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rjshae

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Everything posted by rjshae

  1. Can I ask how the game manual is coming along? Is it all finished, or still undergoing edits? Thanks.
  2. “We can certainly get you set up! Seeing as the Codex has a special spot in the hearts of Obsidian.” Lets hope that little spot doesn't grow and cause a myocardial infarction....
  3. Area looting is probably a good feature to have for tablet versions of games. Just sayin'. Personally I won't miss looting masses of bodies from a large battle, particularly when each individual treasure is small.
  4. Yes. If they can get the same number of supporters as Underworld Ascendant, they will easily clear $600,000. Based on current trends though, they will not quite make it and end up having to try again. There have been a few other KS projects that were successful on the 2nd or 3rd try.
  5. Molecular 3D Printer
  6. The very title of this thread is bigoted; the idea that "white people" perform some sort of identical discourse when they are in private. It isn't even close to meaningful.
  7. Their Kickstarter page could use a little reworking; people seem to be put off by it. The graphics are decent and their is some good information, but still a re-org. would be beneficial.
  8. Since when? Kickstarter is to fund projects we want to see come to fruition. There's nothing said about it being a non-profit endeavor, unless a project chooses to make that distinction. We aren't funding marxist communism here; it's still a business.
  9. It might be interesting to have a game that allocates your stats based on a combination of your starting class, race, and cultural background, rather than setting them directly. Or perhaps some combination of the two.
  10. There are forums on the new vault and GoG, but the above forum is your best bet. You might also find this guide of some help. Good luck with your module building.
  11. No it doesn't debunk anything; it just demonstrates one source of aggression derived from gaming. Co-author Prof Richard Ryan, from the University of Rochester, said: "The study is not saying that violent content doesn't affect gamers..."
  12. From what I've read of it, including the KS, it does sound very much like a "Far East" setting somewhat like Kara-Tur. Or at least a mix.
  13. How would people like to fix the animal companion so it would be useful but not unbalanced? Give it a hit-and-run attack when partnered with the Ranger?
  14. I really enjoyed Gold Box Games back in the day for their tactical, turn-based combat with a party of generated character. However, so far all I've seen is the "Gold Box" being used for name-dropping purposes. I need to learn more about what they have in mind in terms of actual game play and a story line, before I jump on board.
  15. It's more than close enough to be quite satisfactory for 99% of the audience, I think. I've seen minor graphical errors in virtually every game I've played, but it wasn't ever the graphics that ruins the experience.
  16. I suppose that would be the Mechanics skill, mixed in with a little Lore?
  17. There's a number of aspects to modding, so it depends on what you want to learn first. It's not one big master course you can take: you need to know what games you want to mod and what type of modding you want to perform. Modelling, texturing, area mesh building, coding/scripting, animation, sound systems, visual effects, graphical art, ...
  18. Yeah, I don't really care about the book or the vorpal wabbit thing. It's just the tactics that seem distasteful. Such as the change of the kickstarter goals that (a) put the necropolis out of reach and (b) replaced it with a book that most contributors won't even get. Instead I get the privilege of being a "beta tester". Nah.
  19. The overland map encounter system in SoZ was an enjoyable element of the game. If you had a half-way decent Survival skill, you could see many of the nearby random encounters on the map, and thus choose to travel so as to avoid them. It felt more plausible than just experiencing completely random encounters.
  20. Apparently some of the stretch goals they have been setting will only be available to higher end contributors. Hmm... Now I'm wishing I'd contributed less.
  21. Something to show your kids... mwahaha...
  22. Making enchanted items common for adventurers is not the same thing as making enchanted items common. Adventurers go where few others would dare to tread; there they encounter deadly foes that like to accumulate power, and, in a fantasy setting, acquiring enchanted baubles is a definitive means to increases one's potency. Hence adventurers that survive the experience are more likely to find enchanted items.
  23. Not having random encounters during travel would seem to put a dampener on the usefulness of the Survival skill.
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