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Everything posted by rjshae
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Seven Dragon Saga by Tactical Simulations Interactive (TSI) KS
rjshae replied to Infinitron's topic in Computer and Console
Yes, communication was a major problem. It didn't come off well and I suspect it probably dissuaded many potential contributors. -
Why do people play divinity: original sin?
rjshae replied to mrmonocle's topic in Computer and Console
I've enjoyed it, but I lost interest after a while. I'll give it another try later on. The humor seems a little bit dorky, but it's okay. -
I like to think that the reason Fantasy and Star Wars are so popular is the variety of ways you can tackle problems with different character builds. The presence of Magic (or its equivalent: the Force) is a big reason for this; the different magic types make combat and other gaming elements more diverse and challenging. You see a similar thing in the Mass Effect series, where you can build based on biotics, robotics, stealth, and/or weapons combos. I'd like a future title, whatever the genre, to include this type of character build diversity.
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Update #92: Reward Redemption
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Was there supposed to be an e-mail notification of this? I never received one. Possibly there are at least three people out there who still don't know...- 259 replies
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Update #92: Reward Redemption
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Congratulations on your release, and thank you for all the hard work you have put into this game. I look forward to trying it out.- 259 replies
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Remaster Fallout: New Vegas on next generation gaming system.
rjshae replied to Klemster23's topic in Obsidian General
Somebody should mod Marvin the Paranoid Android into F:NV, complete with a suitably dreary dialogue. He'd be perfect. -
You mean like Palpatine, avoiding detection for decades? I mean, I'm okay with force sensitives smelling the corruption on you, but you should be able to deceive the uninitiated. Well, he was a typical politician working in a vile den of stinking corruption. *COUGH*Congress*COUGH* Perhaps that masked his 'true' nature?
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This is being almost unkind to ravens....
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Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
How is this even close to bad design? At worst it's imperfectly balanced, but that hardly comes close to a game-breaking issue. It's the age of hyperbole. -
Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For many, maybe, but not for me. I just want there to be a semblance of balance. Yes, this overlaps somewhat with a min/max-ing perspective, but honestly, I don't think anyone can reasonable argue that Godlikes shouldn't be awarded something if they expressly lose something else. The racials and the attribute bonuses are simply not worth losing the headgear for, whether you min/max or not. Right, so you'd be min-maxing by not selecting a god-like specifically because you perceive it isn't quite as good stats-wise as some other race. Not because it isn't fun to play, but because it is 'weaker' in some pretty minor fashion. -
Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I suppose many of these complaints about the god-like are from the perspective of wanting to min-max your character. What I'm wondering is whether god-like status has any impact on your NPC interactions. I.e. do you get treated any differently because your character is a god-like? -
Wizard vs Cipher
rjshae replied to Myrten's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I wonder if at some point (after release) there will be a re-balance patch that will alter the effectiveness of the various classes? -
To be interesting, I think a future zombie game needs to add something new to the formula. For example, the zombie outbreak is the result of a genetically engineered infestation designed by alien invaders to cripple human civilization prior to massive planetary engineering and colonization efforts. (What do you think all that alien abductions and probing was about? ) Throw in some android infiltration units, alien terror weapons, militarized zombie formations, and bioengineered superhuman counterinsurgency teams.
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Player character clinic.
rjshae replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I suppose they could have put in a mechanic that makes it take even longer to reload if your other hand is occupied?- 48 replies
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The vid. demo seemed all right to me. The scenery and party banter seemed pretty decent. There have been many RTwP RPGs where you can just let the party fight; you wouldn't always get the best tactics though. Perhaps in this demo the party was overpowered for the battles, so you could just let the AI run it?
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Player character clinic.
rjshae replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wait, what? Pistols are two-handed? Keira objects most strenuously...- 48 replies
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Um.... New Vegas is an open world FPS with very limited RPG elements. It is a completely different genre. Not really. It has tons of RPG elements, in fact more than most other so called RPGs have. Just that you can play it from a first person perspective does not make it a shooter. You also don't need to aim in New Vegas due to the VATS which will give you better results than normal aiming. Absolutely. It's the amount of choice you have over your character build and subsequent activity, and the consequences of those choices, that makes it an RPG.
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Should I play the old Planescap Torment before the new one comes out?
rjshae replied to Losse's topic in Computer and Console
Your mileage may vary: many people sing the praises of PS:T, but I didn't enjoy it all that much. I've tried it several times, but it just doesn't grab me.