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Everything posted by rjshae
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Limit Theory development update #20 has a number of interesting new changes to show, and it's darn pretty too... 36:41 long
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Is there a market for an Arcanum-inspired game? Besides a small but dedicated following, I haven't seen much interest. Perhaps the sales of T:ToN will provide a hint, as that seems to be somewhat similarly eclectic mix of sci-fi and fantasy. There's also the Shadowrun Returns series, which I suppose is likewise related as it includes fantasy in a technological setting.
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Weapon Specialization issue
rjshae replied to AlperTheCaglar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There would be more incentive to diversify your weapon skills if the specialization benefits tended to cancel each other out. For example, if your character has a specialization in short swords and so does your opponent, you should be able to counter your opponent's attacks with equal proficiency. I.e. the specializations should cancel each other out. -
I'd like to run my own den of stinking decency on an asteroid base; attracting all of the recently reformed galactic scum and villainy to build a trading post selling holographic dream vacations and strange alien pets as souvenirs. Plus a transport line to bring the paying customers to my exotically-decorated domecile, and a refurbished star destroyer to deter the psychodrug-riddled bands of ravaging pirate brigands infesting the region. Oh, and a fully automated factory for building a line of sexy geishabots too... and a hipster galactic radio station with a freeky wierd jock spinning the tunes. All in the name of interstellar freedom and democracy.
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I think we should all get grognard plushies. Or, you know... pillows with lifetime warranties. They could just be called Pillers of Eternity. 6_u You should get locked in a pillory of eternity for that...
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At least it's somewhat useful. A DVD you'd watch once then stow away forever, and you get the exact same benefit with the downloadable vid.
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I'd like to humbly suggest that we all get a day of vacation on July 20th each year. We'll call it... Armstrong day.
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As I haven't had access to the beta, I'm not really sure what I'm looking at here. Where should I be looking for this 'reticle'? Are you referring to the red arrow points perhaps?
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Nope, it's just following the hype cycle.
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Am I the only one who thinks the entire Bayonetta thing is just 100% pure stupid. From frakked up proportions to pistol high-heels to pretty much everything. It's the kind of stupid that I'd normally laugh at, except it's too stupid to do even that. Isn't Bayonetta a French product? I think the explanation is that they have different tastes than we do. Jerry Lewis, for example. Although Asterix was pretty good for its time.
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Darklands inspiration?
rjshae replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, that skill increase method probably works better with a single character game like TES; for a party-based system like PoE or W2 you pretty much need a synergistic approach to skills. -
Darklands inspiration?
rjshae replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well, given that we're only getting five skills, that won't be reproduced in PoE either. Unless it is somehow being implemented via talents... -
Impact Winter "Impact Winter is a post-apocalyptic survival RPG that deals with the themes of leadership, teamwork, isolation and survival. You play the role of Jacob Solomon: leader of a group of survivors holed-up in a remote church. The game is set 8 years after ‘the catastrophe’: an asteroid collision that's decimated Earth’s population and triggered Impact Winter - a form of ice age that's lowered the planet’s temperature and buried it under constant snowfall. The game begins with Ako-Light - your android companion - intercepting a mysterious broadcast claiming that help will arrive in 30 days. Your aim is simple... survive!" "You play Jacob Solomon: team leader, decision maker and the person responsible for providing the group’s supplies and resources. Your team is comprised of 4 other survivors, brought together through circumstance and each with their own skills and personalities. Your NPC colleagues have automated behavior and will remain inside the Church, guarding it from threats and undertaking the tasks you assign to them. Each team member will be an asset to the group through use of their unique skills. If the required stats (and supplies) are high enough, these skills can be utilized to help aid your survival. Keeping the group alive will be crucial to your cause. If a team member dies their skills become unavailable. There's no going back!" Looks like it might be interesting.
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Do you get Attributes on Level Up?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you had a reason to employ an escalating-cost point-buy system, sure. But, if not, the easiest thing to do would be to simply grant +1 attribute points every 6 levels. The result is the same. The only difference would be that, if you had lower stats, you could increase them by 3 points after 6 levels. But, in the end, you'd still be limited to whatever degree by the maximum point-buy allowed by the system, based on how many total points you could get. Every point-based system limits your character builds by the total possible points you can acquire. So what? But an escalating-cost point-buy system provides a means of min-maxing by using linear attribute increases with level up. -
Deliberately Unbalanced Party Designs
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A number of them look good, although a few are decidedly more advantageous than others. I like the Beat with an Ugly Stick, Mad Doctor, and Raised in the Pits.- 18 replies
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Do you get Attributes on Level Up?
rjshae replied to Pray's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If they use an attribute point buy system where the cost increases as the attribute increases, then they could give you more attribute points by making improvement costs the same as during the initial build. As an example, suppose your Might score is at a level where it would cost 3 points to improve by +1. You, the player, would need to accumulate 3 attribute improvement points to boost your Might by +1. If they give the player a +1 attribute point per two levels, then after six levels of advancement the Might could be increased by +1. -
Really old player here.
rjshae replied to Felthar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, a potato he says (while I casually hide my slide rule under a stack of paper)... You kids are spoiled rotten! -
Deliberately Unbalanced Party Designs
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If negative traits > positive traits, then there is a net imbalance. The positive trait would be there to make it an interesting character. It would be easy to unbalance a character just by having it walk around naked, but not very interesting.- 18 replies
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Pre-ordering a game seems like sending off for a mail-order spouse--you may be happy with your choice, or you may be getting a lunatic blood-sucking leech that drives you off the cliff.
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Deliberately Unbalanced Party Designs
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, my choice of thread title is not optimal. Most of the complaints were regarding character design and being able to make mistakes while building your PC, as you can fairly readily in other games.- 18 replies
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They do need to add some little electromagnetic widgets on the headphones to mess with your inner ear...
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Deliberately Unbalanced Party Designs
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's perhaps not the best example of where I was going. How about a 'Bad Eyesight' background that significantly hinders searches and ranged attacks, but you get a bonus to hearing checks? Or a 'Weak Health' or 'Body Odor' disadvantage?- 18 replies
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