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rjshae

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Everything posted by rjshae

  1. Nothing. I've enjoyed their work enough to continue buying their games, and to look forward to their next release.
  2. I came up from the left because of the "At the mercy of the tribes" quest, so this might not be a solution for some.
  3. As part of the Hunter, Brother side quest, I encounter a group of Stelgaer near the corpse of a giant stelgaer in the north part of the Northweald map. Regardless of what I do, the battle never ends even after defeating the stelgaer. Is there a work-around? If not, it's a rather confounding bug.
  4. I enjoyed the limerick. It seemed harmless enough; a mirthful play on a socially embarrassing situation (for some). Plus it fit the setting better than many of the epitaphs I've read (although there are some other good ones as well). Maybe that means I haven't been sufficiently indoctrinated by the PC thought police?
  5. Unfortunately the quick save feature remains very slow, even after the patch is loaded. It seems to get slower as the game progresses.
  6. Usually it's just a minor nuisance. Where it becomes an annoyance is with assigning characters an opponent to attack, then having the character take the long way completely around the battlefield in order to reach the target, passing through multiple engagement zones in the process. It has proven less of a problem when I switch to a three melee/three ranged attack formation.
  7. I have no issue with the companion builds; they are what they are, and if they're not completely optimized to your liking then just consider it a challenge to take advantage of their strengths and manage their weaknesses.
  8. That's pretty much what I'm expecting; it'll become a modding highlight.
  9. I'd like to let my pet collection wander loose around Brighthollow. Having a few animancy servants to perform various tasks would be a nice touch; not necessarily for conversation, but just to add a little "life" to the place. I also wish they'd move the goods chest next to the resting spot.
  10. I think a key point there is that the supposed total is higher than what they received from the Kickstarter campaign. That would make it a success in my book.
  11. Thank you for posting these fixes.
  12. Au contraire mon ami, there is not nearly enough voice acting. It's like a sweet swig of spring water in a dry desert of text.
  13. Somebody accidentally discharged their weapon, reloaded, then accidentally discharged it again?
  14. The Stronghold gives some information in terms of a turn number. Does anybody know what this means? Is it 100 millifortnights?
  15. I didn't always find Jon Stewart's humor agreeable. On occasion he could be down right offensive and tasteless. That's just the nature of humor. American humor doesn't always translate well, so it may not necessarily fl;y overseas.
  16. I had no problems speaking to the head warden at the Sanitarium.
  17. Since the release I've been trying to avoid the steaming negativity threads because they won't improve my enjoyment of the game one iota. Bug posts are great; nit picking whines over unfulfilled personal preferences... not so much.
  18. Higher level play usually involves travel to where the challenges are located. I'd love to see some type of connection back to where the game started. Perhaps move the stronghold to a pocket plane with a dimensional portal.
  19. I'm enjoying it quite a bit. It's not perfect, but the positives heavily outweigh the negatives. With a couple of patches and a little fine tuning, it'll be well worth a replay. For me it's a solid RPG GoTY candidate.
  20. I experienced a weird little issue where the number of lock picks seemed to multiply when I tried to stack them. It's difficult to reproduce though. Has anybody else run into this? I am a little surprised that like items such as lock picks and potions don't auto-stack in a character's pack.
  21. I ran into the same bug and worked around it the same way. The impassible part is just the strip of floor that is covered by the closed door.
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