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Showing results for tags 'pcgamer'.
Folks, I just read some interesting twitter remarks via pcgamer.com made by Brandon Adler. In particular the remark "I don't think it was worthwhile developing for Linux,". I (and probably many others) feel it was not only a slap in the face for those like myself who purchased Pillars of Eternity to play ON LINUX. So you can argue the 1.5% but if I didn't happen I would not have supported the project since so many are offering the Linux. Not only is that kind of remark offensive to some, and potentially destructive to those were are considering making games compatible with Linux, it is sh
I ran across this article on PC gamer where Monaco designer Andy Schatz explains: Correct me if I'm wrong, but doesn't content that can be created scale with development funds available? I mean, you can get a price quote for remodeling your home that includes a room by room breakdown. How many rooms you ultimately get remodeled would depend on how much is coming in that tax return. I'm just curious where this guy's all-or-nothing ideology is coming from...