's a built-in latency where you sit around waiting for some period of time. You don't like that? Well tough beans, it's a realistic simulator. There's some benefit in having a level of abstraction in a multi-character game like this. -
A Bester thread? Rot-ro...
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They are allegedly a rather mediocre team which is led by one very good player, whom some people also think is overly hyped. To me they certainly don't seem mediocre; I just think the rest of the world is catching up, skills-wise. It seems like more of a balanced contest now, even if the big powers are still dominating.
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I have a concern about the physical media being planned for this game. If the master disk is based on the bits from the initial release of the game, then it is likely to need patching. However, if Obsidian waits until there is a generally stable version (say after 3 months), then the media should be good to use without requiring any network access. What is your preference?
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Somebody wandering in and looking for a PoE discussion would probably be very confused at this point...
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About Voice-over
rjshae replied to Sedrefilos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I wouldn't mind seeing is the Tim Allen approach to dialogue; various vocal utterances indicating the mood of a response, such as hmm, err, uhuh, or ohohoh...- 17 replies
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Merchants and items
rjshae replied to h^2's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Many role-playing games tend to abstract certain tedious elements, such as trading. I don't think they need to show every little detail of the merchant accessing the secure vault in the cellar where the gold and magic items are stored. -
AngryJoe Interview PoE
rjshae replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Possibly the idea of some additional companion have been kicked around for the expansion pack? If they planned for that early on then it will make their integration easier to implement. -
A Question of Revenue
rjshae replied to Natusake's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In a certain sense it's like an investment; Obsidian will own an entirely new IP that they can continue to use to generate revenue in the future, and which we can hopefully enjoy as gamers. -
The diversity of combat capabilities in PoE are exactly what makes combined arms tactics beneficial. As long as the classes are situationally better under certain conditions, then working together as a team is more effective than just having them perform their individual actions at random. I.e. the whole is greater than the sum of the parts. I'm pretty satisfied with the diversity of combat models because it makes the tactics much more interesting to manage.
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I wouldn't mind seeing a 'Knockback' ability to drive a defender back a couple of meters using a rapid flurry of blows (and to advance accordingly). Sometimes its useful to drive a wedge into the enemy formation...
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Now that we have all the class updates, it'd be very nice to hear about the current state of the Skills system. I can't imagine that would pose any spoiler issues.
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Yes, that way he avoids any blame for Suarez's punishment. But I think it's an appropriate amount for a third offense; enough to make him think twice, but not enough to destroy him as a player. Still, I hope Liverpool dumps him.
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Building Constructs?
rjshae replied to Kogorn733's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They did show us Animats, which require sacrificing a warrior to infuse the spirit into a suit of bronze armor. But that is based on ancient technology, which may not be available. -
The Circle of Eight just announced that they have finally released the completed version of Keep on the Borderlands. This game uses the ToEE engine.
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This one seems a little non-intuitive to me; if you're having to defend against more than one attacker is seems like your likelihood of inflicting damage would actually drop unless the two opponents are getting in each other's way. I guess it must be a soul power...