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Everything posted by rjshae
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A very sensible suggestion. Less weapons are affected that way, otherwise you'd risk creating new imbalances. This suggestion is also historically accurate as well. The Sabre came into its own as a cavalry weapon because the curved blade works well with the draw cut, whereas the battle ax was typically used with the shield (see Battle of Hastings).
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Thank you for creating this game. I found it an enjoyable experience, with some interesting plot twists and turns. Play-wise, it had a lot of nice features; I particularly liked the rest system, the Marshal's bounty approach to combat-only quests, fast and slow modes, area looting, crafting, and the dual damage track. The epilogue summary was a nice touch. The characters all made enjoyable company, albeit less banterous than I would have liked, and the main villain was well thought out.
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That ('f') is hilarious! Thanks for the laugh.
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Easter Eggs (and other secrets?)
rjshae replied to mungomunk's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Perhaps there's an easter egg or two hidden among the backer NPC vignettes? -
Endless Paths Level 7...why?
rjshae replied to bucketman86's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, I was expecting something interesting to happen when I enabled the forges. It's nice to know they do something, even if I only found out by reading comments from other players. -
Blinded icon does not disappear
rjshae replied to palker's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yep. It went away for a long while then came back on a couple of characters. -
Bugged Wall of Force
rjshae replied to zealotstim's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yep, it becomes a definite nuisance if you lay it down close to your front line. -
Putin? Is that you, bro? Nice of you to visit.
- 30 replies
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As long as we don't have to sit through Weekend at Bernie's....
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Phantom Animat pet
rjshae replied to Philomorph's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Too bad you can't let your pets roam free in Brighthollow. They'd bring some life to the place. -
new character classes
rjshae replied to luttenplunder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm with the above opinions: the current suite of classes seems fine. I don't even think they need to add multi-classing. More diversity of skills, talents, backgrounds, and perhaps a new race would be good though. -
Stairs bug in defiance bay's lighthouse
rjshae replied to Laure's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Bummer. Are you able to try the close door/open door trick from that side? -
Following the failure of the first Space-X booster recovery operation, the recovery barge has received a new name: You can't say they don't have a sense of humor.
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Scientists develop algorithm that can auto-ban internet trolls. Hmm, I wonder how many of our regulars would get auto-banned by this?
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Until somebody comes up with a better method, I think that's probably the best approach. After all, what's the alternative? You would need to leave a lot of junk in your stash until you get an opportunity to sell it. But what does that add to the game? Nothing really. It would just be another time-wasting mechanic.
- 196 replies
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- FalloutPillars of Eternity
- Alpha Protocol
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Petition: Remove time limit for forum post edits
rjshae replied to Daemonjax's topic in Obsidian General
I would like that warning note about having edited your message to at least be optional. -
Update #92: Reward Redemption
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Pets in the game literally are a "collectable" item.- 259 replies
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- Kickstarter
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