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Everything posted by rjshae
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Update 91: Closing in on March 26th!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Can I ask how the game manual is coming along? Is it all finished, or still undergoing edits? Thanks. -
Area looting confirmed
rjshae replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Area looting is probably a good feature to have for tablet versions of games. Just sayin'. Personally I won't miss looting masses of bodies from a large battle, particularly when each individual treasure is small. -
Seven Dragon Saga by Tactical Simulations Interactive (TSI) KS
rjshae replied to Infinitron's topic in Computer and Console
Yes. If they can get the same number of supporters as Underworld Ascendant, they will easily clear $600,000. Based on current trends though, they will not quite make it and end up having to try again. There have been a few other KS projects that were successful on the 2nd or 3rd try. -
Molecular 3D Printer
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White People: What They Say in Public vs Behind Closed Doors
rjshae replied to ktchong's topic in Way Off-Topic
The very title of this thread is bigoted; the idea that "white people" perform some sort of identical discourse when they are in private. It isn't even close to meaningful. -
Seven Dragon Saga by Tactical Simulations Interactive (TSI) KS
rjshae replied to Infinitron's topic in Computer and Console
Their Kickstarter page could use a little reworking; people seem to be put off by it. The graphics are decent and their is some good information, but still a re-org. would be beneficial. -
A bit of help or direction for Toolset NWN2
rjshae replied to Cacophonix's topic in Computer and Console
There are forums on the new vault and GoG, but the above forum is your best bet. You might also find this guide of some help. Good luck with your module building. -
No it doesn't debunk anything; it just demonstrates one source of aggression derived from gaming. Co-author Prof Richard Ryan, from the University of Rochester, said: "The study is not saying that violent content doesn't affect gamers..."
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Seven Dragon Saga by Tactical Simulations Interactive (TSI) KS
rjshae replied to Infinitron's topic in Computer and Console
From what I've read of it, including the KS, it does sound very much like a "Far East" setting somewhat like Kara-Tur. Or at least a mix. -
Best animal companion?
rjshae replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How would people like to fix the animal companion so it would be useful but not unbalanced? Give it a hit-and-run attack when partnered with the Ranger?- 65 replies
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Seven Dragon Saga by Tactical Simulations Interactive (TSI) KS
rjshae replied to Infinitron's topic in Computer and Console
I really enjoyed Gold Box Games back in the day for their tactical, turn-based combat with a party of generated character. However, so far all I've seen is the "Gold Box" being used for name-dropping purposes. I need to learn more about what they have in mind in terms of actual game play and a story line, before I jump on board. -
It's more than close enough to be quite satisfactory for 99% of the audience, I think. I've seen minor graphical errors in virtually every game I've played, but it wasn't ever the graphics that ruins the experience.
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Someone teach me how to mod.
rjshae replied to Flayeriv's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's a number of aspects to modding, so it depends on what you want to learn first. It's not one big master course you can take: you need to know what games you want to mod and what type of modding you want to perform. Modelling, texturing, area mesh building, coding/scripting, animation, sound systems, visual effects, graphical art, ... -
Sequel to Ultima Underworld out on Kickstarter now!
rjshae replied to IndiraLightfoot's topic in Computer and Console
Yeah, I don't really care about the book or the vorpal wabbit thing. It's just the tactics that seem distasteful. Such as the change of the kickstarter goals that (a) put the necropolis out of reach and (b) replaced it with a book that most contributors won't even get. Instead I get the privilege of being a "beta tester". Nah. -
The overland map encounter system in SoZ was an enjoyable element of the game. If you had a half-way decent Survival skill, you could see many of the nearby random encounters on the map, and thus choose to travel so as to avoid them. It felt more plausible than just experiencing completely random encounters.
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Sequel to Ultima Underworld out on Kickstarter now!
rjshae replied to IndiraLightfoot's topic in Computer and Console
Apparently some of the stretch goals they have been setting will only be available to higher end contributors. Hmm... Now I'm wishing I'd contributed less. -
Something to show your kids... mwahaha...
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Rarity of enchanted items?
rjshae replied to Geldon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Making enchanted items common for adventurers is not the same thing as making enchanted items common. Adventurers go where few others would dare to tread; there they encounter deadly foes that like to accumulate power, and, in a fantasy setting, acquiring enchanted baubles is a definitive means to increases one's potency. Hence adventurers that survive the experience are more likely to find enchanted items.
