-
Posts
5204 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
The movement in the Torment demo looked pretty poor to me, as if the characters were sliding across an invisible surface. I really don't understand why anybody would like that--it's too disruptive of immersion.
-
Do you get Attributes on Level Up?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This is why I like point-buy systems such as HERO/Champions or GURPS. The economics is already in place to apply weight to your attribute decision making. -
Weapon Specialization issue
rjshae replied to AlperTheCaglar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think the old DragonQuest PnP game had weapon skills right: different weapons could have different levels of mastery. You could achieve a greater mastery with a rapier, say, than you could with a club. Perhaps having a matrix style of specialization might help: specialize in both social categories and in weapon style. You need to have both to achieve the highest degree of specialization. -
I've had a weapon break in the middle of combat, and had to change my tactical approach as a result.
-
Benefit of speed
rjshae replied to BlueLion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The speed aura doesn't speed up attack speed? That seems counter-intuitive. It seems like you'd want to be able to flip between attacking fast or attacking with accuracy. -
memories @ crpg
rjshae replied to Noer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I started with a Mac. Loved it, but I was seriously bummed about the limited number of games from which to choose. Finally had to give up and get a PC for gaming purposes, but by that time the second wave of CRPGs was dying off. -
How are people liking the weapon durability/repair system in this game? I remember there was a group of determined posters rallying against it in PoE. But in D:OS I think it adds a nice touch of verisimilitude (because it requires you to carry and use multiple weapons), and the time requirement seems pretty minor.
-
"But it was just so adorable when it was a baby..."
-
Do you get Attributes on Level Up?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Exactly. Fast attribute progression is just a pavlovian reward mechanism, so how is that not lame? Slower attribute progression is probably closer to an accurate simulation of human development, at least once you're an adult. Perhaps not if you're still a teen. Fast progression, as in the DA series, also encourages weird attribute asymmetries and over-specialization. The latter is okay for combat-oriented games, but the rapid progress makes it more difficult to take the drama seriously. It works well in games like D:OS that are a bit tongue-in-cheek. But not nearly as well in DA:O. -
13th Age in Glorantha by Rob Heinsoo Games "13th Age in Glorantha is a hardbound full-color 196+ page roleplaying supplement that brings the award-winning 13th Age rules to Greg Stafford’s mythic world of Glorantha." Currently succeeding at $73,804 with 20 days to go. The Last Parsec -- Savage Worlds "A sci-fi setting of planetary exploration and adventure using the Savage Worlds rules" There's a downloadable 'primer' here. Currently succeeding at $16,211 with 29 days to go.
-
I'm just blown away by the fact that it took them seven years to realize it was going to be fun... yeesh.
-
It also depends on the ruleset they are implementing. If the game uses the D&D PnP fireball, then there is no knockback from the outburst. It just applies heat and flame to a volume. Adding knockback would be an additional benefit that should (for game balance reasons) change the spell difficulty or level. Some games do implement a general 'hurt' animation for various effects.
-
I have the GOG version installed currently, would any of this stuff clash with Kaedrin's PrC stuff? Possibly. I know there were some modules that were tested against Kaedrin's PrC add-on for compatibility, and they said as much in their description.
-
Here's a list of the top ranked modules available from the Neverwinter Vault, if you are interested.